List of CSS Particles: Difference between revisions
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This is a list of all of the particle names included in | {{lang|List of CSS Particles}}{{cleanup}} | ||
This is a list of all of the particle names included in {{css|4}}. | |||
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*water_trail_medium | *water_trail_medium | ||
*water_trail_medium_b | *water_trail_medium_b | ||
[[Category:Counter-Strike: Source]] | |||
[[Category:Particle System]] |
Latest revision as of 02:48, 9 October 2023

This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
This is a list of all of the particle names included in Counter-Strike: Source.
//ACHIEVEMENT.PCF
- achieved
- mini_firework_flare
- mini_fireworks
//BLOOD_IMPACT.PCF
- blood_advisor_pierce_spray
- blood_advisor_pierce_spray_b
- blood_advisor_pierce_spray_c
- blood_advisor_puncture
- blood_advisor_puncture_withdraw
- blood_advisor_shrapnel_impact
- blood_advisor_shrapnel_spray_1
- blood_advisor_shrapnel_spray_2
- blood_advisor_shrapnel_spurt_1
- blood_advisor_shrapnel_spurt_2
- blood_antlionguard_injured_heavy
- blood_antlionguard_injured_heavy_
- blood_antlionguard_injured_heavy_tiny
- blood_antlionguard_injured_light
- blood_antlionguard_injured_light_tiny
- blood_drip_synth_01
- blood_drip_synth_01b
- blood_drip_synth_01c
- blood_impact_antlion_01
- blood_impact_antlion_worker_01
- blood_impact_green_01
- blood_impact_green_01_chunk
- blood_impact_green_01_droplets
- blood_impact_green_02_chunk
- blood_impact_green_02_droplets
- blood_impact_green_02_glow
- blood_impact_red_01
- blood_impact_red_01_chunk
- blood_impact_red_01_droplets
- blood_impact_red_01_goop
- blood_impact_red_01_mist
- blood_impact_red_01_smalldroplets
- blood_impact_synth_01
- blood_impact_synth_01_arc
- blood_impact_synth_01_arc2
- blood_impact_synth_01_arc3
- blood_impact_synth_01_arc4
- blood_impact_synth_01_arc_parent
- blood_impact_synth_01_arc_parents
- blood_impact_synth_01_armor
- blood_impact_synth_01_droplets
- blood_impact_synth_01_dust
- blood_impact_synth_01_short
- blood_impact_synth_01_spurt
- blood_impact_yellow_01
- blood_impact_zombie_01
- blood_spurt_synth_01
- blood_spurt_synth_01b
- blood_zombie_split
- blood_zombie_split_spray
- blood_zombie_split_spray_tiny
- blood_zombie_split_spray_tiny2
- vomit_barnacle
- vomit_barnacle_b
//BURNING_FX.PCF
- burning_character
- burning_character_b
- burning_character_c
- burning_character_d
- burning_character_e
//ERROR.PCF
- error
//FIRE_01.PCF
- bomb_explosion_huge
- burning_engine_01
- burning_engine_fire
- burning_gib_01
- burning_gib_01_drag
- burning_gib_01_follower1
- burning_gib_01_follower2
- burning_gib_01b
- burning_vehicle
- burning_wood_01
- burning_wood_01b
- burning_wood_01c
- embers_large_01
- embers_large_02
- embers_medium_01
- embers_medium_03
- embers_small_01
- env_embers_large
- env_embers_medium
- env_embers_medium_spread
- env_embers_small
- env_embers_small_spread
- env_embers_tiny
- env_fire_large
- env_fire_large_b
- env_fire_large_smoke
- env_fire_large_smoke_b
- env_fire_medium
- env_fire_medium_b
- env_fire_medium_smoke
- env_fire_medium_spread
- env_fire_medium_spread_b
- env_fire_random_puff
- env_fire_small
- env_fire_small_b
- env_fire_small_base
- env_fire_small_coverage
- env_fire_small_coverage_b
- env_fire_small_coverage_base
- env_fire_small_coverage_base_smoke
- env_fire_small_coverage_c
- env_fire_small_coverage_smoke
- env_fire_small_smoke
- env_fire_tiny
- env_fire_tiny_b
- env_fire_tiny_smoke
- explosion_huge
- explosion_huge_b
- explosion_huge_burning_chunks
- explosion_huge_c
- explosion_huge_d
- explosion_huge_e
- explosion_huge_f
- explosion_huge_flames
- explosion_huge_flames_b
- explosion_huge_g
- explosion_huge_h
- explosion_huge_i
- explosion_huge_j
- explosion_huge_k
- explosion_huge_smoking_chunks
- explosion_silo
- fire_jet_01
- fire_jet_01_flame
- fire_large_01
- fire_large_02
- fire_large_02_filler
- fire_large_02_fillerb
- fire_large_base
- fire_medium_01
- fire_medium_01_glow
- fire_medium_02
- fire_medium_02_nosmoke
- fire_medium_03
- fire_medium_03_brownsmoke
- fire_medium_base
- fire_medium_burst
- fire_medium_heatwave
- fire_small_01
- fire_small_02
- fire_small_03
- fire_small_base
- fire_small_flameouts
- fire_verysmall_01
- smoke_burning_engine_01
- smoke_exhaust_01
- smoke_exhaust_01a
- smoke_exhaust_01b
- smoke_gib_01
- smoke_large_01
- smoke_large_01b
- smoke_large_02
- smoke_large_02b
- smoke_medium_01
- smoke_medium_02
- smoke_medium_02 Version #2
- Smoke_medium_02b
- Smoke_medium_02b Version #2
- smoke_medium_02c
- smoke_medium_02d
- smoke_small_01
- smoke_small_01b
//FIRE_MEDIUM_01.PCF
- embers_medium_01
- fire_medium_01
- smoke_oily_01
//MUZZLEFLASHES.PCF
- muzzle_autorifles
- muzzle_machinegun
- muzzle_pistols
- muzzle_rifles
- muzzle_shotguns
- muzzle_smgs
//WATER_IMPACT.PCF
- slime_splash_01
- slime_splash_01_droplets
- slime_splash_01_reversed
- slime_splash_01_surface
- slime_splash_02
- slime_splash_03
- water_bubble_ambient_1
- water_bubble_trail_1
- water_foam_01
- water_foam_01b
- water_foam_01c
- water_foam_01d
- water_foam_line_long
- water_foam_line_longb
- water_foam_line_longc
- water_foam_line_longd
- water_foam_line_short
- water_foam_line_shortb
- water_foam_line_shortc
- water_foam_line_shortd
- water_gunk_1
- water_impact_bubbles_1
- water_impact_bubbles_1b
- water_impact_bubbles_1c
- water_impact_bubbles_1d
- water_splash_01
- water_splash_01_droplets
- water_splash_01_refract
- water_splash_01_surface1
- water_splash_01_surface2
- water_splash_01_surface3
- water_splash_01_surface4
- water_splash_02
- water_splash_02_animated
- water_splash_02_continuous
- water_splash_02_droplets
- water_splash_02_droplets Version #2
- water_splash_02_froth
- water_splash_02_froth2
- water_splash_02_refract
- water_splash_02_surface2
- water_splash_02_surface4
- water_splash_02_vertical
- water_splash_03
- water_splash_leakypipe_silo
- water_splash_leakypipe_silo_froth2
- water_splash_leakypipe_vertical
- water_trail_medium
- water_trail_medium_b