Env ar2explosion: Difference between revisions
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{{ | {{Underlinked|date=January 2024}} | ||
{{LanguageBar}} | |||
{{CD|CEnvAR2Explosion|file1=ar2_explosion.cpp}} | |||
{{this is a|point entity|game=Half-Life 2 series|game1=Garry's Mod}}{{Todo|Confirm that this exists in more games.}} Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. Despite the name it appears to have nothing to do with the [[weapon_ar2|AR2]]. | |||
[[File:Env_ar2explosion.gif|thumb]] | |||
This entity creates 11 others as well: | |||
*One is an {{ent|ar2explosion}} (removed after dust clears). | |||
*The other 10 are {{ent|env_sprite}}s (remain after dust clears but are reused or replaced every time the explosion is set off). | |||
{{stray ent|{{as}} {{portal2}}}} | |||
==Keyvalues== | |||
{{KV Targetname}} | |||
{{KV|Particle Material|intn=material|material|The material to use for each particle in the explosion.}} | |||
==Inputs== | |||
{{I|Explode|Make the explosion effect.}} | |||
Explode Make the explosion effect. | |||
Latest revision as of 08:55, 15 May 2025

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January 2024



January 2024


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CEnvAR2Explosion |
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This is a point entity available in Half-Life 2 series and
Garry's Mod.
Todo: Confirm that this exists in more games.
Creates a big, volume-filling brown cloud, but does not cause damage or emit sound. Despite the name it appears to have nothing to do with the AR2.
This entity creates 11 others as well:
- One is an ar2explosion (removed after dust clears).
- The other 10 are env_sprites (remain after dust clears but are reused or replaced every time the explosion is set off).
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Particle Material (material) <material>
- The material to use for each particle in the explosion.
Inputs
- Explode
- Make the explosion effect.