List of Portal soundscapes: Difference between revisions
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{{back | Portal Level Creation}} | |||
{{DISPLAYTITLE: Portal - List of Soundscapes|noerror}} | |||
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Here is a list of 22 [[soundscapes]] for use in {{portal}}Portal. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. | |||
{| | Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard | ||
! | |||
! | A preview video of these soundscapes can be found [https://www.youtube.com/watch?v=45sRgf9gVRs here.] | ||
{{clr}} | |||
== Test Chambers == | |||
{| class=standard-table | style="width:100%;" | |||
!width="285px"|Name | |||
!Description | |||
!width="75px"|DSP | |||
!width="105px"|Position Number | |||
!width="300px"|Position Description | |||
|- | |- | ||
|portal_testchmb.fixed_portal | |height="40px"|portal_testchmb.fixed_portal | ||
|Short different-pitched hums | |Short, different-pitched hums; sounds like distant machinery. | ||
|align="center" | {{DSP | 1}} | |||
|align=center |0 | |||
|A fixed portal you want to guide the player to, plays a low, pulsing hum. | |||
|- | |- | ||
|portal_testchmb.tight_space | |height="40px"|portal_testchmb.tight_space | ||
|An intermittent low humming sound and some quiet whoosh noises. | |An intermittent low humming sound and some quiet whoosh noises. Use in small rooms. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|portal_testchmb.elevator_shaft | |height="40px"|portal_testchmb.elevator_shaft | ||
|A continuous moving elevator sound. | |A continuous moving elevator sound. Use in moving elevators and elevator shafts. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|portal_testchmb.get_the_box | |height="40px"|portal_testchmb.get_the_box | ||
|A continuous low humming sound. | |A continuous low humming sound. Use with boxes when you want the player to get one. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|portal_testchmb.explore_space | |height="40px"|portal_testchmb.explore_space | ||
| | |A whooshing sound, with intermittent ticking and whirring sounds. Use in idle areas. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|portal_testchmb.cross_the_gap | |height="40px"|portal_testchmb.cross_the_gap | ||
|Far away noises and faint wind sounds. Gives the impression of being very high. | |Far away noises and faint wind sounds. Gives the impression of being very high. | ||
|align="center" | {{DSP | 1}} | |||
|align=center |0 | |||
|The location across the gap where the portal should be placed, plays a windchime sound. | |||
|- | |- | ||
|portal_testchmb.energy_ball | |height="40px"|portal_testchmb.energy_ball | ||
|Very low-pitched hum with high and low pitched hums alternating in the background. | |Very low-pitched hum with high and low pitched hums alternating in the background. Use in rooms with high energy pellets. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|portal_testchmb.goo_pit | |height="40px"|portal_testchmb.goo_pit | ||
|Various bubbling sounds. | |Various bubbling sounds. Use in rooms with hazard liquid. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|portal_testchmb.cleanser | |height="40px"|portal_testchmb.cleanser | ||
|Pulsing low hum. | |Pulsing low hum. Use in rooms with fizzlers. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|portal_testchmb.fling | |height="40px"|portal_testchmb.fling | ||
|Low humming sounds, thumping, and distant | |Low humming sounds, thumping, and distant chanting. Similiar to Ravenholm soundscape. Use in rooms where you want the player to fling. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|portal_testchmb.turret_danger | |height="40px"|portal_testchmb.turret_danger | ||
|Long | |Long, whiny sounds, with a constant deep humming. Use in rooms with live turrets. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|portal_testchmb.use_your_box | |height="40px"|portal_testchmb.use_your_box | ||
|Low hum, quiet whoosh, and distant whining sound. | |Low hum, quiet whoosh, and distant whining sound. | ||
|align="center" | {{DSP | 1}} | |||
|align=center |0 | |||
|A box you want the player to use. Use with companion cubes when you need the player to use one. | |||
|- | |- | ||
|portal_testchmb.track_train | |height="40px"|portal_testchmb.track_train | ||
|Low hum with high-pitched whoosh noises in the background. | |Low hum with high-pitched whoosh noises in the background. Use with active light rail platforms. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|portal_testchmb.fire_pit | |height="40px"|portal_testchmb.fire_pit | ||
|Fire cracking sounds. | |Fire cracking sounds. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|} | |} | ||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_testchmb_portal.txt</span> | |||
==Escape | ==Escape== | ||
{| | {| class=standard-table | style="width:100%;" | ||
! | !width="285px"|Name | ||
! | !Description | ||
!width="75px"|DSP | |||
!width="105px"|Position Number | |||
!width="300px"|Position Description | |||
|- | |- | ||
|portal_escape.tube | |height="40px"|portal_escape.tube | ||
|Loud wind noise to imitate the suction of the tubes. | |Loud wind noise to imitate the suction of the tubes. Use when the player is inside a tube. | ||
|align="center" | {{DSP | 114}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|portal_escape.intro | |height="40px"|portal_escape.intro | ||
