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Env funnel: Difference between revisions

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(Cleaned up, but can you tell why this entity has no trigger input?)
 
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{{wrongtitle|title=env_funnel}}
{{languageBar}}
{{tabs|env_funnel|goldsrc=1|source=1|main=source}}
{{Distinguish|prop_tractor_beam|desc1= Sometimes shortened to funnel, from [[Portal 2]]}}
{{CD|CEnvFunnel|file1=effects.cpp}}
{{this is a|point entity|name=env_funnel}} It creates many sprites which move toward a point (or from a point). This effect is used in {{ent|c1a0e}}{{hl1}}. The sprite is hardcoded to be <code>sprites/flare6.vmt</code>, but some games are missing this texture.


==Entity Description==
This entity must be activated with the {{ent|Use}} input. After it's <code>Use</code>d, it is deleted from the map.
HL1 Legacy: Large Portal Funnel


'''''Warning:''' This entity has no trigger input.''
[[File:Funnel_animation.gif‎|thumb|right]]


==Keyvalues==
== Flags ==
{{fl|1|Reverse|Funnel repels sprites instead of attracting them.}}


* {{kv targetname}}
== Keyvalues ==
{{KV Targetname}}


* {{kv parentname}}
== Inputs ==
 
{{I|[[Use]]|nofgd=1|Activates the entity}}
==Flags==
* 1 : Reverse
 
==Inputs==
 
* {{i targetname}}
 
* {{i parentname}}
 
==Outputs==
 
* {{o targetname}}
 
[[Category:Entities]]

Latest revision as of 11:27, 29 October 2025

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Not to be confused with prop_tractor_beam (Sometimes shortened to funnel, from Portal 2).
C++ Class hierarchy
CEnvFunnel
CBaseEntity
C++ effects.cpp

env_funnel is a point entity available in all Source Source games. It creates many sprites which move toward a point (or from a point). This effect is used in c1a0eHalf-Life. The sprite is hardcoded to be sprites/flare6.vmt, but some games are missing this texture.

This entity must be activated with the Use input. After it's Used, it is deleted from the map.

Funnel animation.gif

Flags

Reverse : [1]
Funnel repels sprites instead of attracting them.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also: Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Use  !FGD
Activates the entity