Info player teamspawn: Difference between revisions
		
		
		
		
		
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| m (Robot: fixing template case.) | mNo edit summary | ||
| Line 1: | Line 1: | ||
| {{wrongtitle|title=info_player_teamspawn}} | {{wrongtitle|title=info_player_teamspawn}} | ||
| {{Tf2 point}} | |||
| {{TOC|left}} | {{TOC|left}} | ||
| [[Image:Info player Teamspawn tf.JPG|thumb|right|200px|A player spawn point, Uses the same model from that of Half Life 2.]]{{clr}} | [[Image:Info player Teamspawn tf.JPG|thumb|right|200px|A player spawn point, Uses the same model from that of Half Life 2.]]{{clr}} | ||
| ==Entity Description== | ==Entity Description== | ||
| This point  | This point entity marks the spawnpoint for [[Team Fortress 2]] players. | ||
| A standard map should have at least 16 spawnpoints per respawn room. | A standard map should have at least 16 spawnpoints per respawn room. | ||
| ==Keyvalues== | ==Keyvalues== | ||
| * {{KV Angles}} | * {{KV Angles}} | ||
| Line 28: | Line 31: | ||
| *{{I Targetname}} | *{{I Targetname}} | ||
| *{{I EnableDisable}} | *{{I EnableDisable}} | ||
| ==Outputs== | ==Outputs== | ||
| * {{O Targetname}} | * {{O Targetname}} | ||
| ==See Also== | ==See Also== | ||
| * [[info_player_start]] | * [[info_player_start]] | ||
Revision as of 18:43, 19 December 2010
Template:Wrongtitle
 
 {{{1}}}  is a   point entity  available in  Team Fortress 2.
 Team Fortress 2.
Entity Description
This point entity marks the spawnpoint for Team Fortress 2 players.
A standard map should have at least 16 spawnpoints per respawn room.
Keyvalues
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
- TeamNum:
- Initial Team (TeamNum) <integer choices>
- Which Team the entity belongs / is assigned to on spawn
- 0: None
- 1: Spectator/Halloween Souls  
- 2: RED  
- 3: BLU/Robots  
- 5: Halloween Bosses (only in  ) !FGD ) !FGD
 
- Start Disabled (StartDisabled) <boolean>
- Stay dormant until activated (with theEnableinput).
- controlpoint
- <target_destination> The team_control_point associated with this spawn. Ownership of control points will control this spawn point's enabled state.
- round_bluespawn
- <target_destination> Blu spawn point when the associated round is being played.
- round_redspawn
- <target_destination> Red spawn point when the associated round is being played.
- group_no
- <integer> Spawn area group number
- goal_state
- <integer> ?
- goal_result
- <integer> ?
- goal_activation
- <integer> ?
Inputs
- EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.