Func playerghostinfected clip: Difference between revisions
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Placement Tip:Walkways made from func_breakable or prop_physics which ghosts can fall through
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{{ | {{LanguageBar}}{{CD|CFuncPlayerGhostInfectedClip}} | ||
{{this is a|brush entity|name=func_playerghostinfected_clip|game=Left 4 Dead 2}} It is a simple [[clip brush]] that blocks player ghost infected movement. | |||
{{ModernPlacementTip|Walkways made from func_breakable or prop_physics which ghosts can fall through}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV | {{KV StartDisabled}} | ||
== Inputs == | == Inputs == | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
== | == See also == | ||
{{ | * {{ent|func_playerinfected_clip}} |
Latest revision as of 17:55, 18 July 2025


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CFuncPlayerGhostInfectedClip |
func_playerghostinfected_clip
is a brush entity available in Left 4 Dead 2. It is a simple clip brush that blocks player ghost infected movement.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.