API

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JavaScript API是在控制台中使用“cl_panorama_script_help_2”命令产生的,需要不定期进行更新(更新的时候可以直接生成最新的API来覆盖,但是十分不建议这么做,因为如果有人完善了某个API,这种暴力的覆盖操作就会导致他人的努力付诸东流了)。

注意:这个命令在生成结果时,只会生成在Dota2运行时JavaScript实际访问过的界面元素,所以最好在使用命令前运行一个使用了PUI的自定义游戏(界面用到的元素越多越好)

更新于 2020.04.08

Contents

CPanoramaScript_GameEvents

Function Signature Description
Subscribe GameEvents.Subscribe( cstring pEventName, js_value funcVal ) Subscribe to a game event
Unsubscribe GameEvents.Unsubscribe( integer nCallbackHandle ) Unsubscribe from a game event
SendCustomGameEventToServer GameEvents.SendCustomGameEventToServer( cstring pEventName, js_object jsObject ) Send a custom game event to the server
SendCustomGameEventToAllClients GameEvents.SendCustomGameEventToAllClients( cstring pEventName, js_object jsObject ) Send a custom game event to the server, which will send it to all clients
SendCustomGameEventToClient GameEvents.SendCustomGameEventToClient( cstring pEventName, integer playerIndex, js_object jsObject ) Send a custom game event to the server, which will then send it to one client
SendEventClientSide GameEvents.SendEventClientSide( cstring pEventName, js_object jsObject ) Send a client-side event using gameeventmanager (only useful for a few specific events)

CPanoramaScript_CustomNetTables

Function Signature Description
GetTableValue CustomNetTables.GetTableValue( cstring pTableName, cstring pKeyName ) Get a key from a custom net table
GetAllTableValues CustomNetTables.GetAllTableValues( cstring pTableName ) Get all values from a custom net table
SubscribeNetTableListener CustomNetTables.SubscribeNetTableListener( string tableName,function callback) 注册监听,当某特定Nettable数据发生变化时,触发回调callback。callback参数已知的有(string tableName,string key,any value),分别代表Nettable中注册的表名字,变化元素的key和value
UnsubscribeNetTableListener CustomNetTables.UnsubscribeNetTableListener( integer nCallbackHandle ) Unsubscribe from a game event

CPanoramaScript_SteamUGC

Function Signature Description
SubscribeItem SteamUGC.SubscribeItem( cstring pPublishedFileID, js_value funcVal ) Subscribe to a piece of UGC
UnsubscribeItem SteamUGC.UnsubscribeItem( cstring pPublishedFileID, js_value funcVal ) Unsubscribe from a piece of UGC
GetSubscriptionInfo SteamUGC.GetSubscriptionInfo( cstring pPublishedFileID ) Get a key from a custom net table
SetUserItemVote SteamUGC.SetUserItemVote( cstring pPublishedFileID, boolean bVoteUp, js_value funcVal ) Vote on a piece of UGC
GetUserItemVote SteamUGC.GetUserItemVote( cstring pPublishedFileID, js_value funcVal ) Get the user's vote on a piece of UGC
AddToFavorites SteamUGC.AddToFavorites( cstring pPublishedFileID, js_value funcVal ) Add an item to the user's favorites list
RemoveFromFavorites SteamUGC.RemoveFromFavorites( cstring pPublishedFileID, js_value funcVal ) Remove an item from the user's favorites list
CreateQueryAllUGCRequest SteamUGC.CreateQueryAllUGCRequest( integer eQueryType, integer eMatchingeMatchingUGCTypeFileType, unsigned unPage ) Create a request to query Steam for all UGC
CreateQueryUGCDetailsRequest SteamUGC.CreateQueryUGCDetailsRequest( js_array jsArray ) Create a request to query Steam for specific UGC
AddRequiredTagToQuery SteamUGC.AddRequiredTagToQuery( integer handle, cstring pchTag ) Adds a required tag to the query
AddExcludedTagToQuery SteamUGC.AddExcludedTagToQuery( integer handle, cstring pchTag ) Adds an excluded tag to the query
ConfigureQuery SteamUGC.ConfigureQuery( integer handle, js_object jsObject ) Adds a required tag to the query
SendUGCQuery SteamUGC.SendUGCQuery( integer handle, js_value funcVal ) Sends the prepared query
RegisterDownloadItemResultCallback SteamUGC.RegisterDownloadItemResultCallback( cstring pPublishedFileID, js_value funcVal ) Register a callback to be called when the item is downloaded

CPanoramaScript_SteamFriends

Function Signature Description
RequestPersonaName SteamFriends.RequestPersonaName( cstring pchSteamID, js_value funcVal ) Requests the user's persona name
SetLargeAvatarImage SteamFriends.SetLargeAvatarImage( js_raw_args args ) Sets the avatar image on the image panel

CPanoramaScript_SteamUtils

Function Signature Description
GetConnectedUniverse SteamUtils.GetConnectedUniverse() Returns the connected universe
GetAppID SteamUtils.GetAppID() Returns the appid of the current app

CPanoramaScript_VRUtils

Function Signature Description
GetVRAppPropertyData VRUtils.GetVRAppPropertyData( unsigned nAppID ) Get application properties for a VR app with the specified appID
LaunchSteamApp VRUtils.LaunchSteamApp( unsigned nAppID, cstring pszLaunchSource ) Launches a Steam application using OpenVR.

CScriptBindingPR_Buffs

Function Signature Description
GetName Buffs.GetName( integer nEntity, integer nBuff )
GetClass Buffs.GetClass( integer nEntity, integer nBuff )
GetTexture Buffs.GetTexture( integer nEntity, integer nBuff )
GetDuration Buffs.GetDuration( integer nEntity, integer nBuff )
GetDieTime Buffs.GetDieTime( integer nEntity, integer nBuff )
GetRemainingTime Buffs.GetRemainingTime( integer nEntity, integer nBuff )
GetElapsedTime Buffs.GetElapsedTime( integer nEntity, integer nBuff )
GetCreationTime Buffs.GetCreationTime( integer nEntity, integer nBuff )
GetStackCount Buffs.GetStackCount( integer nEntity, integer nBuff )
IsDebuff Buffs.IsDebuff( integer nEntity, integer nBuff )
IsHidden Buffs.IsHidden( integer nEntity, integer nBuff )
GetCaster Buffs.GetCaster( integer nEntity, integer nBuff ) Get the owner of the ability responsible for the modifier.
GetParent Buffs.GetParent( integer nEntity, integer nBuff ) Get the unit the modifier is parented to.
GetAbility Buffs.GetAbility( integer nEntity, integer nBuff ) Get the ability that generated the modifier.

CScriptBindingPR_Players

Function Signature Description
GetMaxPlayers Players.GetMaxPlayers() Get the maximum number of players in the game.
GetMaxTeamPlayers Players.GetMaxTeamPlayers() Get the maximum number of players on teams.
GetLocalPlayer Players.GetLocalPlayer() Get the local player ID.
IsValidPlayerID Players.IsValidPlayerID( integer iPlayerID ) Is the nth player a valid player?
GetPlayerName Players.GetPlayerName( integer iPlayerID ) Return the name of a player.
GetPlayerHeroEntityIndex Players.GetPlayerHeroEntityIndex( integer iPlayerID ) Get the entity index of the hero controlled by this player.
GetSelectedEntities Players.GetSelectedEntities( integer iPlayerID ) Get the entities this player has selected.
GetQueryUnit Players.GetQueryUnit( integer iPlayerID ) Get the entities this player is querying.
GetLocalPlayerPortraitUnit Players.GetLocalPlayerPortraitUnit() Get local player current portrait unit. (ie. Player's hero or primary selected unit.)
CanPlayerBuyback Players.CanPlayerBuyback( integer iPlayerID ) Can the player buy back?
HasCustomGameTicketForPlayerID Players.HasCustomGameTicketForPlayerID( integer iPlayerID ) Does this player have a custom game ticket?
GetAssists Players.GetAssists( integer iPlayerID ) The number of assists credited to a player.
GetClaimedDenies Players.GetClaimedDenies( integer iPlayerID )
GetClaimedMisses Players.GetClaimedMisses( integer iPlayerID )
GetDeaths Players.GetDeaths( integer iPlayerID ) The number of deaths a player has suffered.
GetDenies Players.GetDenies( integer iPlayerID ) The number of denies credited to a player.
GetGold Players.GetGold( integer iPlayerID ) The amount of gold a player has.
GetKills Players.GetKills( integer iPlayerID ) The number of kills credited to a player.
GetLastBuybackTime Players.GetLastBuybackTime( integer iPlayerID )
GetLastHitMultikill Players.GetLastHitMultikill( integer iPlayerID )
GetLastHits Players.GetLastHits( integer iPlayerID ) The number of last hits credited to a player.
GetLastHitStreak Players.GetLastHitStreak( integer iPlayerID )
GetLevel Players.GetLevel( integer iPlayerID ) The current level of a player.
GetMisses Players.GetMisses( integer iPlayerID )
GetNearbyCreepDeaths Players.GetNearbyCreepDeaths( integer iPlayerID )
GetReliableGold Players.GetReliableGold( integer iPlayerID ) Total reliable gold for this player.
GetRespawnSeconds Players.GetRespawnSeconds( integer iPlayerID )
GetStreak Players.GetStreak( integer iPlayerID )
GetTotalEarnedGold Players.GetTotalEarnedGold( integer iPlayerID ) Total gold earned in this game by this player.
GetTotalEarnedXP Players.GetTotalEarnedXP( integer iPlayerID ) Total xp earned in this game by this player.
GetUnreliableGold Players.GetUnreliableGold( integer iPlayerID ) Total unreliable gold for this player.
GetTeam Players.GetTeam( integer iPlayerID ) Get the team this player is on.
GetGoldPerMin Players.GetGoldPerMin( integer iPlayerID ) Average gold earned per minute for this player.
GetXPPerMin Players.GetXPPerMin( integer iPlayerID ) Average xp earned per minute for this player.
GetPlayerSelectedHero Players.GetPlayerSelectedHero( integer iPlayerID ) Return the name of the hero a player is controlling.
GetPlayerColor Players.GetPlayerColor( integer iPlayerID ) Get the player color.
IsSpectator Players.IsSpectator( integer iPlayerID ) Is this player a spectator.
PlayerPortraitClicked Players.PlayerPortraitClicked( integer nClickedPlayerID, boolean bHoldingCtrl, boolean bHoldingAlt ) .
BuffClicked Players.BuffClicked( integer nEntity, integer nBuffSerial, boolean bAlert ) .
IsLocalPlayerInPerspectiveCamera Players.IsLocalPlayerInPerspectiveCamera() If player is in perspective camera, returns true. Else, false
GetPerspectivePlayerEntityIndex Players.GetPerspectivePlayerEntityIndex() If player is in perspective mode, returns the followed players entity index. Else, -1.
GetPerspectivePlayerId Players.GetPerspectivePlayerId() If player is in perspective mode, returns the followed players id. Else, -1.

CScriptBindingPR_Entities

Function Signature Description
GetAbsOrigin Entities.GetAbsOrigin( integer nEntityIndex ) Get the world origin of the entity.
GetForward Entities.GetForward( integer nEntityIndex ) Get the forward vector of the entity.
GetRight Entities.GetRight( integer nEntityIndex ) Get the right vector of the entity.
GetUp Entities.GetUp( integer nEntityIndex ) Get the up vector of the entity.
GetAllBuildingEntities Entities.GetAllBuildingEntities() Get all the building entities.
GetAllHeroEntities Entities.GetAllHeroEntities() Get all the hero entities.
GetAllEntitiesByName Entities.GetAllEntitiesByName( cstring pszName ) Get all the entities with a given name.
GetAllEntitiesByClassname Entities.GetAllEntitiesByClassname( cstring pszName ) Get all the entities with a given classname.
GetAllCreatureEntities Entities.GetAllCreatureEntities() Get all the creature entities.
GetAllEntities Entities.GetAllEntities() Get all the entities.
CanBeDominated Entities.CanBeDominated( integer nEntityIndex )
HasAttackCapability Entities.HasAttackCapability( integer nEntityIndex )
HasCastableAbilities Entities.HasCastableAbilities( integer nEntityIndex )
HasFlyingVision Entities.HasFlyingVision( integer nEntityIndex )
HasFlyMovementCapability Entities.HasFlyMovementCapability( integer nEntityIndex )
HasGroundMovementCapability Entities.HasGroundMovementCapability( integer nEntityIndex )
HasMovementCapability Entities.HasMovementCapability( integer nEntityIndex )
HasScepter Entities.HasScepter( integer nEntityIndex )
HasUpgradeableAbilities Entities.HasUpgradeableAbilities( integer nEntityIndex )
HasUpgradeableAbilitiesThatArentMaxed Entities.HasUpgradeableAbilitiesThatArentMaxed( integer nEntityIndex )
IsAlive Entities.IsAlive( integer nEntityIndex )
IsAncient Entities.IsAncient( integer nEntityIndex )
IsAttackImmune Entities.IsAttackImmune( integer nEntityIndex )
IsBarracks Entities.IsBarracks( integer nEntityIndex )
IsBlind Entities.IsBlind( integer nEntityIndex )
IsBoss Entities.IsBoss( integer nEntityIndex )
IsRoshan Entities.IsRoshan( integer nEntityIndex )
IsBuilding Entities.IsBuilding( integer nEntityIndex )
IsCommandRestricted Entities.IsCommandRestricted( integer nEntityIndex )
IsConsideredHero Entities.IsConsideredHero( integer nEntityIndex )
IsControllableByAnyPlayer Entities.IsControllableByAnyPlayer( integer nEntityIndex )
IsCourier Entities.IsCourier( integer nEntityIndex )
IsCreature Entities.IsCreature( integer nEntityIndex )
IsCreep Entities.IsCreep( integer nEntityIndex )
IsCreepHero Entities.IsCreepHero( integer nEntityIndex )
IsDeniable Entities.IsDeniable( integer nEntityIndex )
IsDominated Entities.IsDominated( integer nEntityIndex )
IsEnemy Entities.IsEnemy( integer nEntityIndex )
IsEvadeDisabled Entities.IsEvadeDisabled( integer nEntityIndex )
IsFort Entities.IsFort( integer nEntityIndex )
IsFrozen Entities.IsFrozen( integer nEntityIndex )
IsGeneratedByEconItem Entities.IsGeneratedByEconItem( integer nEntityIndex )
IsHallofFame Entities.IsHallofFame( integer nEntityIndex )
IsDisarmed Entities.IsDisarmed( integer nEntityIndex )
IsHero Entities.IsHero( integer nEntityIndex )
IsHexed Entities.IsHexed( integer nEntityIndex )
IsIllusion Entities.IsIllusion( integer nEntityIndex )
IsInRangeOfFountain Entities.IsInRangeOfFountain( integer nEntityIndex )
IsInventoryEnabled Entities.IsInventoryEnabled( integer nEntityIndex )
IsInvisible Entities.IsInvisible( integer nEntityIndex )
IsInvulnerable Entities.IsInvulnerable( integer nEntityIndex )
IsLaneCreep Entities.IsLaneCreep( integer nEntityIndex )
IsLowAttackPriority Entities.IsLowAttackPriority( integer nEntityIndex )
IsMagicImmune Entities.IsMagicImmune( integer nEntityIndex )
IsMuted Entities.IsMuted( integer nEntityIndex )
IsNeutralUnitType Entities.IsNeutralUnitType( integer nEntityIndex )
IsNightmared Entities.IsNightmared( integer nEntityIndex )
IsOther Entities.IsOther( integer nEntityIndex )
IsOutOfGame Entities.IsOutOfGame( integer nEntityIndex )
IsOwnedByAnyPlayer Entities.IsOwnedByAnyPlayer( integer nEntityIndex )
IsPhantom Entities.IsPhantom( integer nEntityIndex )
IsRangedAttacker Entities.IsRangedAttacker( integer nEntityIndex )
IsRealHero Entities.IsRealHero( integer nEntityIndex )
IsRooted Entities.IsRooted( integer nEntityIndex )
IsSelectable Entities.IsSelectable( integer nEntityIndex )
IsShop Entities.IsShop( integer nEntityIndex )
IsSilenced Entities.IsSilenced( integer nEntityIndex )
IsSpeciallyDeniable Entities.IsSpeciallyDeniable( integer nEntityIndex )
IsStunned Entities.IsStunned( integer nEntityIndex )
IsSummoned Entities.IsSummoned( integer nEntityIndex )
IsTower Entities.IsTower( integer nEntityIndex )
IsUnselectable Entities.IsUnselectable( integer nEntityIndex )
IsWard Entities.IsWard( integer nEntityIndex )
IsZombie Entities.IsZombie( integer nEntityIndex )
NoHealthBar Entities.NoHealthBar( integer nEntityIndex )
NoTeamMoveTo Entities.NoTeamMoveTo( integer nEntityIndex )
NoTeamSelect Entities.NoTeamSelect( integer nEntityIndex )
NotOnMinimap Entities.NotOnMinimap( integer nEntityIndex )
NotOnMinimapForEnemies Entities.NotOnMinimapForEnemies( integer nEntityIndex )
NoUnitCollision Entities.NoUnitCollision( integer nEntityIndex )
PassivesDisabled Entities.PassivesDisabled( integer nEntityIndex )
ProvidesVision Entities.ProvidesVision( integer nEntityIndex )
UsesHeroAbilityNumbers Entities.UsesHeroAbilityNumbers( integer nEntityIndex )
IsMoving Entities.IsMoving( integer nEntityIndex )
GetAbilityCount Entities.GetAbilityCount( integer nEntityIndex )
GetCombatClassAttack Entities.GetCombatClassAttack( integer nEntityIndex )
GetCombatClassDefend Entities.GetCombatClassDefend( integer nEntityIndex )
GetCurrentVisionRange Entities.GetCurrentVisionRange( integer nEntityIndex )
GetDamageBonus Entities.GetDamageBonus( integer nEntityIndex )
GetDamageMax Entities.GetDamageMax( integer nEntityIndex )
GetDamageMin Entities.GetDamageMin( integer nEntityIndex )
GetDayTimeVisionRange Entities.GetDayTimeVisionRange( integer nEntityIndex )
GetHealth Entities.GetHealth( integer nEntityIndex )
GetHealthPercent Entities.GetHealthPercent( integer nEntityIndex )
GetHealthThinkRegen Entities.GetHealthThinkRegen( integer nEntityIndex )
GetLevel Entities.GetLevel( integer nEntityIndex )
GetMaxHealth Entities.GetMaxHealth( integer nEntityIndex )
GetNightTimeVisionRange Entities.GetNightTimeVisionRange( integer nEntityIndex )
GetPlayerOwnerID Entities.GetPlayerOwnerID( integer nEntityIndex )
GetStates Entities.GetStates( integer nEntityIndex )
GetTotalPurchasedUpgradeGoldCost Entities.GetTotalPurchasedUpgradeGoldCost( integer nEntityIndex )
GetTeamNumber Entities.GetTeamNumber( integer nEntityIndex )
GetHealthBarOffset Entities.GetHealthBarOffset( integer nEntityIndex )
GetAttackRange Entities.GetAttackRange( integer nEntityIndex )
GetAttackSpeed Entities.GetAttackSpeed( integer nEntityIndex )
GetAttacksPerSecond Entities.GetAttacksPerSecond( integer nEntityIndex )
GetBaseAttackTime Entities.GetBaseAttackTime( integer nEntityIndex )
GetBaseMagicalResistanceValue Entities.GetBaseMagicalResistanceValue( integer nEntityIndex )
GetBaseMoveSpeed Entities.GetBaseMoveSpeed( integer nEntityIndex )
GetBonusPhysicalArmor Entities.GetBonusPhysicalArmor( integer nEntityIndex )
GetCollisionPadding Entities.GetCollisionPadding( integer nEntityIndex )
GetEffectiveInvisibilityLevel Entities.GetEffectiveInvisibilityLevel( integer nEntityIndex )
GetHasteFactor Entities.GetHasteFactor( integer nEntityIndex )
GetHullRadius Entities.GetHullRadius( integer nEntityIndex )
GetIdealSpeed Entities.GetIdealSpeed( integer nEntityIndex )
GetIncreasedAttackSpeed Entities.GetIncreasedAttackSpeed( integer nEntityIndex )
GetMana Entities.GetMana( integer nEntityIndex )
GetManaThinkRegen Entities.GetManaThinkRegen( integer nEntityIndex )
GetMaxMana Entities.GetMaxMana( integer nEntityIndex )
GetMagicalArmorValue Entities.GetMagicalArmorValue( integer nEntityIndex )
GetPaddedCollisionRadius Entities.GetPaddedCollisionRadius( integer nEntityIndex )
GetPercentInvisible Entities.GetPercentInvisible( integer nEntityIndex )
GetPhysicalArmorValue Entities.GetPhysicalArmorValue( integer nEntityIndex )
GetProjectileCollisionSize Entities.GetProjectileCollisionSize( integer nEntityIndex )
GetRingRadius Entities.GetRingRadius( integer nEntityIndex )
GetSecondsPerAttack Entities.GetSecondsPerAttack( integer nEntityIndex )
ManaFraction Entities.ManaFraction( integer nEntityIndex )
GetClassname Entities.GetClassname( integer nEntityIndex )
GetDisplayedUnitName Entities.GetDisplayedUnitName( integer nEntityIndex )
GetSelectionGroup Entities.GetSelectionGroup( integer nEntityIndex )
GetSoundSet Entities.GetSoundSet( integer nEntityIndex )
GetUnitLabel Entities.GetUnitLabel( integer nEntityIndex )
GetUnitName Entities.GetUnitName( integer nEntityIndex )
GetTotalDamageTaken Entities.GetTotalDamageTaken( integer nEntityIndex )
IsControllableByPlayer Entities.IsControllableByPlayer( integer nEntityIndex, integer nPlayerIndex )
GetChosenTarget Entities.GetChosenTarget( integer nEntityIndex )
HasItemInInventory Entities.HasItemInInventory( integer nEntityIndex, cstring pItemName )
GetRangeToUnit Entities.GetRangeToUnit( integer nEntityIndex, integer nEntityIndex2 )
IsEntityInRange Entities.IsEntityInRange( integer nEntityIndex, integer nEntityIndex2, float flRange )
GetMoveSpeedModifier Entities.GetMoveSpeedModifier( integer nEntityIndex, float flBaseSpeed )
CanAcceptTargetToAttack Entities.CanAcceptTargetToAttack( integer nEntityIndex, integer nEntityIndex2 )
InState Entities.InState( integer nEntityIndex, integer nState )
GetArmorForDamageType Entities.GetArmorForDamageType( integer nEntityIndex, integer iDamageType )
GetArmorReductionForDamageType Entities.GetArmorReductionForDamageType( integer nEntityIndex, integer iDamageType )
IsInRangeOfShop Entities.IsInRangeOfShop( integer nEntityIndex, integer iShopType, boolean bSpecific )
GetNumItemsInStash Entities.GetNumItemsInStash( integer nEntityIndex )
GetNumItemsInInventory Entities.GetNumItemsInInventory( integer nEntityIndex )
GetItemInSlot Entities.GetItemInSlot( integer nEntityIndex, integer nSlotIndex )
GetAbility Entities.GetAbility( integer nEntityIndex, integer nSlotIndex )
GetAbilityByName Entities.GetAbilityByName( integer nEntityIndex, cstring pszAbilityName )
GetNumBuffs Entities.GetNumBuffs( integer nEntityIndex )
GetBuff Entities.GetBuff( integer nEntityIndex, integer nBufIndex )
GetAbilityPoints Entities.GetAbilityPoints( integer nEntityIndex )
GetCurrentXP Entities.GetCurrentXP( integer nEntityIndex )
GetNeededXPToLevel Entities.GetNeededXPToLevel( integer nEntityIndex )
GetSelectionEntities Entities.GetSelectionEntities( integer nEntityIndex ) Get the currently selected entities
IsValidEntity Entities.IsValidEntity( integer nEntityIndex ) Is this a valid entity index?
IsItemPhysical Entities.IsItemPhysical( integer nEntityIndex ) Is this entity an item container in the world?
GetContainedItem Entities.GetContainedItem( integer nEntityIndex ) Get the item contained in this physical item container.

