Func physbox multiplayer: Difference between revisions
		
		
		
		
		
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{{  | {{Ent not in fgd|none|except={{css}}{{csgo}}}}  | ||
{{  | {{CD|CPhysBoxMultiplayer|file1=props.cpp}}  | ||
{{  | {{this is a|brush entity|name=func_physbox_multiplayer}} It is identical to {{ent|func_physbox}}, except not Solid to players by default and the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.    | ||
{{OtherKIO|func_physbox|All}}  | |||
{{stub}}  | |||
{{  | == FGD Code ==  | ||
=  |   @SolidClass base(func_physbox) = func_physbox_multiplayer: "This entity is identical to func_physbox, " +  | ||
      "except the runtime collisions use a more bouncy method that avoids " +  | |||
      "the prediction errors normal physics objects get."  | |||
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[[Category:Physics]]  | [[Category:Physics]]  | ||
Latest revision as of 12:45, 30 July 2024
| CPhysBoxMultiplayer | 
func_physbox_multiplayer  is a   brush entity  available in all 
 Source games. It is identical to func_physbox, except not Solid to players by default and the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. 
Keyvalues / Inputs / Outputs are same as func_physbox.FGD Code
 @SolidClass base(func_physbox) = func_physbox_multiplayer: "This entity is identical to func_physbox, " +
     "except the runtime collisions use a more bouncy method that avoids " +
     "the prediction errors normal physics objects get."
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