List of L4D Soundscapes: Difference between revisions
No edit summary |
Thunder4ik (talk | contribs) m (→Rural: Unicodifying, replaced: {{Template: → {{) |
||
(18 intermediate revisions by 8 users not shown) | |||
Line 1: | Line 1: | ||
{{Underlinked|date=January 2024}} | |||
{{lang|List of L4D Soundscapes}} | |||
{{back | Left 4 Dead Level Creation}} | |||
{{toc-right}} | |||
Here is a list of 276 [[Soundscapes|soundscapes]] for use in Left 4 Dead. An easy way of testing them is to use the ''playsoundscape'' console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference. | |||
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the [[env_soundscape]] entity's properties. If these locations are not given, the sounds will not be heard. | |||
// | A preview video of these soundscapes can be found [https://www.youtube.com/watch?v=xEAF9WF3KTc here]. | ||
{{todo | Add descriptions for how they sound.}} | |||
{{clr}} | |||
// | == Airport (Dead Air) == | ||
{| class=standard-table | style="width:100%;" | |||
!width="275px"|Name | |||
!Description | |||
!width="75px"|DSP | |||
!width="175px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |||
|height="40px"|airport.finaleoutside | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_01.rooftop | |||
|Identical to <code>urban.rooftop</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.airport.rooftop.spawn | |||
|Identical to <code>urban.rooftop</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_01.apartment | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center" | (3418.33, 2239.67, 272.90) | |||
|Unsettling wind and metal sounds. | |||
|- | |||
|height="40px"|airport_01.street | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_01.alley | |||
|Identical to <code>urban.alley</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_01.rooftopspawn | |||
|Identical to <code>urban.hospitalspawn</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_01.inn | |||
|Identical to <code>urban.apartment</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_01.hotel | |||
|Identical to <code>urban.apartment</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_01.greenhouse | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_02.street | |||
|Identical to <code>airport_01.street</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_02.alley | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center" | (5090.92, 3289.04, 61.51) | |||
|Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center" | (8962.26, 3601.84, 32.03) | |||
|height="40px"|Large echoing windy pipe. | |||
|- | |||
|height="40px"|airport_02.apartment | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center" | (4910.51, 2638.24, 466.05) | |||
|Electrical hum from a vending machine. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center" | (9295.32, 3890.53, 677.21) | |||
|height="40px"|Very windy open rooftop/outdoor area. | |||
|- | |||
|height="40px"|airport_02.rooftop | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center" | (6274.14, 3824.39, 516.56) | |||
|Medium burning fire. | |||
|- | |||
|height="40px"|airport_02.pillarsroom | |||
|Identical to <code>urban.pillarsroom</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_02.office | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center" | (8496.57, 4025.56, 104.33) | |||
|Electrical hum from a vending machine. | |||
|- | |||
|height="40px"|airport_02.respawn | |||
|Identical to <code>urban.respawn</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_03.alley | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center" | (-4942.73, -2730.21, 61.32) | |||
|Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center" | (-4584.35, -910.55, 61.29) | |||
|height="40px"| Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 0 | |||
| | |||
|height="40px"| Flourescent light. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 1 | |||
| | |||
|height="40px"| Humming machine. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 3 | |||
| | |||
|height="40px"| Flourescent light. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 4 | |||
| | |||
|height="40px"| Humming machine. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 5 | |||
| | |||
|height="40px"| Medium burning fire. | |||
|- | |||
|height="40px"|airport_03.boilerroom | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center" | 0 | |||
| | |||
|Heavy sound of buzzing flies (dead body). | |||
|- | |||
|height="40px"|airport_03.street | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center" | (-6795.31, -1355.78, 244.03) | |||
|Random metal scaffold rattling. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 0 | |||
| | |||
|height="40px"| Flourescent light. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 1 | |||
| | |||
|height="40px"| Humming machine. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 3 | |||
| | |||
|height="40px"| Large bold burning fire (burning car). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 4 | |||
| | |||
|height="40px"| Flourescent light. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 5 | |||
| | |||
|height="40px"| Medium burning fire. | |||
|- | |||
|height="40px"|airport_03.streetoffices | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center" | 0 | |||
| | |||
|Flourescent light | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 1 | |||
| | |||
|height="40px"| Humming machine | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 2 | |||
| | |||
|height="40px"| Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 3 | |||
| | |||
|height="40px"| Large bold burning fire (burning car). | |||
|- | |||
|height="40px"|airport_03.pumproomsmall | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_03.powerplant | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center" | 0 | |||
| | |||
|Flourescent light. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 1 | |||
| | |||
|height="40px"| Humming machine | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 2 | |||
| | |||
|height="40px"| Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 4 | |||
| | |||
|height="40px"| Flourescent light | |||
|- | |||
|height="40px"|airport_03.powerplantinside | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center" | 0 | |||
| | |||
|Humming machine | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center" | (-3068.72, 2143.31, 45.38) | |||
|height="40px"| Steam gas loop. | |||
|- | |||
|height="40px"|airport_03.controlroom | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center" | 0 | |||
| | |||
|Flourescent light | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 1 | |||
| | |||
|height="40px"| Humming machine. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 2 | |||
| | |||
|height="40px"| Humming machine. | |||
|- | |||
|height="40px"|airport_03.respawn | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center" | 0 | |||
| | |||
|Flourescent light | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 1 | |||
| | |||
|height="40px"| Humming machine | |||
|- | |||
| | |||
| | |||
| | |||
|align="center" | 2 | |||
| | |||
|height="40px"| Leaking water loop. | |||
|- | |||
|height="40px"|airport_03.parkinggarage | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center" | 1 | |||
| | |||
|Medium burning fire. | |||
|- | |||
|height="40px"|airport_03.skybridge | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center" | 0 | |||
| | |||
|Flourescent light. | |||
|- | |||
|height="40px"|airport_03.airportinterior | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_04.office | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"|(1145.20, 3943.29, 312.05) | |||
|Electrical hum from a vending machine. | |||
|- | |||
|height="40px"|airport_04.baggageclaim | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_04.terminal | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_04.conveyor | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_04.respawn | |||
|Identical to <code>urban.respawn</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_04.ramp | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_04.bathroom | |||
|Identical to <code>urban.respawn</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_04.ticketing | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_04.security | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"|(1818.47, 1358.97, 25.94) | |||
|Medium burning fire. | |||
|- | |||
|height="40px"|airport_05.street | |||
|Identical to <code>urban.street</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_05.finaleinside | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|airport_05.finaleoutside | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"|(-5060.30, 9600.11, -313.47) | |||
|Medium burning fire. | |||
|- | |||
|height="40px"|airport_05.respawn | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (4475.37, 4562.37, 62.17) | |||
|Very heavy wind. | |||
|- | |||
|height="40px"|airport_05.finaleroof | |||
|Identical to <code>urban.finaleroof</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_airport.txt</span> | |||
== Farm (Blood Harvest) == | |||
{| class=standard-table | style="width:100%;" | |||
!width="275px"|Name | |||
!Description | |||
!width="75px"|DSP | |||
!width="175px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |||
|height="40px"|farm_01.morning | |||
|Identical to <code>rural.morning</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_01.bridge | |||
|Identical to <code>rural.bridge</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_01.smallbuilding | |||
|Identical to <code>rural.smallbuilding</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_01.trainyardentrance | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_01.trainyardrespawn | |||
|Identical to <code>rural.trainyardrespawn</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_02.trainyardentrance | |||
|Identical to <code>rural.trainyardentrance</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_02.trainyardrespawn | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (-6377.34, -6575.94, 352.26) | |||
|Humming machine. | |||
|- | |||
|height="40px"|farm_02.trainyardbuilding2 | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_02.trainyardbuilding2window | |||
|Identical to <code>rural.trainyardbuilding2window</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_02.trainyard2 | |||
|Identical to <code>rural.trainyard2</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_02.traintunnel | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (-3481.24, -8872.65, 39.14) | |||
|Large burning fire. | |||
|- | |||
|height="40px"|farm_02.drainagesmall | |||
|Identical to <code>rural.drainagesmall</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_03.drainagesmall | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_03.drainagebig | |||
|Identical to <code>rural.drainagebig</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_03.traintunnel | |||
|Identical to <code>rural.traintunnel</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_03.morning | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_03.house | |||
|Identical to <code>rural.house</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_04.morning | |||
|Identical to <code>rural.morning</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_04.trainyardentrance | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_04.bridge | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_04.smallbuilding2 | |||
|Identical to <code>rural.smallbuilding2</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_04.house | |||
|Identical to <code>rural.house</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_05.trainyardentrance | |||
|Identical to <code>rural.trainyardrespawn</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_05.morning | |||
|Identical to <code>rural.morning</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|farm_05.smallbuilding2 | |||
|Identical to <code>rural.smallbuilding2</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_farm.txt</span> | |||
// | == Garage (Crash Course) == | ||
{| class=standard-table | style="width:100%;" | |||
!width="275px"|Name | |||
!Description | |||
!width="75px"|DSP | |||
!width="175px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |||
|height="40px"|garage_01.alley | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Medium burning fire. | |||
|- | |||
|height="40px"|garage_01.spawn | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Medium burning fire. | |||
