Env firesensor: Difference between revisions
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{{ | {{lang|Env firesensor}} | ||
{{ | {{CD|CEnvFireSensor}} | ||
{{this is a|point entity|name=env_firesensor}} It detects changes in heat from nearby {{ent|env_fire}}s. | |||
{{code class|CEnvFireSensor|fire.cpp}} | |||
==Flags== | ==Flags== | ||
{{fl|1|Start On}} | |||
==Keyvalues== | |||
{{KV|Radius|intn=fireradius|float|The radius around this entity in which to detect heat changes.}} | |||
{{KV|Heat level|intn=heatlevel|float|The target heat level to check for. Outputs are fired when the heat moves over this target level (increasing or decreasing).}} | |||
{{KV|Time at level|intn=heattime|float|The amount of time the heat level must spend over the target level before the '<code>OnHeatLevelStart</code>' output is fired.}} | |||
{{KV Targetname}} | |||
==Inputs== | ==Inputs== | ||
{{I EnableDisable}} | |||
==Outputs== | ==Outputs== | ||
{{O|OnHeatLevelStart|Fires when the heat level has been sustained for the specified length of time.}} | |||
{{O|OnHeatLevelEnd|Fires when the heat level drops below the target level.}} | |||
* {{ | == See also == | ||
* {{ent|env_fire}} | |||
Latest revision as of 21:45, 19 April 2025
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CEnvFireSensor |
env_firesensor
is a point entity available in all Source games. It detects changes in heat from nearby env_fires.
Flags
- Start On : [1]
Keyvalues
- Radius (fireradius) <float>
- The radius around this entity in which to detect heat changes.
- Heat level (heatlevel) <float>
- The target heat level to check for. Outputs are fired when the heat moves over this target level (increasing or decreasing).
- Time at level (heattime) <float>
- The amount of time the heat level must spend over the target level before the '
OnHeatLevelStart
' output is fired.
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.
Outputs
- OnHeatLevelStart
- Fires when the heat level has been sustained for the specified length of time.
- OnHeatLevelEnd
- Fires when the heat level drops below the target level.