List of CSS Particles: Difference between revisions
Jump to navigation
Jump to search
(A full list of particle's from counter-strike source) |
mNo edit summary |
||
(9 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{lang|List of CSS Particles}}{{cleanup}} | |||
This is a list of all of the particle names included in {{css|4}}. | |||
---- | |||
//ACHIEVEMENT.PCF | //ACHIEVEMENT.PCF | ||
Line 7: | Line 13: | ||
//BLOOD_IMPACT.PCF | //BLOOD_IMPACT.PCF | ||
blood_advisor_pierce_spray | *blood_advisor_pierce_spray | ||
blood_advisor_pierce_spray_b | *blood_advisor_pierce_spray_b | ||
blood_advisor_pierce_spray_c | *blood_advisor_pierce_spray_c | ||
blood_advisor_puncture | *blood_advisor_puncture | ||
blood_advisor_puncture_withdraw | *blood_advisor_puncture_withdraw | ||
blood_advisor_shrapnel_impact | *blood_advisor_shrapnel_impact | ||
blood_advisor_shrapnel_spray_1 | *blood_advisor_shrapnel_spray_1 | ||
blood_advisor_shrapnel_spray_2 | *blood_advisor_shrapnel_spray_2 | ||
blood_advisor_shrapnel_spurt_1 | *blood_advisor_shrapnel_spurt_1 | ||
blood_advisor_shrapnel_spurt_2 | *blood_advisor_shrapnel_spurt_2 | ||
blood_antlionguard_injured_heavy | *blood_antlionguard_injured_heavy | ||
blood_antlionguard_injured_heavy_ | *blood_antlionguard_injured_heavy_ | ||
blood_antlionguard_injured_heavy_tiny | *blood_antlionguard_injured_heavy_tiny | ||
blood_antlionguard_injured_light | *blood_antlionguard_injured_light | ||
blood_antlionguard_injured_light_tiny | *blood_antlionguard_injured_light_tiny | ||
blood_drip_synth_01 | *blood_drip_synth_01 | ||
blood_drip_synth_01b | *blood_drip_synth_01b | ||
blood_drip_synth_01c | *blood_drip_synth_01c | ||
blood_impact_antlion_01 | *blood_impact_antlion_01 | ||
blood_impact_antlion_worker_01 | *blood_impact_antlion_worker_01 | ||
blood_impact_green_01 | *blood_impact_green_01 | ||
blood_impact_green_01_chunk | *blood_impact_green_01_chunk | ||
blood_impact_green_01_droplets | *blood_impact_green_01_droplets | ||
blood_impact_green_02_chunk | *blood_impact_green_02_chunk | ||
blood_impact_green_02_droplets | *blood_impact_green_02_droplets | ||
blood_impact_green_02_glow | *blood_impact_green_02_glow | ||
blood_impact_red_01 | *blood_impact_red_01 | ||
blood_impact_red_01_chunk | *blood_impact_red_01_chunk | ||
blood_impact_red_01_droplets | *blood_impact_red_01_droplets | ||
blood_impact_red_01_goop | *blood_impact_red_01_goop | ||
blood_impact_red_01_mist | *blood_impact_red_01_mist | ||
blood_impact_red_01_smalldroplets | *blood_impact_red_01_smalldroplets | ||
blood_impact_synth_01 | *blood_impact_synth_01 | ||
blood_impact_synth_01_arc | *blood_impact_synth_01_arc | ||
blood_impact_synth_01_arc2 | *blood_impact_synth_01_arc2 | ||
blood_impact_synth_01_arc3 | *blood_impact_synth_01_arc3 | ||
blood_impact_synth_01_arc4 | *blood_impact_synth_01_arc4 | ||
blood_impact_synth_01_arc_parent | *blood_impact_synth_01_arc_parent | ||
blood_impact_synth_01_arc_parents | *blood_impact_synth_01_arc_parents | ||
blood_impact_synth_01_armor | *blood_impact_synth_01_armor | ||
blood_impact_synth_01_droplets | *blood_impact_synth_01_droplets | ||
blood_impact_synth_01_dust | *blood_impact_synth_01_dust | ||
blood_impact_synth_01_short | *blood_impact_synth_01_short | ||
blood_impact_synth_01_spurt | *blood_impact_synth_01_spurt | ||
blood_impact_yellow_01 | *blood_impact_yellow_01 | ||
blood_impact_zombie_01 | *blood_impact_zombie_01 | ||
blood_spurt_synth_01 | *blood_spurt_synth_01 | ||
blood_spurt_synth_01b | *blood_spurt_synth_01b | ||
