List of CSS Particles: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(A full list of particle's from counter-strike source)
 
mNo edit summary
 
(9 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{lang|List of CSS Particles}}{{cleanup}}
This is a list of all of the particle names included in {{css|4}}.
----
//ACHIEVEMENT.PCF
//ACHIEVEMENT.PCF


Line 7: Line 13:
//BLOOD_IMPACT.PCF
//BLOOD_IMPACT.PCF


blood_advisor_pierce_spray
*blood_advisor_pierce_spray
blood_advisor_pierce_spray_b
*blood_advisor_pierce_spray_b
blood_advisor_pierce_spray_c
*blood_advisor_pierce_spray_c
blood_advisor_puncture
*blood_advisor_puncture
blood_advisor_puncture_withdraw
*blood_advisor_puncture_withdraw
blood_advisor_shrapnel_impact
*blood_advisor_shrapnel_impact
blood_advisor_shrapnel_spray_1
*blood_advisor_shrapnel_spray_1
blood_advisor_shrapnel_spray_2
*blood_advisor_shrapnel_spray_2
blood_advisor_shrapnel_spurt_1
*blood_advisor_shrapnel_spurt_1
blood_advisor_shrapnel_spurt_2
*blood_advisor_shrapnel_spurt_2
blood_antlionguard_injured_heavy
*blood_antlionguard_injured_heavy
blood_antlionguard_injured_heavy_
*blood_antlionguard_injured_heavy_
blood_antlionguard_injured_heavy_tiny
*blood_antlionguard_injured_heavy_tiny
blood_antlionguard_injured_light
*blood_antlionguard_injured_light
blood_antlionguard_injured_light_tiny
*blood_antlionguard_injured_light_tiny
blood_drip_synth_01
*blood_drip_synth_01
blood_drip_synth_01b
*blood_drip_synth_01b
blood_drip_synth_01c
*blood_drip_synth_01c
blood_impact_antlion_01
*blood_impact_antlion_01
blood_impact_antlion_worker_01
*blood_impact_antlion_worker_01
blood_impact_green_01
*blood_impact_green_01
blood_impact_green_01_chunk
*blood_impact_green_01_chunk
blood_impact_green_01_droplets
*blood_impact_green_01_droplets
blood_impact_green_02_chunk
*blood_impact_green_02_chunk
blood_impact_green_02_droplets
*blood_impact_green_02_droplets
blood_impact_green_02_glow
*blood_impact_green_02_glow
blood_impact_red_01
*blood_impact_red_01
blood_impact_red_01_chunk
*blood_impact_red_01_chunk
blood_impact_red_01_droplets
*blood_impact_red_01_droplets
blood_impact_red_01_goop
*blood_impact_red_01_goop
blood_impact_red_01_mist
*blood_impact_red_01_mist
blood_impact_red_01_smalldroplets
*blood_impact_red_01_smalldroplets
blood_impact_synth_01
*blood_impact_synth_01
blood_impact_synth_01_arc
*blood_impact_synth_01_arc
blood_impact_synth_01_arc2
*blood_impact_synth_01_arc2
blood_impact_synth_01_arc3
*blood_impact_synth_01_arc3
blood_impact_synth_01_arc4
*blood_impact_synth_01_arc4
blood_impact_synth_01_arc_parent
*blood_impact_synth_01_arc_parent
blood_impact_synth_01_arc_parents
*blood_impact_synth_01_arc_parents
blood_impact_synth_01_armor
*blood_impact_synth_01_armor
blood_impact_synth_01_droplets
*blood_impact_synth_01_droplets
blood_impact_synth_01_dust
*blood_impact_synth_01_dust
blood_impact_synth_01_short
*blood_impact_synth_01_short
blood_impact_synth_01_spurt
*blood_impact_synth_01_spurt
blood_impact_yellow_01
*blood_impact_yellow_01
blood_impact_zombie_01
*blood_impact_zombie_01
blood_spurt_synth_01
*blood_spurt_synth_01
blood_spurt_synth_01b
*blood_spurt_synth_01b
blood_zombie_split
*blood_zombie_split
blood_zombie_split_spray
*blood_zombie_split_spray
blood_zombie_split_spray_tiny
*blood_zombie_split_spray_tiny
blood_zombie_split_spray_tiny2
*blood_zombie_split_spray_tiny2
vomit_barnacle
*vomit_barnacle
vomit_barnacle_b
*vomit_barnacle_b


