Func extinguisher: Difference between revisions
		
		
		
		
		
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Bug*:This entity doesn't work
		
	
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{{  | {{LanguageBar}}  | ||
{{TabsBar}}  | |||
{{CD|CFuncExtinguisher}}  | |||
[[File:Toolstrigger.gif|left]]  | |||
{{This is a|brush entity|name=func_extinguisher|game=Left 4 Dead 2}} This volume entity will extinguish "infernos" set from molotovs, gas cans, etc. In other words it is a brush entity that will delete inferno entities that touch it.  | |||
{{Bug*|This entity doesn't work}}  | |||
==Keyvalues==  | ==Keyvalues==  | ||
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==Flags==  | ==Flags==  | ||
{{fl|1|Fire}}  | |||
{{fl|2|Acid}}  | |||
{{fl|4|Fireworks}}  | |||
==Inputs==  | ==Inputs==  | ||
{{I EnableDisable}}  | {{I EnableDisable}}  | ||
Latest revision as of 23:33, 19 March 2025
| CFuncExtinguisher | 
func_extinguisher  is a   brush entity  available in 
 Left 4 Dead 2. This volume entity will extinguish "infernos" set from molotovs, gas cans, etc. In other words it is a brush entity that will delete inferno entities that touch it.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
Flags
- Fire : [1]
 
- Acid : [2]
 
- Fireworks : [4]
 
Inputs
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.
 
