Weapon defibrillator spawn: Difference between revisions
		
		
		
		
		
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Note:Will always spawn if placed over FINALE nav areas
		
	
 (Created page with "{{l4d2 point|weapon_defibrillator_spawn}} It is a spawn for a defibrillator.  == Keyvalues == {{KV WeaponSpawnSingle}}  == Flags == {{Fl WeaponSpawnSingle}}")  | 
				 (Added "single" parameter)  | 
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{{  | {{WeaponSpawnL4D  | ||
| weapon = defibrillator  | |||
==   | | fancy_name = defibrillator  | ||
{{  | | class = CWeapondefibrillatorSpawn  | ||
| l4d2only = 1  | |||
| single = 1  | |||
{{  | | description_add =    | ||
{{note|Will always spawn if placed over FINALE nav areas}}  | |||
| seealso_add =    | |||
* {{ent|weapon_first_aid_kit_spawn}}  | |||
}}  | |||
Latest revision as of 11:48, 1 November 2025
| CWeapondefibrillatorSpawn | 
weapon_defibrillator_spawn  is a   model entity  available in 
 Left 4 Dead 2. It is a possible spawn point for defibrillator. 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Weapon Skin (weaponskin) <integer>
 - Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
 
- Glow Range (glowrange) <float>
 - Set a custom glow range for this spawner. 0 means use the default range.
 
- Collisions (solid) <choices>
 - 
- 0: Not Solid
 - 2: Use Bounding Box
 - 6: Use VPhysics (default)
 
 
Flags
- Enable Physics : [1]
 
- Must Exist : [2]
 
- Infinite items (overrides count) : [8]
 
See Also
- weapon_first_aid_kit_spawn
 - weapon_item_spawn
 - info_map_parameters
 - info_map_parameters_versus
 - weapon_defibrillator