//BURNING_FX.PCF
//BURNING_FX.PCF


burning_character
*burning_character
burning_character_b
*burning_character_b
burning_character_c
*burning_character_c
burning_character_d
*burning_character_d
burning_character_e
*burning_character_e


//ERROR.PCF
//ERROR.PCF


error
*error


//FIRE_01.PCF
//FIRE_01.PCF


bomb_explosion_huge
*bomb_explosion_huge
burning_engine_01
*burning_engine_01
burning_engine_fire
*burning_engine_fire
burning_gib_01
*burning_gib_01
burning_gib_01_drag
*burning_gib_01_drag
burning_gib_01_follower1
*burning_gib_01_follower1
burning_gib_01_follower2
*burning_gib_01_follower2
burning_gib_01b
*burning_gib_01b
burning_vehicle
*burning_vehicle
burning_wood_01
*burning_wood_01
burning_wood_01b
*burning_wood_01b
burning_wood_01c
*burning_wood_01c
embers_large_01
*embers_large_01
embers_large_02
*embers_large_02
embers_medium_01
*embers_medium_01
embers_medium_03
*embers_medium_03
embers_small_01
*embers_small_01
env_embers_large
*env_embers_large
env_embers_medium
*env_embers_medium
env_embers_medium_spread
*env_embers_medium_spread
env_embers_small
*env_embers_small
env_embers_small_spread
*env_embers_small_spread
env_embers_tiny
*env_embers_tiny
env_fire_large
*env_fire_large
env_fire_large_b
*env_fire_large_b
env_fire_large_smoke
*env_fire_large_smoke
env_fire_large_smoke_b
*env_fire_large_smoke_b
env_fire_medium
*env_fire_medium
env_fire_medium_b
*env_fire_medium_b
env_fire_medium_smoke
*env_fire_medium_smoke
env_fire_medium_spread
*env_fire_medium_spread
env_fire_medium_spread_b
*env_fire_medium_spread_b
env_fire_random_puff
*env_fire_random_puff
env_fire_small
*env_fire_small
env_fire_small_b
*env_fire_small_b
env_fire_small_base
*env_fire_small_base
env_fire_small_coverage
*env_fire_small_coverage
env_fire_small_coverage_b
*env_fire_small_coverage_b
env_fire_small_coverage_base
*env_fire_small_coverage_base
env_fire_small_coverage_base_smoke
*env_fire_small_coverage_base_smoke
env_fire_small_coverage_c
*env_fire_small_coverage_c
env_fire_small_coverage_smoke
*env_fire_small_coverage_smoke
env_fire_small_smoke
*env_fire_small_smoke
env_fire_tiny
*env_fire_tiny
env_fire_tiny_b
*env_fire_tiny_b
env_fire_tiny_smoke
*env_fire_tiny_smoke
explosion_huge
*explosion_huge
explosion_huge_b
*explosion_huge_b
explosion_huge_burning_chunks
*explosion_huge_burning_chunks
explosion_huge_c
*explosion_huge_c
explosion_huge_d
*explosion_huge_d
explosion_huge_e
*explosion_huge_e
explosion_huge_f
*explosion_huge_f
explosion_huge_flames
*explosion_huge_flames
explosion_huge_flames_b
*explosion_huge_flames_b
explosion_huge_g
*explosion_huge_g
explosion_huge_h
*explosion_huge_h
explosion_huge_i
*explosion_huge_i
explosion_huge_j
*explosion_huge_j
explosion_huge_k
*explosion_huge_k
explosion_huge_smoking_chunks
*explosion_huge_smoking_chunks
explosion_silo
*explosion_silo
fire_jet_01
*fire_jet_01
fire_jet_01_flame
*fire_jet_01_flame
fire_large_01
*fire_large_01
fire_large_02
*fire_large_02
fire_large_02_filler
*fire_large_02_filler
fire_large_02_fillerb
*fire_large_02_fillerb
fire_large_base
*fire_large_base
fire_medium_01
*fire_medium_01
fire_medium_01_glow
*fire_medium_01_glow
fire_medium_02
*fire_medium_02
fire_medium_02_nosmoke
*fire_medium_02_nosmoke
fire_medium_03
*fire_medium_03
fire_medium_03_brownsmoke
*fire_medium_03_brownsmoke
fire_medium_base
*fire_medium_base
fire_medium_burst
*fire_medium_burst
fire_medium_heatwave
*fire_medium_heatwave
fire_small_01
*fire_small_01
fire_small_02
*fire_small_02
fire_small_03
*fire_small_03
fire_small_base
*fire_small_base
fire_small_flameouts
*fire_small_flameouts
fire_verysmall_01
*fire_verysmall_01
smoke_burning_engine_01
*smoke_burning_engine_01
smoke_exhaust_01
*smoke_exhaust_01
smoke_exhaust_01a
*smoke_exhaust_01a
smoke_exhaust_01b
*smoke_exhaust_01b
smoke_gib_01
*smoke_gib_01
smoke_large_01
*smoke_large_01
smoke_large_01b
*smoke_large_01b
smoke_large_02
*smoke_large_02
smoke_large_02b
*smoke_large_02b
smoke_medium_01
*smoke_medium_01
smoke_medium_02
*smoke_medium_02
smoke_medium_02 Version #2
*smoke_medium_02 Version #2
Smoke_medium_02b
*Smoke_medium_02b
Smoke_medium_02b Version #2
*Smoke_medium_02b Version #2
smoke_medium_02c
*smoke_medium_02c
smoke_medium_02d
*smoke_medium_02d
smoke_small_01
*smoke_small_01
smoke_small_01b
*smoke_small_01b


