Info target vehicle transition: Difference between revisions
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(Created page with "left|link= {{hl2 point|info_target_vehicle_transition}} It is a vehicle transition point. {{clr}} == Keyvalues == {{KV Targetname}} {{KV Angles}} {{KV E...") |
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[[File:info_target.png|left| | {{LanguageBar}} | ||
{{ | [[File:info_target.png|left]] | ||
{{ | {{CD|CInfoTargetVehicleTransition|file1=1}} | ||
{{this is a|point entity|name=info_target_vehicle_transition|since=Half-Life 2: Episode One}} This entity is intended to force vehicles to teleport to this spot when they are sent the <code>OutsideTransition</code> input (which is automatically sent by {{ent|trigger_transition}} if the vehicle is outside of it when a level change is meant to occur). | |||
== Keyvalues == | Since all vehicles (including ones from Half-Life 2, since Episode 1) can be sent the <code>OutsideTransition</code> input by the map designer, this entity ''can'' be used for other purposes as well. | ||
==Keyvalues== | |||
{{KV Targetname}} | {{KV Targetname}} | ||
{{KV EnableDisable}} | {{KV EnableDisable}} | ||
== Inputs == | ==Inputs== | ||
{{I EnableDisable}} | {{I EnableDisable}} | ||
Latest revision as of 15:20, 25 September 2024


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CInfoTargetVehicleTransition |
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info_target_vehicle_transition
is a point entity available in all Source games since
Half-Life 2: Episode One. This entity is intended to force vehicles to teleport to this spot when they are sent the
OutsideTransition
input (which is automatically sent by trigger_transition if the vehicle is outside of it when a level change is meant to occur).
Since all vehicles (including ones from Half-Life 2, since Episode 1) can be sent the OutsideTransition
input by the map designer, this entity can be used for other purposes as well.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with the
Enable
input).
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.