CScriptBindingPR_Abilities

Function Signature Description
GetAbilityName Abilities.GetAbilityName( integer nEntityIndex )
GetAbilityTextureName Abilities.GetAbilityTextureName( integer nEntityIndex )
GetAssociatedPrimaryAbilities Abilities.GetAssociatedPrimaryAbilities( integer nEntityIndex )
GetAssociatedSecondaryAbilities Abilities.GetAssociatedSecondaryAbilities( integer nEntityIndex )
GetHotkeyOverride Abilities.GetHotkeyOverride( integer nEntityIndex )
GetIntrinsicModifierName Abilities.GetIntrinsicModifierName( integer nEntityIndex )
GetSharedCooldownName Abilities.GetSharedCooldownName( integer nEntityIndex )
AbilityReady Abilities.AbilityReady( integer nEntityIndex )
CanAbilityBeUpgraded Abilities.CanAbilityBeUpgraded( integer nEntityIndex ) Returns an AbilityLearnResult_t
CanBeExecuted Abilities.CanBeExecuted( integer nEntityIndex )
GetAbilityDamage Abilities.GetAbilityDamage( integer nEntityIndex )
GetAbilityDamageType Abilities.GetAbilityDamageType( integer nEntityIndex )
GetAbilityTargetFlags Abilities.GetAbilityTargetFlags( integer nEntityIndex )
GetAbilityTargetTeam Abilities.GetAbilityTargetTeam( integer nEntityIndex )
GetAbilityTargetType Abilities.GetAbilityTargetType( integer nEntityIndex )
GetAbilityType Abilities.GetAbilityType( integer nEntityIndex )
GetBehavior Abilities.GetBehavior( integer nEntityIndex )
GetCastRange Abilities.GetCastRange( integer nEntityIndex )
GetChannelledManaCostPerSecond Abilities.GetChannelledManaCostPerSecond( integer nEntityIndex )
GetCurrentCharges Abilities.GetCurrentCharges( integer nEntityIndex )
GetEffectiveLevel Abilities.GetEffectiveLevel( integer nEntityIndex )
GetHeroLevelRequiredToUpgrade Abilities.GetHeroLevelRequiredToUpgrade( integer nEntityIndex )
GetLevel Abilities.GetLevel( integer nEntityIndex )
GetManaCost Abilities.GetManaCost( integer nEntityIndex )
GetMaxLevel Abilities.GetMaxLevel( integer nEntityIndex )
AttemptToUpgrade Abilities.AttemptToUpgrade( integer nEntityIndex )
CanLearn Abilities.CanLearn( integer nEntityIndex )
GetAutoCastState Abilities.GetAutoCastState( integer nEntityIndex )
GetToggleState Abilities.GetToggleState( integer nEntityIndex )
HasScepterUpgradeTooltip Abilities.HasScepterUpgradeTooltip( integer nEntityIndex )
IsActivated Abilities.IsActivated( integer nEntityIndex )
IsActivatedChanging Abilities.IsActivatedChanging( integer nEntityIndex )
IsAttributeBonus Abilities.IsAttributeBonus( integer nEntityIndex )
IsAutocast Abilities.IsAutocast( integer nEntityIndex )
IsCooldownReady Abilities.IsCooldownReady( integer nEntityIndex )
IsDisplayedAbility Abilities.IsDisplayedAbility( integer nEntityIndex )
IsHidden Abilities.IsHidden( integer nEntityIndex )
IsHiddenWhenStolen Abilities.IsHiddenWhenStolen( integer nEntityIndex )
IsInAbilityPhase Abilities.IsInAbilityPhase( integer nEntityIndex )
IsItem Abilities.IsItem( integer nEntityIndex )
IsMarkedAsDirty Abilities.IsMarkedAsDirty( integer nEntityIndex )
IsMuted Abilities.IsMuted( integer nEntityIndex )
IsOnCastbar Abilities.IsOnCastbar( integer nEntityIndex )
IsOnLearnbar Abilities.IsOnLearnbar( integer nEntityIndex )
IsOwnersGoldEnough Abilities.IsOwnersGoldEnough( integer nEntityIndex )
IsOwnersGoldEnoughForUpgrade Abilities.IsOwnersGoldEnoughForUpgrade( integer nEntityIndex )
IsOwnersManaEnough Abilities.IsOwnersManaEnough( integer nEntityIndex )
IsPassive Abilities.IsPassive( integer nEntityIndex )
IsRecipe Abilities.IsRecipe( integer nEntityIndex )
IsSharedWithTeammates Abilities.IsSharedWithTeammates( integer nEntityIndex )
IsStealable Abilities.IsStealable( integer nEntityIndex )
IsStolen Abilities.IsStolen( integer nEntityIndex )
IsToggle Abilities.IsToggle( integer nEntityIndex )
GetAOERadius Abilities.GetAOERadius( integer nEntityIndex )
GetBackswingTime Abilities.GetBackswingTime( integer nEntityIndex )
GetCastPoint Abilities.GetCastPoint( integer nEntityIndex )
GetChannelStartTime Abilities.GetChannelStartTime( integer nEntityIndex )
GetChannelTime Abilities.GetChannelTime( integer nEntityIndex )
GetCooldown Abilities.GetCooldown( integer nEntityIndex )
GetCooldownLength Abilities.GetCooldownLength( integer nEntityIndex )
GetCooldownTime Abilities.GetCooldownTime( integer nEntityIndex )
GetCooldownTimeRemaining Abilities.GetCooldownTimeRemaining( integer nEntityIndex )
GetDuration Abilities.GetDuration( integer nEntityIndex )
GetUpgradeBlend Abilities.GetUpgradeBlend( integer nEntityIndex )
GetLocalPlayerActiveAbility Abilities.GetLocalPlayerActiveAbility() Get the local player's current active ability. (Pre-cast targetting state.)
GetCaster Abilities.GetCaster( integer nAbilityIndex )
GetCustomValueFor Abilities.GetCustomValueFor( integer nAbilityIndex, cstring pszAbilityVarName )
GetLevelSpecialValueFor Abilities.GetLevelSpecialValueFor( integer nAbilityIndex, cstring szName, integer nLevel )
GetSpecialValueFor Abilities.GetSpecialValueFor( integer nAbilityIndex, cstring szName )
IsCosmetic Abilities.IsCosmetic( integer nAbilityIndex, integer nTargetEntityIndex )
ExecuteAbility Abilities.ExecuteAbility( integer nAbilityEntIndex, integer nCasterEntIndex, boolean bIsQuickCast ) Attempt to execute the specified ability (Equivalent to clicking the ability in the HUD action bar)
CreateDoubleTapCastOrder Abilities.CreateDoubleTapCastOrder( integer nAbilityEntIndex, integer nCasterEntIndex ) Attempt to double-tap (self-cast) the specified ability (Equivalent to double-clicking the ability in the HUD action bar)
PingAbility Abilities.PingAbility( integer nAbilityIndex ) Ping the specified ability (Equivalent to alt-clicking the ability in the HUD action bar)
GetKeybind Abilities.GetKeybind( integer nAbilityEntIndex ) Returns the keybind (as a string) for the specified ability.

CScriptBindingPR_Items

Function Signature Description
ShouldDisplayCharges Items.ShouldDisplayCharges( integer nEntityIndex )
AlwaysDisplayCharges Items.AlwaysDisplayCharges( integer nEntityIndex )
ShowSecondaryCharges Items.ShowSecondaryCharges( integer nEntityIndex )
CanBeSoldByLocalPlayer Items.CanBeSoldByLocalPlayer( integer nEntityIndex )
CanDoubleTapCast Items.CanDoubleTapCast( integer nEntityIndex )
ForceHideCharges Items.ForceHideCharges( integer nEntityIndex )
IsAlertableItem Items.IsAlertableItem( integer nEntityIndex )
IsCastOnPickup Items.IsCastOnPickup( integer nEntityIndex )
IsDisassemblable Items.IsDisassemblable( integer nEntityIndex )
IsDroppable Items.IsDroppable( integer nEntityIndex )
IsInnatelyDisassemblable Items.IsInnatelyDisassemblable( integer nEntityIndex )
IsKillable Items.IsKillable( integer nEntityIndex )
IsMuted Items.IsMuted( integer nEntityIndex )
IsPermanent Items.IsPermanent( integer nEntityIndex )
IsPurchasable Items.IsPurchasable( integer nEntityIndex )
IsRecipe Items.IsRecipe( integer nEntityIndex )
IsRecipeGenerated Items.IsRecipeGenerated( integer nEntityIndex )
IsSellable Items.IsSellable( integer nEntityIndex )
IsStackable Items.IsStackable( integer nEntityIndex )
ProRatesChargesWhenSelling Items.ProRatesChargesWhenSelling( integer nEntityIndex )
RequiresCharges Items.RequiresCharges( integer nEntityIndex )
CanBeExecuted Items.CanBeExecuted( integer nEntityIndex )
GetCost Items.GetCost( integer nEntityIndex )
GetCurrentCharges Items.GetCurrentCharges( integer nEntityIndex )
GetSecondaryCharges Items.GetSecondaryCharges( integer nEntityIndex )
GetDisplayedCharges Items.GetDisplayedCharges( integer nEntityIndex )
GetInitialCharges Items.GetInitialCharges( integer nEntityIndex )
GetItemColor Items.GetItemColor( integer nEntityIndex )
GetShareability Items.GetShareability( integer nEntityIndex )
GetAbilityTextureSF Items.GetAbilityTextureSF( integer nEntityIndex )
GetAssembledTime Items.GetAssembledTime( integer nEntityIndex )
GetPurchaseTime Items.GetPurchaseTime( integer nEntityIndex )
GetPurchaser Items.GetPurchaser( integer nItemID )
LocalPlayerDisassembleItem Items.LocalPlayerDisassembleItem( integer nItem ) Attempt to have the local player disassemble the specified item. Returns false if the order wasn't issued.
LocalPlayerDropItemFromStash Items.LocalPlayerDropItemFromStash( integer nItem ) Attempt to have the local player drop the specified item from its stash. Returns false if the order wasn't issued.
LocalPlayerItemAlertAllies Items.LocalPlayerItemAlertAllies( integer nItem ) Attempt to have the local player alert allies about the specified item. Returns false if the order wasn't issued.
LocalPlayerMoveItemToStash Items.LocalPlayerMoveItemToStash( integer nItem ) Attempt to have the local player move the specified item to its stash. Returns false if the order wasn't issued.
LocalPlayerSellItem Items.LocalPlayerSellItem( integer nItem ) Attempt to have the local player sell the specified item. Returns false if the order wasn't issued.

CScriptBindingPR_Game

Function Signature Description
Time Game.Time()
GetGameTime Game.GetGameTime()
GetGameFrameTime Game.GetGameFrameTime()
GetDOTATime Game.GetDOTATime( boolean bIncludePreGame, boolean bIncludeNegativeTime )
IsGamePaused Game.IsGamePaused()
IsInToolsMode Game.IsInToolsMode()
IsInBanPhase Game.IsInBanPhase()
GetGameWinner Game.GetGameWinner() Return the team id of the winning team.
GetStateTransitionTime Game.GetStateTransitionTime()
GetCustomGameDifficulty Game.GetCustomGameDifficulty() Get the difficulty setting of the game.
IsHUDFlipped Game.IsHUDFlipped() Returns true if the user has enabled flipped HUD
GetScreenWidth Game.GetScreenWidth() Returns the width of the display.
GetScreenHeight Game.GetScreenHeight() Returns the height of the display.
WorldToScreenX Game.WorldToScreenX( float x, float y, float z ) Converts the specified x,y,z world co-ordinate into an x screen coordinate. Returns -1 if behind the camera
WorldToScreenY Game.WorldToScreenY( float x, float y, float z ) Converts the specified x,y,z world co-ordinate into a y screen coordinate. Returns -1 if behind the camera
ScreenXYToWorld Game.ScreenXYToWorld( integer nX, integer nY ) Converts the specified x, y screen coordinates into a x, y, z world coordinates.
GetKeybindForAbility Game.GetKeybindForAbility( integer iSlot ) Returns the keybind (as a string) for the requested ability slot.
GetKeybindForInventorySlot Game.GetKeybindForInventorySlot( integer iSlot ) Returns the keybind (as a string) for the requested inventory slot.
GetKeybindForCommand Game.GetKeybindForCommand( integer nCommand ) Returns the keybind (as a string).
CreateCustomKeyBind Game.CreateCustomKeyBind( cstring pszKey, cstring pszCommand ) Create a new keybind.
GetNianFightTimeLeft Game.GetNianFightTimeLeft()
GetState Game.GetState()
GameStateIs Game.GameStateIs( integer nState )
GameStateIsBefore Game.GameStateIsBefore( integer nState )
GameStateIsAfter Game.GameStateIsAfter( integer nState )
AddCommand Game.AddCommand( cstring pszCommandName, js_value callback, cstring pszDescription, integer nFlags )
GetLocalPlayerID Game.GetLocalPlayerID()
PlayerJoinTeam Game.PlayerJoinTeam( integer nTeamID ) Assign the local player to the specified team
AutoAssignPlayersToTeams Game.AutoAssignPlayersToTeams() Assign the currently unassigned players to teams
ShufflePlayerTeamAssignments Game.ShufflePlayerTeamAssignments() Shuffle the team assignments of all of the players currently assigned to a team.
SetRemainingSetupTime Game.SetRemainingSetupTime( float flSeconds ) Set the remaining seconds in team setup before the game starts. -1 to stop the countdown timer
SetAutoLaunchDelay Game.SetAutoLaunchDelay( float flSeconds ) Set the amount of time in seconds that will be set as the remaining time when all players are assigned to a team.
SetAutoLaunchEnabled Game.SetAutoLaunchEnabled( boolean bEnable ) Enable or disable automatically starting the game once all players are assigned to a team
GetAutoLaunchEnabled Game.GetAutoLaunchEnabled() Return true of false indicating if automatically starting the game is enabled.
SetTeamSelectionLocked Game.SetTeamSelectionLocked( boolean bLockTeams ) Lock the team selection preventing players from swiching teams.
GetTeamSelectionLocked Game.GetTeamSelectionLocked() Returns true or false to indicate if team selection is locked
GetAllTeamIDs Game.GetAllTeamIDs() Get all team IDs
GetAllPlayerIDs Game.GetAllPlayerIDs() Get all player IDs
GetUnassignedPlayerIDs Game.GetUnassignedPlayerIDs() Get unassigned player IDs
GetPlayerUltimateStateOrTime Game.GetPlayerUltimateStateOrTime( integer nPlayerID ) Get info about the player hero ultimate ability
IsPlayerMuted Game.IsPlayerMuted( integer nPlayerID ) Whether the local player has muted text and voice chat for the specified player id
SetPlayerMuted Game.SetPlayerMuted( integer nPlayerID, boolean bMuted ) Set whether the local player has muted text and voice chat for the specified player id
GetTeamDetails Game.GetTeamDetails( integer nTeam ) Get detailed information for the given team
GetLocalPlayerInfo Game.GetLocalPlayerInfo() Get details for the local player
GetPlayerItems Game.GetPlayerItems( integer nPlayerID ) Get info about the player items.
GetPlayerInfo Game.GetPlayerInfo( integer nPlayerID ) Get info about the given player
GetPlayerIDsOnTeam Game.GetPlayerIDsOnTeam( integer nTeam ) Get player IDs for the given team
ServerCmd Game.ServerCmd( cstring pMsg )
SetDotaRefractHeroes Game.SetDotaRefractHeroes( boolean bEnabled )
FinishGame Game.FinishGame()
Disconnect Game.Disconnect()
FindEventMatch Game.FindEventMatch()
EmitSound Game.EmitSound( cstring pSoundEventName ) Emit a sound for the local player. Returns an integer handle that can be passed to StopSound. (Returns 0 on failure.)
StopSound Game.StopSound( integer nHandle ) Stop a current playing sound on the local player. Takes handle from a call to EmitSound.
IsShopOpen Game.IsShopOpen() Ask whether the in game shop is open.
SetCustomShopEntityString Game.SetCustomShopEntityString( cstring pszCustomShopEntityString ) Set custom shop context.
GetMapInfo Game.GetMapInfo() Return information about the current map.
PrepareUnitOrders Game.PrepareUnitOrders( js_raw_args args ) Orders from the local player - takes a single arguments object that supports: dotaunitorder_t OrderType, ent_index TargetIndex, vector Position, ent_index AbilityIndex, OrderIssuer_t OrderIssuer, ent_index UnitIndex, OrderQueueBehavior_t QueueBehavior, bool ShowEffects.
DropItemAtCursor Game.DropItemAtCursor( integer nControlledUnitEnt, integer nItemEnt ) Order a unit to drop the specified item at the current cursor location.
Length2D Game.Length2D( js_value vec1, js_value vec2 ) Calculate 2D length.
Normalized Game.Normalized( js_value vec ) Returns normalized vector.
EnterAbilityLearnMode Game.EnterAbilityLearnMode()
EndAbilityLearnMode Game.EndAbilityLearnMode()
IsInAbilityLearnMode Game.IsInAbilityLearnMode()

