Weapon defibrillator spawn: Difference between revisions

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(Created page with "{{l4d2 point|weapon_defibrillator_spawn}} It is a spawn for a defibrillator. == Keyvalues == {{KV WeaponSpawnSingle}} == Flags == {{Fl WeaponSpawnSingle}}")
 
(Added "single" parameter)
 
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{{l4d2 point|weapon_defibrillator_spawn}} It is a spawn for a defibrillator.
{{WeaponSpawnL4D
 
| weapon = defibrillator
== Keyvalues ==
| fancy_name = defibrillator
{{KV WeaponSpawnSingle}}
| class = CWeapondefibrillatorSpawn
 
| l4d2only = 1
== Flags ==
| single = 1
{{Fl WeaponSpawnSingle}}
| description_add =  
{{note|Will always spawn if placed over FINALE nav areas}}
| seealso_add =  
* {{ent|weapon_first_aid_kit_spawn}}
}}

Latest revision as of 11:48, 1 November 2025

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models/w_models/weapons/w_eq_defibrillator.mdl
C++ Class hierarchy
CWeapondefibrillatorSpawn
CWeaponSpawn
CItem
CBaseAnimating
CBaseEntity

weapon_defibrillator_spawn is a model entity available in Left 4 Dead 2 Left 4 Dead 2. It is a possible spawn point for defibrillator.

Note.pngNote:Will always spawn if placed over FINALE nav areas

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Weapon Skin (weaponskin) <integer>
Some weapons have multiple versions of their textures, called skins. Set this to a number other than -1 to make the given weapon use that skin instead of the default.
Glow Range (glowrange) <float>
Set a custom glow range for this spawner. 0 means use the default range.
Collisions (solid) <choices>
  • 0: Not Solid
  • 2: Use Bounding Box
  • 6: Use VPhysics (default)


Flags

Enable Physics : [1]
Must Exist : [2]
Infinite items (overrides count) : [8]

See Also