blood_zombie_split | *blood_zombie_split | ||
blood_zombie_split_spray | *blood_zombie_split_spray | ||
blood_zombie_split_spray_tiny | *blood_zombie_split_spray_tiny | ||
blood_zombie_split_spray_tiny2 | *blood_zombie_split_spray_tiny2 | ||
vomit_barnacle | *vomit_barnacle | ||
vomit_barnacle_b | *vomit_barnacle_b | ||
//BURNING_FX.PCF | //BURNING_FX.PCF | ||
burning_character | *burning_character | ||
burning_character_b | *burning_character_b | ||
burning_character_c | *burning_character_c | ||
burning_character_d | *burning_character_d | ||
burning_character_e | *burning_character_e | ||
//ERROR.PCF | //ERROR.PCF | ||
error | *error | ||
//FIRE_01.PCF | //FIRE_01.PCF | ||
bomb_explosion_huge | *bomb_explosion_huge | ||
burning_engine_01 | *burning_engine_01 | ||
burning_engine_fire | *burning_engine_fire | ||
burning_gib_01 | *burning_gib_01 | ||
burning_gib_01_drag | *burning_gib_01_drag | ||
burning_gib_01_follower1 | *burning_gib_01_follower1 | ||
burning_gib_01_follower2 | *burning_gib_01_follower2 | ||
burning_gib_01b | *burning_gib_01b | ||
burning_vehicle | *burning_vehicle | ||
burning_wood_01 | *burning_wood_01 | ||
burning_wood_01b | *burning_wood_01b | ||
burning_wood_01c | *burning_wood_01c | ||
embers_large_01 | *embers_large_01 | ||
embers_large_02 | *embers_large_02 | ||
embers_medium_01 | *embers_medium_01 | ||
embers_medium_03 | *embers_medium_03 | ||
embers_small_01 | *embers_small_01 | ||
env_embers_large | *env_embers_large | ||
env_embers_medium | *env_embers_medium | ||
env_embers_medium_spread | *env_embers_medium_spread | ||
env_embers_small | *env_embers_small | ||
env_embers_small_spread | *env_embers_small_spread | ||
env_embers_tiny | *env_embers_tiny | ||
env_fire_large | *env_fire_large | ||
env_fire_large_b | *env_fire_large_b | ||
env_fire_large_smoke | *env_fire_large_smoke | ||
env_fire_large_smoke_b | *env_fire_large_smoke_b | ||
env_fire_medium | *env_fire_medium | ||
env_fire_medium_b | *env_fire_medium_b | ||
env_fire_medium_smoke | *env_fire_medium_smoke | ||
env_fire_medium_spread | *env_fire_medium_spread | ||
env_fire_medium_spread_b | *env_fire_medium_spread_b | ||
env_fire_random_puff | *env_fire_random_puff | ||
env_fire_small | *env_fire_small | ||
env_fire_small_b | *env_fire_small_b | ||
env_fire_small_base | *env_fire_small_base | ||
env_fire_small_coverage | *env_fire_small_coverage | ||
env_fire_small_coverage_b | *env_fire_small_coverage_b | ||
env_fire_small_coverage_base | *env_fire_small_coverage_base | ||
env_fire_small_coverage_base_smoke | *env_fire_small_coverage_base_smoke | ||
env_fire_small_coverage_c | *env_fire_small_coverage_c | ||
env_fire_small_coverage_smoke | *env_fire_small_coverage_smoke | ||
env_fire_small_smoke | *env_fire_small_smoke | ||
env_fire_tiny | *env_fire_tiny | ||
env_fire_tiny_b | *env_fire_tiny_b | ||
env_fire_tiny_smoke | *env_fire_tiny_smoke | ||
explosion_huge | *explosion_huge | ||
explosion_huge_b | *explosion_huge_b | ||
explosion_huge_burning_chunks | *explosion_huge_burning_chunks | ||
explosion_huge_c | *explosion_huge_c | ||
explosion_huge_d | *explosion_huge_d | ||
explosion_huge_e | *explosion_huge_e | ||
explosion_huge_f | *explosion_huge_f | ||
explosion_huge_flames | *explosion_huge_flames | ||
explosion_huge_flames_b | *explosion_huge_flames_b | ||
explosion_huge_g | *explosion_huge_g | ||
explosion_huge_h | *explosion_huge_h | ||
explosion_huge_i | *explosion_huge_i | ||
explosion_huge_j | *explosion_huge_j | ||
explosion_huge_k | *explosion_huge_k | ||
