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{| align=center width="50%" border=0
__NOTOC__
__NOEDITSECTION__<div style="float:right; width:30%; background:white; margin-left:1em;"></div>[[Image:SourceLogo_trans.gif|center|Source]]
 
== General ==
 
{| border=1 align=right width="50%"
|
{| align=center
|-
| rowspan="2" | [[image:45px-Padlock.svg.png|32px]]
| style="text-align:center" | '''[[Modding]]'''
|-
| style="text-align:center" | [[:Category:Modding]] &ndash; SubItem2
|-
| rowspan="2" | [[image:45px-Padlock.svg.png|32px]]
| style="text-align:center" | '''[[Level Design]]'''
|-
| style="text-align:center" | [[Hammer Editor Documentation]] &ndash; [[Your First Map]] &ndash; [[:Category:Level Design]]
|-
|-
| rowspan="2" | [[image:45px-Padlock.svg.png|32px]]
| rowspan="2" | [[image:45px-Padlock.svg.png|32px]]
| style="text-align:center" | '''Item1'''
| style="text-align:center" | '''[[Programming]]'''
|-
|-
| style="text-align:center" | '''SubItem1''' '''SubItem2'''
| style="text-align:center" | [[Code Snippets]] &ndash; [[:Category:Programming]]
|-
|-
| rowspan="2" | [[image:45px-Padlock.svg.png|32px]]
| rowspan="2" | [[image:45px-Padlock.svg.png|32px]]
| style="text-align:center" | '''Item1'''
| style="text-align:center" | '''Item1'''
|-
|-
| style="text-align:center" | '''SubItem1''' '''SubItem2'''
| style="text-align:center" | SubItem1 &ndash; SubItem2
|}
|}
|}


----
__NOTOC__
__NOEDITSECTION__<div style="float:right; width:30%; background:white; margin-left:1em;"></div>[[Image:SourceLogo_trans.gif|center|Source]]
== General ==
* [[SDK Installation|Downloading and Installing the Source SDK]]
* [[SDK Installation|Downloading and Installing the Source SDK]]
* [[Source SDK Release Notes]]
* [[Source SDK Release Notes]]
* [[:Category:Source SDK FAQ|Source SDK Frequently Asked Questions]]
* [[Source SDK FAQ|Source SDK Frequently Asked Questions]]
* [[Source SDK Known Issues]]
* [[Source SDK Known Issues]]
* [[Help Desk]]
* [[Help Desk]]
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* [[SourceTV]]
* [[SourceTV]]
* [[Books]]
* [[Books]]
 
{{clr}}
<div align="center">
<div align="center">
{| class="standard-table" style="text-align:left"
{| class="standard-table" style="text-align:left"
!colspan="2"| <center>Quick Category Navigation</center>
!colspan="2"| <center>Quick Category Navigation</center>
|-
|-
| '''[[:category:Modding|Modding]]'''
| '''[[Modding|Modding]]'''
| Creating, organizing and releasing your Source project.
| Creating, organizing and releasing your Source project.
|-
|-
| '''[[:category:Level Design|Level Design]]'''
| '''[[Level Design]]'''
| Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
| Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
|-
|-
| '''[[:category:Choreography|Choreography]]'''
| '''[[Choreography]]'''
| Make Source's characters come to life with its uniquely powerful choreography technologies.
| Make Source's characters come to life with its uniquely powerful choreography technologies.
|-
|-
| '''[[:category:AI|AI]]'''
| '''[[AI|AI]]'''
| AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy.
| AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy.
|-
|-
| '''[[:category:Material System|Material System]]'''
| '''[[Material System]]'''
| Textures and shaders are combined in Source to create materials.
| Textures and shaders are combined in Source to create materials.
|-
|-
| '''[[:category:Sound System|Sound System]]'''
| '''[[Sound System]]'''
| Documentation on Source's software sound system.
| Documentation on Source's software sound system.
|-
|-
| '''[[:category:Modeling|Modeling]]'''
| '''[[Modeling]]'''
| Everything you need to know about modeling for Source.
| Information about model creation for the Source Engine.
|-
|-
| '''[[:category:Particle_System|Particle System]]'''
| '''[[Particle System]]'''
| Documentation for using Source's particle editor and for adding particle effects to your mod.
| Documentation for using Source's particle editor and for adding particle effects to your mod.
|-
|-
| '''[[:category:VGUI|VGUI]]'''
| '''[[VGUI]]'''
| Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more.
| Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more.
|-
|-
| '''[[:category:Programming|Programming]]'''
| '''[[Programming]]'''
| The nuts and bolts of any MOD, programming is what makes things different.
| The nuts and bolts of any MOD, programming is what makes things different.
|-
|-
| '''[[:category:Snippets|Code Snippets]]'''
| '''[[Code Snippets]]'''
| Bits of code that are useful but aren't enough for a tutorial.
| Bits of code that are useful but aren't enough for a tutorial.
|-
|-
| '''[[:Category:Tutorials|Tutorials]]'''
| '''[[Tutorials]]'''
| Need help trying to use a particular Source feature? Check here.
| Need help trying to use a particular Source feature? Check here.
|-
|-
| '''[[:category:Technical|Technical]]'''
| '''[[Technical]]'''
| Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.
| Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.
|-
|-
| '''[[:Category:Glossary|Glossary]]'''
| '''[[Glossary]]'''
| Explanations of common terms.
| Explanations of common terms.
|-
|-
| '''[[:Category:Third Party Tools|Third Party Tools]]'''
| '''[[Third Party Tools]]'''
| Non-Valve developer tools.
| Non-Valve developer tools.
|}
|}
</div>
</div>
{{otherlang:en}}
{{otherlang:en:de|SDK Docs:de}},
{{otherlang:en:es|SDK_Docs:es}},
{{otherlang:en:sv|SDK Docs:sv}},
{{otherlang:en:fr|SDK Docs:fr}},
{{otherlang:en:cs|SDK Docs:cs}},
{{otherlang:en:zh-cn|SDK Docs:zh-cn}},
{{otherlang:en:jp|SDK Docs:jp}},
{{otherlang:en:pl|SDK_Docs:pl}},
{{otherlang:en:ru|SDK_Docs:ru}},
{{otherlang:en:zh-tw|SDK Docs:zh-tw}}

Latest revision as of 04:35, 24 June 2019

Source

General

45px-Padlock.svg.png Modding
Category:Modding – SubItem2
45px-Padlock.svg.png Level Design
Hammer Editor DocumentationYour First MapCategory:Level Design
45px-Padlock.svg.png Programming
Code SnippetsCategory:Programming
45px-Padlock.svg.png Item1
SubItem1 – SubItem2
Quick Category Navigation
Modding Creating, organizing and releasing your Source project.
Level Design Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here.
Choreography Make Source's characters come to life with its uniquely powerful choreography technologies.
AI AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy.
Material System Textures and shaders are combined in Source to create materials.
Sound System Documentation on Source's software sound system.
Modeling Information about model creation for the Source Engine.
Particle System Documentation for using Source's particle editor and for adding particle effects to your mod.
VGUI Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more.
Programming The nuts and bolts of any MOD, programming is what makes things different.
Code Snippets Bits of code that are useful but aren't enough for a tutorial.
Tutorials Need help trying to use a particular Source feature? Check here.
Technical Miscellaneous technical aspects about the Source engine and Half-Life 2 programming.
Glossary Explanations of common terms.
Third Party Tools Non-Valve developer tools.