Talk:Npc ichthyosaur: Difference between revisions

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m (Nescius moved page Talk:Npc ichthyosaur (Half-Life 2) to Talk:Npc ichthyosaur over a redirect without leaving a redirect: Not sure why is it under Half-Life 2)
 
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==fixing it?==
==fixing it?==
is there any way to make the thing swimming with ai nodes? ive been trying to fix it, but it still stays still... --[[User:Castlesource|Castlesource]] 00:16, 23 September 2010 (UTC)
is there any way to make the thing swimming with ai nodes? ive been trying to fix it, but it still stays still... --[[User:Castlesource|Castlesource]] 00:16, 23 September 2010 (UTC)
:Are you using [[info_node|info_node's]] or [[info_node_air|info_node_air's]]? Since it's technically "flying", you need air nodes. --[[User:Mattshu|Mattshu]] 10:42, 6 February 2011 (UTC)

Latest revision as of 15:56, 16 September 2024

When it says "used through scripts", does it just lack the AI programming for independent tactical thinking, or does it lack the whole programming for even moving between nodes/places on scripted command? In HL2, the "icky" was just put in a scripted_sequence that played out the animation of it moving forward - something unseen for other NPCs. (They just have animations of them stomping on the spot.) Is this NPC more like a prop_dynamic in nature? --Andreasen 12:08, 5 Sep 2006 (PDT)

fixing it?

is there any way to make the thing swimming with ai nodes? ive been trying to fix it, but it still stays still... --Castlesource 00:16, 23 September 2010 (UTC)

Are you using info_node's or info_node_air's? Since it's technically "flying", you need air nodes. --Mattshu 10:42, 6 February 2011 (UTC)