//FIRE_MEDIUM_01.PCF
//FIRE_MEDIUM_01.PCF


embers_medium_01
*embers_medium_01
fire_medium_01
*fire_medium_01
smoke_oily_01
*smoke_oily_01


//MUZZLEFLASHES.PCF
//MUZZLEFLASHES.PCF


muzzle_autorifles
*muzzle_autorifles
muzzle_machinegun
*muzzle_machinegun
muzzle_pistols
*muzzle_pistols
muzzle_rifles
*muzzle_rifles
muzzle_shotguns
*muzzle_shotguns
muzzle_smgs
*muzzle_smgs


//WATER_IMPACT.PCF
//WATER_IMPACT.PCF


slime_splash_01
*slime_splash_01
slime_splash_01_droplets
*slime_splash_01_droplets
slime_splash_01_reversed
*slime_splash_01_reversed
slime_splash_01_surface
*slime_splash_01_surface
slime_splash_02
*slime_splash_02
slime_splash_03
*slime_splash_03
water_bubble_ambient_1
*water_bubble_ambient_1
water_bubble_trail_1
*water_bubble_trail_1
water_foam_01
*water_foam_01
water_foam_01b
*water_foam_01b
water_foam_01c
*water_foam_01c
water_foam_01d
*water_foam_01d
water_foam_line_long
*water_foam_line_long
water_foam_line_longb
*water_foam_line_longb
water_foam_line_longc
*water_foam_line_longc
water_foam_line_longd
*water_foam_line_longd
water_foam_line_short
*water_foam_line_short
water_foam_line_shortb
*water_foam_line_shortb
water_foam_line_shortc
*water_foam_line_shortc
water_foam_line_shortd
*water_foam_line_shortd
water_gunk_1
*water_gunk_1
water_impact_bubbles_1
*water_impact_bubbles_1
water_impact_bubbles_1b
*water_impact_bubbles_1b
water_impact_bubbles_1c
*water_impact_bubbles_1c
water_impact_bubbles_1d
*water_impact_bubbles_1d
water_splash_01
*water_splash_01
water_splash_01_droplets
*water_splash_01_droplets
water_splash_01_refract
*water_splash_01_refract
water_splash_01_surface1
*water_splash_01_surface1
water_splash_01_surface2
*water_splash_01_surface2
water_splash_01_surface3
*water_splash_01_surface3
water_splash_01_surface4
*water_splash_01_surface4
water_splash_02
*water_splash_02
water_splash_02_animated
*water_splash_02_animated
water_splash_02_continuous
*water_splash_02_continuous
water_splash_02_droplets
*water_splash_02_droplets
water_splash_02_droplets Version #2
*water_splash_02_droplets Version #2
water_splash_02_froth
*water_splash_02_froth
water_splash_02_froth2
*water_splash_02_froth2
water_splash_02_refract
*water_splash_02_refract
water_splash_02_surface2
*water_splash_02_surface2
water_splash_02_surface4
*water_splash_02_surface4
water_splash_02_vertical
*water_splash_02_vertical
water_splash_03
*water_splash_03
water_splash_leakypipe_silo
*water_splash_leakypipe_silo
water_splash_leakypipe_silo_froth2
*water_splash_leakypipe_silo_froth2
water_splash_leakypipe_vertical
*water_splash_leakypipe_vertical
water_trail_medium
*water_trail_medium
water_trail_medium_b
*water_trail_medium_b
 