|- | |||
|height="40px"|garage_01.interior | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (-3857.41, -9468.37, 35.54) | |||
|height="40px"| Steam gas loop. | |||
|- | |||
|height="40px"|garage_01.checkpoint | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Steam gas loop. | |||
|- | |||
|height="40px"|garage_01.street | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (-2654.78, -8420.69, 44.05) | |||
|Medium burning fire. | |||
|- | |||
|height="40px"| garage_02.checkpoint | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Steam gas loop. | |||
|- | |||
|height="40px"| garage_02.street | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Medium burning fire. | |||
|- | |||
|height="40px"|garage_02.alley | |||
|Identical to <code>urban.alley</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|garage_02.interior | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (4433.04, 6543.67, 91.26) | |||
|height="40px"| Large echoing windy interior. | |||
|- | |||
|height="40px"|garage_02.finale | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Looping vehicle diesel engine. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Looping vehicle diesel engine. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Looping vehicle diesel engine. | |||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_garage.txt</span> | |||
== Hospital (No Mercy) == | |||
{| class=standard-table | style="width:100%;" | |||
!width="275px"|Name | |||
!Description | |||
!width="75px"|DSP | |||
!width="175px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |||
|height="40px"|background_menu.streetrain | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Random far between crow calls. | |||
|- | |||
|height="40px"|hospital_01.alleyrain | |||
|Identical to <code>urban.alleyrain</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_01.streetrain | |||
|Identical to <code>urban.streetrain</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_01.subway | |||
|Identical to <code>urban.subway</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_01.rooftop_1b_interior2 | |||
|Identical to <code>urban.rooftop_1b_interior2</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_01.street | |||
|Identical to <code>urban.street</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_01.rooftop_1b | |||
|Identical to <code>urban.rooftop_1b</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_01.rooftop_1b_interior | |||
|Identical to <code>urban.rooftop_1b_interior</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_02.rooftop_1b_interior2 | |||
|Identical to <code>urban.rooftop_1b_interior2</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_02.underground_2 | |||
|Identical to <code>urban.underground_2</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_02.underground_1 | |||
|Identical to <code>urban.underground_1</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_02.underground_3 | |||
|Identical to <code>urban.underground_3</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_02.pillarsroom | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (8155.77, 3031.04, -147.45) | |||
|Heavy sound of buzzing flies (dead body). | |||
|- | |||
|height="40px"|hospital_02.alleyrain | |||
|Identical to <code>urban.alleyrain</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_02.generatorroom_off | |||
|Identical to <code>urban.generatorroom_off</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_02.generatorroom | |||
|Identical to <code>urban.generatorroom</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_02.streetrain | |||
|Identical to <code>urban.streetrain</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_02.rooftop_1b_interior | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (7611.45, 4382.66, 259.27) | |||
|Electrical hum from a vending machine. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (7775.96, 4061.74, 248.02) | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
|height="40px"|hospital_02.rooftop | |||
|Identical to <code>urban.rooftop</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_02.controlroom | |||
|Identical to <code>urban.controlroom</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_02.warehouseoutside | |||
|Identical to <code>urban.warehouseoutside</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_03.alleyrain | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (12817.86, 8036.78, 125.83) | |||
|Steam gas loop. | |||
|- | |||
|height="40px"|hospital_03.rooftop_1b_interior2 | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (11136.49, 5917.66, 86.23) | |||
|Medium amount of rain hitting ground. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (10925.72, 7097.05, 296.03) | |||
|height="40px"| Medium amount of rain hitting ground | |||
|- | |||
|height="40px"|hospital_03.warehouse_1 | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_03.steamtunnel | |||
|Identical to <code>urban.steamtunnel</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_03.boilerroom | |||
|Identical to <code>urban.boilerroom</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_03.sewer | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (14283.93, 11623.13, -351.96) | |||
|Leaking water loop. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (14278.09, 11623.96, -100.94) | |||
|height="40px"| Heavy wind and rain. | |||
|- | |||
|height="40px"|hospital_03.pipetunnel | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_03.streetrain | |||
|Identical to <code>urban.streetrain</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_03.hospital | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (12662.56, 12319.38, 31.77) | |||
|Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (12311.40, 12419.25, 39.79) | |||
|height="40px"| Electrical hum from a vending machine. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (12882.79, 12341.79, 16.03) | |||
|height="40px"| Heavy wind and rain. | |||
|- | |||
|height="40px"|hospital_03.rooftop_1b_interior | |||
|Identical to <code>urban.rooftop_1b_interior</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_03.respawn | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_04.hospital_interior | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_04.hospital_atrium | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (12709.09, 12042.67, 191.22) | |||
|Leaking water loop. | |||
|- | |||
|height="40px"|hospital_04.elevator | |||
|Identical to <code>urban.elevator</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_04.finaleoutside | |||
|Identical to <code>urban.finaleoutside</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_04.construction | |||
|Identical to <code>urban.construction</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_04.street | |||
|Identical to <code>urban.street</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_04.respawn | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_05.street | |||
|Identical to <code>urban.street</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_05.finaleinside | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (5819.67, 8430.61, 5920.03) | |||
|Medium amount of rain hitting ground. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (5819.67, 8430.61, 5920.03) | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
|height="40px"|hospital_05.finaleoutside | |||
|Identical to <code>urban.finaleoutside</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_05.respawn | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_05.finaleroof | |||
|Identical to <code>urban.finaleroof</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|hospital_05.elevatorshaft | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (7200.16, 9297.32, 5920.03) | |||
|Leaking water loop. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (7179.41, 9275.03, 6091.31) | |||
|height="40px"| Heavy wind and rain. | |||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_hospital.txt</span> | |||
/ | == Lighthouse (The Last Stand) == | ||
{| class=standard-table | style="width:100%;" | |||
!width="275px"|Name | |||
!Description | |||
!width="75px"|DSP | |||
!width="175px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |||
|height="40px"|lighthouse.woods | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (2360.08, -82.87, 173.25) | |||
|Water waves hitting the shoreline. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (2974.34, 768.07, 904.31) | |||
|height="40px"| Occasional distant fog horn. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (1000.08, -277.44, 1118.27) | |||
|height="40px"| Infrequent loud and close-up fog horn. | |||
|- | |||
|height="40px"|lighthouse.house | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (2360.08, -82.87, 173.25) | |||
|Water waves hitting the shoreline. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (1000.08, -277.44, 1118.27) | |||
|height="40px"| Infrequent loud and close-up fog horn. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (736.46, -88.49, 854.33) | |||
|height="40px"| Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (2974.34, 768.07, 904.31) | |||
|height="40px"| Occasional distant fog horn. | |||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_lighthouse.txt</span> | |||
== Smalltown (Death Toll) == | |||
{| class=standard-table | style="width:100%;" | |||
!width="275px"|Name | |||
!Description | |||
!width="75px"|DSP | |||
!width="175px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |||
|height="40px"|smalltown_01.woods_start | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Heavy distant combat sounds. | |||
|- | |||
|height="40px"|smalltown_01.woods | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Heavy distant combat sounds. | |||
|- | |||
|height="40px"|smalltown_01.riverbed | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (-13336.70, -11634.56, -510.17) | |||
|Swamp frog loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 0 | |||
| | |||
|height="40px"|Heavy distant combat sounds. | |||
|- | |||
|height="40px"|smalltown_01.tunnel | |||
|Identical to <code>rural.caveclosed</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|smalltown_01.tunnel_hall | |||
|Identical to <code>rural.drainagesmall</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|smalltown_01.tunnel_bigroom | |||
|Identical to <code>rural.bigroom</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|smalltown_01.river | |||
|Identical to <code>rural.river</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|smalltown_01.caveclosed | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|smalltown_01.caveopen | |||
|Identical to <code>rural.caveopen</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|smalltown_01.pumproom | |||
|Identical to <code>rural.pumproom</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|smalltown_02.pumproom | |||
|Identical to <code>rural.pumproom</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|smalltown_02.drainagesmall | |||
|Identical to <code>rural.drainagesmall</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|smalltown_02.drainagemedium | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|smalltown_02.drainagebig | |||
|Identical to <code>rural.drainagebig</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|smalltown_02.drainageopen | |||
|Identical to <code>rural.drainageopen</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|smalltown_02.trainyardbuilding | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Light close combat sounds. | |||
|- | |||
|height="40px"|smalltown_02.woods | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Medium distant combat sounds. | |||
|- | |||
|height="40px"|smalltown_03.trainyardbuilding | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Light close combat sounds. | |||
|- | |||
|height="40px"|smalltown_03.trainyard | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Light close combat sounds. | |||
|- | |||
|height="40px"|smalltown_03.woods_far | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Light close combat sounds. | |||
|- | |||
|height="40px"|smalltown_03.woods_medium | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Light close combat sounds. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (-9756.75, -3895.52, 16.99) | |||
|height="40px"|Large bold burning fire (burning car). | |||
|- | |||
