UTIL VecToYaw(): Difference between revisions

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(Created page with '{{stub}} Is an utility function used to determine a Yaw value from a Vector. It is defined in ''..\game\shared\util_shared.cpp'' It does an ''atan2( y, x )'' on the compone…')
 
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{{stub}}{{DISPLAYTITLE:UTIL_VecToYaw()}}


Is an utility function used to determine a Yaw value from a [[Vector]]. It is defined in ''..\game\shared\util_shared.cpp''
Is an utility function used to determine a Yaw value from a [[Vector]]. It is defined in ''..\game\shared\util_shared.cpp''
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float UTIL_VecToYaw (const Vector &vec);
float UTIL_VecToYaw (const Vector &vec);
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[[Category:Functions]]

Latest revision as of 00:19, 5 December 2011

Stub

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Is an utility function used to determine a Yaw value from a Vector. It is defined in ..\game\shared\util_shared.cpp

It does an atan2( y, x ) on the components of the Vector passed in parameter, converts it in degrees and ensure it's between 0-360 degrees ( and not between 180 to -180 ).

Declaration

Declared in ..\game\shared\util_shared.h

//-----------------------------------------------------------------------------
// Pitch + yaw
//-----------------------------------------------------------------------------
float		UTIL_VecToYaw			(const Vector &vec);