Item ammo smg1 large: Difference between revisions
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Bug:When placing the entity, the Hammer model preview cannot find its model due to it being missing, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the studiomodel for the entity in the FGD. [todo tested in ?]
Note: The
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{{ | {{LanguageBar}} | ||
{{CD|CItem_LargeBoxMRounds|file1=1}} | |||
[[File: item_ammo_smg1.png | right | 300px]] | |||
{{this is a|model entity|game=Half-Life 2 series|name=item_ammo_smg1_large}} It's a ''large'' box of 4.6x30mm FMJ ammunition for the [[weapon_smg1|submachine gun]]. | |||
Despite the writing on it, the amount of ammo the box will contain depends on the current difficulty setting: | Despite the writing on it, the amount of ammo the box will contain depends on the current difficulty setting: | ||
{{skill|225|225|135}} | |||
{{bug|When placing the entity, the Hammer model preview cannot find its model due to it being missing, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the '''studiomodel''' for the entity in the [[FGD]].}} | |||
{{ | {{note | The <code>item_ammo_smg1_large</code> entity looks exact like the [[item_ammo_smg1]] entity}} | ||
__NOTOC__ | |||
{{KVIO ItemHL2}} | |||
== See Also == | |||
* {{ent|weapon_smg1}} |
Latest revision as of 17:18, 1 June 2025


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CItem_LargeBoxMRounds |
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item_ammo_smg1_large
is a model entity available in Half-Life 2 series. It's a large box of 4.6x30mm FMJ ammunition for the submachine gun.
Despite the writing on it, the amount of ammo the box will contain depends on the current difficulty setting:
- Easy: 225
- Normal: 225
- Hard: 135


item_ammo_smg1_large
entity looks exact like the item_ammo_smg1 entity
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.