Info player teamspawn: Difference between revisions
		
		
		
		
		
		Jump to navigation
		Jump to search
		
				
		
		
	
| m (mistype fix) | m (formatted text) | ||
| Line 6: | Line 6: | ||
| ==Keyvalues== | ==Keyvalues== | ||
| * {{kv angles}} | * {{kv angles}} | ||
| * TeamNum | * '''TeamNum''' | ||
| : <int> The team the playerspawn belongs to. 0 = any, 2 = red, 3 = blu | : <int> The team the playerspawn belongs to. 0 = any, 2 = red, 3 = blu | ||
| * StartDisabled | * '''StartDisabled''' | ||
| : <[[boolean]]> | : <[[boolean]]> | ||
| * controlpoint | * '''controlpoint''' | ||
| : <target_destination> The [[team_control_point]] associated with this spawn. Ownership of control points will control this spawn point's enabled state. | : <target_destination> The [[team_control_point]] associated with this spawn. Ownership of control points will control this spawn point's enabled state. | ||
| * round_bluespawn | * '''round_bluespawn''' | ||
| : <target_destination> Blu spawn point when the associated round is being played. | : <target_destination> Blu spawn point when the associated round is being played. | ||
| * round_redspawn | * '''round_redspawn''' | ||
| : <target_destination> Red spawn point when the associated round is being played. | : <target_destination> Red spawn point when the associated round is being played. | ||
Revision as of 14:06, 26 September 2007
Entity Description
This point entity marks the spawnpoint for Team Fortress 2 players.
A standard map should have 24 spawnpoints per respawn room.
Keyvalues
- Template:Kv angles
- TeamNum
- <int> The team the playerspawn belongs to. 0 = any, 2 = red, 3 = blu
- StartDisabled
- <boolean>
- controlpoint
- <target_destination> The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.
- round_bluespawn
- <target_destination> Blu spawn point when the associated round is being played.
- round_redspawn
- <target_destination> Red spawn point when the associated round is being played.