Func playerghostinfected clip: Difference between revisions

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{{l4d2 brush|func_playerghostinfected_clip}} It is a simple clip brush that blocks player ghost infected movement.
{{LanguageBar}}{{CD|CFuncPlayerGhostInfectedClip}}
{{stub}}
{{this is a|brush entity|name=func_playerghostinfected_clip|game=Left 4 Dead 2}} It is a simple [[clip brush]] that blocks player ghost infected movement.
{{todo|complete addition of all keyvalues, inputs, outputs, flags}}
{{ModernPlacementTip|Walkways made from func_breakable or prop_physics which ghosts can fall through}}


==KeyValues==
== Keyvalues ==
{{KV Targetname}}
{{KV Targetname}}
{{KV Parentname}}
{{KV StartDisabled}}


==Inputs==
== Inputs ==
{{I Targetname}}
{{I Parentname}}
{{I EnableDisable}}
{{I EnableDisable}}


==Outputs==
== See also ==
{{O Targetname}}
* {{ent|func_playerinfected_clip}}
 
==See also==
==External links==
[[category:Left 4 Dead 2]]

Latest revision as of 17:55, 18 July 2025

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C++ Class hierarchy
CFuncPlayerGhostInfectedClip
CFuncBrush
CBaseEntity

func_playerghostinfected_clip is a brush entity available in Left 4 Dead 2 Left 4 Dead 2. It is a simple clip brush that blocks player ghost infected movement.

PlacementTip.gifPlacement Tip:Walkways made from func_breakable or prop_physics which ghosts can fall through

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

See also