Info player teamspawn: Difference between revisions
		
		
		
		
		
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| No edit summary | m (mistype fix) | ||
| Line 7: | Line 7: | ||
| * {{kv angles}} | * {{kv angles}} | ||
| * TeamNum | * TeamNum | ||
| : <int> The team the  | : <int> The team the playerspawn belongs to. 0 = any, 2 = red, 3 = blu | ||
| * StartDisabled | * StartDisabled | ||
| : <[[boolean]]> | : <[[boolean]]> | ||
Revision as of 14:05, 26 September 2007
Entity Description
This point entity marks the spawnpoint for Team Fortress 2 players.
A standard map should have 24 spawnpoints per respawn room.
Keyvalues
- Template:Kv angles
- TeamNum
- <int> The team the playerspawn belongs to. 0 = any, 2 = red, 3 = blu
- StartDisabled
- <boolean>
- controlpoint
- <target_destination> The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.
- round_bluespawn
- <target_destination> Blu spawn point when the associated round is being played.
- round_redspawn
- <target_destination> Red spawn point when the associated round is being played.