Trigger ignite arrows: Difference between revisions

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(Just guessing here)
 
(Linked to tf_projectile_arrow)
 
(6 intermediate revisions by 4 users not shown)
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{{Tf2 brush|trigger_ignite_arrows}}
<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=trigger_ignite_arrows|game=Team Fortress 2}}


==Entity Description==
==Entity Description==
Area used to mark spots that will ignite arrows.
Area used to mark spots that will ignite [[tf_projectile_arrow]].


==Keyvalues==
==Keyvalues==
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==Outputs==
==Outputs==
* {{O Targetname}}
* {{O|OnTrigger}}
 
==See Also==
*[[trigger_ignite]]{{tf2}}
*[[tf_projectile_arrow]]{{tf2}}
*[[env_entity_maker]]
*[[Fire]]

Latest revision as of 19:24, 27 October 2025

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trigger_ignite_arrows is a brush entity available in Team Fortress 2 Team Fortress 2.

Entity Description

Area used to mark spots that will ignite tf_projectile_arrow.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).


Inputs

  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OnTrigger

See Also