|height="40px"|smalltown_03.woods_close | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Light close combat sounds. | |||
|- | |||
|height="40px"|smalltown_03.graveyard | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Light close combat sounds. | |||
|- | |||
|height="40px"|smalltown_03.church | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Light close combat sounds. | |||
|- | |||
|height="40px"|smalltown_03.house | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Light close combat sounds. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (-6956.06, -1823.38, 10.21) | |||
|height="40px"| Small burning fire. | |||
|- | |||
|height="40px"|smalltown_03.town | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
|align="center"| (-239.48, -1101.99, -243.29) | |||
|Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (-221.18, -1391.90, -159.93) | |||
|height="40px"| Large bold burning fire (burning car). | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (-3283.99, -2058.96, -52.79) | |||
|height="40px"| Electrical hum from a vending machine. | |||
|- | |||
|height="40px"|smalltown_03.towninside | |||
|Identical to <code>rural.towninside</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|smalltown_03.townalley | |||
|Identical to <code>rural.townalley</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|smalltown_04.town | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (4306.20, -4515.68, 61.85) | |||
|height="40px"| Medium burning fire. | |||
|- | |||
|height="40px"|smalltown_04.towninside | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (1871.42, -5544.37, 22.18) | |||
|Fluorescent light | |||
|- | |||
|height="40px"|smalltown_04.townalley | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (-1128.43, -4921.85, -40.16) | |||
|Medium burning fire. | |||
|- | |||
|height="40px"|smalltown_04.street | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|smalltown_04.house | |||
|Identical to <code>urban.apartment</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|smalltown_04.trainyardbuilding | |||
|Identical to <code>rural.trainyardbuilding</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|smalltown_05.park | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (5312.28, -859.43, 9.13) | |||
|Medium burning fire. | |||
|- | |||
|height="40px"|smalltown_05.shack | |||
|Identical to <code>rural.shack</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|smalltown_05.town | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (2656.17, 2919.52, -18.67) | |||
|Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (2980.75, 1780.56, -38.36) | |||
|height="40px"| Medium burning fire. | |||
|- | |||
|height="40px"|smalltown_05.boatinterior | |||
|Identical to <code>rural.boatinterior</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|smalltown_05.boatexterior | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (5312.28, -859.43, 9.13) | |||
|Medium burning fire. | |||
|- | |||
|height="40px"|smalltown_05.shoreline | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (5312.28, -859.43, 9.13) | |||
|Medium burning fire. | |||
|- | |||
|height="40px"|smalltown_05.house | |||
|Identical to <code>rural.house</code>. | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_smalltown.txt</span> | |||
/ | == River (The Sacrifice) == | ||
{| class=standard-table | style="width:100%;" | |||
!width="275px"|Name | |||
!Description | |||
!width="75px"|DSP | |||
!width="175px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |||
|height="40px"|river.shoreline | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|river.fishingboat | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|river.woods | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|river.rooftop | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|river_01.spawn | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Gentle water stream. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Gentle water stream. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 4 | |||
| | |||
|height="40px"| Small burning fire. | |||
|- | |||
|height="40px"|river_01.shore | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Gentle water stream. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Frequent sound of critters. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 4 | |||
| | |||
|height="40px"| Small burning fire. | |||
|- | |||
|height="40px"|river_01.street | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Frequent sound of critters. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Frequent sound of critters. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 4 | |||
| | |||
|height="40px"| Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 5 | |||
| | |||
|height="40px"| Small burning fire. | |||
|- | |||
|height="40px"|river_01.alley | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Steam gas loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Frequent sound of critters. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 4 | |||
| | |||
|height="40px"| Gentle water stream. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 5 | |||
| | |||
|height="40px"| Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 6 | |||
| | |||
|height="40px"| Small burning fire. | |||
|- | |||
|height="40px"|river_01.interiors | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Steam gas loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 4 | |||
| | |||
|height="40px"| Small burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 5 | |||
| | |||
|height="40px"| Electrical hum from a vending machine. | |||
|- | |||
|height="40px"|river_01.brickfactory | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Steam gas loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Idle van motor loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Electrical hum from a vending machine. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 4 | |||
| | |||
|height="40px"| Small burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 5 | |||
| | |||
|height="40px"| Small burning fire. | |||
|- | |||
|height="40px"|river_01.checkpoint | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Electrical hum from a vending machine. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Idle van motor loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Electrical hum from a vending machine. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Small burning fire. | |||
|- | |||
|height="40px"|river_02.woods | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Frequent sound of critters. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Frequent sound of critters. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 4 | |||
| | |||
|height="40px"| Frequent sound of critters. | |||
|- | |||
|height="40px"|river_02.oilbuilding | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Idle van motor loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Electrical hum from a vending machine. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
|height="40px"|river_02.bargecrossing | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Gentle water stream. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Gentle water stream. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Frequent sound of critters. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Frequent sound of critters. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 4 | |||
| | |||
|height="40px"| Often wooden boards and rope squeaking. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 5 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 6 | |||
| | |||
|height="40px"| Medium burning fire. | |||
|- | |||
|height="40px"|river_02.freighter | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Gentle water stream. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Gentle water stream. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Gentle water stream. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Fluorescent light. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 4 | |||
| | |||
|height="40px"| Small burning fire. | |||
|- | |||
|height="40px"|river_02.hull | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Heavy sound of buzzing flies (dead body). | |||
|- | |||
|height="40px"|river_02.gravelpile | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Infrequent metal squeaking. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Infrequent metal squeaking. | |||
|- | |||
|height="40px"|river_02.checkpoint | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Fluorescent light. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Idle van motor loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Electrical hum from a vending machine. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Leaking water loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 4 | |||
| | |||
|height="40px"| Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 5 | |||
| | |||
|height="40px"| Small burning fire. | |||
|- | |||
|height="40px"|river_02.highrise | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Water fountain. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Fluorescent light. | |||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_river.txt</span> | |||
== Urban == | |||
{| class=standard-table | style="width:100%;" | |||
!width="275px"|Name | |||
!Description | |||
!width="75px"|DSP | |||
!width="175px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |||
|height="40px"|urban.util_interiorslams | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.util_metalslams | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.util_metalslams_2 | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.util_woodfloorsqueaks | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.util_windgust | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.util_distantcombat | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.util_distantexplosions | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.util_rat_scratches | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.util_genericrooftop | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.util_genericexterior_from_interior_1 | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.util_genericexterior_from_interior_2 | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.util_flies | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.util_steam | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.util_pipes | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.rooftop_1b | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Random far between crow calls. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Often mild to heavy interior metal squeaking. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Rain on a tarpaulin sheet. | |||
|- | |||
|height="40px"|urban.rooftop_1b_interior | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Heavy rainy weather hitting ground outside. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Heavy rainy weather hitting ground outside. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (2091.78, 1145.62, 305.90) | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (7586.01, 4049.45, 20.73) | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
|height="40px"|urban.rooftop_1b_interior2 | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Heavy rainy weather hitting ground outside. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Heavy rainy weather hitting ground outside. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 5 | |||
| | |||
|height="40px"| Flourescent light. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 6 | |||
| | |||
|height="40px"| Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (3023.50, 3176.03, 59.38) | |||
|height="40px"| Pipe plumbing system sounds. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (1747.18, 954.33, 72.05) | |||
|height="40px"| Electrical hum from a vending machine. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (2853.76, 3473.05, -222.57) | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (1740.45, 915.84, 160.03) | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (2173.42, 1053.01, 35.40) | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
|height="40px"|urban.underground_1 | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Humming machine. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Pipe plumbing system sounds. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 4 | |||
