Ricochet Level Creation/Configuring Hammer for Ricochet: Difference between revisions

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(version with model support)
 
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The [[Source SDK]] doesn't supports Ricochet because Ricochet is [[GoldSource]] game. Source SDK supporting only [[Source]] engine.
{{LanguageBar|title = Ricochet Level Creation/Configuring Hammer for Ricochet}}
# First, you need to download Valve Hammer Editor 3.4 (VHE). It can be found over Internet or inside Half-Life SDK. Install it.
{{cleanup|Outdated, page should be updated accordingly:
# Open SteamApps\ricochet.gcf in [[GCFScape]]. Extract ricochet\ricochet.wad to SteamApps\your account name\ricochet\ricochet folder. Ricochet don't need halflife.wad, so, you don't need to extract it.
* GoldSrc on Steam no longer uses GCF archives.
* [[J.A.C.K.]] should be used instead of Hammer.
* [[VHLT]] should be used instead of the original compilation tools.}}
 
# First, you need to download the [[Half-Life SDK]] and update [[Hammer|Valve Hammer Editor]] 3.4 to version 3.5 because only version 3.5 can draw models in 3D view.
# Open steamapps\ricochet.gcf in [[GCFScape]]. Extract ''ricochet\ricochet.wad'' into ''steamapps\common\Half-Life\ricochet'' folder, then extract ''ricochet\models\head.mdl'', ''ricochet\models\pow_visual.mdl'' and ''ricochet\models\player\male\male.mdl'' into ''VHE\models\ricochet'' folder. Ricochet doesn't needs halflife.wad, so, you don't need to extract it.
# Launch Hammer. Open Tools - Options window.
# Launch Hammer. Open Tools - Options window.
# In Game Configurations tab, make new configuration with this settings:
# In Game Configurations tab, make new configuration with this settings:
## Game Data Files: VHE folder\fgd\Half-Life\halflife.fgd only [[Image:Warning.png]] Ricochet doesn't have official FGD, don't try to find it in VHE FGD folder.
## Game Data Files: Copy [[Ricochet 3.0.0.1a.fgd]] into blank text file, save it as ''Ricochet.fgd'' and then use it as Game Data File in Hammer.
## Game Executable Directory: Steam folder\SteamApps\your account name\ricochet
## Game Executable Directory: ''Steam folder\steamapps\common\Half-Life''
## Mod Directory: Steam folder\SteamApps\your account name\ricochet\ricochet
## Mod Directory: ''Steam folder\steamapps\common\Half-Life\ricochet''
## Game Directory: Steam folder\SteamApps\your account name\ricochet\valve
## Game Directory: ''Steam folder\steamapps\common\Half-Life\valve''
# Build Programs tab settings: [[Image:Note.png]] I recommend you Zoner's Half-Life Tools Custom Edition, but official compilers work normally with Ricochet.
# Build Programs tab settings: {{Note|It is recommended to use Zoner's Half-Life Tools Custom Edition, but official compilers work normally with Ricochet.}}
## Game executable: Steam folder\SteamApps\your account name\ricochet\hl.exe
## Game executable: ''Steam folder\steamapps\common\Half-Life\hl.exe''
## CSG executable: VHE folder\tools\qcsg.exe
## CSG executable: ''VHE folder\tools\qcsg.exe''
## BSP executable: VHE folder\tools\qbsp2.exe
## BSP executable: ''VHE folder\tools\qbsp2.exe''
## VIS executable: VHE folder\tools\vis.exe
## VIS executable: ''VHE folder\tools\vis.exe''
## RAD executable: VHE folder\tools\qrad.exe
## RAD executable: ''VHE folder\tools\qrad.exe''
## Place compiled maps in this directory before running the game: Steam folder\SteamApps\your account name\ricochet\ricochet\maps
## Place compiled maps in this directory before running the game: ''Steam folder\steamapps\common\Half-Life\ricochet\maps''
# In Textures tab add only Steam folder\SteamApps\your account name\ricochet\ricochet\ricochet.wad file.
# In Textures tab add only ''Steam folder\steamapps\common\Half-Life\ricochet\ricochet.wad'' file.


Now restart click OK/Apply and restart Hammer.
Now click OK/Apply and restart Hammer.
[[Category:Level Design]]
[[Category:Ricochet]]

Latest revision as of 09:28, 31 March 2025

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This article or section needs to be cleaned up to conform to a higher standard of quality because:
Outdated, page should be updated accordingly:
  • GoldSrc on Steam no longer uses GCF archives.
  • J.A.C.K. should be used instead of Hammer.
  • VHLT should be used instead of the original compilation tools.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.
  1. First, you need to download the Half-Life SDK and update Valve Hammer Editor 3.4 to version 3.5 because only version 3.5 can draw models in 3D view.
  2. Open steamapps\ricochet.gcf in GCFScape. Extract ricochet\ricochet.wad into steamapps\common\Half-Life\ricochet folder, then extract ricochet\models\head.mdl, ricochet\models\pow_visual.mdl and ricochet\models\player\male\male.mdl into VHE\models\ricochet folder. Ricochet doesn't needs halflife.wad, so, you don't need to extract it.
  3. Launch Hammer. Open Tools - Options window.
  4. In Game Configurations tab, make new configuration with this settings:
    1. Game Data Files: Copy Ricochet 3.0.0.1a.fgd into blank text file, save it as Ricochet.fgd and then use it as Game Data File in Hammer.
    2. Game Executable Directory: Steam folder\steamapps\common\Half-Life
    3. Mod Directory: Steam folder\steamapps\common\Half-Life\ricochet
    4. Game Directory: Steam folder\steamapps\common\Half-Life\valve
  5. Build Programs tab settings:
    Note.pngNote:It is recommended to use Zoner's Half-Life Tools Custom Edition, but official compilers work normally with Ricochet.
    1. Game executable: Steam folder\steamapps\common\Half-Life\hl.exe
    2. CSG executable: VHE folder\tools\qcsg.exe
    3. BSP executable: VHE folder\tools\qbsp2.exe
    4. VIS executable: VHE folder\tools\vis.exe
    5. RAD executable: VHE folder\tools\qrad.exe
    6. Place compiled maps in this directory before running the game: Steam folder\steamapps\common\Half-Life\ricochet\maps
  6. In Textures tab add only Steam folder\steamapps\common\Half-Life\ricochet\ricochet.wad file.

Now click OK/Apply and restart Hammer.