CLogicalEntity: Difference between revisions

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<code>'''CLogicalEntity'''</code> is a class that exists only on the server and does not have a position or representation in the world. It does not count toward the [[edict]] limit and cannot be networked.
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{{CD|CLogicalEntity|base=CServerOnlyEntity|nolink=1|file1=[https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server/baseentity.h#L2667 baseentity.h]}}
 
<code>'''CLogicalEntity'''</code> is a class that exists only on the server. It does not count toward the [[edict]] limit and cannot be networked.


Derived entities include [[Special:PrefixIndex/logic_|logic entities]], [[:Category:Constraints|VPhysics constraints]] and [[filter]]s.
Derived entities include [[Special:PrefixIndex/logic_|logic entities]], [[:Category:Constraints|VPhysics constraints]] and [[filter]]s.


[[Category:Classes]]
There is no difference between this and [[CServerOnlyPointEntity]] other than name{{confirm}}.
 
[[Category:Classes|L]]

Latest revision as of 09:17, 18 September 2024

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C++ Class hierarchy
CLogicalEntity
CServerOnlyEntity
CBaseEntity
C++ baseentity.h

CLogicalEntity is a class that exists only on the server. It does not count toward the edict limit and cannot be networked.

Derived entities include logic entities, VPhysics constraints and filters.

There is no difference between this and CServerOnlyPointEntity other than name[confirm].