archer_proxy
		
		
		
		
		
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| CTFArcherProxy | 
archer_proxy  is a   model entity  available in 
 Team Fortress 2.
archer_proxy fires arrows in a similar way to Mann Vs. Machine archer bots. archer_proxy will do the following actions upon creation:
- Enter the 
HIDDENstate where it does nothing forRandomFloat(0.1, 1) * tf_archer_proxy_fire_rateticks and doesn't show its model. - Enters an 
EMERGEstate and shows its model, but still does nothing for one second. - Enters the 
AIM_AND_FIREstate where it picks targets visible from its sight (both RED and BLU players/bots) and fire arrows at them every second. - If it has no targets to shoot, it will hide its model and enter the 
HIDEstate until it finds targets to shoot, after which it will go back to theAIM_AND_FIREstate. 
Outputs
- KilledNPC !FGD
 - Output sent when it kills a player or bot.