Creating a Dreamball Map: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
m (Creating a Map moved to Creating a Dreamball Map: mod specific page)
m (→‎See also: Unicodifying, replaced: See Also → See also)
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{update}}
== Setting Up the SDK==
== Setting Up the SDK==


Line 46: Line 47:
-------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------


==See Also==
==See also==
*[[Dreamball Level Creation]]
*[[Dreamball Level Creation]]
[[Category:Level Design]]

Latest revision as of 08:40, 8 January 2024

Broom icon.png
This article or section needs to be updated to include current information regarding the subject.
Remember to check for any notes left by the tagger at this article's talk page.

Setting Up the SDK

Before you get started you need to set up the SDK. Go to

steam/steamapps/USERNAME/source/bin/orangebox/bin/

in here open

GameConfig.txt and inside it at the bottom before:

	}
	"SDKVersion"		"3"
}

Add this and replace the paths/username with your own ones:


		"Dreamball"
		{
			"GameDir"		"c:\program files\steam\steamapps\SourceMods\dreamball"
			"hammer"
			{
				"GameData0"		"c:\program files\steam\steamapps\SourceMods\dreamball\mapsrc\dreamball.fgd"
				"TextureFormat"		"5"
				"MapFormat"		"4"
				"DefaultTextureScale"		"0.250000"
				"DefaultLightmapScale"		"16"
				"GameExe"		"c:\program files\steam\steamapps\USERNAME\source sdk base 2007\hl2.exe"
				"DefaultSolidEntity"		"func_detail"
				"DefaultPointEntity"		"ai_ally_manager"
				"BSP"		"c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\vbsp.exe"
				"Vis"		"c:\program files\steam\steamapps\USERNAME\sourcesdk\bin\orangebox\bin\vvis.exe"
				"Light"		"c:\program files\steam\steamapps\crUSERNAME\sourcesdk\bin\orangebox\bin\vrad.exe"
				"GameExeDir"		"c:\program files\steam\steamapps\USERNAME\sourcemods\dreamball"
				"MapDir"		"c:\program files\steam\steamapps\SourceMods\sourcesdk_content\dreamball\mapsrc"
				"BSPDir"		"c:\program files\steam\steamapps\SourceMods\dreamball\maps"
				"CordonTexture"		"tools\toolsskybox"
				"MaterialExcludeCount"		"0"
			}
		}

Building the Map

Note.pngNote:All DB's custom physics models must be used with prop_physics_override not prop_physics!
Tip.pngTip:There are 2 example maps supplied to aid you, if needed, in the mapsrc folder.
Tip.pngTip:In the mapsrc/prefabs are a few prefabs to get you started with your map.



Info on mapping is coming in next release. Do NOT use cam_template.vmf - It's all changing in upcoming release.


See also