[[Category:Counter-Strike: Source]]
[[Category:Particle System]]

Latest revision as of 02:48, 9 October 2023

English (en)한국어 (ko)Translate (Translate)
Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

This is a list of all of the particle names included in Counter-Strike: Source Counter-Strike: Source.



//ACHIEVEMENT.PCF

  • achieved
  • mini_firework_flare
  • mini_fireworks

//BLOOD_IMPACT.PCF

  • blood_advisor_pierce_spray
  • blood_advisor_pierce_spray_b
  • blood_advisor_pierce_spray_c
  • blood_advisor_puncture
  • blood_advisor_puncture_withdraw
  • blood_advisor_shrapnel_impact
  • blood_advisor_shrapnel_spray_1
  • blood_advisor_shrapnel_spray_2
  • blood_advisor_shrapnel_spurt_1
  • blood_advisor_shrapnel_spurt_2
  • blood_antlionguard_injured_heavy
  • blood_antlionguard_injured_heavy_
  • blood_antlionguard_injured_heavy_tiny
  • blood_antlionguard_injured_light
  • blood_antlionguard_injured_light_tiny
  • blood_drip_synth_01
  • blood_drip_synth_01b
  • blood_drip_synth_01c
  • blood_impact_antlion_01
  • blood_impact_antlion_worker_01
  • blood_impact_green_01
  • blood_impact_green_01_chunk
  • blood_impact_green_01_droplets
  • blood_impact_green_02_chunk
  • blood_impact_green_02_droplets
  • blood_impact_green_02_glow
  • blood_impact_red_01
  • blood_impact_red_01_chunk
  • blood_impact_red_01_droplets
  • blood_impact_red_01_goop
  • blood_impact_red_01_mist
  • blood_impact_red_01_smalldroplets
  • blood_impact_synth_01
  • blood_impact_synth_01_arc
  • blood_impact_synth_01_arc2
  • blood_impact_synth_01_arc3
  • blood_impact_synth_01_arc4
  • blood_impact_synth_01_arc_parent
  • blood_impact_synth_01_arc_parents
  • blood_impact_synth_01_armor
  • blood_impact_synth_01_droplets
  • blood_impact_synth_01_dust
  • blood_impact_synth_01_short
  • blood_impact_synth_01_spurt
  • blood_impact_yellow_01
  • blood_impact_zombie_01
  • blood_spurt_synth_01
  • blood_spurt_synth_01b
  • blood_zombie_split
  • blood_zombie_split_spray
  • blood_zombie_split_spray_tiny
  • blood_zombie_split_spray_tiny2
  • vomit_barnacle
  • vomit_barnacle_b

//BURNING_FX.PCF

  • burning_character
  • burning_character_b
  • burning_character_c
  • burning_character_d
  • burning_character_e

