Func physbox multiplayer: Difference between revisions
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{{ | {{Ent not in fgd|none|except={{css}}{{csgo}}}} | ||
{{ | {{CD|CPhysBoxMultiplayer|file1=props.cpp}} | ||
= | {{this is a|brush entity|name=func_physbox_multiplayer}} It is identical to {{ent|func_physbox}}, except not Solid to players by default and the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get. | ||
[[Category: | {{OtherKIO|func_physbox|All}} | ||
{{stub}} | |||
== FGD Code == | |||
@SolidClass base(func_physbox) = func_physbox_multiplayer: "This entity is identical to func_physbox, " + | |||
"except the runtime collisions use a more bouncy method that avoids " + | |||
"the prediction errors normal physics objects get." | |||
[ | |||
] | |||
[[Category:Physics]] | |||
Latest revision as of 13:45, 30 July 2024
| CPhysBoxMultiplayer |
func_physbox_multiplayer is a brush entity available in all
Source games. It is identical to func_physbox, except not Solid to players by default and the runtime collisions use a more bouncy method that avoids the prediction errors normal physics objects get.
Keyvalues / Inputs / Outputs are same as func_physbox.FGD Code
@SolidClass base(func_physbox) = func_physbox_multiplayer: "This entity is identical to func_physbox, " +
"except the runtime collisions use a more bouncy method that avoids " +
"the prediction errors normal physics objects get."
[
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