| | |||
|height="40px"| Flourescent light. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (3893.85, 4238.32, -511.96) | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
|height="40px"|urban.underground_2 | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Humming machine. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Electrical hum from a vending machine. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 4 | |||
| | |||
|height="40px"| Flourescent light. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 5 | |||
| | |||
|height="40px"| Flourescent light. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 6 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 7 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (4056.33, 4229.33, -300.52) | |||
|height="40px"| Steam gas loop. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (5780.42, 3697.63, -219.21) | |||
|height="40px"| Steam gas loop. | |||
|- | |||
|height="40px"|urban.underground_3 | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Pipe plumbing system sounds. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Electrical hum from a vending machine. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Flourescent light. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Flourescent light. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 4 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 5 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 6 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 7 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
|height="40px"|urban.controlroom | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Humming machine. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Humming machine. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Computer monitor humming ambient. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Generator mechanical hum. | |||
|- | |||
|height="40px"|urban.warehouse_1 | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Heavy rainy weather hitting ground outside. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Heavy rainy weather hitting ground outside. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Heavy rainy weather hitting ground outside. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Heavy rainy weather hitting ground outside. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 4 | |||
| | |||
|height="40px"| Flourescent light. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 5 | |||
| | |||
|height="40px"| Steam gas loop. | |||
|- | |||
|height="40px"|urban.steamtunnel | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Steam gas loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Steam gas loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Steam gas loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Steam gas loop. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 4 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
|height="40px"|urban.boilerroom | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Heavy sound of buzzing flies (dead body). | |||
|- | |||
|height="40px"|urban.hospital_interior | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Heavy rainy weather hitting ground outside. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Heavy rainy weather hitting ground outside. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 4 | |||
| | |||
|height="40px"| Electrical hum from a vending machine. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 5 | |||
| | |||
|height="40px"| Flourescent light. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 6 | |||
| | |||
|height="40px"| Leaking water loop. | |||
|- | |||
|height="40px"|urban.flies | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.rooftop | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.street | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.streetrain | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Large bold burning fire (burning car). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 4 | |||
| | |||
|height="40px"| Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (3074.21, 4064.64, 61.28) | |||
|height="40px"| Medium burning fire. | |||
|- | |||
|height="40px"|urban.alley | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.alleyrain | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (2657.18, 1841.60, 61.28) | |||
|height="40px"| Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (11818.37, 6007.17, 65.28) | |||
|height="40px"| Medium burning fire. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (12675.75, 6965.87, 61.28) | |||
|height="40px"| Medium burning fire. | |||
|- | |||
|height="40px"|urban.sewer | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.pipetunnel | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.apartment | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Heavy sound of buzzing flies (dead body). | |||
|- | |||
|height="40px"|urban.generatorroom_off | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 6 | |||
| | |||
|Pipe plumbing system and steam gas sounds. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 7 | |||
| | |||
|height="40px"| Pipe plumbing system and steam gas sounds. | |||
|- | |||
|height="40px"|urban.generatorroom | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Generator mechanical hum. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"| Generator mechanical hum. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"| Flourescent light. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 4 | |||
| | |||
|height="40px"| Flourescent light. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 5 | |||
| | |||
|height="40px"| Flourescent light. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 6 | |||
| | |||
|height="40px"| Pipe plumbing system and steam gas sounds. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 7 | |||
| | |||
|height="40px"| Pipe plumbing system and steam gas sounds. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (7254.25, 3786.20, 250.80) | |||
|height="40px"| Electrical hum from a vending machine. | |||
|- | |||
|height="40px"|urban.respawn | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Heavy sound of buzzing flies (dead body). | |||
|- | |||
|height="40px"|hospital.respawn | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.rooftopspawn | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.hospitalspawn | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.spawnrain | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Random far between crow calls. | |||
|- | |||
|height="40px"|urban.hospital | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.office | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"|Heavy sound of buzzing flies (dead body). | |||
|- | |||
|height="40px"|urban.subway | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 1 | |||
| | |||
|height="40px"|Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 2 | |||
| | |||
|height="40px"|Heavy sound of buzzing flies (dead body). | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 3 | |||
| | |||
|height="40px"|Heavy sound of buzzing flies (dead body). | |||
|- | |||
|height="40px"|urban.pillarsroom | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.conveniencestore | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Heavy sound of buzzing flies (dead body). | |||
|- | |||
|height="40px"|urban.warehouseoutside | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.warehouseinside | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.tankroom | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.powerplant | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.powerplantinside | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.parkinggarage | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.elevator | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.construction | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.finaleinside | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.finaleoutside | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|urban.finaleroof | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_urban.txt</span> | |||
== | == Rural == | ||
{| class=standard-table | style="width:100%;" | |||
!width="275px"|Name | |||
!Description | |||
!width="75px"|DSP | |||
!width="175px"|Position Number | |||
!width="200px"|Position Origin | |||
!width="250px"|Location Description | |||
|- | |||
|height="40px"|rural.woods | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.woods3 | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.morning | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.bridge | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.smallbuilding | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.smallbuilding2 | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.river | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (-13336.70, -11634.56, -510.17) | |||
|Swamp frog loop. | |||
|- | |||
|height="40px"|rural.caveclosed | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.caveopen | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.traintunnel | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.pumproom | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.bigroom | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.drainagebig | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.drainagesmall | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.drainageopen | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.trainyardentrance | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.trainyardrespawn | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.trainyardbuilding | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.trainyardbuilding2 | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.trainyardbuilding2window | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.trainyard | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.trainyard2 | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.house | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.town | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.towninside | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.townalley | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.boatinterior | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.boatexterior | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 6 | |||
| | |||
|Frequent sound of critters. | |||
|- | |||
| | |||
| | |||
| | |||
|align="center"| 7 | |||
| | |||
|height="40px"| Frequent sound of critters. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (3848.49, -4641.39, -259.87) | |||
|height="40px"| Gentle water stream. | |||
|- | |||
|height="40px"|rural.shoreline | |||
| | |||
|align="center" | {{DSP | 1}} | |||
| | |||
|align="center"| (4040.44, -2637.33, -21.18) | |||
|height="40px"| Regularly coyote calls and screeching owls. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (3874.10, -6037.81, -95.56) | |||
|height="40px"| Frequent seagull calls. | |||
|- | |||
| | |||
| | |||
| | |||
| | |||
|align="center"| (3874.10, -6037.81, -95.56) | |||
|height="40px"| Occasional distant fog horn. | |||
|- | |||
|height="40px"|rural.town_02 | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.shack | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|style="background-color:rgb(50,50,50);"| | |||
|- | |||
|height="40px"|rural.combat_far_heavy | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Heavy distant combat sounds. | |||
|- | |||
|height="40px"|rural.combat_far_medium | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Medium distant combat sounds. | |||
|- | |||
|height="40px"|rural.combat_close_light | |||
| | |||
|align="center" | {{DSP | 1}} | |||
|align="center"| 0 | |||
| | |||
|Light close combat sounds. | |||
|} | |||
<span style="text-size:12px; color:grey; margin:2px;">soundscapes_rural.txt</span> | |||
{{Envsound}} | |||
[[Category:Level Design]] | [[Category:Level Design]] | ||
[[Category:Sound System]] | |||
[[Category:Left 4 Dead]] | [[Category:Left 4 Dead]] | ||
Latest revision as of 05:49, 7 January 2024




January 2024
Here is a list of 276 soundscapes for use in Left 4 Dead. An easy way of testing them is to use the playsoundscape console command, which includes limited searching for soundscape names so you shouldn't have to print out a copy of this list for reference.