CDOTA_PanoramaScript_GameUI

Function Signature Description
SetDefaultUIEnabled GameUI.SetDefaultUIEnabled( integer nElementType, boolean bVisible ) Control whether the default UI is enabled
CustomUIConfig GameUI.CustomUIConfig( js_raw_args args ) Get the current UI configuration
PingMinimapAtLocation GameUI.PingMinimapAtLocation( js_value vec3 ) Create a minimap ping at the given location
SetMouseCallback GameUI.SetMouseCallback( js_value callbackFn ) Install a mouse input filter
EnableAliMode GameUI.EnableAliMode( boolean bEnable, integer nPort, js_value offsetVal, float flScale )
GetCursorPosition GameUI.GetCursorPosition( js_raw_args args ) Get the current mouse position.
FindScreenEntities GameUI.FindScreenEntities( js_raw_args args ) Return the entity index of the entity under the given screen position.
GetScreenWorldPosition GameUI.GetScreenWorldPosition( js_raw_args args ) Get the world position of the screen position, or null if the cursor is out of the world.
WasMousePressed GameUI.WasMousePressed( integer nButtonNum ) Install a mouse input filter
WasMouseDoublePressed GameUI.WasMouseDoublePressed( integer nButtonNum ) Install a mouse input filter
IsMouseDown GameUI.IsMouseDown( integer nButtonNum ) Install a mouse input filter
IsShiftDown GameUI.IsShiftDown() Is the shift button pressed?
IsAltDown GameUI.IsAltDown() Is the alt button pressed?
IsControlDown GameUI.IsControlDown() Is the control button pressed?
GetClickBehaviors GameUI.GetClickBehaviors() Get the current UI click interaction mode.
SelectUnit GameUI.SelectUnit( integer nEntityIndex, boolean bAddToGroup ) Select a unit, adding it to the group or replacing the current selection.
GetCameraLookAtPosition GameUI.GetCameraLookAtPosition() Get the current look at position.
GetCameraLookAtPositionHeightOffset GameUI.GetCameraLookAtPositionHeightOffset() Get the current look at position height offset.
SetCameraPitchMin GameUI.SetCameraPitchMin( float flPitchMin ) Set the minimum camera pitch angle.
SetCameraPitchMax GameUI.SetCameraPitchMax( float flPitchMax ) Set the maximum camera pitch angle.
SetCameraYaw GameUI.SetCameraYaw( float flCameraYaw ) Set the camera's yaw.
GetCameraYaw GameUI.GetCameraYaw() Get the camera's yaw.
SetCameraLookAtPositionHeightOffset GameUI.SetCameraLookAtPositionHeightOffset( float flCameraLookAtHeightOffset ) Offset the camera's look at point.
SetCameraPositionFromLateralLookAtPosition GameUI.SetCameraPositionFromLateralLookAtPosition( float x, float y ) Set the camera from a lateral position.
SetCameraTerrainAdjustmentEnabled GameUI.SetCameraTerrainAdjustmentEnabled( boolean bEnabled ) Set whether the camera should automatically adjust to average terrain height.
SetCameraDistance GameUI.SetCameraDistance( float flDistance ) Set the camera distance from the look at point.
SetRenderBottomInsetOverride GameUI.SetRenderBottomInsetOverride( integer nInset ) Set the gap between the bottom of the screen and the game rendering viewport. (Value expressed as pixels in a normalized 1024x768 viewport.)
SetRenderTopInsetOverride GameUI.SetRenderTopInsetOverride( integer nInset ) Set the gap between the top of the screen and the game rendering viewport. (Value expressed as pixels in a normalized 1024x768 viewport.)
SetCameraTarget GameUI.SetCameraTarget( integer nTargetEntIndex ) Set the camera target for the local player, or -1 to clear.
SetCameraTargetPosition GameUI.SetCameraTargetPosition( js_value vec3, float flLerp ) Set the camera target as position for the local player over specified lerp.
WorldToScreenXYClamped GameUI.WorldToScreenXYClamped( js_value vec3 ) Converts the specified x,y,z world co-ordinate into an x,y screen coordinate. Will clamp position to always be in front of camera. Position returned as 0->1.0
GetPlayerScoreboardScore GameUI.GetPlayerScoreboardScore( cstring pszScoreboardName ) Get the current players scoreboard score for the specified zone.
SendCustomHUDError GameUI.SendCustomHUDError( cstring pszErrorText, cstring pszErrorSound ) Send a custom client side error message with passed string and soundevent.

CDOTA_PanoramaScript_Particles

Function Signature Description
CreateParticle Particles.CreateParticle( cstring pParticleName, integer nAttachType, integer nEntityToAttach ) Create a particle system
ReleaseParticleIndex Particles.ReleaseParticleIndex( integer iIndex ) Release a particle system
DestroyParticleEffect Particles.DestroyParticleEffect( integer iIndex, boolean bDestroyImmediately ) Destroy a particle system
SetParticleControl Particles.SetParticleControl( integer iIndex, integer iPoint, js_value vPosVal ) Set a control point on a particle system
SetParticleControlForward Particles.SetParticleControlForward( integer iIndex, integer iPoint, js_value vForwardVal ) Set the orientation on a control point on a particle system
SetParticleAlwaysSimulate Particles.SetParticleAlwaysSimulate( integer iIndex )
SetParticleControlEnt Particles.SetParticleControlEnt( integer iIndex, integer iPoint, integer iEntIndex, integer iAttachType, cstring pszAttachName, js_value vecFallbackPositionVal, boolean bIncludeWearables ) Set a control point to track an entity on a particle system

CDOTA_PanoramaScript_EventData

Function Signature Description
GetEventActionScore EventData.GetEventActionScore( integer unEventID, integer unActionID ) Get the score of an EventAction
GetPeriodicResourceUsed EventData.GetPeriodicResourceUsed( integer unPeriodicResourceID ) Get a periodic resource value used
GetPeriodicResourceMax EventData.GetPeriodicResourceMax( integer unPeriodicResourceID ) Get a periodic resource value max

CDOTA_PanoramaScript_LocalInventory

Function Signature Description
HasItemByDefinition LocalInventory.HasItemByDefinition( integer nDefIndex ) Does the player have an inventory item of a given item definition index?

$

Function Signature Description
Msg Msg( js_raw_args js_raw_args_1 ) Log a message
AssertHelper AssertHelper( js_raw_args js_raw_args_1 ) Trigger an assert
Warning Warning( js_raw_args js_raw_args_1 ) Log a warning message to specified channel
DispatchEvent DispatchEvent( js_raw_args js_raw_args_1 ) Dispatch an event
DispatchEventAsync DispatchEventAsync( js_raw_args js_raw_args_1 ) Dispatch an event to occur later
RegisterEventHandler RegisterEventHandler( js_raw_args js_raw_args_1 ) Register an event handler
RegisterForUnhandledEvent RegisterForUnhandledEvent( js_raw_args js_raw_args_1 ) Register a handler for an event that is not otherwise handled
UnregisterForUnhandledEvent UnregisterForUnhandledEvent( js_raw_args js_raw_args_1 ) Remove an unhandled event handler
FindChildInContext FindChildInContext( js_raw_args js_raw_args_1 ) Find an element
AsyncWebRequest AsyncWebRequest( js_raw_args js_raw_args_1 ) Make a web request
CreatePanel CreatePanel( js_raw_args js_raw_args_1 ) Create a new panel
CreatePanelWithProperties CreatePanelWithProperties( js_raw_args js_raw_args_1 ) Create a new panel supplying a JS object as a fourth parameter containing properties to be applied to the panel
Localize Localize( js_raw_args js_raw_args_1 ) Localize a string
Language Language( js_raw_args js_raw_args_1 ) Get the current language
Schedule Schedule( js_raw_args js_raw_args_1 ) Schedule a function to be called later
CancelScheduled CancelScheduled( js_raw_args js_raw_args_1 ) Cancelse a scheduled function
GetContextPanel GetContextPanel( js_raw_args js_raw_args_1 ) Get the current panel context
RegisterKeyBind RegisterKeyBind( js_raw_args js_raw_args_1 ) Register a key binding
Each Each( js_raw_args js_raw_args_1 ) Call a function on each given item
DbgIsReloadingScript DbgIsReloadingScript( js_raw_args js_raw_args_1 ) Call during JS startup code to check if script is being reloaded
LogChannel LogChannel( js_raw_args js_raw_args_1 ) Create a logging channel

DOTAHeroModelOverlay

Function Signature Description
visible DOTAHeroModelOverlay.visible( boolean boolean_1 )
enabled DOTAHeroModelOverlay.enabled( boolean boolean_1 )
checked DOTAHeroModelOverlay.checked( boolean boolean_1 )
defaultfocus DOTAHeroModelOverlay.defaultfocus( cstring cstring_1 )
inputnamespace DOTAHeroModelOverlay.inputnamespace( cstring cstring_1 )
hittest DOTAHeroModelOverlay.hittest( boolean boolean_1 )
hittestchildren DOTAHeroModelOverlay.hittestchildren( boolean boolean_1 )
tabindex DOTAHeroModelOverlay.tabindex( float float_1 )
selectionpos_x DOTAHeroModelOverlay.selectionpos_x( float float_1 )
selectionpos_y DOTAHeroModelOverlay.selectionpos_y( float float_1 )
id DOTAHeroModelOverlay.id()
layoutfile DOTAHeroModelOverlay.layoutfile()
contentwidth DOTAHeroModelOverlay.contentwidth()
contentheight DOTAHeroModelOverlay.contentheight()
desiredlayoutwidth DOTAHeroModelOverlay.desiredlayoutwidth()
desiredlayoutheight DOTAHeroModelOverlay.desiredlayoutheight()
actuallayoutwidth DOTAHeroModelOverlay.actuallayoutwidth()
actuallayoutheight DOTAHeroModelOverlay.actuallayoutheight()
actualxoffset DOTAHeroModelOverlay.actualxoffset()
actualyoffset DOTAHeroModelOverlay.actualyoffset()
scrolloffset_y DOTAHeroModelOverlay.scrolloffset_y()
scrolloffset_x DOTAHeroModelOverlay.scrolloffset_x()
actualuiscale_y DOTAHeroModelOverlay.actualuiscale_y()
actualuiscale_x DOTAHeroModelOverlay.actualuiscale_x()
style DOTAHeroModelOverlay.style()
AddClass DOTAHeroModelOverlay.AddClass( cstring cstring_1 )
RemoveClass DOTAHeroModelOverlay.RemoveClass( cstring cstring_1 )
BHasClass DOTAHeroModelOverlay.BHasClass( cstring cstring_1 )
BAscendantHasClass DOTAHeroModelOverlay.BAscendantHasClass( cstring cstring_1 )
SetHasClass DOTAHeroModelOverlay.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass DOTAHeroModelOverlay.ToggleClass( cstring cstring_1 )
SwitchClass DOTAHeroModelOverlay.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass DOTAHeroModelOverlay.TriggerClass( cstring cstring_1 )
ClearPanelEvent DOTAHeroModelOverlay.ClearPanelEvent( cstring cstring_1 )
SetDraggable DOTAHeroModelOverlay.SetDraggable( boolean boolean_1 )
IsDraggable DOTAHeroModelOverlay.IsDraggable()
GetChildCount DOTAHeroModelOverlay.GetChildCount()
GetChild DOTAHeroModelOverlay.GetChild( integer integer_1 )
GetChildIndex DOTAHeroModelOverlay.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children DOTAHeroModelOverlay.Children()
FindChildrenWithClassTraverse DOTAHeroModelOverlay.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent DOTAHeroModelOverlay.GetParent()
SetParent DOTAHeroModelOverlay.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild DOTAHeroModelOverlay.FindChild( cstring cstring_1 )
FindChildTraverse DOTAHeroModelOverlay.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile DOTAHeroModelOverlay.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile DOTAHeroModelOverlay.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren DOTAHeroModelOverlay.RemoveAndDeleteChildren()
MoveChildBefore DOTAHeroModelOverlay.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter DOTAHeroModelOverlay.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow DOTAHeroModelOverlay.GetPositionWithinWindow()
ApplyStyles DOTAHeroModelOverlay.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode DOTAHeroModelOverlay.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync DOTAHeroModelOverlay.DeleteAsync( float float_1 )
BIsTransparent DOTAHeroModelOverlay.BIsTransparent()
BAcceptsInput DOTAHeroModelOverlay.BAcceptsInput()
BAcceptsFocus DOTAHeroModelOverlay.BAcceptsFocus()
SetFocus DOTAHeroModelOverlay.SetFocus()
UpdateFocusInContext DOTAHeroModelOverlay.UpdateFocusInContext()
BHasHoverStyle DOTAHeroModelOverlay.BHasHoverStyle()
SetAcceptsFocus DOTAHeroModelOverlay.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown DOTAHeroModelOverlay.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus DOTAHeroModelOverlay.BHasKeyFocus()
SetScrollParentToFitWhenFocused DOTAHeroModelOverlay.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused DOTAHeroModelOverlay.BScrollParentToFitWhenFocused()
IsSelected DOTAHeroModelOverlay.IsSelected()
BHasDescendantKeyFocus DOTAHeroModelOverlay.BHasDescendantKeyFocus()
BLoadLayout DOTAHeroModelOverlay.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString DOTAHeroModelOverlay.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync DOTAHeroModelOverlay.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync DOTAHeroModelOverlay.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet DOTAHeroModelOverlay.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren DOTAHeroModelOverlay.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext DOTAHeroModelOverlay.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable DOTAHeroModelOverlay.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt DOTAHeroModelOverlay.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime DOTAHeroModelOverlay.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop DOTAHeroModelOverlay.ScrollToTop()
ScrollToBottom DOTAHeroModelOverlay.ScrollToBottom()
ScrollToLeftEdge DOTAHeroModelOverlay.ScrollToLeftEdge()
ScrollToRightEdge DOTAHeroModelOverlay.ScrollToRightEdge()
ScrollParentToMakePanelFit DOTAHeroModelOverlay.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll DOTAHeroModelOverlay.BCanSeeInParentScroll()
GetAttributeInt DOTAHeroModelOverlay.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString DOTAHeroModelOverlay.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 DOTAHeroModelOverlay.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt DOTAHeroModelOverlay.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString DOTAHeroModelOverlay.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 DOTAHeroModelOverlay.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace DOTAHeroModelOverlay.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents DOTAHeroModelOverlay.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay DOTAHeroModelOverlay.BReadyForDisplay()
SetReadyForDisplay DOTAHeroModelOverlay.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels DOTAHeroModelOverlay.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data DOTAHeroModelOverlay.Data( js_raw_args js_raw_args_1 )
SetPanelEvent DOTAHeroModelOverlay.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext DOTAHeroModelOverlay.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus DOTAHeroModelOverlay.rememberchildfocus( boolean boolean_1 )
paneltype DOTAHeroModelOverlay.paneltype()

Panel

Function Signature Description
visible Panel.visible( boolean boolean_1 )
enabled Panel.enabled( boolean boolean_1 )
checked Panel.checked( boolean boolean_1 )
defaultfocus Panel.defaultfocus( cstring cstring_1 )
inputnamespace Panel.inputnamespace( cstring cstring_1 )
hittest Panel.hittest( boolean boolean_1 )
hittestchildren Panel.hittestchildren( boolean boolean_1 )
tabindex Panel.tabindex( float float_1 )
selectionpos_x Panel.selectionpos_x( float float_1 )
selectionpos_y Panel.selectionpos_y( float float_1 )
id Panel.id()
layoutfile Panel.layoutfile()
contentwidth Panel.contentwidth()
contentheight Panel.contentheight()
desiredlayoutwidth Panel.desiredlayoutwidth()
desiredlayoutheight Panel.desiredlayoutheight()
actuallayoutwidth Panel.actuallayoutwidth()
actuallayoutheight Panel.actuallayoutheight()
actualxoffset Panel.actualxoffset()
actualyoffset Panel.actualyoffset()
scrolloffset_y Panel.scrolloffset_y()
scrolloffset_x Panel.scrolloffset_x()
actualuiscale_y Panel.actualuiscale_y()
actualuiscale_x Panel.actualuiscale_x()
style Panel.style()
AddClass Panel.AddClass( cstring cstring_1 )
RemoveClass Panel.RemoveClass( cstring cstring_1 )
BHasClass Panel.BHasClass( cstring cstring_1 )
BAscendantHasClass Panel.BAscendantHasClass( cstring cstring_1 )
SetHasClass Panel.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass Panel.ToggleClass( cstring cstring_1 )
SwitchClass Panel.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass Panel.TriggerClass( cstring cstring_1 )
ClearPanelEvent Panel.ClearPanelEvent( cstring cstring_1 )
SetDraggable Panel.SetDraggable( boolean boolean_1 )
IsDraggable Panel.IsDraggable()
GetChildCount Panel.GetChildCount()
GetChild Panel.GetChild( integer integer_1 )
GetChildIndex Panel.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children Panel.Children()
FindChildrenWithClassTraverse Panel.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent Panel.GetParent()
SetParent Panel.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild Panel.FindChild( cstring cstring_1 )
FindChildTraverse Panel.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile Panel.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile Panel.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren Panel.RemoveAndDeleteChildren()
MoveChildBefore Panel.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter Panel.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow Panel.GetPositionWithinWindow()
ApplyStyles Panel.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode Panel.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync Panel.DeleteAsync( float float_1 )
BIsTransparent Panel.BIsTransparent()
BAcceptsInput Panel.BAcceptsInput()
BAcceptsFocus Panel.BAcceptsFocus()
SetFocus Panel.SetFocus()
UpdateFocusInContext Panel.UpdateFocusInContext()
BHasHoverStyle Panel.BHasHoverStyle()
SetAcceptsFocus Panel.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown Panel.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus Panel.BHasKeyFocus()
SetScrollParentToFitWhenFocused Panel.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused Panel.BScrollParentToFitWhenFocused()
IsSelected Panel.IsSelected()
BHasDescendantKeyFocus Panel.BHasDescendantKeyFocus()
BLoadLayout Panel.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString Panel.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync Panel.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync Panel.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet Panel.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren Panel.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext Panel.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable Panel.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt Panel.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime Panel.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop Panel.ScrollToTop()
ScrollToBottom Panel.ScrollToBottom()
ScrollToLeftEdge Panel.ScrollToLeftEdge()
ScrollToRightEdge Panel.ScrollToRightEdge()
ScrollParentToMakePanelFit Panel.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll Panel.BCanSeeInParentScroll()
GetAttributeInt Panel.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString Panel.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 Panel.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt Panel.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString Panel.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 Panel.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace Panel.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents Panel.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay Panel.BReadyForDisplay()
SetReadyForDisplay Panel.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels Panel.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data Panel.Data( js_raw_args js_raw_args_1 )
SetPanelEvent Panel.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext Panel.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus Panel.rememberchildfocus( boolean boolean_1 )
paneltype Panel.paneltype()
IsValid() Panel.IsValid() 某些情况下当板元素被Delete掉以后,如果有JS变量引用了该板,对象并不会变为NULL,但是在引擎中实际已经被删掉了,此时用这个方法来判断该板是否还存在。(这个版本的cl_panorama_script_help_2产生的结果中没有这个接口了,但是实际在脚本中仍然有效)

TabButton

Function Signature Description
visible TabButton.visible( boolean boolean_1 )
enabled TabButton.enabled( boolean boolean_1 )
checked TabButton.checked( boolean boolean_1 )
defaultfocus TabButton.defaultfocus( cstring cstring_1 )
inputnamespace TabButton.inputnamespace( cstring cstring_1 )
hittest TabButton.hittest( boolean boolean_1 )
hittestchildren TabButton.hittestchildren( boolean boolean_1 )
tabindex TabButton.tabindex( float float_1 )
selectionpos_x TabButton.selectionpos_x( float float_1 )
selectionpos_y TabButton.selectionpos_y( float float_1 )
id TabButton.id()
layoutfile TabButton.layoutfile()
contentwidth TabButton.contentwidth()
contentheight TabButton.contentheight()
desiredlayoutwidth TabButton.desiredlayoutwidth()
desiredlayoutheight TabButton.desiredlayoutheight()
actuallayoutwidth TabButton.actuallayoutwidth()
actuallayoutheight TabButton.actuallayoutheight()
actualxoffset TabButton.actualxoffset()
actualyoffset TabButton.actualyoffset()
scrolloffset_y TabButton.scrolloffset_y()
scrolloffset_x TabButton.scrolloffset_x()
actualuiscale_y TabButton.actualuiscale_y()
actualuiscale_x TabButton.actualuiscale_x()
style TabButton.style()
AddClass TabButton.AddClass( cstring cstring_1 )
RemoveClass TabButton.RemoveClass( cstring cstring_1 )
BHasClass TabButton.BHasClass( cstring cstring_1 )
BAscendantHasClass TabButton.BAscendantHasClass( cstring cstring_1 )
SetHasClass TabButton.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass TabButton.ToggleClass( cstring cstring_1 )
SwitchClass TabButton.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass TabButton.TriggerClass( cstring cstring_1 )
ClearPanelEvent TabButton.ClearPanelEvent( cstring cstring_1 )
SetDraggable TabButton.SetDraggable( boolean boolean_1 )
IsDraggable TabButton.IsDraggable()
GetChildCount TabButton.GetChildCount()
GetChild TabButton.GetChild( integer integer_1 )
GetChildIndex TabButton.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children TabButton.Children()
FindChildrenWithClassTraverse TabButton.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent TabButton.GetParent()
SetParent TabButton.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild TabButton.FindChild( cstring cstring_1 )
FindChildTraverse TabButton.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile TabButton.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile TabButton.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren TabButton.RemoveAndDeleteChildren()
MoveChildBefore TabButton.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter TabButton.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow TabButton.GetPositionWithinWindow()
ApplyStyles TabButton.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode TabButton.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync TabButton.DeleteAsync( float float_1 )
BIsTransparent TabButton.BIsTransparent()
BAcceptsInput TabButton.BAcceptsInput()
BAcceptsFocus TabButton.BAcceptsFocus()
SetFocus TabButton.SetFocus()
UpdateFocusInContext TabButton.UpdateFocusInContext()
BHasHoverStyle TabButton.BHasHoverStyle()
SetAcceptsFocus TabButton.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown TabButton.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus TabButton.BHasKeyFocus()
SetScrollParentToFitWhenFocused TabButton.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused TabButton.BScrollParentToFitWhenFocused()
IsSelected TabButton.IsSelected()
BHasDescendantKeyFocus TabButton.BHasDescendantKeyFocus()
BLoadLayout TabButton.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString TabButton.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync TabButton.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync TabButton.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet TabButton.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren TabButton.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext TabButton.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable TabButton.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt TabButton.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime TabButton.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop TabButton.ScrollToTop()
ScrollToBottom TabButton.ScrollToBottom()
ScrollToLeftEdge TabButton.ScrollToLeftEdge()
ScrollToRightEdge TabButton.ScrollToRightEdge()
ScrollParentToMakePanelFit TabButton.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll TabButton.BCanSeeInParentScroll()
GetAttributeInt TabButton.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString TabButton.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 TabButton.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt TabButton.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString TabButton.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 TabButton.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace TabButton.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents TabButton.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay TabButton.BReadyForDisplay()
SetReadyForDisplay TabButton.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels TabButton.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data TabButton.Data( js_raw_args js_raw_args_1 )
SetPanelEvent TabButton.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext TabButton.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus TabButton.rememberchildfocus( boolean boolean_1 )
paneltype TabButton.paneltype()