//ERROR.PCF

  • error

//FIRE_01.PCF

  • bomb_explosion_huge
  • burning_engine_01
  • burning_engine_fire
  • burning_gib_01
  • burning_gib_01_drag
  • burning_gib_01_follower1
  • burning_gib_01_follower2
  • burning_gib_01b
  • burning_vehicle
  • burning_wood_01
  • burning_wood_01b
  • burning_wood_01c
  • embers_large_01
  • embers_large_02
  • embers_medium_01
  • embers_medium_03
  • embers_small_01
  • env_embers_large
  • env_embers_medium
  • env_embers_medium_spread
  • env_embers_small
  • env_embers_small_spread
  • env_embers_tiny
  • env_fire_large
  • env_fire_large_b
  • env_fire_large_smoke
  • env_fire_large_smoke_b
  • env_fire_medium
  • env_fire_medium_b
  • env_fire_medium_smoke
  • env_fire_medium_spread
  • env_fire_medium_spread_b
  • env_fire_random_puff
  • env_fire_small
  • env_fire_small_b
  • env_fire_small_base
  • env_fire_small_coverage
  • env_fire_small_coverage_b
  • env_fire_small_coverage_base
  • env_fire_small_coverage_base_smoke
  • env_fire_small_coverage_c
  • env_fire_small_coverage_smoke
  • env_fire_small_smoke
  • env_fire_tiny
  • env_fire_tiny_b
  • env_fire_tiny_smoke
  • explosion_huge
  • explosion_huge_b
  • explosion_huge_burning_chunks
  • explosion_huge_c
  • explosion_huge_d
  • explosion_huge_e
  • explosion_huge_f
  • explosion_huge_flames
  • explosion_huge_flames_b
  • explosion_huge_g
  • explosion_huge_h
  • explosion_huge_i
  • explosion_huge_j
  • explosion_huge_k
  • explosion_huge_smoking_chunks
  • explosion_silo
  • fire_jet_01
  • fire_jet_01_flame
  • fire_large_01
  • fire_large_02
  • fire_large_02_filler
  • fire_large_02_fillerb
  • fire_large_base
  • fire_medium_01
  • fire_medium_01_glow
  • fire_medium_02
  • fire_medium_02_nosmoke
  • fire_medium_03
  • fire_medium_03_brownsmoke
  • fire_medium_base
  • fire_medium_burst
  • fire_medium_heatwave
  • fire_small_01
  • fire_small_02
  • fire_small_03
  • fire_small_base
  • fire_small_flameouts
  • fire_verysmall_01
  • smoke_burning_engine_01
  • smoke_exhaust_01
  • smoke_exhaust_01a
  • smoke_exhaust_01b
  • smoke_gib_01
  • smoke_large_01
  • smoke_large_01b
  • smoke_large_02
  • smoke_large_02b
  • smoke_medium_01
  • smoke_medium_02
  • smoke_medium_02 Version #2
  • Smoke_medium_02b
  • Smoke_medium_02b Version #2
  • smoke_medium_02c
  • smoke_medium_02d
  • smoke_small_01
  • smoke_small_01b

//FIRE_MEDIUM_01.PCF

  • embers_medium_01
  • fire_medium_01
  • smoke_oily_01

//MUZZLEFLASHES.PCF

  • muzzle_autorifles
  • muzzle_machinegun
  • muzzle_pistols
  • muzzle_rifles
  • muzzle_shotguns
  • muzzle_smgs

//WATER_IMPACT.PCF

  • slime_splash_01
  • slime_splash_01_droplets
  • slime_splash_01_reversed
  • slime_splash_01_surface
  • slime_splash_02
  • slime_splash_03
  • water_bubble_ambient_1
  • water_bubble_trail_1
  • water_foam_01
  • water_foam_01b
  • water_foam_01c
  • water_foam_01d
  • water_foam_line_long
  • water_foam_line_longb
  • water_foam_line_longc
  • water_foam_line_longd
  • water_foam_line_short
  • water_foam_line_shortb
  • water_foam_line_shortc
  • water_foam_line_shortd
  • water_gunk_1
  • water_impact_bubbles_1
  • water_impact_bubbles_1b
  • water_impact_bubbles_1c
  • water_impact_bubbles_1d
  • water_splash_01
  • water_splash_01_droplets
  • water_splash_01_refract
  • water_splash_01_surface1
  • water_splash_01_surface2
  • water_splash_01_surface3
  • water_splash_01_surface4
  • water_splash_02
  • water_splash_02_animated
  • water_splash_02_continuous
  • water_splash_02_droplets
  • water_splash_02_droplets Version #2
  • water_splash_02_froth
  • water_splash_02_froth2
  • water_splash_02_refract
  • water_splash_02_surface2
  • water_splash_02_surface4
  • water_splash_02_vertical
  • water_splash_03
  • water_splash_leakypipe_silo
  • water_splash_leakypipe_silo_froth2
  • water_splash_leakypipe_vertical
  • water_trail_medium
  • water_trail_medium_b