Item ammo crossbow: Difference between revisions

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{{wrongtitle|title=item_ammo_crossbow}}
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{{CD|CItem_BoxXBowRounds|file1=item_ammo.cpp}}
[[File: Item_ammo_crossbow.PNG | right | 300px]]


==Entity Description==
{{this is a|model entity|game=Half-Life 2 series|name=item_ammo_crossbow}} It's a bundle of bolts that will provide ammunition for the {{ent|weapon_crossbow}}.
[[Image:item_ammo_crossbow.jpg|frame|right|A bundle of quarrels.]]
A taped bundle of [[wikipedia:Quarrel|quarrels]], used as ammunition for the [[weapon_crossbow|crossbow]].


Despite its model, the amount of quarrels the bundle will contain depends on the current difficulty setting:
Despite the appearance of its model, the amount of ammo the bundle will provide depends on the current difficulty setting:
* At the "Easy" (<code>skill 1</code>) setting the bundle will provide 7 quarrels.
{{skill|7|6|3}}
* At the "Normal" (<code>skill 2</code>) setting the bundle will provide 6 quarrels.
* At the "Hard" (<code>skill 3</code>) setting the bundle will provide 3 quarrels.


==Keyvalues==
__NOTOC__
* {{KV Item}}


==Inputs==
{{KVIO ItemHL2}}
* {{I Item}}


==Outputs==
== See Also ==
* {{O Item}}
* {{ent|weapon_crossbow}}
 
[[Category:Entities]] [[Category:Items]]

Latest revision as of 17:17, 1 June 2025

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Source Engine ( General | Half-Life: Source | Black Mesa )
edit
C++ Class hierarchy
CItem_BoxXBowRounds
CItem
CBaseAnimating
CBaseEntity
C++ item_ammo.cpp
Item ammo crossbow.PNG

item_ammo_crossbow is a model entity available in Half-Life 2 series Half-Life 2 series. It's a bundle of bolts that will provide ammunition for the weapon_crossbow.

Despite the appearance of its model, the amount of ammo the bundle will provide depends on the current difficulty setting:

  • Easy: 7
  • Normal: 6
  • Hard: 3


Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See Also