DropDown

Function Signature Description
visible DropDown.visible( boolean boolean_1 )
enabled DropDown.enabled( boolean boolean_1 )
checked DropDown.checked( boolean boolean_1 )
defaultfocus DropDown.defaultfocus( cstring cstring_1 )
inputnamespace DropDown.inputnamespace( cstring cstring_1 )
hittest DropDown.hittest( boolean boolean_1 )
hittestchildren DropDown.hittestchildren( boolean boolean_1 )
tabindex DropDown.tabindex( float float_1 )
selectionpos_x DropDown.selectionpos_x( float float_1 )
selectionpos_y DropDown.selectionpos_y( float float_1 )
id DropDown.id()
layoutfile DropDown.layoutfile()
contentwidth DropDown.contentwidth()
contentheight DropDown.contentheight()
desiredlayoutwidth DropDown.desiredlayoutwidth()
desiredlayoutheight DropDown.desiredlayoutheight()
actuallayoutwidth DropDown.actuallayoutwidth()
actuallayoutheight DropDown.actuallayoutheight()
actualxoffset DropDown.actualxoffset()
actualyoffset DropDown.actualyoffset()
scrolloffset_y DropDown.scrolloffset_y()
scrolloffset_x DropDown.scrolloffset_x()
actualuiscale_y DropDown.actualuiscale_y()
actualuiscale_x DropDown.actualuiscale_x()
style DropDown.style()
AddClass DropDown.AddClass( cstring cstring_1 )
RemoveClass DropDown.RemoveClass( cstring cstring_1 )
BHasClass DropDown.BHasClass( cstring cstring_1 )
BAscendantHasClass DropDown.BAscendantHasClass( cstring cstring_1 )
SetHasClass DropDown.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass DropDown.ToggleClass( cstring cstring_1 )
SwitchClass DropDown.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass DropDown.TriggerClass( cstring cstring_1 )
ClearPanelEvent DropDown.ClearPanelEvent( cstring cstring_1 )
SetDraggable DropDown.SetDraggable( boolean boolean_1 )
IsDraggable DropDown.IsDraggable()
GetChildCount DropDown.GetChildCount()
GetChild DropDown.GetChild( integer integer_1 )
GetChildIndex DropDown.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children DropDown.Children()
FindChildrenWithClassTraverse DropDown.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent DropDown.GetParent()
SetParent DropDown.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild DropDown.FindChild( cstring cstring_1 )
FindChildTraverse DropDown.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile DropDown.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile DropDown.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren DropDown.RemoveAndDeleteChildren()
MoveChildBefore DropDown.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter DropDown.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow DropDown.GetPositionWithinWindow()
ApplyStyles DropDown.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode DropDown.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync DropDown.DeleteAsync( float float_1 )
BIsTransparent DropDown.BIsTransparent()
BAcceptsInput DropDown.BAcceptsInput()
BAcceptsFocus DropDown.BAcceptsFocus()
SetFocus DropDown.SetFocus()
UpdateFocusInContext DropDown.UpdateFocusInContext()
BHasHoverStyle DropDown.BHasHoverStyle()
SetAcceptsFocus DropDown.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown DropDown.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus DropDown.BHasKeyFocus()
SetScrollParentToFitWhenFocused DropDown.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused DropDown.BScrollParentToFitWhenFocused()
IsSelected DropDown.IsSelected()
BHasDescendantKeyFocus DropDown.BHasDescendantKeyFocus()
BLoadLayout DropDown.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString DropDown.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync DropDown.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync DropDown.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet DropDown.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren DropDown.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext DropDown.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable DropDown.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt DropDown.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime DropDown.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop DropDown.ScrollToTop()
ScrollToBottom DropDown.ScrollToBottom()
ScrollToLeftEdge DropDown.ScrollToLeftEdge()
ScrollToRightEdge DropDown.ScrollToRightEdge()
ScrollParentToMakePanelFit DropDown.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll DropDown.BCanSeeInParentScroll()
GetAttributeInt DropDown.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString DropDown.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 DropDown.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt DropDown.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString DropDown.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 DropDown.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace DropDown.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents DropDown.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay DropDown.BReadyForDisplay()
SetReadyForDisplay DropDown.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels DropDown.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data DropDown.Data( js_raw_args js_raw_args_1 )
AddOption DropDown.AddOption( unknown_variant_type unknown_variant_type_1 )
HasOption DropDown.HasOption( cstring cstring_1 )
RemoveOption DropDown.RemoveOption( cstring cstring_1 )
RemoveAllOptions DropDown.RemoveAllOptions()
GetSelected DropDown.GetSelected()
SetSelected DropDown.SetSelected( cstring cstring_1 )
FindDropDownMenuChild DropDown.FindDropDownMenuChild( cstring cstring_1 )
AccessDropDownMenu DropDown.AccessDropDownMenu()
SetPanelEvent DropDown.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext DropDown.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus DropDown.rememberchildfocus( boolean boolean_1 )
paneltype DropDown.paneltype()

CustomUIElement

Function Signature Description
visible CustomUIElement.visible( boolean boolean_1 )
enabled CustomUIElement.enabled( boolean boolean_1 )
checked CustomUIElement.checked( boolean boolean_1 )
defaultfocus CustomUIElement.defaultfocus( cstring cstring_1 )
inputnamespace CustomUIElement.inputnamespace( cstring cstring_1 )
hittest CustomUIElement.hittest( boolean boolean_1 )
hittestchildren CustomUIElement.hittestchildren( boolean boolean_1 )
tabindex CustomUIElement.tabindex( float float_1 )
selectionpos_x CustomUIElement.selectionpos_x( float float_1 )
selectionpos_y CustomUIElement.selectionpos_y( float float_1 )
id CustomUIElement.id()
layoutfile CustomUIElement.layoutfile()
contentwidth CustomUIElement.contentwidth()
contentheight CustomUIElement.contentheight()
desiredlayoutwidth CustomUIElement.desiredlayoutwidth()
desiredlayoutheight CustomUIElement.desiredlayoutheight()
actuallayoutwidth CustomUIElement.actuallayoutwidth()
actuallayoutheight CustomUIElement.actuallayoutheight()
actualxoffset CustomUIElement.actualxoffset()
actualyoffset CustomUIElement.actualyoffset()
scrolloffset_y CustomUIElement.scrolloffset_y()
scrolloffset_x CustomUIElement.scrolloffset_x()
actualuiscale_y CustomUIElement.actualuiscale_y()
actualuiscale_x CustomUIElement.actualuiscale_x()
style CustomUIElement.style()
AddClass CustomUIElement.AddClass( cstring cstring_1 )
RemoveClass CustomUIElement.RemoveClass( cstring cstring_1 )
BHasClass CustomUIElement.BHasClass( cstring cstring_1 )
BAscendantHasClass CustomUIElement.BAscendantHasClass( cstring cstring_1 )
SetHasClass CustomUIElement.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass CustomUIElement.ToggleClass( cstring cstring_1 )
SwitchClass CustomUIElement.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass CustomUIElement.TriggerClass( cstring cstring_1 )
ClearPanelEvent CustomUIElement.ClearPanelEvent( cstring cstring_1 )
SetDraggable CustomUIElement.SetDraggable( boolean boolean_1 )
IsDraggable CustomUIElement.IsDraggable()
GetChildCount CustomUIElement.GetChildCount()
GetChild CustomUIElement.GetChild( integer integer_1 )
GetChildIndex CustomUIElement.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children CustomUIElement.Children()
FindChildrenWithClassTraverse CustomUIElement.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent CustomUIElement.GetParent()
SetParent CustomUIElement.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild CustomUIElement.FindChild( cstring cstring_1 )
FindChildTraverse CustomUIElement.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile CustomUIElement.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile CustomUIElement.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren CustomUIElement.RemoveAndDeleteChildren()
MoveChildBefore CustomUIElement.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter CustomUIElement.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow CustomUIElement.GetPositionWithinWindow()
ApplyStyles CustomUIElement.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode CustomUIElement.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync CustomUIElement.DeleteAsync( float float_1 )
BIsTransparent CustomUIElement.BIsTransparent()
BAcceptsInput CustomUIElement.BAcceptsInput()
BAcceptsFocus CustomUIElement.BAcceptsFocus()
SetFocus CustomUIElement.SetFocus()
UpdateFocusInContext CustomUIElement.UpdateFocusInContext()
BHasHoverStyle CustomUIElement.BHasHoverStyle()
SetAcceptsFocus CustomUIElement.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown CustomUIElement.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus CustomUIElement.BHasKeyFocus()
SetScrollParentToFitWhenFocused CustomUIElement.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused CustomUIElement.BScrollParentToFitWhenFocused()
IsSelected CustomUIElement.IsSelected()
BHasDescendantKeyFocus CustomUIElement.BHasDescendantKeyFocus()
BLoadLayout CustomUIElement.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString CustomUIElement.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync CustomUIElement.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync CustomUIElement.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet CustomUIElement.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren CustomUIElement.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext CustomUIElement.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable CustomUIElement.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt CustomUIElement.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime CustomUIElement.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop CustomUIElement.ScrollToTop()
ScrollToBottom CustomUIElement.ScrollToBottom()
ScrollToLeftEdge CustomUIElement.ScrollToLeftEdge()
ScrollToRightEdge CustomUIElement.ScrollToRightEdge()
ScrollParentToMakePanelFit CustomUIElement.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll CustomUIElement.BCanSeeInParentScroll()
GetAttributeInt CustomUIElement.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString CustomUIElement.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 CustomUIElement.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt CustomUIElement.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString CustomUIElement.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 CustomUIElement.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace CustomUIElement.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents CustomUIElement.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay CustomUIElement.BReadyForDisplay()
SetReadyForDisplay CustomUIElement.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels CustomUIElement.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data CustomUIElement.Data( js_raw_args js_raw_args_1 )
SetPanelEvent CustomUIElement.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext CustomUIElement.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus CustomUIElement.rememberchildfocus( boolean boolean_1 )
paneltype CustomUIElement.paneltype()

Label

Function Signature Description
visible Label.visible( boolean boolean_1 )
enabled Label.enabled( boolean boolean_1 )
checked Label.checked( boolean boolean_1 )
defaultfocus Label.defaultfocus( cstring cstring_1 )
inputnamespace Label.inputnamespace( cstring cstring_1 )
hittest Label.hittest( boolean boolean_1 )
hittestchildren Label.hittestchildren( boolean boolean_1 )
tabindex Label.tabindex( float float_1 )
selectionpos_x Label.selectionpos_x( float float_1 )
selectionpos_y Label.selectionpos_y( float float_1 )
id Label.id()
layoutfile Label.layoutfile()
contentwidth Label.contentwidth()
contentheight Label.contentheight()
desiredlayoutwidth Label.desiredlayoutwidth()
desiredlayoutheight Label.desiredlayoutheight()
actuallayoutwidth Label.actuallayoutwidth()
actuallayoutheight Label.actuallayoutheight()
actualxoffset Label.actualxoffset()
actualyoffset Label.actualyoffset()
scrolloffset_y Label.scrolloffset_y()
scrolloffset_x Label.scrolloffset_x()
actualuiscale_y Label.actualuiscale_y()
actualuiscale_x Label.actualuiscale_x()
style Label.style()
AddClass Label.AddClass( cstring cstring_1 )
RemoveClass Label.RemoveClass( cstring cstring_1 )
BHasClass Label.BHasClass( cstring cstring_1 )
BAscendantHasClass Label.BAscendantHasClass( cstring cstring_1 )
SetHasClass Label.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass Label.ToggleClass( cstring cstring_1 )
SwitchClass Label.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass Label.TriggerClass( cstring cstring_1 )
ClearPanelEvent Label.ClearPanelEvent( cstring cstring_1 )
SetDraggable Label.SetDraggable( boolean boolean_1 )
IsDraggable Label.IsDraggable()
GetChildCount Label.GetChildCount()
GetChild Label.GetChild( integer integer_1 )
GetChildIndex Label.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children Label.Children()
FindChildrenWithClassTraverse Label.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent Label.GetParent()
SetParent Label.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild Label.FindChild( cstring cstring_1 )
FindChildTraverse Label.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile Label.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile Label.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren Label.RemoveAndDeleteChildren()
MoveChildBefore Label.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter Label.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow Label.GetPositionWithinWindow()
ApplyStyles Label.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode Label.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync Label.DeleteAsync( float float_1 )
BIsTransparent Label.BIsTransparent()
BAcceptsInput Label.BAcceptsInput()
BAcceptsFocus Label.BAcceptsFocus()
SetFocus Label.SetFocus()
UpdateFocusInContext Label.UpdateFocusInContext()
BHasHoverStyle Label.BHasHoverStyle()
SetAcceptsFocus Label.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown Label.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus Label.BHasKeyFocus()
SetScrollParentToFitWhenFocused Label.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused Label.BScrollParentToFitWhenFocused()
IsSelected Label.IsSelected()
BHasDescendantKeyFocus Label.BHasDescendantKeyFocus()
BLoadLayout Label.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString Label.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync Label.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync Label.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet Label.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren Label.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext Label.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable Label.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt Label.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime Label.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop Label.ScrollToTop()
ScrollToBottom Label.ScrollToBottom()
ScrollToLeftEdge Label.ScrollToLeftEdge()
ScrollToRightEdge Label.ScrollToRightEdge()
ScrollParentToMakePanelFit Label.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll Label.BCanSeeInParentScroll()
GetAttributeInt Label.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString Label.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 Label.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt Label.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString Label.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 Label.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace Label.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents Label.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay Label.BReadyForDisplay()
SetReadyForDisplay Label.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels Label.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data Label.Data( js_raw_args js_raw_args_1 )
text Label.text( cstring cstring_1 )
html Label.html( boolean boolean_1 )
SetPanelEvent Label.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext Label.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus Label.rememberchildfocus( boolean boolean_1 )
paneltype Label.paneltype()

Button

Function Signature Description
visible Button.visible( boolean boolean_1 )
enabled Button.enabled( boolean boolean_1 )
checked Button.checked( boolean boolean_1 )
defaultfocus Button.defaultfocus( cstring cstring_1 )
inputnamespace Button.inputnamespace( cstring cstring_1 )
hittest Button.hittest( boolean boolean_1 )
hittestchildren Button.hittestchildren( boolean boolean_1 )
tabindex Button.tabindex( float float_1 )
selectionpos_x Button.selectionpos_x( float float_1 )
selectionpos_y Button.selectionpos_y( float float_1 )
id Button.id()
layoutfile Button.layoutfile()
contentwidth Button.contentwidth()
contentheight Button.contentheight()
desiredlayoutwidth Button.desiredlayoutwidth()
desiredlayoutheight Button.desiredlayoutheight()
actuallayoutwidth Button.actuallayoutwidth()
actuallayoutheight Button.actuallayoutheight()
actualxoffset Button.actualxoffset()
actualyoffset Button.actualyoffset()
scrolloffset_y Button.scrolloffset_y()
scrolloffset_x Button.scrolloffset_x()
actualuiscale_y Button.actualuiscale_y()
actualuiscale_x Button.actualuiscale_x()
style Button.style()
AddClass Button.AddClass( cstring cstring_1 )
RemoveClass Button.RemoveClass( cstring cstring_1 )
BHasClass Button.BHasClass( cstring cstring_1 )
BAscendantHasClass Button.BAscendantHasClass( cstring cstring_1 )
SetHasClass Button.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass Button.ToggleClass( cstring cstring_1 )
SwitchClass Button.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass Button.TriggerClass( cstring cstring_1 )
ClearPanelEvent Button.ClearPanelEvent( cstring cstring_1 )
SetDraggable Button.SetDraggable( boolean boolean_1 )
IsDraggable Button.IsDraggable()
GetChildCount Button.GetChildCount()
GetChild Button.GetChild( integer integer_1 )
GetChildIndex Button.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children Button.Children()
FindChildrenWithClassTraverse Button.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent Button.GetParent()
SetParent Button.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild Button.FindChild( cstring cstring_1 )
FindChildTraverse Button.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile Button.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile Button.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren Button.RemoveAndDeleteChildren()
MoveChildBefore Button.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter Button.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow Button.GetPositionWithinWindow()
ApplyStyles Button.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode Button.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync Button.DeleteAsync( float float_1 )
BIsTransparent Button.BIsTransparent()
BAcceptsInput Button.BAcceptsInput()
BAcceptsFocus Button.BAcceptsFocus()
SetFocus Button.SetFocus()
UpdateFocusInContext Button.UpdateFocusInContext()
BHasHoverStyle Button.BHasHoverStyle()
SetAcceptsFocus Button.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown Button.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus Button.BHasKeyFocus()
SetScrollParentToFitWhenFocused Button.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused Button.BScrollParentToFitWhenFocused()
IsSelected Button.IsSelected()
BHasDescendantKeyFocus Button.BHasDescendantKeyFocus()
BLoadLayout Button.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString Button.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync Button.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync Button.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet Button.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren Button.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext Button.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable Button.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt Button.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime Button.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop Button.ScrollToTop()
ScrollToBottom Button.ScrollToBottom()
ScrollToLeftEdge Button.ScrollToLeftEdge()
ScrollToRightEdge Button.ScrollToRightEdge()
ScrollParentToMakePanelFit Button.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll Button.BCanSeeInParentScroll()
GetAttributeInt Button.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString Button.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 Button.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt Button.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString Button.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 Button.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace Button.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents Button.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay Button.BReadyForDisplay()
SetReadyForDisplay Button.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels Button.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data Button.Data( js_raw_args js_raw_args_1 )
SetPanelEvent Button.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext Button.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus Button.rememberchildfocus( boolean boolean_1 )
paneltype Button.paneltype()