|Low hum, intermittent squeaking sounds, and | |Low, windy hum, intermittent squeaking sounds, and metallic creaks and rattling. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|portal_escape.in_shaft_low | |height="40px"|portal_escape.in_shaft_low | ||
|Low hum, quiet whooshes, and random distant slamming sounds. | |Low hum, quiet whooshes, and random distant slamming sounds to imitate moving pistons. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|portal_escape.in_shaft_high | |height="40px"|portal_escape.in_shaft_high | ||
|Loud wind noise, creaking sounds and random distant slamming sounds. Gives impression of wide open area. | |Loud wind noise, creaking sounds and random distant slamming sounds to imitate moving pistons. Gives impression of wide open area. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|portal_escape.nearing_boss | |height="40px"|portal_escape.nearing_boss | ||
|Loud wind sounds, | |Loud wind sounds, creaking sounds, random distant slamming sounds to imitate moving pistons, distant thumping noise. Gives impression of very huge room. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|portal_escape.final_boss | |height="40px"|portal_escape.final_boss | ||
|Quiet wind sounds, distant thumping, low, pulsing hum. | |Quiet wind sounds, distant thumping, low, pulsing hum. | ||
|align="center" | {{DSP | 103}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|portal_escape.final_boss2 | |height="40px"|portal_escape.final_boss2 | ||
| | |Very quiet gust sounds. | ||
|align="center" | {{DSP | 103}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|portal_escape.hazard_liquid_tunnel | |height="40px"|portal_escape.hazard_liquid_tunnel | ||
|Dripping and | |Dripping and water sounds. Comparable to a sewer atmosphere. | ||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |- | ||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_escape_portal.txt</span> | |||
{{Envsound}} | |||
[[Category:Level Design]][[Category:Sound System]][[Category:Portal]] | [[Category:Level Design]] | ||
[[Category:Sound System]] | |||
[[Category:Portal]] |
Latest revision as of 08:04, 12 July 2024
Here is a list of 22 soundscapes for use in Portal. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard
A preview video of these soundscapes can be found here.
Test Chambers
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
portal_testchmb.fixed_portal | Short, different-pitched hums; sounds like distant machinery. |
1 |
0 | A fixed portal you want to guide the player to, plays a low, pulsing hum. |
portal_testchmb.tight_space | An intermittent low humming sound and some quiet whoosh noises. Use in small rooms. |
1 |
||
portal_testchmb.elevator_shaft | A continuous moving elevator sound. Use in moving elevators and elevator shafts. |
1 |
||
portal_testchmb.get_the_box | A continuous low humming sound. Use with boxes when you want the player to get one. |
1 |
||
portal_testchmb.explore_space | A whooshing sound, with intermittent ticking and whirring sounds. Use in idle areas. |
1 |
||
portal_testchmb.cross_the_gap | Far away noises and faint wind sounds. Gives the impression of being very high. |
1 |
0 | The location across the gap where the portal should be placed, plays a windchime sound. |
portal_testchmb.energy_ball | Very low-pitched hum with high and low pitched hums alternating in the background. Use in rooms with high energy pellets. |
1 |
||
portal_testchmb.goo_pit | Various bubbling sounds. Use in rooms with hazard liquid. |
1 |
||
portal_testchmb.cleanser | Pulsing low hum. Use in rooms with fizzlers. |
1 |
||
portal_testchmb.fling | Low humming sounds, thumping, and distant chanting. Similiar to Ravenholm soundscape. Use in rooms where you want the player to fling. |
1 |
||
portal_testchmb.turret_danger | Long, whiny sounds, with a constant deep humming. Use in rooms with live turrets. |
1 |
||
portal_testchmb.use_your_box | Low hum, quiet whoosh, and distant whining sound. |
1 |
0 | A box you want the player to use. Use with companion cubes when you need the player to use one. |
portal_testchmb.track_train | Low hum with high-pitched whoosh noises in the background. Use with active light rail platforms. |
1 |
||
portal_testchmb.fire_pit | Fire cracking sounds. |
1 |
soundscapes_testchmb_portal.txt
Escape
Name | Description | DSP | Position Number | Position Description |
---|---|---|---|---|
portal_escape.tube | Loud wind noise to imitate the suction of the tubes. Use when the player is inside a tube. |
114 |
||
portal_escape.intro | Low, windy hum, intermittent squeaking sounds, and metallic creaks and rattling. |
1 |
||
portal_escape.in_shaft_low | Low hum, quiet whooshes, and random distant slamming sounds to imitate moving pistons. |
1 |
||
portal_escape.in_shaft_high | Loud wind noise, creaking sounds and random distant slamming sounds to imitate moving pistons. Gives impression of wide open area. |
1 |
||
portal_escape.nearing_boss | Loud wind sounds, creaking sounds, random distant slamming sounds to imitate moving pistons, distant thumping noise. Gives impression of very huge room. |
1 |
||
portal_escape.final_boss | Quiet wind sounds, distant thumping, low, pulsing hum. |
103 |
||
portal_escape.final_boss2 | Very quiet gust sounds. |
103 |
||
portal_escape.hazard_liquid_tunnel | Dripping and water sounds. Comparable to a sewer atmosphere. |
1 |
soundscapes_escape_portal.txt
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |