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__NOEDITSECTION__<div style="float:right; width:30%; background:white; margin-left:1em;"></div>[[Image:SourceLogo_trans.gif|center|Source]] | |||
== General == | |||
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| rowspan="2" | [[image:45px-Padlock.svg.png|32px]] | |||
| style="text-align:center" | '''[[Modding]]''' | |||
|- | |||
| style="text-align:center" | [[:Category:Modding]] – SubItem2 | |||
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| rowspan="2" | [[image:45px-Padlock.svg.png|32px]] | |||
| style="text-align:center" | '''[[Level Design]]''' | |||
|- | |||
| style="text-align:center" | [[Hammer Editor Documentation]] – [[Your First Map]] – [[:Category:Level Design]] | |||
|- | |- | ||
| rowspan="2" | [[image:45px-Padlock.svg.png|32px]] | | rowspan="2" | [[image:45px-Padlock.svg.png|32px]] | ||
| style="text-align:center" | ''' | | style="text-align:center" | '''[[Programming]]''' | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | [[Code Snippets]] – [[:Category:Programming]] | ||
|- | |- | ||
| rowspan="2" | [[image:45px-Padlock.svg.png|32px]] | | rowspan="2" | [[image:45px-Padlock.svg.png|32px]] | ||
| style="text-align:center" | '''Item1''' | | style="text-align:center" | '''Item1''' | ||
|- | |- | ||
| style="text-align:center" | | | style="text-align:center" | SubItem1 – SubItem2 | ||
|} | |||
|} | |} | ||
* [[SDK Installation|Downloading and Installing the Source SDK]] | * [[SDK Installation|Downloading and Installing the Source SDK]] | ||
* [[Source SDK Release Notes]] | * [[Source SDK Release Notes]] | ||
* [[ | * [[Source SDK FAQ|Source SDK Frequently Asked Questions]] | ||
* [[Source SDK Known Issues]] | * [[Source SDK Known Issues]] | ||
* [[Help Desk]] | * [[Help Desk]] | ||
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* [[SourceTV]] | * [[SourceTV]] | ||
* [[Books]] | * [[Books]] | ||
{{clr}} | |||
<div align="center"> | <div align="center"> | ||
{| class="standard-table" style="text-align:left" | {| class="standard-table" style="text-align:left" | ||
!colspan="2"| <center>Quick Category Navigation</center> | !colspan="2"| <center>Quick Category Navigation</center> | ||
|- | |- | ||
| '''[[ | | '''[[Modding|Modding]]''' | ||
| Creating, organizing and releasing your Source project. | | Creating, organizing and releasing your Source project. | ||
|- | |- | ||
| '''[[ | | '''[[Level Design]]''' | ||
| Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. | | Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. | ||
|- | |- | ||
| '''[[ | | '''[[Choreography]]''' | ||
| Make Source's characters come to life with its uniquely powerful choreography technologies. | | Make Source's characters come to life with its uniquely powerful choreography technologies. | ||
|- | |- | ||
| '''[[ | | '''[[AI|AI]]''' | ||
| AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. | | AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. | ||
|- | |- | ||
| '''[[ | | '''[[Material System]]''' | ||
| Textures and shaders are combined in Source to create materials. | | Textures and shaders are combined in Source to create materials. | ||
|- | |- | ||
| '''[[ | | '''[[Sound System]]''' | ||
| Documentation on Source's software sound system. | | Documentation on Source's software sound system. | ||
|- | |- | ||
| '''[[ | | '''[[Modeling]]''' | ||
| | | Information about model creation for the Source Engine. | ||
|- | |- | ||
| '''[[ | | '''[[Particle System]]''' | ||
| Documentation for using Source's particle editor and for adding particle effects to your mod. | | Documentation for using Source's particle editor and for adding particle effects to your mod. | ||
|- | |- | ||
| '''[[ | | '''[[VGUI]]''' | ||
| Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more. | | Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more. | ||
|- | |- | ||
| '''[[ | | '''[[Programming]]''' | ||
| The nuts and bolts of any MOD, programming is what makes things different. | | The nuts and bolts of any MOD, programming is what makes things different. | ||
|- | |- | ||
| '''[[ | | '''[[Code Snippets]]''' | ||
| Bits of code that are useful but aren't enough for a tutorial. | | Bits of code that are useful but aren't enough for a tutorial. | ||
|- | |- | ||
| '''[[ | | '''[[Tutorials]]''' | ||
| Need help trying to use a particular Source feature? Check here. | | Need help trying to use a particular Source feature? Check here. | ||
|- | |- | ||
| '''[[ | | '''[[Technical]]''' | ||
| Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. | | Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. | ||
|- | |- | ||
| '''[[ | | '''[[Glossary]]''' | ||
| Explanations of common terms. | | Explanations of common terms. | ||
|- | |- | ||
| '''[[ | | '''[[Third Party Tools]]''' | ||
| Non-Valve developer tools. | | Non-Valve developer tools. | ||
|} | |} | ||
</div> | </div> | ||
Latest revision as of 04:35, 24 June 2019
General
|
- Downloading and Installing the Source SDK
- Source SDK Release Notes
- Source SDK Frequently Asked Questions
- Source SDK Known Issues
- Help Desk
- Developer Console
- Source SDK Files and Directory Structure
- Demo Recording Tools
- SourceTV
- Books
Modding | Creating, organizing and releasing your Source project. |
Level Design | Maps are the cornerstone of Source, where it all comes together. Learn about all aspects of producing them here. |
Choreography | Make Source's characters come to life with its uniquely powerful choreography technologies. |
AI | AI controls the behavior of all but the simplest of NPC actions and Source makes using or creating it easy. |
Material System | Textures and shaders are combined in Source to create materials. |
Sound System | Documentation on Source's software sound system. |
Modeling | Information about model creation for the Source Engine. |
Particle System | Documentation for using Source's particle editor and for adding particle effects to your mod. |
VGUI | Valve's proprietary GUI mimics Windows' and works both in-game and on the desktop. Used for HUDs, 3D cameras and more. |
Programming | The nuts and bolts of any MOD, programming is what makes things different. |
Code Snippets | Bits of code that are useful but aren't enough for a tutorial. |
Tutorials | Need help trying to use a particular Source feature? Check here. |
Technical | Miscellaneous technical aspects about the Source engine and Half-Life 2 programming. |
Glossary | Explanations of common terms. |
Third Party Tools | Non-Valve developer tools. |