DOTACustomUITypeContainer

Function Signature Description
visible DOTACustomUITypeContainer.visible( boolean boolean_1 )
enabled DOTACustomUITypeContainer.enabled( boolean boolean_1 )
checked DOTACustomUITypeContainer.checked( boolean boolean_1 )
defaultfocus DOTACustomUITypeContainer.defaultfocus( cstring cstring_1 )
inputnamespace DOTACustomUITypeContainer.inputnamespace( cstring cstring_1 )
hittest DOTACustomUITypeContainer.hittest( boolean boolean_1 )
hittestchildren DOTACustomUITypeContainer.hittestchildren( boolean boolean_1 )
tabindex DOTACustomUITypeContainer.tabindex( float float_1 )
selectionpos_x DOTACustomUITypeContainer.selectionpos_x( float float_1 )
selectionpos_y DOTACustomUITypeContainer.selectionpos_y( float float_1 )
id DOTACustomUITypeContainer.id()
layoutfile DOTACustomUITypeContainer.layoutfile()
contentwidth DOTACustomUITypeContainer.contentwidth()
contentheight DOTACustomUITypeContainer.contentheight()
desiredlayoutwidth DOTACustomUITypeContainer.desiredlayoutwidth()
desiredlayoutheight DOTACustomUITypeContainer.desiredlayoutheight()
actuallayoutwidth DOTACustomUITypeContainer.actuallayoutwidth()
actuallayoutheight DOTACustomUITypeContainer.actuallayoutheight()
actualxoffset DOTACustomUITypeContainer.actualxoffset()
actualyoffset DOTACustomUITypeContainer.actualyoffset()
scrolloffset_y DOTACustomUITypeContainer.scrolloffset_y()
scrolloffset_x DOTACustomUITypeContainer.scrolloffset_x()
actualuiscale_y DOTACustomUITypeContainer.actualuiscale_y()
actualuiscale_x DOTACustomUITypeContainer.actualuiscale_x()
style DOTACustomUITypeContainer.style()
AddClass DOTACustomUITypeContainer.AddClass( cstring cstring_1 )
RemoveClass DOTACustomUITypeContainer.RemoveClass( cstring cstring_1 )
BHasClass DOTACustomUITypeContainer.BHasClass( cstring cstring_1 )
BAscendantHasClass DOTACustomUITypeContainer.BAscendantHasClass( cstring cstring_1 )
SetHasClass DOTACustomUITypeContainer.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass DOTACustomUITypeContainer.ToggleClass( cstring cstring_1 )
SwitchClass DOTACustomUITypeContainer.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass DOTACustomUITypeContainer.TriggerClass( cstring cstring_1 )
ClearPanelEvent DOTACustomUITypeContainer.ClearPanelEvent( cstring cstring_1 )
SetDraggable DOTACustomUITypeContainer.SetDraggable( boolean boolean_1 )
IsDraggable DOTACustomUITypeContainer.IsDraggable()
GetChildCount DOTACustomUITypeContainer.GetChildCount()
GetChild DOTACustomUITypeContainer.GetChild( integer integer_1 )
GetChildIndex DOTACustomUITypeContainer.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children DOTACustomUITypeContainer.Children()
FindChildrenWithClassTraverse DOTACustomUITypeContainer.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent DOTACustomUITypeContainer.GetParent()
SetParent DOTACustomUITypeContainer.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild DOTACustomUITypeContainer.FindChild( cstring cstring_1 )
FindChildTraverse DOTACustomUITypeContainer.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile DOTACustomUITypeContainer.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile DOTACustomUITypeContainer.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren DOTACustomUITypeContainer.RemoveAndDeleteChildren()
MoveChildBefore DOTACustomUITypeContainer.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter DOTACustomUITypeContainer.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow DOTACustomUITypeContainer.GetPositionWithinWindow()
ApplyStyles DOTACustomUITypeContainer.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode DOTACustomUITypeContainer.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync DOTACustomUITypeContainer.DeleteAsync( float float_1 )
BIsTransparent DOTACustomUITypeContainer.BIsTransparent()
BAcceptsInput DOTACustomUITypeContainer.BAcceptsInput()
BAcceptsFocus DOTACustomUITypeContainer.BAcceptsFocus()
SetFocus DOTACustomUITypeContainer.SetFocus()
UpdateFocusInContext DOTACustomUITypeContainer.UpdateFocusInContext()
BHasHoverStyle DOTACustomUITypeContainer.BHasHoverStyle()
SetAcceptsFocus DOTACustomUITypeContainer.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown DOTACustomUITypeContainer.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus DOTACustomUITypeContainer.BHasKeyFocus()
SetScrollParentToFitWhenFocused DOTACustomUITypeContainer.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused DOTACustomUITypeContainer.BScrollParentToFitWhenFocused()
IsSelected DOTACustomUITypeContainer.IsSelected()
BHasDescendantKeyFocus DOTACustomUITypeContainer.BHasDescendantKeyFocus()
BLoadLayout DOTACustomUITypeContainer.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString DOTACustomUITypeContainer.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync DOTACustomUITypeContainer.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync DOTACustomUITypeContainer.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet DOTACustomUITypeContainer.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren DOTACustomUITypeContainer.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext DOTACustomUITypeContainer.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable DOTACustomUITypeContainer.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt DOTACustomUITypeContainer.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime DOTACustomUITypeContainer.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop DOTACustomUITypeContainer.ScrollToTop()
ScrollToBottom DOTACustomUITypeContainer.ScrollToBottom()
ScrollToLeftEdge DOTACustomUITypeContainer.ScrollToLeftEdge()
ScrollToRightEdge DOTACustomUITypeContainer.ScrollToRightEdge()
ScrollParentToMakePanelFit DOTACustomUITypeContainer.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll DOTACustomUITypeContainer.BCanSeeInParentScroll()
GetAttributeInt DOTACustomUITypeContainer.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString DOTACustomUITypeContainer.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 DOTACustomUITypeContainer.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt DOTACustomUITypeContainer.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString DOTACustomUITypeContainer.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 DOTACustomUITypeContainer.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace DOTACustomUITypeContainer.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents DOTACustomUITypeContainer.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay DOTACustomUITypeContainer.BReadyForDisplay()
SetReadyForDisplay DOTACustomUITypeContainer.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels DOTACustomUITypeContainer.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data DOTACustomUITypeContainer.Data( js_raw_args js_raw_args_1 )
SetPanelEvent DOTACustomUITypeContainer.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext DOTACustomUITypeContainer.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus DOTACustomUITypeContainer.rememberchildfocus( boolean boolean_1 )
paneltype DOTACustomUITypeContainer.paneltype()

DOTACustomUIRoot

Function Signature Description
visible DOTACustomUIRoot.visible( boolean boolean_1 )
enabled DOTACustomUIRoot.enabled( boolean boolean_1 )
checked DOTACustomUIRoot.checked( boolean boolean_1 )
defaultfocus DOTACustomUIRoot.defaultfocus( cstring cstring_1 )
inputnamespace DOTACustomUIRoot.inputnamespace( cstring cstring_1 )
hittest DOTACustomUIRoot.hittest( boolean boolean_1 )
hittestchildren DOTACustomUIRoot.hittestchildren( boolean boolean_1 )
tabindex DOTACustomUIRoot.tabindex( float float_1 )
selectionpos_x DOTACustomUIRoot.selectionpos_x( float float_1 )
selectionpos_y DOTACustomUIRoot.selectionpos_y( float float_1 )
id DOTACustomUIRoot.id()
layoutfile DOTACustomUIRoot.layoutfile()
contentwidth DOTACustomUIRoot.contentwidth()
contentheight DOTACustomUIRoot.contentheight()
desiredlayoutwidth DOTACustomUIRoot.desiredlayoutwidth()
desiredlayoutheight DOTACustomUIRoot.desiredlayoutheight()
actuallayoutwidth DOTACustomUIRoot.actuallayoutwidth()
actuallayoutheight DOTACustomUIRoot.actuallayoutheight()
actualxoffset DOTACustomUIRoot.actualxoffset()
actualyoffset DOTACustomUIRoot.actualyoffset()
scrolloffset_y DOTACustomUIRoot.scrolloffset_y()
scrolloffset_x DOTACustomUIRoot.scrolloffset_x()
actualuiscale_y DOTACustomUIRoot.actualuiscale_y()
actualuiscale_x DOTACustomUIRoot.actualuiscale_x()
style DOTACustomUIRoot.style()
AddClass DOTACustomUIRoot.AddClass( cstring cstring_1 )
RemoveClass DOTACustomUIRoot.RemoveClass( cstring cstring_1 )
BHasClass DOTACustomUIRoot.BHasClass( cstring cstring_1 )
BAscendantHasClass DOTACustomUIRoot.BAscendantHasClass( cstring cstring_1 )
SetHasClass DOTACustomUIRoot.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass DOTACustomUIRoot.ToggleClass( cstring cstring_1 )
SwitchClass DOTACustomUIRoot.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass DOTACustomUIRoot.TriggerClass( cstring cstring_1 )
ClearPanelEvent DOTACustomUIRoot.ClearPanelEvent( cstring cstring_1 )
SetDraggable DOTACustomUIRoot.SetDraggable( boolean boolean_1 )
IsDraggable DOTACustomUIRoot.IsDraggable()
GetChildCount DOTACustomUIRoot.GetChildCount()
GetChild DOTACustomUIRoot.GetChild( integer integer_1 )
GetChildIndex DOTACustomUIRoot.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children DOTACustomUIRoot.Children()
FindChildrenWithClassTraverse DOTACustomUIRoot.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent DOTACustomUIRoot.GetParent()
SetParent DOTACustomUIRoot.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild DOTACustomUIRoot.FindChild( cstring cstring_1 )
FindChildTraverse DOTACustomUIRoot.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile DOTACustomUIRoot.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile DOTACustomUIRoot.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren DOTACustomUIRoot.RemoveAndDeleteChildren()
MoveChildBefore DOTACustomUIRoot.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter DOTACustomUIRoot.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow DOTACustomUIRoot.GetPositionWithinWindow()
ApplyStyles DOTACustomUIRoot.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode DOTACustomUIRoot.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync DOTACustomUIRoot.DeleteAsync( float float_1 )
BIsTransparent DOTACustomUIRoot.BIsTransparent()
BAcceptsInput DOTACustomUIRoot.BAcceptsInput()
BAcceptsFocus DOTACustomUIRoot.BAcceptsFocus()
SetFocus DOTACustomUIRoot.SetFocus()
UpdateFocusInContext DOTACustomUIRoot.UpdateFocusInContext()
BHasHoverStyle DOTACustomUIRoot.BHasHoverStyle()
SetAcceptsFocus DOTACustomUIRoot.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown DOTACustomUIRoot.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus DOTACustomUIRoot.BHasKeyFocus()
SetScrollParentToFitWhenFocused DOTACustomUIRoot.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused DOTACustomUIRoot.BScrollParentToFitWhenFocused()
IsSelected DOTACustomUIRoot.IsSelected()
BHasDescendantKeyFocus DOTACustomUIRoot.BHasDescendantKeyFocus()
BLoadLayout DOTACustomUIRoot.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString DOTACustomUIRoot.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync DOTACustomUIRoot.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync DOTACustomUIRoot.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet DOTACustomUIRoot.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren DOTACustomUIRoot.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext DOTACustomUIRoot.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable DOTACustomUIRoot.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt DOTACustomUIRoot.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime DOTACustomUIRoot.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop DOTACustomUIRoot.ScrollToTop()
ScrollToBottom DOTACustomUIRoot.ScrollToBottom()
ScrollToLeftEdge DOTACustomUIRoot.ScrollToLeftEdge()
ScrollToRightEdge DOTACustomUIRoot.ScrollToRightEdge()
ScrollParentToMakePanelFit DOTACustomUIRoot.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll DOTACustomUIRoot.BCanSeeInParentScroll()
GetAttributeInt DOTACustomUIRoot.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString DOTACustomUIRoot.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 DOTACustomUIRoot.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt DOTACustomUIRoot.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString DOTACustomUIRoot.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 DOTACustomUIRoot.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace DOTACustomUIRoot.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents DOTACustomUIRoot.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay DOTACustomUIRoot.BReadyForDisplay()
SetReadyForDisplay DOTACustomUIRoot.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels DOTACustomUIRoot.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data DOTACustomUIRoot.Data( js_raw_args js_raw_args_1 )
SetPanelEvent DOTACustomUIRoot.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext DOTACustomUIRoot.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus DOTACustomUIRoot.rememberchildfocus( boolean boolean_1 )
paneltype DOTACustomUIRoot.paneltype()

DOTAHud

Function Signature Description
visible DOTAHud.visible( boolean boolean_1 )
enabled DOTAHud.enabled( boolean boolean_1 )
checked DOTAHud.checked( boolean boolean_1 )
defaultfocus DOTAHud.defaultfocus( cstring cstring_1 )
inputnamespace DOTAHud.inputnamespace( cstring cstring_1 )
hittest DOTAHud.hittest( boolean boolean_1 )
hittestchildren DOTAHud.hittestchildren( boolean boolean_1 )
tabindex DOTAHud.tabindex( float float_1 )
selectionpos_x DOTAHud.selectionpos_x( float float_1 )
selectionpos_y DOTAHud.selectionpos_y( float float_1 )
id DOTAHud.id()
layoutfile DOTAHud.layoutfile()
contentwidth DOTAHud.contentwidth()
contentheight DOTAHud.contentheight()
desiredlayoutwidth DOTAHud.desiredlayoutwidth()
desiredlayoutheight DOTAHud.desiredlayoutheight()
actuallayoutwidth DOTAHud.actuallayoutwidth()
actuallayoutheight DOTAHud.actuallayoutheight()
actualxoffset DOTAHud.actualxoffset()
actualyoffset DOTAHud.actualyoffset()
scrolloffset_y DOTAHud.scrolloffset_y()
scrolloffset_x DOTAHud.scrolloffset_x()
actualuiscale_y DOTAHud.actualuiscale_y()
actualuiscale_x DOTAHud.actualuiscale_x()
style DOTAHud.style()
AddClass DOTAHud.AddClass( cstring cstring_1 )
RemoveClass DOTAHud.RemoveClass( cstring cstring_1 )
BHasClass DOTAHud.BHasClass( cstring cstring_1 )
BAscendantHasClass DOTAHud.BAscendantHasClass( cstring cstring_1 )
SetHasClass DOTAHud.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass DOTAHud.ToggleClass( cstring cstring_1 )
SwitchClass DOTAHud.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass DOTAHud.TriggerClass( cstring cstring_1 )
ClearPanelEvent DOTAHud.ClearPanelEvent( cstring cstring_1 )
SetDraggable DOTAHud.SetDraggable( boolean boolean_1 )
IsDraggable DOTAHud.IsDraggable()
GetChildCount DOTAHud.GetChildCount()
GetChild DOTAHud.GetChild( integer integer_1 )
GetChildIndex DOTAHud.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children DOTAHud.Children()
FindChildrenWithClassTraverse DOTAHud.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent DOTAHud.GetParent()
SetParent DOTAHud.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild DOTAHud.FindChild( cstring cstring_1 )
FindChildTraverse DOTAHud.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile DOTAHud.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile DOTAHud.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren DOTAHud.RemoveAndDeleteChildren()
MoveChildBefore DOTAHud.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter DOTAHud.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow DOTAHud.GetPositionWithinWindow()
ApplyStyles DOTAHud.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode DOTAHud.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync DOTAHud.DeleteAsync( float float_1 )
BIsTransparent DOTAHud.BIsTransparent()
BAcceptsInput DOTAHud.BAcceptsInput()
BAcceptsFocus DOTAHud.BAcceptsFocus()
SetFocus DOTAHud.SetFocus()
UpdateFocusInContext DOTAHud.UpdateFocusInContext()
BHasHoverStyle DOTAHud.BHasHoverStyle()
SetAcceptsFocus DOTAHud.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown DOTAHud.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus DOTAHud.BHasKeyFocus()
SetScrollParentToFitWhenFocused DOTAHud.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused DOTAHud.BScrollParentToFitWhenFocused()
IsSelected DOTAHud.IsSelected()
BHasDescendantKeyFocus DOTAHud.BHasDescendantKeyFocus()
BLoadLayout DOTAHud.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString DOTAHud.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync DOTAHud.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync DOTAHud.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet DOTAHud.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren DOTAHud.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext DOTAHud.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable DOTAHud.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt DOTAHud.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime DOTAHud.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop DOTAHud.ScrollToTop()
ScrollToBottom DOTAHud.ScrollToBottom()
ScrollToLeftEdge DOTAHud.ScrollToLeftEdge()
ScrollToRightEdge DOTAHud.ScrollToRightEdge()
ScrollParentToMakePanelFit DOTAHud.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll DOTAHud.BCanSeeInParentScroll()
GetAttributeInt DOTAHud.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString DOTAHud.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 DOTAHud.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt DOTAHud.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString DOTAHud.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 DOTAHud.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace DOTAHud.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents DOTAHud.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay DOTAHud.BReadyForDisplay()
SetReadyForDisplay DOTAHud.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels DOTAHud.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data DOTAHud.Data( js_raw_args js_raw_args_1 )
SetPanelEvent DOTAHud.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext DOTAHud.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus DOTAHud.rememberchildfocus( boolean boolean_1 )
paneltype DOTAHud.paneltype()

DOTATalentDisplay

Function Signature Description
visible DOTATalentDisplay.visible( boolean boolean_1 )
enabled DOTATalentDisplay.enabled( boolean boolean_1 )
checked DOTATalentDisplay.checked( boolean boolean_1 )
defaultfocus DOTATalentDisplay.defaultfocus( cstring cstring_1 )
inputnamespace DOTATalentDisplay.inputnamespace( cstring cstring_1 )
hittest DOTATalentDisplay.hittest( boolean boolean_1 )
hittestchildren DOTATalentDisplay.hittestchildren( boolean boolean_1 )
tabindex DOTATalentDisplay.tabindex( float float_1 )
selectionpos_x DOTATalentDisplay.selectionpos_x( float float_1 )
selectionpos_y DOTATalentDisplay.selectionpos_y( float float_1 )
id DOTATalentDisplay.id()
layoutfile DOTATalentDisplay.layoutfile()
contentwidth DOTATalentDisplay.contentwidth()
contentheight DOTATalentDisplay.contentheight()
desiredlayoutwidth DOTATalentDisplay.desiredlayoutwidth()
desiredlayoutheight DOTATalentDisplay.desiredlayoutheight()
actuallayoutwidth DOTATalentDisplay.actuallayoutwidth()
actuallayoutheight DOTATalentDisplay.actuallayoutheight()
actualxoffset DOTATalentDisplay.actualxoffset()
actualyoffset DOTATalentDisplay.actualyoffset()
scrolloffset_y DOTATalentDisplay.scrolloffset_y()
scrolloffset_x DOTATalentDisplay.scrolloffset_x()
actualuiscale_y DOTATalentDisplay.actualuiscale_y()
actualuiscale_x DOTATalentDisplay.actualuiscale_x()
style DOTATalentDisplay.style()
AddClass DOTATalentDisplay.AddClass( cstring cstring_1 )
RemoveClass DOTATalentDisplay.RemoveClass( cstring cstring_1 )
BHasClass DOTATalentDisplay.BHasClass( cstring cstring_1 )
BAscendantHasClass DOTATalentDisplay.BAscendantHasClass( cstring cstring_1 )
SetHasClass DOTATalentDisplay.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass DOTATalentDisplay.ToggleClass( cstring cstring_1 )
SwitchClass DOTATalentDisplay.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass DOTATalentDisplay.TriggerClass( cstring cstring_1 )
ClearPanelEvent DOTATalentDisplay.ClearPanelEvent( cstring cstring_1 )
SetDraggable DOTATalentDisplay.SetDraggable( boolean boolean_1 )
IsDraggable DOTATalentDisplay.IsDraggable()
GetChildCount DOTATalentDisplay.GetChildCount()
GetChild DOTATalentDisplay.GetChild( integer integer_1 )
GetChildIndex DOTATalentDisplay.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children DOTATalentDisplay.Children()
FindChildrenWithClassTraverse DOTATalentDisplay.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent DOTATalentDisplay.GetParent()
SetParent DOTATalentDisplay.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild DOTATalentDisplay.FindChild( cstring cstring_1 )
FindChildTraverse DOTATalentDisplay.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile DOTATalentDisplay.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile DOTATalentDisplay.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren DOTATalentDisplay.RemoveAndDeleteChildren()
MoveChildBefore DOTATalentDisplay.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter DOTATalentDisplay.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow DOTATalentDisplay.GetPositionWithinWindow()
ApplyStyles DOTATalentDisplay.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode DOTATalentDisplay.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync DOTATalentDisplay.DeleteAsync( float float_1 )
BIsTransparent DOTATalentDisplay.BIsTransparent()
BAcceptsInput DOTATalentDisplay.BAcceptsInput()
BAcceptsFocus DOTATalentDisplay.BAcceptsFocus()
SetFocus DOTATalentDisplay.SetFocus()
UpdateFocusInContext DOTATalentDisplay.UpdateFocusInContext()
BHasHoverStyle DOTATalentDisplay.BHasHoverStyle()
SetAcceptsFocus DOTATalentDisplay.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown DOTATalentDisplay.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus DOTATalentDisplay.BHasKeyFocus()
SetScrollParentToFitWhenFocused DOTATalentDisplay.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused DOTATalentDisplay.BScrollParentToFitWhenFocused()
IsSelected DOTATalentDisplay.IsSelected()
BHasDescendantKeyFocus DOTATalentDisplay.BHasDescendantKeyFocus()
BLoadLayout DOTATalentDisplay.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString DOTATalentDisplay.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync DOTATalentDisplay.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync DOTATalentDisplay.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet DOTATalentDisplay.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren DOTATalentDisplay.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext DOTATalentDisplay.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable DOTATalentDisplay.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt DOTATalentDisplay.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime DOTATalentDisplay.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop DOTATalentDisplay.ScrollToTop()
ScrollToBottom DOTATalentDisplay.ScrollToBottom()
ScrollToLeftEdge DOTATalentDisplay.ScrollToLeftEdge()
ScrollToRightEdge DOTATalentDisplay.ScrollToRightEdge()
ScrollParentToMakePanelFit DOTATalentDisplay.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll DOTATalentDisplay.BCanSeeInParentScroll()
GetAttributeInt DOTATalentDisplay.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString DOTATalentDisplay.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 DOTATalentDisplay.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt DOTATalentDisplay.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString DOTATalentDisplay.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 DOTATalentDisplay.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace DOTATalentDisplay.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents DOTATalentDisplay.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay DOTATalentDisplay.BReadyForDisplay()
SetReadyForDisplay DOTATalentDisplay.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels DOTATalentDisplay.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data DOTATalentDisplay.Data( js_raw_args js_raw_args_1 )
SetPanelEvent DOTATalentDisplay.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext DOTATalentDisplay.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus DOTATalentDisplay.rememberchildfocus( boolean boolean_1 )
paneltype DOTATalentDisplay.paneltype()

