De/Perfect Dark Source: Creating a Map: Difference between revisions
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<noinclude>{{ | <noinclude>{{lang|Perfect Dark Source: Creating a Map}} | ||
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== Hammer-Editor einstellen == | == Hammer-Editor einstellen == | ||
Folge den Bildern um den Hammer-Editor so einzustellen damit man Maps für Perfect Dark:Source kreieren kann! | Folge den Bildern um den Hammer-Editor so einzustellen damit man Maps für Perfect Dark:Source kreieren kann! | ||
[[ | [[File:Perfect_dark_source_hammer1.png|thumb|left|200px|Step 1]] | ||
[[ | [[File:Perfect_dark_source_hammer2.png|thumb|left|200px|Step 2]] | ||
[[ | [[File:Perfect_dark_source_hammer3.png|thumb|left|200px|Step 3]] | ||
{{clr}} | |||
[[ | [[File:Perfect_dark_source_hammer4.png|thumb|left|200px|Step 4]] | ||
[[ | [[File:Perfect_dark_source_hammer5.png|thumb|left|200px|Step 5]] | ||
[[ | [[File:Perfect_dark_source_hammer6.png|thumb|left|200px|Step 6]] | ||
{{clr}} | |||
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== Entities == | == Entities == | ||
* | * {{L|Perfect Dark Source: info player start|info_player_start}} : Der Spieler Spawn Punkt | ||
* | * {{L|Perfect Dark Source: item weaponset|item_weaponset}} : Der Waffen Spawn Punkt. | ||
* | * {{L|Perfect Dark Source: trigger zone|trigger_zone}} : Brush entity wird beim King of the Hill Modus verwendet. | ||
[[Category:Perfect Dark Source]] | [[Category:Perfect Dark Source]] |
Latest revision as of 06:28, 11 July 2024
Hammer-Editor einstellen
Folge den Bildern um den Hammer-Editor so einzustellen damit man Maps für Perfect Dark:Source kreieren kann!
Entities
- info_player_start : Der Spieler Spawn Punkt
- item_weaponset : Der Waffen Spawn Punkt.
- trigger_zone : Brush entity wird beim King of the Hill Modus verwendet.