Soundscapes with 'util' in the name are intended for inclusion in other, full soundscapes. While they should work without problems in-game, they generally aren't nearly as varied or deep as the resulting composites. Others have positional sounds which will be played at certain locations specified in the env_soundscape entity's properties. If these locations are not given, the sounds will not be heard.
A preview video of these soundscapes can be found here.
Airport (Dead Air)
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
airport.finaleoutside |
1 |
||||
airport_01.rooftop | Identical to urban.rooftop .
|
1 |
|||
urban.airport.rooftop.spawn | Identical to urban.rooftop .
|
1 |
|||
airport_01.apartment |
1 |
(3418.33, 2239.67, 272.90) | Unsettling wind and metal sounds. | ||
airport_01.street |
1 |
||||
airport_01.alley | Identical to urban.alley .
|
1 |
|||
airport_01.rooftopspawn | Identical to urban.hospitalspawn .
|
1 |
|||
airport_01.inn | Identical to urban.apartment .
|
1 |
|||
airport_01.hotel | Identical to urban.apartment .
|
1 |
|||
airport_01.greenhouse |
1 |
||||
airport_02.street | Identical to airport_01.street .
|
1 |
|||
airport_02.alley |
1 |
(5090.92, 3289.04, 61.51) | Medium burning fire. | ||
(8962.26, 3601.84, 32.03) | Large echoing windy pipe. | ||||
airport_02.apartment |
1 |
(4910.51, 2638.24, 466.05) | Electrical hum from a vending machine. | ||
(9295.32, 3890.53, 677.21) | Very windy open rooftop/outdoor area. | ||||
airport_02.rooftop |
1 |
(6274.14, 3824.39, 516.56) | Medium burning fire. | ||
airport_02.pillarsroom | Identical to urban.pillarsroom .
|
1 |
|||
airport_02.office |
1 |
(8496.57, 4025.56, 104.33) | Electrical hum from a vending machine. | ||
airport_02.respawn | Identical to urban.respawn .
|
1 |
|||
airport_03.alley |
1 |
(-4942.73, -2730.21, 61.32) | Medium burning fire. | ||
(-4584.35, -910.55, 61.29) | Medium burning fire. | ||||
0 | Flourescent light. | ||||
1 | Humming machine. | ||||
3 | Flourescent light. | ||||
4 | Humming machine. | ||||
5 | Medium burning fire. | ||||
airport_03.boilerroom |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
airport_03.street |
1 |
(-6795.31, -1355.78, 244.03) | Random metal scaffold rattling. | ||
0 | Flourescent light. | ||||
1 | Humming machine. | ||||
3 | Large bold burning fire (burning car). | ||||
4 | Flourescent light. | ||||
5 | Medium burning fire. | ||||
airport_03.streetoffices |
1 |
0 | Flourescent light | ||
1 | Humming machine | ||||
2 | Medium burning fire. | ||||
3 | Large bold burning fire (burning car). | ||||
airport_03.pumproomsmall |
1 |
||||
airport_03.powerplant |
1 |
0 | Flourescent light. | ||
1 | Humming machine | ||||
2 | Medium burning fire. | ||||
4 | Flourescent light | ||||
airport_03.powerplantinside |
1 |
0 | Humming machine | ||
(-3068.72, 2143.31, 45.38) | Steam gas loop. | ||||
airport_03.controlroom |
1 |
0 | Flourescent light | ||
1 | Humming machine. | ||||
2 | Humming machine. | ||||
airport_03.respawn |
1 |
0 | Flourescent light | ||
1 | Humming machine | ||||
2 | Leaking water loop. | ||||
airport_03.parkinggarage |
1 |
1 | Medium burning fire. | ||
airport_03.skybridge |
1 |
0 | Flourescent light. | ||
airport_03.airportinterior |
1 |
||||
airport_04.office |
1 |
(1145.20, 3943.29, 312.05) | Electrical hum from a vending machine. | ||
airport_04.baggageclaim |
1 |
||||
airport_04.terminal |
1 |
||||
airport_04.conveyor |
1 |
||||
airport_04.respawn | Identical to urban.respawn .
|
1 |
|||
airport_04.ramp |
1 |
||||
airport_04.bathroom | Identical to urban.respawn .
|
1 |
|||
airport_04.ticketing |
1 |
||||
airport_04.security |
1 |
(1818.47, 1358.97, 25.94) | Medium burning fire. | ||
airport_05.street | Identical to urban.street .
|
1 |
|||
airport_05.finaleinside |
1 |
||||
airport_05.finaleoutside |
1 |
(-5060.30, 9600.11, -313.47) | Medium burning fire. | ||
airport_05.respawn |
1 |
(4475.37, 4562.37, 62.17) | Very heavy wind. | ||
airport_05.finaleroof | Identical to urban.finaleroof .
|
1 |
soundscapes_airport.txt
Farm (Blood Harvest)
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
farm_01.morning | Identical to rural.morning .
|
1 |
|||
farm_01.bridge | Identical to rural.bridge .
|
1 |
|||
farm_01.smallbuilding | Identical to rural.smallbuilding .
|
1 |
|||
farm_01.trainyardentrance |
1 |
||||
farm_01.trainyardrespawn | Identical to rural.trainyardrespawn .
|
1 |
|||
farm_02.trainyardentrance | Identical to rural.trainyardentrance .
|
1 |
|||
farm_02.trainyardrespawn |
1 |
(-6377.34, -6575.94, 352.26) | Humming machine. | ||
farm_02.trainyardbuilding2 |
1 |
||||
farm_02.trainyardbuilding2window | Identical to rural.trainyardbuilding2window .
|
1 |
|||
farm_02.trainyard2 | Identical to rural.trainyard2 .
|
1 |
|||
farm_02.traintunnel |
1 |
(-3481.24, -8872.65, 39.14) | Large burning fire. | ||
farm_02.drainagesmall | Identical to rural.drainagesmall .
|
1 |
|||
farm_03.drainagesmall |
1 |
||||
farm_03.drainagebig | Identical to rural.drainagebig .
|
1 |
|||
farm_03.traintunnel | Identical to rural.traintunnel .
|
1 |
|||
farm_03.morning |
1 |
||||
farm_03.house | Identical to rural.house .
|
1 |
|||
farm_04.morning | Identical to rural.morning .
|
1 |
|||
farm_04.trainyardentrance |
1 |
||||
farm_04.bridge |
1 |
||||
farm_04.smallbuilding2 | Identical to rural.smallbuilding2 .
|
1 |
|||
farm_04.house | Identical to rural.house .
|
1 |
|||
farm_05.trainyardentrance | Identical to rural.trainyardrespawn .
|
1 |
|||
farm_05.morning | Identical to rural.morning .
|
1 |
|||
farm_05.smallbuilding2 | Identical to rural.smallbuilding2 .
