Prop exploding futbol: Difference between revisions
		
		
		
		
		
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{{  | {{CD|???|base=CPhysicsProp}}  | ||
{{  | {{this is a|model entity|game=Portal 2|name=prop_exploding_futbol}} It creates a bomb that explodes on contact with any solid object. These are used near the end of the campaign, where they are either spawned from a {{ent|point_template}} (for bomb droppers) or fired from a {{ent|point_futbol_shooter}} (for Wheatley's battle).  | ||
{{  | |||
==  | ==Keyvalues==  | ||
{{KV Targetname}}  | |||
{{KV|Explode on touch|intn=explodeontouch|boolean|If the futbol should explode when it touches something.}}  | |||
{{KV|Spawner Name|intn=SpawnerName|string|Name of prop_exploding_futbol_spawner for this futbol to respawn in once it has exploded.}}  | |||
{{KV|Should Respawn|intn=ShouldRespawn|boolean|Should the futbol respawn at its spawner after exploding. Note: Spawner needs to be set for this to work.}}  | |||
{{KV|Explode on touch|intn=ExplodeOnTouch|boolean|If the futbol should explode when it touches something.}}  | |||
==Inputs==  | |||
{{I|Explode|Explodes the futbol.}}  | |||
{{OtherKIO|prop_physics}}  | |||
==See also==  | ==See also==  | ||
[[  | * {{ent|prop_glass_futbol}}, a related but unused entity.  | ||
[[Category:Prop entities|exploding futbol]]  | |||
Latest revision as of 00:12, 30 June 2025
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prop_exploding_futbol  is a   model entity  available in 
 Portal 2. It creates a bomb that explodes on contact with any solid object. These are used near the end of the campaign, where they are either spawned from a point_template (for bomb droppers) or fired from a point_futbol_shooter (for Wheatley's battle).
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Explode on touch (explodeontouch) <boolean>
 - If the futbol should explode when it touches something.
 
- Spawner Name (SpawnerName) <string>
 - Name of prop_exploding_futbol_spawner for this futbol to respawn in once it has exploded.
 
- Should Respawn (ShouldRespawn) <boolean>
 - Should the futbol respawn at its spawner after exploding. Note: Spawner needs to be set for this to work.
 
- Explode on touch (ExplodeOnTouch) <boolean>
 - If the futbol should explode when it touches something.
 
Inputs
- Explode
 - Explodes the futbol.
 
Keyvalues / Inputs / Outputs are same as prop_physics.See also
- prop_glass_futbol, a related but unused entity.