Env rotorwash emitter: Difference between revisions
		
		
		
		
		
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| TeamSpen210 (talk | contribs)  (Describe env_rotorwash_emitter a little better, document how "altitude" is ignored.) | mNo edit summary | ||
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| {{lang|Env rotorwash emitter}} | {{lang|Env rotorwash emitter}} | ||
| {{ | {{This is a|env_rotorwash_emitter|game=Half-Life 2|game1=Portal|game2=Alien Swarm}} It creates a [[rotor wash]] effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime. | ||
| {{code class|CRotorWashEmitter|rotorwash.cpp}} | {{code class|CRotorWashEmitter|rotorwash.cpp}} | ||
Revision as of 15:15, 26 November 2023
This  is an   env_rotorwash_emitter  available in  Half-Life 2,
 Half-Life 2,  Portal, and
 Portal, and  Alien Swarm. It creates a rotor wash effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime.
 Alien Swarm. It creates a rotor wash effect, when a helicopter flies near the ground. The surface below must always be at most 1024 units away to be detected, and can either be solid ground, water or slime.
Keyvalues
- Altitude (altitude) ([todo internal name (i)]) <float>
- Altitude the rotorwash will show up. Despite being present in the entity, it's not actually used for anything.


