|
1 |
soundscapes_farm.txt
Garage (Crash Course)
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
garage_01.alley |
1 |
0 | Medium burning fire. | ||
garage_01.spawn |
1 |
0 | Medium burning fire. | ||
1 | Medium burning fire. | ||||
garage_01.interior |
1 |
0 | Medium burning fire. | ||
(-3857.41, -9468.37, 35.54) | Steam gas loop. | ||||
garage_01.checkpoint |
1 |
0 | Steam gas loop. | ||
garage_01.street |
1 |
(-2654.78, -8420.69, 44.05) | Medium burning fire. | ||
garage_02.checkpoint |
1 |
0 | Steam gas loop. | ||
garage_02.street |
1 |
0 | Medium burning fire. | ||
garage_02.alley | Identical to urban.alley .
|
1 |
|||
garage_02.interior |
1 |
0 | Medium burning fire. | ||
(4433.04, 6543.67, 91.26) | Large echoing windy interior. | ||||
garage_02.finale |
1 |
0 | Looping vehicle diesel engine. | ||
1 | Looping vehicle diesel engine. | ||||
2 | Looping vehicle diesel engine. |
soundscapes_garage.txt
Hospital (No Mercy)
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
background_menu.streetrain |
1 |
0 | Random far between crow calls. | ||
hospital_01.alleyrain | Identical to urban.alleyrain .
|
1 |
|||
hospital_01.streetrain | Identical to urban.streetrain .
|
1 |
|||
hospital_01.subway | Identical to urban.subway .
|
1 |
|||
hospital_01.rooftop_1b_interior2 | Identical to urban.rooftop_1b_interior2 .
|
1 |
|||
hospital_01.street | Identical to urban.street .
|
1 |
|||
hospital_01.rooftop_1b | Identical to urban.rooftop_1b .
|
1 |
|||
hospital_01.rooftop_1b_interior | Identical to urban.rooftop_1b_interior .
|
1 |
|||
hospital_02.rooftop_1b_interior2 | Identical to urban.rooftop_1b_interior2 .
|
1 |
|||
hospital_02.underground_2 | Identical to urban.underground_2 .
|
1 |
|||
hospital_02.underground_1 | Identical to urban.underground_1 .
|
1 |
|||
hospital_02.underground_3 | Identical to urban.underground_3 .
|
1 |
|||
hospital_02.pillarsroom |
1 |
(8155.77, 3031.04, -147.45) | Heavy sound of buzzing flies (dead body). | ||
hospital_02.alleyrain | Identical to urban.alleyrain .
|
1 |
|||
hospital_02.generatorroom_off | Identical to urban.generatorroom_off .
|
1 |
|||
hospital_02.generatorroom | Identical to urban.generatorroom .
|
1 |
|||
hospital_02.streetrain | Identical to urban.streetrain .
|
1 |
|||
hospital_02.rooftop_1b_interior |
1 |
(7611.45, 4382.66, 259.27) | Electrical hum from a vending machine. | ||
(7775.96, 4061.74, 248.02) | Heavy sound of buzzing flies (dead body). | ||||
hospital_02.rooftop | Identical to urban.rooftop .
|
1 |
|||
hospital_02.controlroom | Identical to urban.controlroom .
|
1 |
|||
hospital_02.warehouseoutside | Identical to urban.warehouseoutside .
|
1 |
|||
hospital_03.alleyrain |
1 |
(12817.86, 8036.78, 125.83) | Steam gas loop. | ||
hospital_03.rooftop_1b_interior2 |
1 |
(11136.49, 5917.66, 86.23) | Medium amount of rain hitting ground. | ||
(10925.72, 7097.05, 296.03) | Medium amount of rain hitting ground | ||||
hospital_03.warehouse_1 |
1 |
||||
hospital_03.steamtunnel | Identical to urban.steamtunnel .
|
1 |
|||
hospital_03.boilerroom | Identical to urban.boilerroom .
|
1 |
|||
hospital_03.sewer |
1 |
(14283.93, 11623.13, -351.96) | Leaking water loop. | ||
(14278.09, 11623.96, -100.94) | Heavy wind and rain. | ||||
hospital_03.pipetunnel |
1 |
||||
hospital_03.streetrain | Identical to urban.streetrain .
|
1 |
|||
hospital_03.hospital |
1 |
(12662.56, 12319.38, 31.77) | Heavy sound of buzzing flies (dead body). | ||
(12311.40, 12419.25, 39.79) | Electrical hum from a vending machine. | ||||
(12882.79, 12341.79, 16.03) | Heavy wind and rain. | ||||
hospital_03.rooftop_1b_interior | Identical to urban.rooftop_1b_interior .
|
1 |
|||
hospital_03.respawn |
1 |
||||
hospital_04.hospital_interior |
1 |
||||
hospital_04.hospital_atrium |
1 |
(12709.09, 12042.67, 191.22) | Leaking water loop. | ||
hospital_04.elevator | Identical to urban.elevator .
|
1 |
|||
hospital_04.finaleoutside | Identical to urban.finaleoutside .
|
1 |
|||
hospital_04.construction | Identical to urban.construction .
|
1 |
|||
hospital_04.street | Identical to urban.street .
|
1 |
|||
hospital_04.respawn |
1 |
||||
hospital_05.street | Identical to urban.street .
|
1 |
|||
hospital_05.finaleinside |
1 |
(5819.67, 8430.61, 5920.03) | Medium amount of rain hitting ground. | ||
(5819.67, 8430.61, 5920.03) | Heavy sound of buzzing flies (dead body). | ||||
hospital_05.finaleoutside | Identical to urban.finaleoutside .
|
1 |
|||
hospital_05.respawn |
1 |
||||
hospital_05.finaleroof | Identical to urban.finaleroof .
|
1 |
|||
hospital_05.elevatorshaft |
1 |
(7200.16, 9297.32, 5920.03) | Leaking water loop. | ||
(7179.41, 9275.03, 6091.31) | Heavy wind and rain. |
soundscapes_hospital.txt
Lighthouse (The Last Stand)
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
lighthouse.woods |
1 |
(2360.08, -82.87, 173.25) | Water waves hitting the shoreline. | ||
(2974.34, 768.07, 904.31) | Occasional distant fog horn. | ||||
(1000.08, -277.44, 1118.27) | Infrequent loud and close-up fog horn. | ||||
lighthouse.house |
1 |
(2360.08, -82.87, 173.25) | Water waves hitting the shoreline. | ||
(1000.08, -277.44, 1118.27) | Infrequent loud and close-up fog horn. | ||||
(736.46, -88.49, 854.33) | Medium burning fire. | ||||
(2974.34, 768.07, 904.31) | Occasional distant fog horn. |
soundscapes_lighthouse.txt
Smalltown (Death Toll)
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
smalltown_01.woods_start |
1 |
0 | Heavy distant combat sounds. | ||
smalltown_01.woods |
1 |
0 | Heavy distant combat sounds. | ||
smalltown_01.riverbed |
1 |
(-13336.70, -11634.56, -510.17) | Swamp frog loop. | ||
0 | Heavy distant combat sounds. | ||||
smalltown_01.tunnel | Identical to rural.caveclosed .
|
1 |
|||
smalltown_01.tunnel_hall | Identical to rural.drainagesmall .
|
1 |
|||
smalltown_01.tunnel_bigroom | Identical to rural.bigroom .
|
1 |
|||
smalltown_01.river | Identical to rural.river .
|
1 |
|||
smalltown_01.caveclosed |
1 |
||||
smalltown_01.caveopen | Identical to rural.caveopen .
|
1 |
|||
smalltown_01.pumproom | Identical to rural.pumproom .
|
1 |
|||
smalltown_02.pumproom | Identical to rural.pumproom .
|
1 |
|||
smalltown_02.drainagesmall | Identical to rural.drainagesmall .
|
1 |
|||
smalltown_02.drainagemedium |
1 |
||||
smalltown_02.drainagebig | Identical to rural.drainagebig .
|
1 |
|||
smalltown_02.drainageopen | Identical to rural.drainageopen .