explosion_huge_smoking_chunks | *explosion_huge_smoking_chunks | ||
explosion_silo | *explosion_silo | ||
fire_jet_01 | *fire_jet_01 | ||
fire_jet_01_flame | *fire_jet_01_flame | ||
fire_large_01 | *fire_large_01 | ||
fire_large_02 | *fire_large_02 | ||
fire_large_02_filler | *fire_large_02_filler | ||
fire_large_02_fillerb | *fire_large_02_fillerb | ||
fire_large_base | *fire_large_base | ||
fire_medium_01 | *fire_medium_01 | ||
fire_medium_01_glow | *fire_medium_01_glow | ||
fire_medium_02 | *fire_medium_02 | ||
fire_medium_02_nosmoke | *fire_medium_02_nosmoke | ||
fire_medium_03 | *fire_medium_03 | ||
fire_medium_03_brownsmoke | *fire_medium_03_brownsmoke | ||
fire_medium_base | *fire_medium_base | ||
fire_medium_burst | *fire_medium_burst | ||
fire_medium_heatwave | *fire_medium_heatwave | ||
fire_small_01 | *fire_small_01 | ||
fire_small_02 | *fire_small_02 | ||
fire_small_03 | *fire_small_03 | ||
fire_small_base | *fire_small_base | ||
fire_small_flameouts | *fire_small_flameouts | ||
fire_verysmall_01 | *fire_verysmall_01 | ||
smoke_burning_engine_01 | *smoke_burning_engine_01 | ||
smoke_exhaust_01 | *smoke_exhaust_01 | ||
smoke_exhaust_01a | *smoke_exhaust_01a | ||
smoke_exhaust_01b | *smoke_exhaust_01b | ||
smoke_gib_01 | *smoke_gib_01 | ||
smoke_large_01 | *smoke_large_01 | ||
smoke_large_01b | *smoke_large_01b | ||
smoke_large_02 | *smoke_large_02 | ||
smoke_large_02b | *smoke_large_02b | ||
smoke_medium_01 | *smoke_medium_01 | ||
smoke_medium_02 | *smoke_medium_02 | ||
smoke_medium_02 Version #2 | *smoke_medium_02 Version #2 | ||
Smoke_medium_02b | *Smoke_medium_02b | ||
Smoke_medium_02b Version #2 | *Smoke_medium_02b Version #2 | ||
smoke_medium_02c | *smoke_medium_02c | ||
smoke_medium_02d | *smoke_medium_02d | ||
smoke_small_01 | *smoke_small_01 | ||
smoke_small_01b | *smoke_small_01b | ||
//FIRE_MEDIUM_01.PCF | //FIRE_MEDIUM_01.PCF | ||
embers_medium_01 | *embers_medium_01 | ||
fire_medium_01 | *fire_medium_01 | ||
smoke_oily_01 | *smoke_oily_01 | ||
//MUZZLEFLASHES.PCF | //MUZZLEFLASHES.PCF | ||
muzzle_autorifles | *muzzle_autorifles | ||
muzzle_machinegun | *muzzle_machinegun | ||
muzzle_pistols | *muzzle_pistols | ||
muzzle_rifles | *muzzle_rifles | ||
muzzle_shotguns | *muzzle_shotguns | ||
muzzle_smgs | *muzzle_smgs | ||
//WATER_IMPACT.PCF | //WATER_IMPACT.PCF | ||
slime_splash_01 | *slime_splash_01 | ||
slime_splash_01_droplets | *slime_splash_01_droplets | ||
slime_splash_01_reversed | *slime_splash_01_reversed | ||
slime_splash_01_surface | *slime_splash_01_surface | ||
slime_splash_02 | *slime_splash_02 | ||
slime_splash_03 | *slime_splash_03 | ||
water_bubble_ambient_1 | *water_bubble_ambient_1 | ||
water_bubble_trail_1 | *water_bubble_trail_1 | ||
water_foam_01 | *water_foam_01 | ||
water_foam_01b | *water_foam_01b | ||
water_foam_01c | *water_foam_01c | ||
water_foam_01d | *water_foam_01d | ||
water_foam_line_long | *water_foam_line_long | ||
water_foam_line_longb | *water_foam_line_longb | ||
water_foam_line_longc | *water_foam_line_longc | ||
water_foam_line_longd | *water_foam_line_longd | ||
water_foam_line_short | *water_foam_line_short | ||
water_foam_line_shortb | *water_foam_line_shortb | ||
water_foam_line_shortc | *water_foam_line_shortc | ||
water_foam_line_shortd | *water_foam_line_shortd | ||
water_gunk_1 | *water_gunk_1 | ||
water_impact_bubbles_1 | *water_impact_bubbles_1 | ||
water_impact_bubbles_1b | *water_impact_bubbles_1b | ||
water_impact_bubbles_1c | *water_impact_bubbles_1c | ||