DOTAHUDLevelStatsFrame

Function Signature Description
visible DOTAHUDLevelStatsFrame.visible( boolean boolean_1 )
enabled DOTAHUDLevelStatsFrame.enabled( boolean boolean_1 )
checked DOTAHUDLevelStatsFrame.checked( boolean boolean_1 )
defaultfocus DOTAHUDLevelStatsFrame.defaultfocus( cstring cstring_1 )
inputnamespace DOTAHUDLevelStatsFrame.inputnamespace( cstring cstring_1 )
hittest DOTAHUDLevelStatsFrame.hittest( boolean boolean_1 )
hittestchildren DOTAHUDLevelStatsFrame.hittestchildren( boolean boolean_1 )
tabindex DOTAHUDLevelStatsFrame.tabindex( float float_1 )
selectionpos_x DOTAHUDLevelStatsFrame.selectionpos_x( float float_1 )
selectionpos_y DOTAHUDLevelStatsFrame.selectionpos_y( float float_1 )
id DOTAHUDLevelStatsFrame.id()
layoutfile DOTAHUDLevelStatsFrame.layoutfile()
contentwidth DOTAHUDLevelStatsFrame.contentwidth()
contentheight DOTAHUDLevelStatsFrame.contentheight()
desiredlayoutwidth DOTAHUDLevelStatsFrame.desiredlayoutwidth()
desiredlayoutheight DOTAHUDLevelStatsFrame.desiredlayoutheight()
actuallayoutwidth DOTAHUDLevelStatsFrame.actuallayoutwidth()
actuallayoutheight DOTAHUDLevelStatsFrame.actuallayoutheight()
actualxoffset DOTAHUDLevelStatsFrame.actualxoffset()
actualyoffset DOTAHUDLevelStatsFrame.actualyoffset()
scrolloffset_y DOTAHUDLevelStatsFrame.scrolloffset_y()
scrolloffset_x DOTAHUDLevelStatsFrame.scrolloffset_x()
actualuiscale_y DOTAHUDLevelStatsFrame.actualuiscale_y()
actualuiscale_x DOTAHUDLevelStatsFrame.actualuiscale_x()
style DOTAHUDLevelStatsFrame.style()
AddClass DOTAHUDLevelStatsFrame.AddClass( cstring cstring_1 )
RemoveClass DOTAHUDLevelStatsFrame.RemoveClass( cstring cstring_1 )
BHasClass DOTAHUDLevelStatsFrame.BHasClass( cstring cstring_1 )
BAscendantHasClass DOTAHUDLevelStatsFrame.BAscendantHasClass( cstring cstring_1 )
SetHasClass DOTAHUDLevelStatsFrame.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass DOTAHUDLevelStatsFrame.ToggleClass( cstring cstring_1 )
SwitchClass DOTAHUDLevelStatsFrame.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass DOTAHUDLevelStatsFrame.TriggerClass( cstring cstring_1 )
ClearPanelEvent DOTAHUDLevelStatsFrame.ClearPanelEvent( cstring cstring_1 )
SetDraggable DOTAHUDLevelStatsFrame.SetDraggable( boolean boolean_1 )
IsDraggable DOTAHUDLevelStatsFrame.IsDraggable()
GetChildCount DOTAHUDLevelStatsFrame.GetChildCount()
GetChild DOTAHUDLevelStatsFrame.GetChild( integer integer_1 )
GetChildIndex DOTAHUDLevelStatsFrame.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children DOTAHUDLevelStatsFrame.Children()
FindChildrenWithClassTraverse DOTAHUDLevelStatsFrame.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent DOTAHUDLevelStatsFrame.GetParent()
SetParent DOTAHUDLevelStatsFrame.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild DOTAHUDLevelStatsFrame.FindChild( cstring cstring_1 )
FindChildTraverse DOTAHUDLevelStatsFrame.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile DOTAHUDLevelStatsFrame.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile DOTAHUDLevelStatsFrame.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren DOTAHUDLevelStatsFrame.RemoveAndDeleteChildren()
MoveChildBefore DOTAHUDLevelStatsFrame.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter DOTAHUDLevelStatsFrame.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow DOTAHUDLevelStatsFrame.GetPositionWithinWindow()
ApplyStyles DOTAHUDLevelStatsFrame.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode DOTAHUDLevelStatsFrame.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync DOTAHUDLevelStatsFrame.DeleteAsync( float float_1 )
BIsTransparent DOTAHUDLevelStatsFrame.BIsTransparent()
BAcceptsInput DOTAHUDLevelStatsFrame.BAcceptsInput()
BAcceptsFocus DOTAHUDLevelStatsFrame.BAcceptsFocus()
SetFocus DOTAHUDLevelStatsFrame.SetFocus()
UpdateFocusInContext DOTAHUDLevelStatsFrame.UpdateFocusInContext()
BHasHoverStyle DOTAHUDLevelStatsFrame.BHasHoverStyle()
SetAcceptsFocus DOTAHUDLevelStatsFrame.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown DOTAHUDLevelStatsFrame.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus DOTAHUDLevelStatsFrame.BHasKeyFocus()
SetScrollParentToFitWhenFocused DOTAHUDLevelStatsFrame.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused DOTAHUDLevelStatsFrame.BScrollParentToFitWhenFocused()
IsSelected DOTAHUDLevelStatsFrame.IsSelected()
BHasDescendantKeyFocus DOTAHUDLevelStatsFrame.BHasDescendantKeyFocus()
BLoadLayout DOTAHUDLevelStatsFrame.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString DOTAHUDLevelStatsFrame.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync DOTAHUDLevelStatsFrame.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync DOTAHUDLevelStatsFrame.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet DOTAHUDLevelStatsFrame.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren DOTAHUDLevelStatsFrame.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext DOTAHUDLevelStatsFrame.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable DOTAHUDLevelStatsFrame.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt DOTAHUDLevelStatsFrame.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime DOTAHUDLevelStatsFrame.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop DOTAHUDLevelStatsFrame.ScrollToTop()
ScrollToBottom DOTAHUDLevelStatsFrame.ScrollToBottom()
ScrollToLeftEdge DOTAHUDLevelStatsFrame.ScrollToLeftEdge()
ScrollToRightEdge DOTAHUDLevelStatsFrame.ScrollToRightEdge()
ScrollParentToMakePanelFit DOTAHUDLevelStatsFrame.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll DOTAHUDLevelStatsFrame.BCanSeeInParentScroll()
GetAttributeInt DOTAHUDLevelStatsFrame.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString DOTAHUDLevelStatsFrame.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 DOTAHUDLevelStatsFrame.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt DOTAHUDLevelStatsFrame.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString DOTAHUDLevelStatsFrame.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 DOTAHUDLevelStatsFrame.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace DOTAHUDLevelStatsFrame.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents DOTAHUDLevelStatsFrame.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay DOTAHUDLevelStatsFrame.BReadyForDisplay()
SetReadyForDisplay DOTAHUDLevelStatsFrame.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels DOTAHUDLevelStatsFrame.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data DOTAHUDLevelStatsFrame.Data( js_raw_args js_raw_args_1 )
SetPanelEvent DOTAHUDLevelStatsFrame.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext DOTAHUDLevelStatsFrame.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus DOTAHUDLevelStatsFrame.rememberchildfocus( boolean boolean_1 )
paneltype DOTAHUDLevelStatsFrame.paneltype()

DOTAStatBranch

Function Signature Description
visible DOTAStatBranch.visible( boolean boolean_1 )
enabled DOTAStatBranch.enabled( boolean boolean_1 )
checked DOTAStatBranch.checked( boolean boolean_1 )
defaultfocus DOTAStatBranch.defaultfocus( cstring cstring_1 )
inputnamespace DOTAStatBranch.inputnamespace( cstring cstring_1 )
hittest DOTAStatBranch.hittest( boolean boolean_1 )
hittestchildren DOTAStatBranch.hittestchildren( boolean boolean_1 )
tabindex DOTAStatBranch.tabindex( float float_1 )
selectionpos_x DOTAStatBranch.selectionpos_x( float float_1 )
selectionpos_y DOTAStatBranch.selectionpos_y( float float_1 )
id DOTAStatBranch.id()
layoutfile DOTAStatBranch.layoutfile()
contentwidth DOTAStatBranch.contentwidth()
contentheight DOTAStatBranch.contentheight()
desiredlayoutwidth DOTAStatBranch.desiredlayoutwidth()
desiredlayoutheight DOTAStatBranch.desiredlayoutheight()
actuallayoutwidth DOTAStatBranch.actuallayoutwidth()
actuallayoutheight DOTAStatBranch.actuallayoutheight()
actualxoffset DOTAStatBranch.actualxoffset()
actualyoffset DOTAStatBranch.actualyoffset()
scrolloffset_y DOTAStatBranch.scrolloffset_y()
scrolloffset_x DOTAStatBranch.scrolloffset_x()
actualuiscale_y DOTAStatBranch.actualuiscale_y()
actualuiscale_x DOTAStatBranch.actualuiscale_x()
style DOTAStatBranch.style()
AddClass DOTAStatBranch.AddClass( cstring cstring_1 )
RemoveClass DOTAStatBranch.RemoveClass( cstring cstring_1 )
BHasClass DOTAStatBranch.BHasClass( cstring cstring_1 )
BAscendantHasClass DOTAStatBranch.BAscendantHasClass( cstring cstring_1 )
SetHasClass DOTAStatBranch.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass DOTAStatBranch.ToggleClass( cstring cstring_1 )
SwitchClass DOTAStatBranch.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass DOTAStatBranch.TriggerClass( cstring cstring_1 )
ClearPanelEvent DOTAStatBranch.ClearPanelEvent( cstring cstring_1 )
SetDraggable DOTAStatBranch.SetDraggable( boolean boolean_1 )
IsDraggable DOTAStatBranch.IsDraggable()
GetChildCount DOTAStatBranch.GetChildCount()
GetChild DOTAStatBranch.GetChild( integer integer_1 )
GetChildIndex DOTAStatBranch.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children DOTAStatBranch.Children()
FindChildrenWithClassTraverse DOTAStatBranch.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent DOTAStatBranch.GetParent()
SetParent DOTAStatBranch.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild DOTAStatBranch.FindChild( cstring cstring_1 )
FindChildTraverse DOTAStatBranch.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile DOTAStatBranch.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile DOTAStatBranch.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren DOTAStatBranch.RemoveAndDeleteChildren()
MoveChildBefore DOTAStatBranch.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter DOTAStatBranch.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow DOTAStatBranch.GetPositionWithinWindow()
ApplyStyles DOTAStatBranch.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode DOTAStatBranch.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync DOTAStatBranch.DeleteAsync( float float_1 )
BIsTransparent DOTAStatBranch.BIsTransparent()
BAcceptsInput DOTAStatBranch.BAcceptsInput()
BAcceptsFocus DOTAStatBranch.BAcceptsFocus()
SetFocus DOTAStatBranch.SetFocus()
UpdateFocusInContext DOTAStatBranch.UpdateFocusInContext()
BHasHoverStyle DOTAStatBranch.BHasHoverStyle()
SetAcceptsFocus DOTAStatBranch.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown DOTAStatBranch.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus DOTAStatBranch.BHasKeyFocus()
SetScrollParentToFitWhenFocused DOTAStatBranch.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused DOTAStatBranch.BScrollParentToFitWhenFocused()
IsSelected DOTAStatBranch.IsSelected()
BHasDescendantKeyFocus DOTAStatBranch.BHasDescendantKeyFocus()
BLoadLayout DOTAStatBranch.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString DOTAStatBranch.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync DOTAStatBranch.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync DOTAStatBranch.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet DOTAStatBranch.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren DOTAStatBranch.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext DOTAStatBranch.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable DOTAStatBranch.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt DOTAStatBranch.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime DOTAStatBranch.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop DOTAStatBranch.ScrollToTop()
ScrollToBottom DOTAStatBranch.ScrollToBottom()
ScrollToLeftEdge DOTAStatBranch.ScrollToLeftEdge()
ScrollToRightEdge DOTAStatBranch.ScrollToRightEdge()
ScrollParentToMakePanelFit DOTAStatBranch.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll DOTAStatBranch.BCanSeeInParentScroll()
GetAttributeInt DOTAStatBranch.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString DOTAStatBranch.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 DOTAStatBranch.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt DOTAStatBranch.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString DOTAStatBranch.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 DOTAStatBranch.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace DOTAStatBranch.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents DOTAStatBranch.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay DOTAStatBranch.BReadyForDisplay()
SetReadyForDisplay DOTAStatBranch.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels DOTAStatBranch.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data DOTAStatBranch.Data( js_raw_args js_raw_args_1 )
SetPanelEvent DOTAStatBranch.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext DOTAStatBranch.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus DOTAStatBranch.rememberchildfocus( boolean boolean_1 )
paneltype DOTAStatBranch.paneltype()

DOTAPortraitStatsClickRegion

Function Signature Description
visible DOTAPortraitStatsClickRegion.visible( boolean boolean_1 )
enabled DOTAPortraitStatsClickRegion.enabled( boolean boolean_1 )
checked DOTAPortraitStatsClickRegion.checked( boolean boolean_1 )
defaultfocus DOTAPortraitStatsClickRegion.defaultfocus( cstring cstring_1 )
inputnamespace DOTAPortraitStatsClickRegion.inputnamespace( cstring cstring_1 )
hittest DOTAPortraitStatsClickRegion.hittest( boolean boolean_1 )
hittestchildren DOTAPortraitStatsClickRegion.hittestchildren( boolean boolean_1 )
tabindex DOTAPortraitStatsClickRegion.tabindex( float float_1 )
selectionpos_x DOTAPortraitStatsClickRegion.selectionpos_x( float float_1 )
selectionpos_y DOTAPortraitStatsClickRegion.selectionpos_y( float float_1 )
id DOTAPortraitStatsClickRegion.id()
layoutfile DOTAPortraitStatsClickRegion.layoutfile()
contentwidth DOTAPortraitStatsClickRegion.contentwidth()
contentheight DOTAPortraitStatsClickRegion.contentheight()
desiredlayoutwidth DOTAPortraitStatsClickRegion.desiredlayoutwidth()
desiredlayoutheight DOTAPortraitStatsClickRegion.desiredlayoutheight()
actuallayoutwidth DOTAPortraitStatsClickRegion.actuallayoutwidth()
actuallayoutheight DOTAPortraitStatsClickRegion.actuallayoutheight()
actualxoffset DOTAPortraitStatsClickRegion.actualxoffset()
actualyoffset DOTAPortraitStatsClickRegion.actualyoffset()
scrolloffset_y DOTAPortraitStatsClickRegion.scrolloffset_y()
scrolloffset_x DOTAPortraitStatsClickRegion.scrolloffset_x()
actualuiscale_y DOTAPortraitStatsClickRegion.actualuiscale_y()
actualuiscale_x DOTAPortraitStatsClickRegion.actualuiscale_x()
style DOTAPortraitStatsClickRegion.style()
AddClass DOTAPortraitStatsClickRegion.AddClass( cstring cstring_1 )
RemoveClass DOTAPortraitStatsClickRegion.RemoveClass( cstring cstring_1 )
BHasClass DOTAPortraitStatsClickRegion.BHasClass( cstring cstring_1 )
BAscendantHasClass DOTAPortraitStatsClickRegion.BAscendantHasClass( cstring cstring_1 )
SetHasClass DOTAPortraitStatsClickRegion.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass DOTAPortraitStatsClickRegion.ToggleClass( cstring cstring_1 )
SwitchClass DOTAPortraitStatsClickRegion.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass DOTAPortraitStatsClickRegion.TriggerClass( cstring cstring_1 )
ClearPanelEvent DOTAPortraitStatsClickRegion.ClearPanelEvent( cstring cstring_1 )
SetDraggable DOTAPortraitStatsClickRegion.SetDraggable( boolean boolean_1 )
IsDraggable DOTAPortraitStatsClickRegion.IsDraggable()
GetChildCount DOTAPortraitStatsClickRegion.GetChildCount()
GetChild DOTAPortraitStatsClickRegion.GetChild( integer integer_1 )
GetChildIndex DOTAPortraitStatsClickRegion.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children DOTAPortraitStatsClickRegion.Children()
FindChildrenWithClassTraverse DOTAPortraitStatsClickRegion.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent DOTAPortraitStatsClickRegion.GetParent()
SetParent DOTAPortraitStatsClickRegion.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild DOTAPortraitStatsClickRegion.FindChild( cstring cstring_1 )
FindChildTraverse DOTAPortraitStatsClickRegion.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile DOTAPortraitStatsClickRegion.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile DOTAPortraitStatsClickRegion.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren DOTAPortraitStatsClickRegion.RemoveAndDeleteChildren()
MoveChildBefore DOTAPortraitStatsClickRegion.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter DOTAPortraitStatsClickRegion.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow DOTAPortraitStatsClickRegion.GetPositionWithinWindow()
ApplyStyles DOTAPortraitStatsClickRegion.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode DOTAPortraitStatsClickRegion.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync DOTAPortraitStatsClickRegion.DeleteAsync( float float_1 )
BIsTransparent DOTAPortraitStatsClickRegion.BIsTransparent()
BAcceptsInput DOTAPortraitStatsClickRegion.BAcceptsInput()
BAcceptsFocus DOTAPortraitStatsClickRegion.BAcceptsFocus()
SetFocus DOTAPortraitStatsClickRegion.SetFocus()
UpdateFocusInContext DOTAPortraitStatsClickRegion.UpdateFocusInContext()
BHasHoverStyle DOTAPortraitStatsClickRegion.BHasHoverStyle()
SetAcceptsFocus DOTAPortraitStatsClickRegion.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown DOTAPortraitStatsClickRegion.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus DOTAPortraitStatsClickRegion.BHasKeyFocus()
SetScrollParentToFitWhenFocused DOTAPortraitStatsClickRegion.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused DOTAPortraitStatsClickRegion.BScrollParentToFitWhenFocused()
IsSelected DOTAPortraitStatsClickRegion.IsSelected()
BHasDescendantKeyFocus DOTAPortraitStatsClickRegion.BHasDescendantKeyFocus()
BLoadLayout DOTAPortraitStatsClickRegion.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString DOTAPortraitStatsClickRegion.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync DOTAPortraitStatsClickRegion.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync DOTAPortraitStatsClickRegion.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet DOTAPortraitStatsClickRegion.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren DOTAPortraitStatsClickRegion.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext DOTAPortraitStatsClickRegion.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable DOTAPortraitStatsClickRegion.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt DOTAPortraitStatsClickRegion.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime DOTAPortraitStatsClickRegion.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop DOTAPortraitStatsClickRegion.ScrollToTop()
ScrollToBottom DOTAPortraitStatsClickRegion.ScrollToBottom()
ScrollToLeftEdge DOTAPortraitStatsClickRegion.ScrollToLeftEdge()
ScrollToRightEdge DOTAPortraitStatsClickRegion.ScrollToRightEdge()
ScrollParentToMakePanelFit DOTAPortraitStatsClickRegion.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll DOTAPortraitStatsClickRegion.BCanSeeInParentScroll()
GetAttributeInt DOTAPortraitStatsClickRegion.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString DOTAPortraitStatsClickRegion.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 DOTAPortraitStatsClickRegion.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt DOTAPortraitStatsClickRegion.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString DOTAPortraitStatsClickRegion.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 DOTAPortraitStatsClickRegion.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace DOTAPortraitStatsClickRegion.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents DOTAPortraitStatsClickRegion.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay DOTAPortraitStatsClickRegion.BReadyForDisplay()
SetReadyForDisplay DOTAPortraitStatsClickRegion.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels DOTAPortraitStatsClickRegion.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data DOTAPortraitStatsClickRegion.Data( js_raw_args js_raw_args_1 )
SetPanelEvent DOTAPortraitStatsClickRegion.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext DOTAPortraitStatsClickRegion.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus DOTAPortraitStatsClickRegion.rememberchildfocus( boolean boolean_1 )
paneltype DOTAPortraitStatsClickRegion.paneltype()