|
1 |
|||
smalltown_02.trainyardbuilding |
1 |
0 | Light close combat sounds. | ||
smalltown_02.woods |
1 |
0 | Medium distant combat sounds. | ||
smalltown_03.trainyardbuilding |
1 |
0 | Light close combat sounds. | ||
smalltown_03.trainyard |
1 |
0 | Light close combat sounds. | ||
smalltown_03.woods_far |
1 |
0 | Light close combat sounds. | ||
smalltown_03.woods_medium |
1 |
0 | Light close combat sounds. | ||
(-9756.75, -3895.52, 16.99) | Large bold burning fire (burning car). | ||||
smalltown_03.woods_close |
1 |
0 | Light close combat sounds. | ||
smalltown_03.graveyard |
1 |
0 | Light close combat sounds. | ||
smalltown_03.church |
1 |
0 | Light close combat sounds. | ||
smalltown_03.house |
1 |
0 | Light close combat sounds. | ||
(-6956.06, -1823.38, 10.21) | Small burning fire. | ||||
smalltown_03.town |
1 |
0 | (-239.48, -1101.99, -243.29) | Medium burning fire. | |
(-221.18, -1391.90, -159.93) | Large bold burning fire (burning car). | ||||
(-3283.99, -2058.96, -52.79) | Electrical hum from a vending machine. | ||||
smalltown_03.towninside | Identical to rural.towninside .
|
1 |
|||
smalltown_03.townalley | Identical to rural.townalley .
|
1 |
|||
smalltown_04.town |
1 |
(4306.20, -4515.68, 61.85) | Medium burning fire. | ||
smalltown_04.towninside |
1 |
(1871.42, -5544.37, 22.18) | Fluorescent light | ||
smalltown_04.townalley |
1 |
(-1128.43, -4921.85, -40.16) | Medium burning fire. | ||
smalltown_04.street |
1 |
||||
smalltown_04.house | Identical to urban.apartment .
|
1 |
|||
smalltown_04.trainyardbuilding | Identical to rural.trainyardbuilding .
|
1 |
|||
smalltown_05.park |
1 |
(5312.28, -859.43, 9.13) | Medium burning fire. | ||
smalltown_05.shack | Identical to rural.shack .
|
1 |
|||
smalltown_05.town |
1 |
(2656.17, 2919.52, -18.67) | Medium burning fire. | ||
(2980.75, 1780.56, -38.36) | Medium burning fire. | ||||
smalltown_05.boatinterior | Identical to rural.boatinterior .
|
1 |
|||
smalltown_05.boatexterior |
1 |
(5312.28, -859.43, 9.13) | Medium burning fire. | ||
smalltown_05.shoreline |
1 |
(5312.28, -859.43, 9.13) | Medium burning fire. | ||
smalltown_05.house | Identical to rural.house .
|
1 |
soundscapes_smalltown.txt
River (The Sacrifice)
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
river.shoreline |
1 |
||||
river.fishingboat |
1 |
||||
river.woods |
1 |
||||
river.rooftop |
1 |
||||
river_01.spawn |
1 |
0 | Medium burning fire. | ||
1 | Gentle water stream. | ||||
2 | Gentle water stream. | ||||
3 | Heavy sound of buzzing flies (dead body). | ||||
4 | Small burning fire. | ||||
river_01.shore |
1 |
0 | Medium burning fire. | ||
1 | Gentle water stream. | ||||
2 | Frequent sound of critters. | ||||
3 | Heavy sound of buzzing flies (dead body). | ||||
4 | Small burning fire. | ||||
river_01.street |
1 |
0 | Medium burning fire. | ||
1 | Frequent sound of critters. | ||||
2 | Heavy sound of buzzing flies (dead body). | ||||
3 | Frequent sound of critters. | ||||
4 | Medium burning fire. | ||||
5 | Small burning fire. | ||||
river_01.alley |
1 |
0 | Medium burning fire. | ||
1 | Heavy sound of buzzing flies (dead body). | ||||
2 | Steam gas loop. | ||||
3 | Frequent sound of critters. | ||||
4 | Gentle water stream. | ||||
5 | Medium burning fire. | ||||
6 | Small burning fire. | ||||
river_01.interiors |
1 |
0 | Medium burning fire. | ||
1 | Heavy sound of buzzing flies (dead body). | ||||
2 | Steam gas loop. | ||||
3 | Medium burning fire. | ||||
4 | Small burning fire. | ||||
5 | Electrical hum from a vending machine. | ||||
river_01.brickfactory |
1 |
0 | Steam gas loop. | ||
1 | Heavy sound of buzzing flies (dead body). | ||||
2 | Idle van motor loop. | ||||
3 | Electrical hum from a vending machine. | ||||
4 | Small burning fire. | ||||
5 | Small burning fire. | ||||
river_01.checkpoint |
1 |
0 | Electrical hum from a vending machine. | ||
1 | Idle van motor loop. | ||||
2 | Electrical hum from a vending machine. | ||||
3 | Small burning fire. | ||||
river_02.woods |
1 |
0 | Medium burning fire. | ||
1 | Frequent sound of critters. | ||||
2 | Medium burning fire. | ||||
3 | Frequent sound of critters. | ||||
4 | Frequent sound of critters. | ||||
river_02.oilbuilding |
1 |
0 | Idle van motor loop. | ||
1 | Electrical hum from a vending machine. | ||||
2 | Heavy sound of buzzing flies (dead body). | ||||
3 | Heavy sound of buzzing flies (dead body). | ||||
river_02.bargecrossing |
1 |
0 | Gentle water stream. | ||
1 | Gentle water stream. | ||||
2 | Frequent sound of critters. | ||||
3 | Frequent sound of critters. | ||||
4 | Often wooden boards and rope squeaking. | ||||
5 | Heavy sound of buzzing flies (dead body). | ||||
6 | Medium burning fire. | ||||
river_02.freighter |
1 |
0 | Gentle water stream. | ||
1 | Gentle water stream. | ||||
2 | Gentle water stream. | ||||
3 | Fluorescent light. | ||||
4 | Small burning fire. | ||||
river_02.hull |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
river_02.gravelpile |
1 |
0 | Infrequent metal squeaking. | ||
1 | Infrequent metal squeaking. | ||||
river_02.checkpoint |
1 |
0 | Fluorescent light. | ||
1 | Idle van motor loop. | ||||
2 | Electrical hum from a vending machine. | ||||
3 | Leaking water loop. | ||||
4 | Medium burning fire. | ||||
5 | Small burning fire. | ||||
river_02.highrise |
1 |
0 | Water fountain. | ||
1 | Fluorescent light. |
soundscapes_river.txt
Urban
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
urban.util_interiorslams |
1 |
||||
urban.util_metalslams |
1 |
||||
urban.util_metalslams_2 |
1 |
||||
urban.util_woodfloorsqueaks |
1 |
||||
urban.util_windgust |
1 |
||||
urban.util_distantcombat |
1 |
||||
urban.util_distantexplosions |
1 |
||||
urban.util_rat_scratches |
1 |
||||
urban.util_genericrooftop |
1 |
||||
urban.util_genericexterior_from_interior_1 |
1 |
||||
urban.util_genericexterior_from_interior_2 |
1 |
||||
urban.util_flies |
1 |
||||
urban.util_steam |
1 |
||||
urban.util_pipes |
1 |
||||
urban.rooftop_1b |
1 |
0 | Random far between crow calls. | ||
1 | Often mild to heavy interior metal squeaking. | ||||
2 | Heavy sound of buzzing flies (dead body). | ||||
3 | Rain on a tarpaulin sheet. | ||||
urban.rooftop_1b_interior |
1 |
0 | Heavy rainy weather hitting ground outside. | ||
1 | Heavy rainy weather hitting ground outside. | ||||
(2091.78, 1145.62, 305.90) | Heavy sound of buzzing flies (dead body). | ||||
(7586.01, 4049.45, 20.73) | Heavy sound of buzzing flies (dead body). | ||||
urban.rooftop_1b_interior2 |
1 |
0 | Heavy rainy weather hitting ground outside. | ||
1 | Heavy rainy weather hitting ground outside. | ||||
5 | Flourescent light. | ||||
6 | Medium burning fire. | ||||
