Trigger ignite arrows: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(Just guessing here)
 
m (Changed parameters of {{this is a}} to comply with the updated version. This action was performed by a bot.)
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Tf2 brush|trigger_ignite_arrows}}
<!-- When this page is updated to {{langsp}} or {{language subpage}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang}}{{this is a|brush entity|name=trigger_ignite_arrows|game=Team Fortress 2}}


==Entity Description==
==Entity Description==

Latest revision as of 18:20, 17 May 2024

English (en)Translate (Translate)

trigger_ignite_arrows is a brush entity available in Team Fortress 2 Team Fortress 2.

Entity Description

Area used to mark spots that will ignite arrows.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).


Inputs

  • EnableDisable:
Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs