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Func precipitation blocker: Difference between revisions

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(Created page with '{{l4d brush|func_precipitation_blocker}}<br> {{l4d2 brush|func_precipitation_blocker}} {{stub}} == Entity description == A brush entity that prevents rain and snow inside its vo…')
 
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{{l4d brush|func_precipitation_blocker}}<br>
{{CD|CPrecipitationBlocker|file1=effects.cpp}}
{{l4d2 brush|func_precipitation_blocker}}
{{this is a|brush entity|name=func_precipitation_blocker|since=Left 4 Dead}} {{also|{{gmod}}}} It prevents rain and snow inside its volume.
{{stub}}
{{note|Moving or killing this entity in-game has no effect. Rain and snow will still be blocked where it was placed originally.}}
 
== Entity description ==
A brush entity that prevents rain and snow inside its volume.
 
== Keyvalues ==
* {{KV Targetname}}
* {{KV Parentname}}
 
== Inputs ==
{{I Targetname}}
{{I Parentname}}
 
== Outputs ==
{{O Targetname}}


== See also ==
== See also ==
== External links ==
* [[func_precipitation]]

Latest revision as of 16:10, 29 March 2025

C++ Class hierarchy
CPrecipitationBlocker
CBaseEntity
C++ effects.cpp

func_precipitation_blocker is a brush entity available in all Source Source games since Left 4 Dead Left 4 Dead. (also in Garry's Mod) It prevents rain and snow inside its volume.

Note.pngNote:Moving or killing this entity in-game has no effect. Rain and snow will still be blocked where it was placed originally.

See also