DOTAStatsRegion

Function Signature Description
visible DOTAStatsRegion.visible( boolean boolean_1 )
enabled DOTAStatsRegion.enabled( boolean boolean_1 )
checked DOTAStatsRegion.checked( boolean boolean_1 )
defaultfocus DOTAStatsRegion.defaultfocus( cstring cstring_1 )
inputnamespace DOTAStatsRegion.inputnamespace( cstring cstring_1 )
hittest DOTAStatsRegion.hittest( boolean boolean_1 )
hittestchildren DOTAStatsRegion.hittestchildren( boolean boolean_1 )
tabindex DOTAStatsRegion.tabindex( float float_1 )
selectionpos_x DOTAStatsRegion.selectionpos_x( float float_1 )
selectionpos_y DOTAStatsRegion.selectionpos_y( float float_1 )
id DOTAStatsRegion.id()
layoutfile DOTAStatsRegion.layoutfile()
contentwidth DOTAStatsRegion.contentwidth()
contentheight DOTAStatsRegion.contentheight()
desiredlayoutwidth DOTAStatsRegion.desiredlayoutwidth()
desiredlayoutheight DOTAStatsRegion.desiredlayoutheight()
actuallayoutwidth DOTAStatsRegion.actuallayoutwidth()
actuallayoutheight DOTAStatsRegion.actuallayoutheight()
actualxoffset DOTAStatsRegion.actualxoffset()
actualyoffset DOTAStatsRegion.actualyoffset()
scrolloffset_y DOTAStatsRegion.scrolloffset_y()
scrolloffset_x DOTAStatsRegion.scrolloffset_x()
actualuiscale_y DOTAStatsRegion.actualuiscale_y()
actualuiscale_x DOTAStatsRegion.actualuiscale_x()
style DOTAStatsRegion.style()
AddClass DOTAStatsRegion.AddClass( cstring cstring_1 )
RemoveClass DOTAStatsRegion.RemoveClass( cstring cstring_1 )
BHasClass DOTAStatsRegion.BHasClass( cstring cstring_1 )
BAscendantHasClass DOTAStatsRegion.BAscendantHasClass( cstring cstring_1 )
SetHasClass DOTAStatsRegion.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass DOTAStatsRegion.ToggleClass( cstring cstring_1 )
SwitchClass DOTAStatsRegion.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass DOTAStatsRegion.TriggerClass( cstring cstring_1 )
ClearPanelEvent DOTAStatsRegion.ClearPanelEvent( cstring cstring_1 )
SetDraggable DOTAStatsRegion.SetDraggable( boolean boolean_1 )
IsDraggable DOTAStatsRegion.IsDraggable()
GetChildCount DOTAStatsRegion.GetChildCount()
GetChild DOTAStatsRegion.GetChild( integer integer_1 )
GetChildIndex DOTAStatsRegion.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children DOTAStatsRegion.Children()
FindChildrenWithClassTraverse DOTAStatsRegion.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent DOTAStatsRegion.GetParent()
SetParent DOTAStatsRegion.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild DOTAStatsRegion.FindChild( cstring cstring_1 )
FindChildTraverse DOTAStatsRegion.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile DOTAStatsRegion.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile DOTAStatsRegion.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren DOTAStatsRegion.RemoveAndDeleteChildren()
MoveChildBefore DOTAStatsRegion.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter DOTAStatsRegion.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow DOTAStatsRegion.GetPositionWithinWindow()
ApplyStyles DOTAStatsRegion.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode DOTAStatsRegion.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync DOTAStatsRegion.DeleteAsync( float float_1 )
BIsTransparent DOTAStatsRegion.BIsTransparent()
BAcceptsInput DOTAStatsRegion.BAcceptsInput()
BAcceptsFocus DOTAStatsRegion.BAcceptsFocus()
SetFocus DOTAStatsRegion.SetFocus()
UpdateFocusInContext DOTAStatsRegion.UpdateFocusInContext()
BHasHoverStyle DOTAStatsRegion.BHasHoverStyle()
SetAcceptsFocus DOTAStatsRegion.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown DOTAStatsRegion.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus DOTAStatsRegion.BHasKeyFocus()
SetScrollParentToFitWhenFocused DOTAStatsRegion.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused DOTAStatsRegion.BScrollParentToFitWhenFocused()
IsSelected DOTAStatsRegion.IsSelected()
BHasDescendantKeyFocus DOTAStatsRegion.BHasDescendantKeyFocus()
BLoadLayout DOTAStatsRegion.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString DOTAStatsRegion.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync DOTAStatsRegion.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync DOTAStatsRegion.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet DOTAStatsRegion.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren DOTAStatsRegion.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext DOTAStatsRegion.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable DOTAStatsRegion.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt DOTAStatsRegion.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime DOTAStatsRegion.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop DOTAStatsRegion.ScrollToTop()
ScrollToBottom DOTAStatsRegion.ScrollToBottom()
ScrollToLeftEdge DOTAStatsRegion.ScrollToLeftEdge()
ScrollToRightEdge DOTAStatsRegion.ScrollToRightEdge()
ScrollParentToMakePanelFit DOTAStatsRegion.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll DOTAStatsRegion.BCanSeeInParentScroll()
GetAttributeInt DOTAStatsRegion.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString DOTAStatsRegion.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 DOTAStatsRegion.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt DOTAStatsRegion.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString DOTAStatsRegion.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 DOTAStatsRegion.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace DOTAStatsRegion.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents DOTAStatsRegion.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay DOTAStatsRegion.BReadyForDisplay()
SetReadyForDisplay DOTAStatsRegion.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels DOTAStatsRegion.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data DOTAStatsRegion.Data( js_raw_args js_raw_args_1 )
SetPanelEvent DOTAStatsRegion.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext DOTAStatsRegion.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus DOTAStatsRegion.rememberchildfocus( boolean boolean_1 )
paneltype DOTAStatsRegion.paneltype()

DOTAAvatarImage

Function Signature Description
visible DOTAAvatarImage.visible( boolean boolean_1 )
enabled DOTAAvatarImage.enabled( boolean boolean_1 )
checked DOTAAvatarImage.checked( boolean boolean_1 )
defaultfocus DOTAAvatarImage.defaultfocus( cstring cstring_1 )
inputnamespace DOTAAvatarImage.inputnamespace( cstring cstring_1 )
hittest DOTAAvatarImage.hittest( boolean boolean_1 )
hittestchildren DOTAAvatarImage.hittestchildren( boolean boolean_1 )
tabindex DOTAAvatarImage.tabindex( float float_1 )
selectionpos_x DOTAAvatarImage.selectionpos_x( float float_1 )
selectionpos_y DOTAAvatarImage.selectionpos_y( float float_1 )
id DOTAAvatarImage.id()
layoutfile DOTAAvatarImage.layoutfile()
contentwidth DOTAAvatarImage.contentwidth()
contentheight DOTAAvatarImage.contentheight()
desiredlayoutwidth DOTAAvatarImage.desiredlayoutwidth()
desiredlayoutheight DOTAAvatarImage.desiredlayoutheight()
actuallayoutwidth DOTAAvatarImage.actuallayoutwidth()
actuallayoutheight DOTAAvatarImage.actuallayoutheight()
actualxoffset DOTAAvatarImage.actualxoffset()
actualyoffset DOTAAvatarImage.actualyoffset()
scrolloffset_y DOTAAvatarImage.scrolloffset_y()
scrolloffset_x DOTAAvatarImage.scrolloffset_x()
actualuiscale_y DOTAAvatarImage.actualuiscale_y()
actualuiscale_x DOTAAvatarImage.actualuiscale_x()
style DOTAAvatarImage.style()
AddClass DOTAAvatarImage.AddClass( cstring cstring_1 )
RemoveClass DOTAAvatarImage.RemoveClass( cstring cstring_1 )
BHasClass DOTAAvatarImage.BHasClass( cstring cstring_1 )
BAscendantHasClass DOTAAvatarImage.BAscendantHasClass( cstring cstring_1 )
SetHasClass DOTAAvatarImage.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass DOTAAvatarImage.ToggleClass( cstring cstring_1 )
SwitchClass DOTAAvatarImage.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass DOTAAvatarImage.TriggerClass( cstring cstring_1 )
ClearPanelEvent DOTAAvatarImage.ClearPanelEvent( cstring cstring_1 )
SetDraggable DOTAAvatarImage.SetDraggable( boolean boolean_1 )
IsDraggable DOTAAvatarImage.IsDraggable()
GetChildCount DOTAAvatarImage.GetChildCount()
GetChild DOTAAvatarImage.GetChild( integer integer_1 )
GetChildIndex DOTAAvatarImage.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children DOTAAvatarImage.Children()
FindChildrenWithClassTraverse DOTAAvatarImage.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent DOTAAvatarImage.GetParent()
SetParent DOTAAvatarImage.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild DOTAAvatarImage.FindChild( cstring cstring_1 )
FindChildTraverse DOTAAvatarImage.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile DOTAAvatarImage.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile DOTAAvatarImage.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren DOTAAvatarImage.RemoveAndDeleteChildren()
MoveChildBefore DOTAAvatarImage.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter DOTAAvatarImage.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow DOTAAvatarImage.GetPositionWithinWindow()
ApplyStyles DOTAAvatarImage.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode DOTAAvatarImage.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync DOTAAvatarImage.DeleteAsync( float float_1 )
BIsTransparent DOTAAvatarImage.BIsTransparent()
BAcceptsInput DOTAAvatarImage.BAcceptsInput()
BAcceptsFocus DOTAAvatarImage.BAcceptsFocus()
SetFocus DOTAAvatarImage.SetFocus()
UpdateFocusInContext DOTAAvatarImage.UpdateFocusInContext()
BHasHoverStyle DOTAAvatarImage.BHasHoverStyle()
SetAcceptsFocus DOTAAvatarImage.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown DOTAAvatarImage.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus DOTAAvatarImage.BHasKeyFocus()
SetScrollParentToFitWhenFocused DOTAAvatarImage.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused DOTAAvatarImage.BScrollParentToFitWhenFocused()
IsSelected DOTAAvatarImage.IsSelected()
BHasDescendantKeyFocus DOTAAvatarImage.BHasDescendantKeyFocus()
BLoadLayout DOTAAvatarImage.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString DOTAAvatarImage.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync DOTAAvatarImage.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync DOTAAvatarImage.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet DOTAAvatarImage.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren DOTAAvatarImage.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext DOTAAvatarImage.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable DOTAAvatarImage.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt DOTAAvatarImage.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime DOTAAvatarImage.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop DOTAAvatarImage.ScrollToTop()
ScrollToBottom DOTAAvatarImage.ScrollToBottom()
ScrollToLeftEdge DOTAAvatarImage.ScrollToLeftEdge()
ScrollToRightEdge DOTAAvatarImage.ScrollToRightEdge()
ScrollParentToMakePanelFit DOTAAvatarImage.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll DOTAAvatarImage.BCanSeeInParentScroll()
GetAttributeInt DOTAAvatarImage.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString DOTAAvatarImage.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 DOTAAvatarImage.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt DOTAAvatarImage.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString DOTAAvatarImage.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 DOTAAvatarImage.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace DOTAAvatarImage.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents DOTAAvatarImage.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay DOTAAvatarImage.BReadyForDisplay()
SetReadyForDisplay DOTAAvatarImage.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels DOTAAvatarImage.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data DOTAAvatarImage.Data( js_raw_args js_raw_args_1 )
steamid DOTAAvatarImage.steamid( cstring cstring_1 )
accountid DOTAAvatarImage.accountid( cstring cstring_1 )
SetAccountID DOTAAvatarImage.SetAccountID( unsigned unsigned_1 )
SetPanelEvent DOTAAvatarImage.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext DOTAAvatarImage.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus DOTAAvatarImage.rememberchildfocus( boolean boolean_1 )
paneltype DOTAAvatarImage.paneltype()

DOTAHeroImage

Function Signature Description
visible DOTAHeroImage.visible( boolean boolean_1 )
enabled DOTAHeroImage.enabled( boolean boolean_1 )
checked DOTAHeroImage.checked( boolean boolean_1 )
defaultfocus DOTAHeroImage.defaultfocus( cstring cstring_1 )
inputnamespace DOTAHeroImage.inputnamespace( cstring cstring_1 )
hittest DOTAHeroImage.hittest( boolean boolean_1 )
hittestchildren DOTAHeroImage.hittestchildren( boolean boolean_1 )
tabindex DOTAHeroImage.tabindex( float float_1 )
selectionpos_x DOTAHeroImage.selectionpos_x( float float_1 )
selectionpos_y DOTAHeroImage.selectionpos_y( float float_1 )
id DOTAHeroImage.id()
layoutfile DOTAHeroImage.layoutfile()
contentwidth DOTAHeroImage.contentwidth()
contentheight DOTAHeroImage.contentheight()
desiredlayoutwidth DOTAHeroImage.desiredlayoutwidth()
desiredlayoutheight DOTAHeroImage.desiredlayoutheight()
actuallayoutwidth DOTAHeroImage.actuallayoutwidth()
actuallayoutheight DOTAHeroImage.actuallayoutheight()
actualxoffset DOTAHeroImage.actualxoffset()
actualyoffset DOTAHeroImage.actualyoffset()
scrolloffset_y DOTAHeroImage.scrolloffset_y()
scrolloffset_x DOTAHeroImage.scrolloffset_x()
actualuiscale_y DOTAHeroImage.actualuiscale_y()
actualuiscale_x DOTAHeroImage.actualuiscale_x()
style DOTAHeroImage.style()
AddClass DOTAHeroImage.AddClass( cstring cstring_1 )
RemoveClass DOTAHeroImage.RemoveClass( cstring cstring_1 )
BHasClass DOTAHeroImage.BHasClass( cstring cstring_1 )
BAscendantHasClass DOTAHeroImage.BAscendantHasClass( cstring cstring_1 )
SetHasClass DOTAHeroImage.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass DOTAHeroImage.ToggleClass( cstring cstring_1 )
SwitchClass DOTAHeroImage.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass DOTAHeroImage.TriggerClass( cstring cstring_1 )
ClearPanelEvent DOTAHeroImage.ClearPanelEvent( cstring cstring_1 )
SetDraggable DOTAHeroImage.SetDraggable( boolean boolean_1 )
IsDraggable DOTAHeroImage.IsDraggable()
GetChildCount DOTAHeroImage.GetChildCount()
GetChild DOTAHeroImage.GetChild( integer integer_1 )
GetChildIndex DOTAHeroImage.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children DOTAHeroImage.Children()
FindChildrenWithClassTraverse DOTAHeroImage.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent DOTAHeroImage.GetParent()
SetParent DOTAHeroImage.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild DOTAHeroImage.FindChild( cstring cstring_1 )
FindChildTraverse DOTAHeroImage.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile DOTAHeroImage.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile DOTAHeroImage.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren DOTAHeroImage.RemoveAndDeleteChildren()
MoveChildBefore DOTAHeroImage.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter DOTAHeroImage.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow DOTAHeroImage.GetPositionWithinWindow()
ApplyStyles DOTAHeroImage.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode DOTAHeroImage.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync DOTAHeroImage.DeleteAsync( float float_1 )
BIsTransparent DOTAHeroImage.BIsTransparent()
BAcceptsInput DOTAHeroImage.BAcceptsInput()
BAcceptsFocus DOTAHeroImage.BAcceptsFocus()
SetFocus DOTAHeroImage.SetFocus()
UpdateFocusInContext DOTAHeroImage.UpdateFocusInContext()
BHasHoverStyle DOTAHeroImage.BHasHoverStyle()
SetAcceptsFocus DOTAHeroImage.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown DOTAHeroImage.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus DOTAHeroImage.BHasKeyFocus()
SetScrollParentToFitWhenFocused DOTAHeroImage.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused DOTAHeroImage.BScrollParentToFitWhenFocused()
IsSelected DOTAHeroImage.IsSelected()
BHasDescendantKeyFocus DOTAHeroImage.BHasDescendantKeyFocus()
BLoadLayout DOTAHeroImage.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString DOTAHeroImage.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync DOTAHeroImage.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync DOTAHeroImage.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet DOTAHeroImage.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren DOTAHeroImage.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext DOTAHeroImage.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable DOTAHeroImage.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt DOTAHeroImage.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime DOTAHeroImage.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop DOTAHeroImage.ScrollToTop()
ScrollToBottom DOTAHeroImage.ScrollToBottom()
ScrollToLeftEdge DOTAHeroImage.ScrollToLeftEdge()
ScrollToRightEdge DOTAHeroImage.ScrollToRightEdge()
ScrollParentToMakePanelFit DOTAHeroImage.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll DOTAHeroImage.BCanSeeInParentScroll()
GetAttributeInt DOTAHeroImage.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString DOTAHeroImage.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 DOTAHeroImage.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt DOTAHeroImage.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString DOTAHeroImage.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 DOTAHeroImage.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace DOTAHeroImage.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents DOTAHeroImage.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay DOTAHeroImage.BReadyForDisplay()
SetReadyForDisplay DOTAHeroImage.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels DOTAHeroImage.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data DOTAHeroImage.Data( js_raw_args js_raw_args_1 )
SetImage DOTAHeroImage.SetImage( cstring cstring_1 )
SetScaling DOTAHeroImage.SetScaling( cstring cstring_1 )
heroid DOTAHeroImage.heroid( integer integer_1 )
heroname DOTAHeroImage.heroname( cstring cstring_1 )
persona DOTAHeroImage.persona( unknown_variant_type unknown_variant_type_1 )
heroimagestyle DOTAHeroImage.heroimagestyle( cstring cstring_1 )
SetPanelEvent DOTAHeroImage.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext DOTAHeroImage.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus DOTAHeroImage.rememberchildfocus( boolean boolean_1 )
paneltype DOTAHeroImage.paneltype()

DOTAItemImage

Function Signature Description
visible DOTAItemImage.visible( boolean boolean_1 )
enabled DOTAItemImage.enabled( boolean boolean_1 )
checked DOTAItemImage.checked( boolean boolean_1 )
defaultfocus DOTAItemImage.defaultfocus( cstring cstring_1 )
inputnamespace DOTAItemImage.inputnamespace( cstring cstring_1 )
hittest DOTAItemImage.hittest( boolean boolean_1 )
hittestchildren DOTAItemImage.hittestchildren( boolean boolean_1 )
tabindex DOTAItemImage.tabindex( float float_1 )
selectionpos_x DOTAItemImage.selectionpos_x( float float_1 )
selectionpos_y DOTAItemImage.selectionpos_y( float float_1 )
id DOTAItemImage.id()
layoutfile DOTAItemImage.layoutfile()
contentwidth DOTAItemImage.contentwidth()
contentheight DOTAItemImage.contentheight()
desiredlayoutwidth DOTAItemImage.desiredlayoutwidth()
desiredlayoutheight DOTAItemImage.desiredlayoutheight()
actuallayoutwidth DOTAItemImage.actuallayoutwidth()
actuallayoutheight DOTAItemImage.actuallayoutheight()
actualxoffset DOTAItemImage.actualxoffset()
actualyoffset DOTAItemImage.actualyoffset()
scrolloffset_y DOTAItemImage.scrolloffset_y()
scrolloffset_x DOTAItemImage.scrolloffset_x()
actualuiscale_y DOTAItemImage.actualuiscale_y()
actualuiscale_x DOTAItemImage.actualuiscale_x()
style DOTAItemImage.style()
AddClass DOTAItemImage.AddClass( cstring cstring_1 )
RemoveClass DOTAItemImage.RemoveClass( cstring cstring_1 )
BHasClass DOTAItemImage.BHasClass( cstring cstring_1 )
BAscendantHasClass DOTAItemImage.BAscendantHasClass( cstring cstring_1 )
SetHasClass DOTAItemImage.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass DOTAItemImage.ToggleClass( cstring cstring_1 )
SwitchClass DOTAItemImage.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass DOTAItemImage.TriggerClass( cstring cstring_1 )
ClearPanelEvent DOTAItemImage.ClearPanelEvent( cstring cstring_1 )
SetDraggable DOTAItemImage.SetDraggable( boolean boolean_1 )
IsDraggable DOTAItemImage.IsDraggable()
GetChildCount DOTAItemImage.GetChildCount()
GetChild DOTAItemImage.GetChild( integer integer_1 )
GetChildIndex DOTAItemImage.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children DOTAItemImage.Children()
FindChildrenWithClassTraverse DOTAItemImage.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent DOTAItemImage.GetParent()
SetParent DOTAItemImage.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild DOTAItemImage.FindChild( cstring cstring_1 )
FindChildTraverse DOTAItemImage.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile DOTAItemImage.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile DOTAItemImage.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren DOTAItemImage.RemoveAndDeleteChildren()
MoveChildBefore DOTAItemImage.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter DOTAItemImage.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow DOTAItemImage.GetPositionWithinWindow()
ApplyStyles DOTAItemImage.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode DOTAItemImage.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync DOTAItemImage.DeleteAsync( float float_1 )
BIsTransparent DOTAItemImage.BIsTransparent()
BAcceptsInput DOTAItemImage.BAcceptsInput()
BAcceptsFocus DOTAItemImage.BAcceptsFocus()
SetFocus DOTAItemImage.SetFocus()
UpdateFocusInContext DOTAItemImage.UpdateFocusInContext()
BHasHoverStyle DOTAItemImage.BHasHoverStyle()
SetAcceptsFocus DOTAItemImage.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown DOTAItemImage.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus DOTAItemImage.BHasKeyFocus()
SetScrollParentToFitWhenFocused DOTAItemImage.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused DOTAItemImage.BScrollParentToFitWhenFocused()
IsSelected DOTAItemImage.IsSelected()
BHasDescendantKeyFocus DOTAItemImage.BHasDescendantKeyFocus()
BLoadLayout DOTAItemImage.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString DOTAItemImage.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync DOTAItemImage.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync DOTAItemImage.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet DOTAItemImage.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren DOTAItemImage.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext DOTAItemImage.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable DOTAItemImage.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt DOTAItemImage.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime DOTAItemImage.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop DOTAItemImage.ScrollToTop()
ScrollToBottom DOTAItemImage.ScrollToBottom()
ScrollToLeftEdge DOTAItemImage.ScrollToLeftEdge()
ScrollToRightEdge DOTAItemImage.ScrollToRightEdge()
ScrollParentToMakePanelFit DOTAItemImage.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll DOTAItemImage.BCanSeeInParentScroll()
GetAttributeInt DOTAItemImage.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString DOTAItemImage.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 DOTAItemImage.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt DOTAItemImage.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString DOTAItemImage.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 DOTAItemImage.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace DOTAItemImage.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents DOTAItemImage.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay DOTAItemImage.BReadyForDisplay()
SetReadyForDisplay DOTAItemImage.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels DOTAItemImage.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data DOTAItemImage.Data( js_raw_args js_raw_args_1 )
SetImage DOTAItemImage.SetImage( cstring cstring_1 )
SetScaling DOTAItemImage.SetScaling( cstring cstring_1 )
itemname DOTAItemImage.itemname( cstring cstring_1 )
contextEntityIndex DOTAItemImage.contextEntityIndex( integer integer_1 )
SetPanelEvent DOTAItemImage.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext DOTAItemImage.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus DOTAItemImage.rememberchildfocus( boolean boolean_1 )
paneltype DOTAItemImage.paneltype()