water_impact_bubbles_1d | *water_impact_bubbles_1d | ||
water_splash_01 | *water_splash_01 | ||
water_splash_01_droplets | *water_splash_01_droplets | ||
water_splash_01_refract | *water_splash_01_refract | ||
water_splash_01_surface1 | *water_splash_01_surface1 | ||
water_splash_01_surface2 | *water_splash_01_surface2 | ||
water_splash_01_surface3 | *water_splash_01_surface3 | ||
water_splash_01_surface4 | *water_splash_01_surface4 | ||
water_splash_02 | *water_splash_02 | ||
water_splash_02_animated | *water_splash_02_animated | ||
water_splash_02_continuous | *water_splash_02_continuous | ||
water_splash_02_droplets | *water_splash_02_droplets | ||
water_splash_02_droplets Version #2 | *water_splash_02_droplets Version #2 | ||
water_splash_02_froth | *water_splash_02_froth | ||
water_splash_02_froth2 | *water_splash_02_froth2 | ||
water_splash_02_refract | *water_splash_02_refract | ||
water_splash_02_surface2 | *water_splash_02_surface2 | ||
water_splash_02_surface4 | *water_splash_02_surface4 | ||
water_splash_02_vertical | *water_splash_02_vertical | ||
water_splash_03 | *water_splash_03 | ||
water_splash_leakypipe_silo | *water_splash_leakypipe_silo | ||
water_splash_leakypipe_silo_froth2 | *water_splash_leakypipe_silo_froth2 | ||
water_splash_leakypipe_vertical | *water_splash_leakypipe_vertical | ||
water_trail_medium | *water_trail_medium | ||
water_trail_medium_b | *water_trail_medium_b | ||
[[Category:Counter-Strike: Source]] | |||
[[Category:Particle System]] |
Latest revision as of 02:48, 9 October 2023

This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
This is a list of all of the particle names included in Counter-Strike: Source.
//ACHIEVEMENT.PCF
- achieved
- mini_firework_flare
- mini_fireworks
//BLOOD_IMPACT.PCF
- blood_advisor_pierce_spray
- blood_advisor_pierce_spray_b
- blood_advisor_pierce_spray_c
- blood_advisor_puncture
- blood_advisor_puncture_withdraw
- blood_advisor_shrapnel_impact
- blood_advisor_shrapnel_spray_1
- blood_advisor_shrapnel_spray_2
- blood_advisor_shrapnel_spurt_1
- blood_advisor_shrapnel_spurt_2
- blood_antlionguard_injured_heavy
- blood_antlionguard_injured_heavy_
- blood_antlionguard_injured_heavy_tiny
- blood_antlionguard_injured_light
- blood_antlionguard_injured_light_tiny
- blood_drip_synth_01
- blood_drip_synth_01b
- blood_drip_synth_01c
- blood_impact_antlion_01
- blood_impact_antlion_worker_01
- blood_impact_green_01
- blood_impact_green_01_chunk
- blood_impact_green_01_droplets
- blood_impact_green_02_chunk
- blood_impact_green_02_droplets
- blood_impact_green_02_glow
- blood_impact_red_01
- blood_impact_red_01_chunk
- blood_impact_red_01_droplets
- blood_impact_red_01_goop
- blood_impact_red_01_mist
- blood_impact_red_01_smalldroplets
- blood_impact_synth_01
- blood_impact_synth_01_arc
- blood_impact_synth_01_arc2
- blood_impact_synth_01_arc3
- blood_impact_synth_01_arc4
- blood_impact_synth_01_arc_parent
- blood_impact_synth_01_arc_parents
- blood_impact_synth_01_armor
- blood_impact_synth_01_droplets
- blood_impact_synth_01_dust
- blood_impact_synth_01_short
- blood_impact_synth_01_spurt
- blood_impact_yellow_01
- blood_impact_zombie_01
- blood_spurt_synth_01
- blood_spurt_synth_01b
- blood_zombie_split
- blood_zombie_split_spray
- blood_zombie_split_spray_tiny
- blood_zombie_split_spray_tiny2
- vomit_barnacle
- vomit_barnacle_b
//BURNING_FX.PCF
- burning_character
- burning_character_b
- burning_character_c
- burning_character_d
- burning_character_e
//ERROR.PCF
- error
//FIRE_01.PCF
- bomb_explosion_huge
