Info goal infected chase: Difference between revisions

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{{l4d series point|info_goal_infected_chase}}
__NOTOC__
{{stub}}
{{CD|CInfoGoalInfectedChase}}
 
{{this is a|point entity|game=Left 4 Dead series|name=info_goal_infected_chase}} It attracts common infected like the vomit jar to give them something to do during outros.  
== Entity description ==
{{ModernPlacementTip|Put this in hierarchy with the escape vehicle or with a func_tracktrain to make all the infected in the map chase it!}}
An entity that attracts infected like the pipe bomb to give them something to do during outros. Put this in hierarchy with the escape vehicle or with a func_tracktrain to make all the infected in the map chase it!
{{Note|In {{l4d2|4}} it's spawned when [[vomitjar_projectile]] breaks to attract [[infected|commons]]}}


== Keyvalues ==
== Keyvalues ==
* {{KV Targetname}}
{{KV Targetname}}
* {{KV Parentname}}


== Inputs ==
== Inputs ==
{{I Targetname}}
{{I|Enable|Start attracting all infected in the map.}}
{{I Parentname}}
{{I|Disable|Stop attracting infected.}}
{{I EnableDisable}}
 
== Outputs ==
{{O Targetname}}


== See also ==
== See Also ==
== External links ==
* {{ent|weapon_vomitjar_spawn}}

Latest revision as of 11:00, 21 April 2025

C++ Class hierarchy
CInfoGoalInfectedChase
CPointEntity
CBaseEntity

info_goal_infected_chase is a point entity available in Left 4 Dead seriesLeft 4 Dead series Left 4 Dead series. It attracts common infected like the vomit jar to give them something to do during outros.

PlacementTip.gifPlacement Tip:Put this in hierarchy with the escape vehicle or with a func_tracktrain to make all the infected in the map chase it!
Note.pngNote:In Left 4 Dead 2 Left 4 Dead 2 it's spawned when vomitjar_projectile breaks to attract commons

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Inputs

Enable
Start attracting all infected in the map.
Disable
Stop attracting infected.

See Also