Info player teamspawn: Difference between revisions
		
		
		
		
		
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| m (Changed 24 to 12. If max players is 24, then max players per team is 12.) | m (The Green guy returns!) | ||
| Line 1: | Line 1: | ||
| {{wrongtitle|title=info_player_teamspawn}} | {{wrongtitle|title=info_player_teamspawn}} | ||
| [[Image:Info player Teamspawn tf.JPG|thumb|right|200px|A player spawn point, Uses the same model from that of Half Life 2.]] | |||
| ==Entity Description== | ==Entity Description== | ||
| This point [[entity]] marks the spawnpoint for [[Team Fortress 2]] players. | This point [[entity]] marks the spawnpoint for [[Team Fortress 2]] players. | ||
Revision as of 09:02, 27 September 2007
Entity Description
This point entity marks the spawnpoint for Team Fortress 2 players.
A standard map should have at least 12 spawnpoints per respawn room.
Keyvalues
- Template:Kv angles
- Template:Kv tfteam
- StartDisabled
- <boolean>
- controlpoint
- <target_destination> The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.
- round_bluespawn
- <target_destination> Blu spawn point when the associated round is being played.
- round_redspawn
- <target_destination> Red spawn point when the associated round is being played.