User talk:Kr0tchet: Difference between revisions

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[https://developer.valvesoftware.com/w/index.php?title=User_talk:Kr0tchet&oldid=308907 May 23, 2023]<br>
[https://developer.valvesoftware.com/w/index.php?title=User_talk:Kr0tchet&oldid=308907 May 23, 2023]<br>
[https://developer.valvesoftware.com/w/index.php?title=User_talk:Kr0tchet&oldid=332460 July 29, 2023‎]<br>
[https://developer.valvesoftware.com/w/index.php?title=User_talk:Kr0tchet&oldid=332460 July 29, 2023‎]<br>
[https://developer.valvesoftware.com/w/index.php?title=User_talk:Kr0tchet&oldid=332460 June 18, 2024‎]
[https://developer.valvesoftware.com/w/index.php?title=User_talk:Kr0tchet&oldid=332460 June 18, 2024‎]<br>
[https://developer.valvesoftware.com/w/index.php?title=User_talk:Kr0tchet&oldid=461287 Jan 19, 2025]
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Revision as of 22:04, 18 January 2025

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Can i get the source file for the Valve Engines diagram?

There are some branches that aren't on that diagram (These ones), can I get the source file for that image? Or if it isnt possible, can you add these branches to the image? -Mr. System Error(T - C) 14:03, 18 January 2025 (PST)

Too many to fit into one image and also games (even if it's introducing new engine features), shouldn't be added here unless they are incompatible with each other or made major modifications (there may be some exceptions through like Svengine, which are made for one game but have major modifications that made it incompatible with GoldSrc).
For example, HL2: Update shouldn't be listed here since it's just older version of Source 2013 SP, and same for PUNT, Tactical Intervention and The Stanley Parable, which made minor modifications to Portal 2 engine. About GoldSrc aswell, console ports shouldn't be marked as branches, and Spirit of Half-Life is basically Mapbase but for GoldSrc. --leonidakarlach (talk) 21:02, 18 January 2025 (PST)