Env effectscript: Difference between revisions
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{{ | <!-- When this page is updated to {{langsp}} or {{langsp}} instead of {{lang}}, please move {{this is a}} to the base page, as it is automatically translated. -->{{lang|Env effectscript}}{{CD|CEnvEffectsScript|file1=1}} | ||
{{ | {{this is a|model entity|name=env_effectscript}} It allows scripting special visual effects via a script file. Two are used in {{ent|d1_trainstation_05}}{{hl2}}. | ||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Script Model|intn=model|studio|Model to use for animation sequences. Defaults to <code>models/Effects/teleporttrail.mdl</code>.}} | |||
{{KV|Script File|intn=scriptfile|string|Name of the script to use for this model. Defaults to <code>scripts/effects/testeffect.txt</code>.}} | |||
==Inputs== | ==Inputs== | ||
{{I|SetSequence|Sets the script model's sequence.|param=string}} | |||
== | ==See also== | ||
* | *[[Creating an Effectscript model]] | ||
*[[Particle System Overview]] |
Latest revision as of 04:31, 19 May 2025
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CEnvEffectsScript |
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env_effectscript
is a model entity available in all Source games. It allows scripting special visual effects via a script file. Two are used in d1_trainstation_05
.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Script Model (model) <model path>
- Model to use for animation sequences. Defaults to
models/Effects/teleporttrail.mdl
.
- Script File (scriptfile) <string>
- Name of the script to use for this model. Defaults to
scripts/effects/testeffect.txt
.
Inputs
- SetSequence <string >
- Sets the script model's sequence.