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Math remap: Difference between revisions

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m (Robot: fixing template case.)
 
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{{wrongtitle|title=math_remap}}
{{tabs|main=source|source=1|source2=1|math_remap}}
{{base_point}}
{{CD|CMathRemap|file1=logicentities.cpp}}
{{this is a|logical entity|name=math_remap}} It remaps a range of input values to a given range of output values.
__NOTOC__
== Flags ==
{{fl|1|Ignore out of range input values}}
{{fl|2|Clamp output to output range}}


==Entity Description==
== Keyvalues ==
An entity that remaps a range of input values to a given range of output values.
{{KV Targetname}}
{{KV|Minimum Valid Input Value|intn=in1|integer|Input values below this value will be ignored.}}
{{KV|Maximum Valid Input Value|intn=in2|integer|Input values above this value will be ignored.}}
{{KV|Output Value When Input Is Min.|intn=out1|integer|When the input value is equal to "Minimum Valid Input Value", this is the output value.}}
{{KV|Output Value When Input Is Max.|intn=out2|integer|When the input value is equal to "Maximum Valid Input Value", this is the output value.}}
{{note|These do not have to be in order - the math_remap will create an inverse relationship between the input and output if the output keyvalues are swapped.}}
{{KV StartDisabled}}


==Keyvalues==
== Inputs ==
*{{KV Targetname}}
{{I|InValue|Input value and fire the output with the remapped value.|param=float}}
*'''in1''' <float>
{{I EnableDisable}}
:Input values below this value will be ignored.
*'''in2''' <float>
:Input values above this value will be ignored.
*'''out1''' <float>
:When the input value is equal to 'Minimum Valid Input Value' ('''in1'''), this is the output value.
*'''out2''' <float>
:When the input value is equal to 'Maximum Valid Input Value' ('''in2'''), this is the output value.
*{{KV EnableDisableEP1}}
==Flags==
*1 : Ignore out of range input values


==Inputs==
== Outputs ==
*{{I Targetname}}
{{O|OutValue|Fired when the <code>InValue</code> input is received, with the remapped input value as the parameter.|param=float}}
*'''InValue''' <float>
:Input value and fire the output with the remapped value.
*{{I EnableDisableEP1}}
==Outputs==
*{{O Targetname}}
*'''OutValue''' <float>
:Fired when the '''InValue''' input is received, with the remapped input value as the parameter.

Latest revision as of 07:33, 4 June 2025

C++ Class hierarchy
CMathRemap
CLogicalEntity
CServerOnlyEntity
CBaseEntity
C++ logicentities.cpp

math_remap is a logical entity available in all Source Source games. It remaps a range of input values to a given range of output values.

Flags

Ignore out of range input values : [1]
Clamp output to output range : [2]

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Minimum Valid Input Value (in1) <integer>
Input values below this value will be ignored.
Maximum Valid Input Value (in2) <integer>
Input values above this value will be ignored.
Output Value When Input Is Min. (out1) <integer>
When the input value is equal to "Minimum Valid Input Value", this is the output value.
Output Value When Input Is Max. (out2) <integer>
When the input value is equal to "Maximum Valid Input Value", this is the output value.
Note.pngNote:These do not have to be in order - the math_remap will create an inverse relationship between the input and output if the output keyvalues are swapped.
Start Disabled (StartDisabled) <boolean>
Stay dormant until activated (with theEnableinput).

Inputs

InValue <floatRedirectInput/float>
Input value and fire the output with the remapped value.

EnableDisable:

Enable / Disable
Enable/disable this entity from performing its task. It might also disappear from view.

Outputs

OutValue <floatRedirectOutput/float>
Fired when the InValue input is received, with the remapped input value as the parameter.