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Func instance origin: Difference between revisions

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{{obsolete|entity=1}}
{{obsolete|entity=1}}
{{this is a|e1|name=func_instance_origin|engine=2|since=Portal 2}} The entity is supposed to set the center of an instance for placement and rotation, but it appears to have only been partially implemented. The entity will affect the positioning of the instance in Hammer, but the bounding box isn't updated to match, and it has no effect in the compiled map; the instance will be placed with the center of the VMF as the origin as usual.
{{messagebox|text=This entity is fixed in {{slamminsrc|4}}}}
{{this is a|point entity|internal=1|name=func_instance_origin|engine=Source|since=Portal 2}} The entity is supposed to set the center of an instance for placement and rotation, but it appears to have only been partially implemented. The entity will affect the positioning of the instance in Hammer, but the bounding box isn't updated to match, and it has no effect in the compiled map; the instance will be placed with the center of the VMF as the origin as usual.


{{intent}}
{{Internal entity note}}
{{todo|VBSP ''is'' if fact processing and removing the entity (as indicated by the lack of any unknown entity errors in-game), but doesn't seem to actually be doing anything with it. Maybe the entity can be made to work somehow?}}
{{todo|VBSP ''is'' if fact processing and removing the entity (as indicated by the lack of any unknown entity errors in-game), but doesn't seem to actually be doing anything with it. Maybe the entity can be made to work somehow?}}
{{func point ent}}


==See also==
==See also==

Latest revision as of 03:49, 9 March 2025

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.

func_instance_origin is an internal point entity available in all Source Source games since Portal 2 Portal 2. The entity is supposed to set the center of an instance for placement and rotation, but it appears to have only been partially implemented. The entity will affect the positioning of the instance in Hammer, but the bounding box isn't updated to match, and it has no effect in the compiled map; the instance will be placed with the center of the VMF as the origin as usual.

Note.pngNote:This is an internal entity. When the map is compiled by VBSP, it is processed and then removed; it does not exist when the map is running.
Todo: VBSP is if fact processing and removing the entity (as indicated by the lack of any unknown entity errors in-game), but doesn't seem to actually be doing anything with it. Maybe the entity can be made to work somehow?
Warning.pngRisk of Confusion:This is a point entity despite the name starting with func_ (which is usually used for brush entities).

See also