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{{  | {{lang|Env firesensor}}  | ||
{{  | {{CD|CEnvFireSensor}}  | ||
{{this is a|point entity|name=env_firesensor}} It detects changes in heat from nearby {{ent|env_fire}}s.  | |||
{{code class|CEnvFireSensor|fire.cpp}}  | |||
==Flags==  | ==Flags==  | ||
{{fl|1|Start On}}  | |||
==Keyvalues==  | |||
{{KV|Radius|intn=fireradius|float|The radius around this entity in which to detect heat changes.}}  | |||
{{KV|Heat level|intn=heatlevel|float|The target heat level to check for. Outputs are fired when the heat moves over this target level (increasing or decreasing).}}  | |||
{{KV|Time at level|intn=heattime|float|The amount of time the heat level must spend over the target level before the '<code>OnHeatLevelStart</code>' output is fired.}}  | |||
{{KV Targetname}}  | |||
==Inputs==  | ==Inputs==  | ||
{{I EnableDisable}}  | |||
==Outputs==  | ==Outputs==  | ||
{{O|OnHeatLevelStart|Fires when the heat level has been sustained for the specified length of time.}}  | |||
{{O|OnHeatLevelEnd|Fires when the heat level drops below the target level.}}  | |||
* {{  | == See also ==  | ||
* {{ent|env_fire}}  | |||
Latest revision as of 20:45, 19 April 2025
| CEnvFireSensor | 
env_firesensor  is a   point entity  available in all 
 Source games. It detects changes in heat from nearby env_fires.
Flags
- Start On : [1]
 
Keyvalues
- Radius (fireradius) <float>
 - The radius around this entity in which to detect heat changes.
 
- Heat level (heatlevel) <float>
 - The target heat level to check for. Outputs are fired when the heat moves over this target level (increasing or decreasing).
 
- Time at level (heattime) <float>
 - The amount of time the heat level must spend over the target level before the '
OnHeatLevelStart' output is fired. 
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
Inputs
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.
 
Outputs
- OnHeatLevelStart
 - Fires when the heat level has been sustained for the specified length of time.
 
- OnHeatLevelEnd
 - Fires when the heat level drops below the target level.