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game_player_team

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Class hierarchy
CGamePlayerTeam
CRulePointEntity
CRuleEntity
CBaseEntity
maprules.cpp

game_player_team is a logical entity available in all Source Source games. It changes the team of the player who activates it.

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

game_team_master to use (target) <string>
Master (Obsolete) (master) <string>
Legacy support: The name of a master entity. If the master hasn't been activated, this entity will not activate.

Flags

Remove On fire : [1]
Kill Player : [2]
Gib Player : [4]