- burning_engine_01
- burning_engine_fire
- burning_gib_01
- burning_gib_01_drag
- burning_gib_01_follower1
- burning_gib_01_follower2
- burning_gib_01b
- burning_vehicle
- burning_wood_01
- burning_wood_01b
- burning_wood_01c
- embers_large_01
- embers_large_02
- embers_medium_01
- embers_medium_03
- embers_small_01
- env_embers_large
- env_embers_medium
- env_embers_medium_spread
- env_embers_small
- env_embers_small_spread
- env_embers_tiny
- env_fire_large
- env_fire_large_b
- env_fire_large_smoke
- env_fire_large_smoke_b
- env_fire_medium
- env_fire_medium_b
- env_fire_medium_smoke
- env_fire_medium_spread
- env_fire_medium_spread_b
- env_fire_random_puff
- env_fire_small
- env_fire_small_b
- env_fire_small_base
- env_fire_small_coverage
- env_fire_small_coverage_b
- env_fire_small_coverage_base
- env_fire_small_coverage_base_smoke
- env_fire_small_coverage_c
- env_fire_small_coverage_smoke
- env_fire_small_smoke
- env_fire_tiny
- env_fire_tiny_b
- env_fire_tiny_smoke
- explosion_huge
- explosion_huge_b
- explosion_huge_burning_chunks
- explosion_huge_c
- explosion_huge_d
- explosion_huge_e
- explosion_huge_f
- explosion_huge_flames
- explosion_huge_flames_b
- explosion_huge_g
- explosion_huge_h
- explosion_huge_i
- explosion_huge_j
- explosion_huge_k
- explosion_huge_smoking_chunks
- explosion_silo
- fire_jet_01
- fire_jet_01_flame
- fire_large_01
- fire_large_02
- fire_large_02_filler
- fire_large_02_fillerb
- fire_large_base
- fire_medium_01
- fire_medium_01_glow
- fire_medium_02
- fire_medium_02_nosmoke
- fire_medium_03
- fire_medium_03_brownsmoke
- fire_medium_base
- fire_medium_burst
- fire_medium_heatwave
- fire_small_01
- fire_small_02
- fire_small_03
- fire_small_base
- fire_small_flameouts
- fire_verysmall_01
- smoke_burning_engine_01
- smoke_exhaust_01
- smoke_exhaust_01a
- smoke_exhaust_01b
- smoke_gib_01
- smoke_large_01
- smoke_large_01b
- smoke_large_02
- smoke_large_02b
- smoke_medium_01
- smoke_medium_02
- smoke_medium_02 Version #2
- Smoke_medium_02b
- Smoke_medium_02b Version #2
- smoke_medium_02c
- smoke_medium_02d
- smoke_small_01
- smoke_small_01b
//FIRE_MEDIUM_01.PCF
- embers_medium_01
- fire_medium_01
- smoke_oily_01
//MUZZLEFLASHES.PCF
- muzzle_autorifles
- muzzle_machinegun
- muzzle_pistols
- muzzle_rifles
- muzzle_shotguns
- muzzle_smgs
//WATER_IMPACT.PCF
- slime_splash_01
- slime_splash_01_droplets
- slime_splash_01_reversed
- slime_splash_01_surface
- slime_splash_02
- slime_splash_03
- water_bubble_ambient_1
- water_bubble_trail_1
- water_foam_01
- water_foam_01b
- water_foam_01c
- water_foam_01d
- water_foam_line_long
- water_foam_line_longb
- water_foam_line_longc
- water_foam_line_longd
- water_foam_line_short
- water_foam_line_shortb
- water_foam_line_shortc
- water_foam_line_shortd
- water_gunk_1
- water_impact_bubbles_1
- water_impact_bubbles_1b
- water_impact_bubbles_1c
- water_impact_bubbles_1d
- water_splash_01
- water_splash_01_droplets
- water_splash_01_refract
- water_splash_01_surface1
- water_splash_01_surface2
- water_splash_01_surface3
- water_splash_01_surface4
- water_splash_02
- water_splash_02_animated
- water_splash_02_continuous
- water_splash_02_droplets
- water_splash_02_droplets Version #2
- water_splash_02_froth
- water_splash_02_froth2
- water_splash_02_refract
- water_splash_02_surface2
- water_splash_02_surface4
- water_splash_02_vertical
- water_splash_03
- water_splash_leakypipe_silo
- water_splash_leakypipe_silo_froth2
- water_splash_leakypipe_vertical
- water_trail_medium
- water_trail_medium_b