Prop exploding futbol spawner: Difference between revisions

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{{LanguageBar}}
{{Ent not in game}}
[[File:prop_exploding_futbol_spawner.jpg|thumb|In-game screenshot of a prop_exploding_futbol_spawner, holding a spawned [[prop_exploding_futbol]].]]
[[File:prop_exploding_futbol_spawner.jpg|thumb|In-game screenshot of a prop_exploding_futbol_spawner, holding a spawned [[prop_exploding_futbol]].]]


{{ent not in fgd}}
{{this is a|point entity|game=Portal 2|name=prop_exploding_futbol_spawner}} It was an unused dispenser for [[prop_exploding_futbol|exploding futbols]], which became the final game's bombs. These can't be picked up, making the dispenser quite useless.


{{portal2 point|prop_exploding_futbol_spawner}}
The entity no longer exists in current builds of Portal 2. {{confirm|Did it used to exist, and if so when was it removed?}}
 
<!--No keyvalue listings for unimplemented entities.-->
==Entity description==
Dispenser for exploding futbols. This entity is unused in the released game, so it's most likely a remainder of the beta.
 
{{bug|Exploding futbols can't be picked up, so this dispenser is currently quite useless.}}
 
==FGD Code==
<source lang="text">
@PointClass base() studio("models/props/futbol_dispenser.mdl") = prop_exploding_futbol_spawner : "Dispenser for exploding futbols"
[
input  ForceSpawn(void) : "Spawn a futbol."
 
output OnFutbolSpawned(void) : "Triggered when the futbol has been spawned."
output OnFutbolGrabbed(void) : "Triggered when the futbol has been grabbed."
output OnFutbolReleased(void) : "Triggered when the futbol has been thrown away."
output OnFutbolCaught(void)  : "Triggered when the futbol has been returned to this spawner."
]
</source>
 
==Keyvalues==
{{KV Targetname}}
{{KV Parentname}}
{{KV Angles}}
{{KV RenderFields}}
{{KV Shadow}}
 
==Inputs==
{{I Targetname}}
{{I Parentname}}
{{I RenderFields}}
{{I Shadow}}
 
==Outputs==
{{IO|OnFutbolSpawned|Triggered when the futbol has been spawned.}}
{{IO|OnFutbolGrabbed|Triggered when the futbol has been grabbed.}}
{{IO|OnFutbolReleased|Triggered when the futbol has been thrown away.}}
{{IO|OnFutbolCaught|Triggered when the futbol has been returned to this spawner.}}
{{O Targetname}}
{{O RenderFields}}


==See also==
==See also==
* [[prop_glass_futbol_spawner]]
* [[prop_glass_futbol_spawner]]
[[Category:Prop entities|exploding futbol spawner]]

Latest revision as of 01:44, 30 June 2025

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Info-red.png
This entity is not in the game by default, but got left over in the FGD.
This feature is not available anymore.
In-game screenshot of a prop_exploding_futbol_spawner, holding a spawned prop_exploding_futbol.

prop_exploding_futbol_spawner is a point entity available in Portal 2 Portal 2. It was an unused dispenser for exploding futbols, which became the final game's bombs. These can't be picked up, making the dispenser quite useless.

The entity no longer exists in current builds of Portal 2.

Confirm:Did it used to exist, and if so when was it removed?

See also