func_croc
		
		
		
		
		
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| CFuncCroc | 
func_croc  is a   brush entity  available in 
 Team Fortress 2.
This entity is a variant of trigger_hurt that has crocodiles. When a player is killed by the brush, a crocodile will be shown surfacing to bite them.
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Model (croc_model) <string>
 - The model to be used for the spawned entity_croc. Default 
models/props_island/crocodile/crocodile.mdl 
- Filter Name (filtername) <filter>
 - Optional filter to use to see if activator triggers me
 
TeamNum:
- Start Disabled (StartDisabled) <boolean>
 - Stay dormant until activated (with the
Enableinput). 
Inputs
EnableDisable:
- Enable / Disable
 - Enable/disable this entity from performing its task. It might also disappear from view.
 
Outputs
- OnEat
 - Fired when the entity consumes a player.
 
- OnEatRed
 - Fired when the entity consumes a player on the RED team.
 
- OnEatBlue
 - Fired when the entity consumes a player on the BLU team.