Item ammo pistol large: Difference between revisions

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{{wrongtitle|title=item_ammo_pistol_large}}
{{CD|CItem_LargeBoxSRounds|file1=1}}
[[File: item_ammo_pistol.png | right | 300px]]


==Entity Description==
{{this is a|model entity|name=item_ammo_pistol_large|game=Half-Life 2 series}} It's a ''large'' box of 9mm ammunition for the [[weapon_pistol|semi-automatic pistol]], containing five times as much ammo as an {{ent|item_ammo_pistol}} would.
[[Image:Item_ammo_pistol.jpg|thumb|right|400px|The item_ammo_pistol_large looks exactly identical in-game to the item_ammo_pistol seen here.]]
 
A ''large'' box of 9mm ammunition for the [[weapon_pistol|semi-automatic pistol]], containing five times as much ammo as an [[item_ammo_pistol]] would.


The amount of ammo the box will contain depends on the current difficulty setting:
The amount of ammo the box will contain depends on the current difficulty setting:
{{skill|120|100|60}}
__NOTOC__
{{bug|When placing the entity, the Hammer model preview cannot find a model due to the model used not having been updated, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the '''studiomodel''' for the entity in the [[FGD]].}}
{{note | The item_ammo_pistol_large looks exactly identical in-game to the [[item_ammo_pistol]] entity}}


* At the "Easy" (<code>skill 1</code>) setting the box will contain 120 rounds.
{{KVIO ItemHL2}}
* At the "Normal" (<code>skill 2</code>) setting the box will contain 100 rounds.
* At the "Hard" (<code>skill 3</code>) setting the box will contain 60 rounds.
 
Note that when placing the entity the Hammer model preview cannot currently find its model, instead displaying the large red "ERROR" model. Ignore this, as the entity will still work fine in-game.
 
==Keyvalues==
* {{KV Item}}
 
==Inputs==
* {{I Item}}
 
==Outputs==
* {{o item}}
 
==See Also==
* [[item_ammo_pistol]]


[[Category:Entities]] [[Category:Items]]
== See Also ==
* {{ent|weapon_pistol}}
* {{ent|item_ammo_pistol}}

Latest revision as of 17:19, 1 June 2025

C++ Class hierarchy
CItem_LargeBoxSRounds
CItem
CBaseAnimating
CBaseEntity
C++ item_ammo.cpp
Item ammo pistol.png

item_ammo_pistol_large is a model entity available in Half-Life 2 series Half-Life 2 series. It's a large box of 9mm ammunition for the semi-automatic pistol, containing five times as much ammo as an item_ammo_pistol would.

The amount of ammo the box will contain depends on the current difficulty setting:

  • Easy: 120
  • Normal: 100
  • Hard: 60
Icon-Bug.pngBug:When placing the entity, the Hammer model preview cannot find a model due to the model used not having been updated, instead displaying the large red "ERROR" model. This issue is in Hammer-only and the entity works fine in the game. You can fix this by editing the studiomodel for the entity in the FGD.  [todo tested in ?]
Note.pngNote: The item_ammo_pistol_large looks exactly identical in-game to the item_ammo_pistol entity

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See Also