Func spawn volume: Difference between revisions
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(Created page with "{{l4d brush|func_spawn_volume}} It can be used to designate a desired spawn area. == Keyvalues == {{KV Targetname}} {{KV EnableDisable}} == Inputs == {{I Targetname}} {{I Enabl...") |
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{{ | {{LanguageBar}} | ||
{{CD|CFuncSpawnVolume}} | |||
{{this is a|brush entity|name=func_spawn_volume|game=Left 4 Dead}} It can be used to designate a desired spawn area.{{elaborate}} | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV | {{KV StartDisabled}} | ||
== Inputs == | == Inputs == | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
== | == See Also == | ||
{{ | * {{ent|info_player_start}} |
Latest revision as of 15:53, 3 June 2025


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CFuncSpawnVolume |
func_spawn_volume
is a brush entity available in Left 4 Dead. It can be used to designate a desired spawn area.[Elaborate?]
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.