Func precipitation blocker: Difference between revisions
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Note:Moving or killing this entity in-game has no effect. Rain and snow will still be blocked where it was placed originally.
ThaiGrocer (talk | contribs) (Created page with '{{l4d brush|func_precipitation_blocker}}<br> {{l4d2 brush|func_precipitation_blocker}} {{stub}} == Entity description == A brush entity that prevents rain and snow inside its vo…') |
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{{ | {{CD|CPrecipitationBlocker|file1=effects.cpp}} | ||
{{ | {{this is a|brush entity|name=func_precipitation_blocker|since=Left 4 Dead}} {{also|{{gmod}}}} It prevents rain and snow inside its volume. | ||
{{ | {{note|Moving or killing this entity in-game has no effect. Rain and snow will still be blocked where it was placed originally.}} | ||
== See also == | == See also == | ||
* [[func_precipitation]] |
Latest revision as of 16:10, 29 March 2025
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CPrecipitationBlocker |
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func_precipitation_blocker
is a brush entity available in all Source games since
Left 4 Dead. (also in
) It prevents rain and snow inside its volume.