(3023.50, 3176.03, 59.38) | Pipe plumbing system sounds. | ||||
(1747.18, 954.33, 72.05) | Electrical hum from a vending machine. | ||||
(2853.76, 3473.05, -222.57) | Heavy sound of buzzing flies (dead body). | ||||
(1740.45, 915.84, 160.03) | Heavy sound of buzzing flies (dead body). | ||||
(2173.42, 1053.01, 35.40) | Heavy sound of buzzing flies (dead body). | ||||
urban.underground_1 |
1 |
0 | Medium burning fire. | ||
1 | Humming machine. | ||||
2 | Pipe plumbing system sounds. | ||||
4 | Flourescent light. | ||||
(3893.85, 4238.32, -511.96) | Heavy sound of buzzing flies (dead body). | ||||
urban.underground_2 |
1 |
0 | Medium burning fire. | ||
2 | Humming machine. | ||||
3 | Electrical hum from a vending machine. | ||||
4 | Flourescent light. | ||||
5 | Flourescent light. | ||||
6 | Heavy sound of buzzing flies (dead body). | ||||
7 | Heavy sound of buzzing flies (dead body). | ||||
(4056.33, 4229.33, -300.52) | Steam gas loop. | ||||
(5780.42, 3697.63, -219.21) | Steam gas loop. | ||||
urban.underground_3 |
1 |
0 | Pipe plumbing system sounds. | ||
1 | Electrical hum from a vending machine. | ||||
2 | Flourescent light. | ||||
3 | Flourescent light. | ||||
4 | Heavy sound of buzzing flies (dead body). | ||||
5 | Heavy sound of buzzing flies (dead body). | ||||
6 | Heavy sound of buzzing flies (dead body). | ||||
7 | Heavy sound of buzzing flies (dead body). | ||||
urban.controlroom |
1 |
0 | Humming machine. | ||
1 | Humming machine. | ||||
2 | Computer monitor humming ambient. | ||||
3 | Generator mechanical hum. | ||||
urban.warehouse_1 |
1 |
0 | Heavy rainy weather hitting ground outside. | ||
1 | Heavy rainy weather hitting ground outside. | ||||
2 | Heavy rainy weather hitting ground outside. | ||||
3 | Heavy rainy weather hitting ground outside. | ||||
4 | Flourescent light. | ||||
5 | Steam gas loop. | ||||
urban.steamtunnel |
1 |
0 | Steam gas loop. | ||
1 | Steam gas loop. | ||||
2 | Steam gas loop. | ||||
3 | Steam gas loop. | ||||
4 | Heavy sound of buzzing flies (dead body). | ||||
urban.boilerroom |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
urban.hospital_interior |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
1 | Heavy sound of buzzing flies (dead body). | ||||
2 | Heavy rainy weather hitting ground outside. | ||||
3 | Heavy rainy weather hitting ground outside. | ||||
4 | Electrical hum from a vending machine. | ||||
5 | Flourescent light. | ||||
6 | Leaking water loop. | ||||
urban.flies |
1 |
||||
urban.rooftop |
1 |
||||
urban.street |
1 |
||||
urban.streetrain |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
1 | Heavy sound of buzzing flies (dead body). | ||||
2 | Heavy sound of buzzing flies (dead body). | ||||
3 | Large bold burning fire (burning car). | ||||
4 | Medium burning fire. | ||||
(3074.21, 4064.64, 61.28) | Medium burning fire. | ||||
urban.alley |
1 |
||||
urban.alleyrain |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
(2657.18, 1841.60, 61.28) | Medium burning fire. | ||||
(11818.37, 6007.17, 65.28) | Medium burning fire. | ||||
(12675.75, 6965.87, 61.28) | Medium burning fire. | ||||
urban.sewer |
1 |
||||
urban.pipetunnel |
1 |
||||
urban.apartment |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
1 | Heavy sound of buzzing flies (dead body). | ||||
urban.generatorroom_off |
1 |
6 | Pipe plumbing system and steam gas sounds. | ||
7 | Pipe plumbing system and steam gas sounds. | ||||
urban.generatorroom |
1 |
0 | Generator mechanical hum. | ||
1 | Generator mechanical hum. | ||||
3 | Flourescent light. | ||||
4 | Flourescent light. | ||||
5 | Flourescent light. | ||||
6 | Pipe plumbing system and steam gas sounds. | ||||
7 | Pipe plumbing system and steam gas sounds. | ||||
(7254.25, 3786.20, 250.80) | Electrical hum from a vending machine. | ||||
urban.respawn |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
hospital.respawn |
1 |
||||
urban.rooftopspawn |
1 |
||||
urban.hospitalspawn |
1 |
||||
urban.spawnrain |
1 |
0 | Random far between crow calls. | ||
urban.hospital |
1 |
||||
urban.office |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
1 | Heavy sound of buzzing flies (dead body). | ||||
urban.subway |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
1 | Heavy sound of buzzing flies (dead body). | ||||
2 | Heavy sound of buzzing flies (dead body). | ||||
3 | Heavy sound of buzzing flies (dead body). | ||||
urban.pillarsroom |
1 |
||||
urban.conveniencestore |
1 |
0 | Heavy sound of buzzing flies (dead body). | ||
urban.warehouseoutside |
1 |
||||
urban.warehouseinside |
1 |
||||
urban.tankroom |
1 |
||||
urban.powerplant |
1 |
||||
urban.powerplantinside |
1 |
||||
urban.parkinggarage |
1 |
||||
urban.elevator |
1 |
||||
urban.construction |
1 |
||||
urban.finaleinside |
1 |
||||
urban.finaleoutside |
1 |
||||
urban.finaleroof |
1 |
soundscapes_urban.txt
Rural
Name | Description | DSP | Position Number | Position Origin | Location Description |
---|---|---|---|---|---|
rural.woods |
1 |
||||
rural.woods3 |
1 |
||||
rural.morning |
1 |
||||
rural.bridge |
1 |
||||
rural.smallbuilding |
1 |
||||
rural.smallbuilding2 |
1 |
||||
rural.river |
1 |
(-13336.70, -11634.56, -510.17) | Swamp frog loop. | ||
rural.caveclosed |
1 |
||||
rural.caveopen |
1 |
||||
rural.traintunnel |
1 |
||||
rural.pumproom |
1 |
||||
rural.bigroom |
1 |
||||
rural.drainagebig |
1 |
||||
rural.drainagesmall |
1 |
||||
rural.drainageopen |
1 |
||||
rural.trainyardentrance |
1 |
||||
rural.trainyardrespawn |
1 |
||||
rural.trainyardbuilding |
1 |
||||
rural.trainyardbuilding2 |
1 |
||||
rural.trainyardbuilding2window |
1 |
||||
rural.trainyard |
1 |
||||
rural.trainyard2 |
1 |
||||
rural.house |
1 |
||||
rural.town |
1 |
||||
rural.towninside |
1 |
||||
rural.townalley |
1 |
||||
rural.boatinterior |
1 |
||||
rural.boatexterior |
1 |
6 | Frequent sound of critters. | ||
7 | Frequent sound of critters. | ||||
(3848.49, -4641.39, -259.87) | Gentle water stream. | ||||
rural.shoreline |
1 |
(4040.44, -2637.33, -21.18) | Regularly coyote calls and screeching owls. | ||
(3874.10, -6037.81, -95.56) | Frequent seagull calls. | ||||
(3874.10, -6037.81, -95.56) | Occasional distant fog horn. | ||||
rural.town_02 |
1 |
||||
rural.shack |
1 |
||||
rural.combat_far_heavy |
1 |
0 | Heavy distant combat sounds. | ||
rural.combat_far_medium |
1 |
0 | Medium distant combat sounds. | ||
rural.combat_close_light |
1 |
0 | Light close combat sounds. |
soundscapes_rural.txt
Environment articles: | |
---|---|
Soundsystem | Soundscapes • Soundscripts • Soundcache • Sound Operators • Looping Sound • Music Composition Software • Hammer Sound Browser |
Choreography | Choreography Creation • Response System • Faceposer • Scene Implementation |