Image

Function Signature Description
visible Image.visible( boolean boolean_1 )
enabled Image.enabled( boolean boolean_1 )
checked Image.checked( boolean boolean_1 )
defaultfocus Image.defaultfocus( cstring cstring_1 )
inputnamespace Image.inputnamespace( cstring cstring_1 )
hittest Image.hittest( boolean boolean_1 )
hittestchildren Image.hittestchildren( boolean boolean_1 )
tabindex Image.tabindex( float float_1 )
selectionpos_x Image.selectionpos_x( float float_1 )
selectionpos_y Image.selectionpos_y( float float_1 )
id Image.id()
layoutfile Image.layoutfile()
contentwidth Image.contentwidth()
contentheight Image.contentheight()
desiredlayoutwidth Image.desiredlayoutwidth()
desiredlayoutheight Image.desiredlayoutheight()
actuallayoutwidth Image.actuallayoutwidth()
actuallayoutheight Image.actuallayoutheight()
actualxoffset Image.actualxoffset()
actualyoffset Image.actualyoffset()
scrolloffset_y Image.scrolloffset_y()
scrolloffset_x Image.scrolloffset_x()
actualuiscale_y Image.actualuiscale_y()
actualuiscale_x Image.actualuiscale_x()
style Image.style()
AddClass Image.AddClass( cstring cstring_1 )
RemoveClass Image.RemoveClass( cstring cstring_1 )
BHasClass Image.BHasClass( cstring cstring_1 )
BAscendantHasClass Image.BAscendantHasClass( cstring cstring_1 )
SetHasClass Image.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass Image.ToggleClass( cstring cstring_1 )
SwitchClass Image.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass Image.TriggerClass( cstring cstring_1 )
ClearPanelEvent Image.ClearPanelEvent( cstring cstring_1 )
SetDraggable Image.SetDraggable( boolean boolean_1 )
IsDraggable Image.IsDraggable()
GetChildCount Image.GetChildCount()
GetChild Image.GetChild( integer integer_1 )
GetChildIndex Image.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children Image.Children()
FindChildrenWithClassTraverse Image.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent Image.GetParent()
SetParent Image.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild Image.FindChild( cstring cstring_1 )
FindChildTraverse Image.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile Image.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile Image.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren Image.RemoveAndDeleteChildren()
MoveChildBefore Image.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter Image.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow Image.GetPositionWithinWindow()
ApplyStyles Image.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode Image.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync Image.DeleteAsync( float float_1 )
BIsTransparent Image.BIsTransparent()
BAcceptsInput Image.BAcceptsInput()
BAcceptsFocus Image.BAcceptsFocus()
SetFocus Image.SetFocus()
UpdateFocusInContext Image.UpdateFocusInContext()
BHasHoverStyle Image.BHasHoverStyle()
SetAcceptsFocus Image.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown Image.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus Image.BHasKeyFocus()
SetScrollParentToFitWhenFocused Image.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused Image.BScrollParentToFitWhenFocused()
IsSelected Image.IsSelected()
BHasDescendantKeyFocus Image.BHasDescendantKeyFocus()
BLoadLayout Image.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString Image.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync Image.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync Image.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet Image.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren Image.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext Image.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable Image.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt Image.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime Image.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop Image.ScrollToTop()
ScrollToBottom Image.ScrollToBottom()
ScrollToLeftEdge Image.ScrollToLeftEdge()
ScrollToRightEdge Image.ScrollToRightEdge()
ScrollParentToMakePanelFit Image.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll Image.BCanSeeInParentScroll()
GetAttributeInt Image.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString Image.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 Image.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt Image.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString Image.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 Image.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace Image.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents Image.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay Image.BReadyForDisplay()
SetReadyForDisplay Image.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels Image.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data Image.Data( js_raw_args js_raw_args_1 )
SetImage Image.SetImage( cstring cstring_1 )
SetScaling Image.SetScaling( cstring cstring_1 )
SetPanelEvent Image.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext Image.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus Image.rememberchildfocus( boolean boolean_1 )
paneltype Image.paneltype()

DOTAAbilityImage

Function Signature Description
visible DOTAAbilityImage.visible( boolean boolean_1 )
enabled DOTAAbilityImage.enabled( boolean boolean_1 )
checked DOTAAbilityImage.checked( boolean boolean_1 )
defaultfocus DOTAAbilityImage.defaultfocus( cstring cstring_1 )
inputnamespace DOTAAbilityImage.inputnamespace( cstring cstring_1 )
hittest DOTAAbilityImage.hittest( boolean boolean_1 )
hittestchildren DOTAAbilityImage.hittestchildren( boolean boolean_1 )
tabindex DOTAAbilityImage.tabindex( float float_1 )
selectionpos_x DOTAAbilityImage.selectionpos_x( float float_1 )
selectionpos_y DOTAAbilityImage.selectionpos_y( float float_1 )
id DOTAAbilityImage.id()
layoutfile DOTAAbilityImage.layoutfile()
contentwidth DOTAAbilityImage.contentwidth()
contentheight DOTAAbilityImage.contentheight()
desiredlayoutwidth DOTAAbilityImage.desiredlayoutwidth()
desiredlayoutheight DOTAAbilityImage.desiredlayoutheight()
actuallayoutwidth DOTAAbilityImage.actuallayoutwidth()
actuallayoutheight DOTAAbilityImage.actuallayoutheight()
actualxoffset DOTAAbilityImage.actualxoffset()
actualyoffset DOTAAbilityImage.actualyoffset()
scrolloffset_y DOTAAbilityImage.scrolloffset_y()
scrolloffset_x DOTAAbilityImage.scrolloffset_x()
actualuiscale_y DOTAAbilityImage.actualuiscale_y()
actualuiscale_x DOTAAbilityImage.actualuiscale_x()
style DOTAAbilityImage.style()
AddClass DOTAAbilityImage.AddClass( cstring cstring_1 )
RemoveClass DOTAAbilityImage.RemoveClass( cstring cstring_1 )
BHasClass DOTAAbilityImage.BHasClass( cstring cstring_1 )
BAscendantHasClass DOTAAbilityImage.BAscendantHasClass( cstring cstring_1 )
SetHasClass DOTAAbilityImage.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass DOTAAbilityImage.ToggleClass( cstring cstring_1 )
SwitchClass DOTAAbilityImage.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass DOTAAbilityImage.TriggerClass( cstring cstring_1 )
ClearPanelEvent DOTAAbilityImage.ClearPanelEvent( cstring cstring_1 )
SetDraggable DOTAAbilityImage.SetDraggable( boolean boolean_1 )
IsDraggable DOTAAbilityImage.IsDraggable()
GetChildCount DOTAAbilityImage.GetChildCount()
GetChild DOTAAbilityImage.GetChild( integer integer_1 )
GetChildIndex DOTAAbilityImage.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children DOTAAbilityImage.Children()
FindChildrenWithClassTraverse DOTAAbilityImage.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent DOTAAbilityImage.GetParent()
SetParent DOTAAbilityImage.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild DOTAAbilityImage.FindChild( cstring cstring_1 )
FindChildTraverse DOTAAbilityImage.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile DOTAAbilityImage.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile DOTAAbilityImage.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren DOTAAbilityImage.RemoveAndDeleteChildren()
MoveChildBefore DOTAAbilityImage.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter DOTAAbilityImage.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow DOTAAbilityImage.GetPositionWithinWindow()
ApplyStyles DOTAAbilityImage.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode DOTAAbilityImage.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync DOTAAbilityImage.DeleteAsync( float float_1 )
BIsTransparent DOTAAbilityImage.BIsTransparent()
BAcceptsInput DOTAAbilityImage.BAcceptsInput()
BAcceptsFocus DOTAAbilityImage.BAcceptsFocus()
SetFocus DOTAAbilityImage.SetFocus()
UpdateFocusInContext DOTAAbilityImage.UpdateFocusInContext()
BHasHoverStyle DOTAAbilityImage.BHasHoverStyle()
SetAcceptsFocus DOTAAbilityImage.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown DOTAAbilityImage.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus DOTAAbilityImage.BHasKeyFocus()
SetScrollParentToFitWhenFocused DOTAAbilityImage.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused DOTAAbilityImage.BScrollParentToFitWhenFocused()
IsSelected DOTAAbilityImage.IsSelected()
BHasDescendantKeyFocus DOTAAbilityImage.BHasDescendantKeyFocus()
BLoadLayout DOTAAbilityImage.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString DOTAAbilityImage.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync DOTAAbilityImage.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync DOTAAbilityImage.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet DOTAAbilityImage.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren DOTAAbilityImage.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext DOTAAbilityImage.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable DOTAAbilityImage.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt DOTAAbilityImage.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime DOTAAbilityImage.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop DOTAAbilityImage.ScrollToTop()
ScrollToBottom DOTAAbilityImage.ScrollToBottom()
ScrollToLeftEdge DOTAAbilityImage.ScrollToLeftEdge()
ScrollToRightEdge DOTAAbilityImage.ScrollToRightEdge()
ScrollParentToMakePanelFit DOTAAbilityImage.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll DOTAAbilityImage.BCanSeeInParentScroll()
GetAttributeInt DOTAAbilityImage.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString DOTAAbilityImage.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 DOTAAbilityImage.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt DOTAAbilityImage.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString DOTAAbilityImage.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 DOTAAbilityImage.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace DOTAAbilityImage.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents DOTAAbilityImage.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay DOTAAbilityImage.BReadyForDisplay()
SetReadyForDisplay DOTAAbilityImage.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels DOTAAbilityImage.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data DOTAAbilityImage.Data( js_raw_args js_raw_args_1 )
SetImage DOTAAbilityImage.SetImage( cstring cstring_1 )
SetScaling DOTAAbilityImage.SetScaling( cstring cstring_1 )
abilityid DOTAAbilityImage.abilityid( integer integer_1 )
abilityname DOTAAbilityImage.abilityname( cstring cstring_1 )
abilitylevel DOTAAbilityImage.abilitylevel( integer integer_1 )
contextEntityIndex DOTAAbilityImage.contextEntityIndex( integer integer_1 )
SetPanelEvent DOTAAbilityImage.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext DOTAAbilityImage.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus DOTAAbilityImage.rememberchildfocus( boolean boolean_1 )
paneltype DOTAAbilityImage.paneltype()

DOTAStash

Function Signature Description
visible DOTAStash.visible( boolean boolean_1 )
enabled DOTAStash.enabled( boolean boolean_1 )
checked DOTAStash.checked( boolean boolean_1 )
defaultfocus DOTAStash.defaultfocus( cstring cstring_1 )
inputnamespace DOTAStash.inputnamespace( cstring cstring_1 )
hittest DOTAStash.hittest( boolean boolean_1 )
hittestchildren DOTAStash.hittestchildren( boolean boolean_1 )
tabindex DOTAStash.tabindex( float float_1 )
selectionpos_x DOTAStash.selectionpos_x( float float_1 )
selectionpos_y DOTAStash.selectionpos_y( float float_1 )
id DOTAStash.id()
layoutfile DOTAStash.layoutfile()
contentwidth DOTAStash.contentwidth()
contentheight DOTAStash.contentheight()
desiredlayoutwidth DOTAStash.desiredlayoutwidth()
desiredlayoutheight DOTAStash.desiredlayoutheight()
actuallayoutwidth DOTAStash.actuallayoutwidth()
actuallayoutheight DOTAStash.actuallayoutheight()
actualxoffset DOTAStash.actualxoffset()
actualyoffset DOTAStash.actualyoffset()
scrolloffset_y DOTAStash.scrolloffset_y()
scrolloffset_x DOTAStash.scrolloffset_x()
actualuiscale_y DOTAStash.actualuiscale_y()
actualuiscale_x DOTAStash.actualuiscale_x()
style DOTAStash.style()
AddClass DOTAStash.AddClass( cstring cstring_1 )
RemoveClass DOTAStash.RemoveClass( cstring cstring_1 )
BHasClass DOTAStash.BHasClass( cstring cstring_1 )
BAscendantHasClass DOTAStash.BAscendantHasClass( cstring cstring_1 )
SetHasClass DOTAStash.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass DOTAStash.ToggleClass( cstring cstring_1 )
SwitchClass DOTAStash.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass DOTAStash.TriggerClass( cstring cstring_1 )
ClearPanelEvent DOTAStash.ClearPanelEvent( cstring cstring_1 )
SetDraggable DOTAStash.SetDraggable( boolean boolean_1 )
IsDraggable DOTAStash.IsDraggable()
GetChildCount DOTAStash.GetChildCount()
GetChild DOTAStash.GetChild( integer integer_1 )
GetChildIndex DOTAStash.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children DOTAStash.Children()
FindChildrenWithClassTraverse DOTAStash.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent DOTAStash.GetParent()
SetParent DOTAStash.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild DOTAStash.FindChild( cstring cstring_1 )
FindChildTraverse DOTAStash.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile DOTAStash.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile DOTAStash.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren DOTAStash.RemoveAndDeleteChildren()
MoveChildBefore DOTAStash.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter DOTAStash.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow DOTAStash.GetPositionWithinWindow()
ApplyStyles DOTAStash.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode DOTAStash.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync DOTAStash.DeleteAsync( float float_1 )
BIsTransparent DOTAStash.BIsTransparent()
BAcceptsInput DOTAStash.BAcceptsInput()
BAcceptsFocus DOTAStash.BAcceptsFocus()
SetFocus DOTAStash.SetFocus()
UpdateFocusInContext DOTAStash.UpdateFocusInContext()
BHasHoverStyle DOTAStash.BHasHoverStyle()
SetAcceptsFocus DOTAStash.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown DOTAStash.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus DOTAStash.BHasKeyFocus()
SetScrollParentToFitWhenFocused DOTAStash.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused DOTAStash.BScrollParentToFitWhenFocused()
IsSelected DOTAStash.IsSelected()
BHasDescendantKeyFocus DOTAStash.BHasDescendantKeyFocus()
BLoadLayout DOTAStash.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString DOTAStash.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync DOTAStash.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync DOTAStash.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet DOTAStash.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren DOTAStash.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext DOTAStash.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable DOTAStash.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt DOTAStash.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime DOTAStash.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop DOTAStash.ScrollToTop()
ScrollToBottom DOTAStash.ScrollToBottom()
ScrollToLeftEdge DOTAStash.ScrollToLeftEdge()
ScrollToRightEdge DOTAStash.ScrollToRightEdge()
ScrollParentToMakePanelFit DOTAStash.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll DOTAStash.BCanSeeInParentScroll()
GetAttributeInt DOTAStash.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString DOTAStash.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 DOTAStash.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt DOTAStash.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString DOTAStash.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 DOTAStash.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace DOTAStash.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents DOTAStash.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay DOTAStash.BReadyForDisplay()
SetReadyForDisplay DOTAStash.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels DOTAStash.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data DOTAStash.Data( js_raw_args js_raw_args_1 )
SetPanelEvent DOTAStash.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext DOTAStash.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus DOTAStash.rememberchildfocus( boolean boolean_1 )
paneltype DOTAStash.paneltype()

DOTAUserName

Function Signature Description
visible DOTAUserName.visible( boolean boolean_1 )
enabled DOTAUserName.enabled( boolean boolean_1 )
checked DOTAUserName.checked( boolean boolean_1 )
defaultfocus DOTAUserName.defaultfocus( cstring cstring_1 )
inputnamespace DOTAUserName.inputnamespace( cstring cstring_1 )
hittest DOTAUserName.hittest( boolean boolean_1 )
hittestchildren DOTAUserName.hittestchildren( boolean boolean_1 )
tabindex DOTAUserName.tabindex( float float_1 )
selectionpos_x DOTAUserName.selectionpos_x( float float_1 )
selectionpos_y DOTAUserName.selectionpos_y( float float_1 )
id DOTAUserName.id()
layoutfile DOTAUserName.layoutfile()
contentwidth DOTAUserName.contentwidth()
contentheight DOTAUserName.contentheight()
desiredlayoutwidth DOTAUserName.desiredlayoutwidth()
desiredlayoutheight DOTAUserName.desiredlayoutheight()
actuallayoutwidth DOTAUserName.actuallayoutwidth()
actuallayoutheight DOTAUserName.actuallayoutheight()
actualxoffset DOTAUserName.actualxoffset()
actualyoffset DOTAUserName.actualyoffset()
scrolloffset_y DOTAUserName.scrolloffset_y()
scrolloffset_x DOTAUserName.scrolloffset_x()
actualuiscale_y DOTAUserName.actualuiscale_y()
actualuiscale_x DOTAUserName.actualuiscale_x()
style DOTAUserName.style()
AddClass DOTAUserName.AddClass( cstring cstring_1 )
RemoveClass DOTAUserName.RemoveClass( cstring cstring_1 )
BHasClass DOTAUserName.BHasClass( cstring cstring_1 )
BAscendantHasClass DOTAUserName.BAscendantHasClass( cstring cstring_1 )
SetHasClass DOTAUserName.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass DOTAUserName.ToggleClass( cstring cstring_1 )
SwitchClass DOTAUserName.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass DOTAUserName.TriggerClass( cstring cstring_1 )
ClearPanelEvent DOTAUserName.ClearPanelEvent( cstring cstring_1 )
SetDraggable DOTAUserName.SetDraggable( boolean boolean_1 )
IsDraggable DOTAUserName.IsDraggable()
GetChildCount DOTAUserName.GetChildCount()
GetChild DOTAUserName.GetChild( integer integer_1 )
GetChildIndex DOTAUserName.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children DOTAUserName.Children()
FindChildrenWithClassTraverse DOTAUserName.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent DOTAUserName.GetParent()
SetParent DOTAUserName.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild DOTAUserName.FindChild( cstring cstring_1 )
FindChildTraverse DOTAUserName.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile DOTAUserName.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile DOTAUserName.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren DOTAUserName.RemoveAndDeleteChildren()
MoveChildBefore DOTAUserName.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter DOTAUserName.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow DOTAUserName.GetPositionWithinWindow()
ApplyStyles DOTAUserName.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode DOTAUserName.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync DOTAUserName.DeleteAsync( float float_1 )
BIsTransparent DOTAUserName.BIsTransparent()
BAcceptsInput DOTAUserName.BAcceptsInput()
BAcceptsFocus DOTAUserName.BAcceptsFocus()
SetFocus DOTAUserName.SetFocus()
UpdateFocusInContext DOTAUserName.UpdateFocusInContext()
BHasHoverStyle DOTAUserName.BHasHoverStyle()
SetAcceptsFocus DOTAUserName.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown DOTAUserName.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus DOTAUserName.BHasKeyFocus()
SetScrollParentToFitWhenFocused DOTAUserName.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused DOTAUserName.BScrollParentToFitWhenFocused()
IsSelected DOTAUserName.IsSelected()
BHasDescendantKeyFocus DOTAUserName.BHasDescendantKeyFocus()
BLoadLayout DOTAUserName.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString DOTAUserName.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync DOTAUserName.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync DOTAUserName.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet DOTAUserName.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren DOTAUserName.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext DOTAUserName.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable DOTAUserName.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt DOTAUserName.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime DOTAUserName.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop DOTAUserName.ScrollToTop()
ScrollToBottom DOTAUserName.ScrollToBottom()
ScrollToLeftEdge DOTAUserName.ScrollToLeftEdge()
ScrollToRightEdge DOTAUserName.ScrollToRightEdge()
ScrollParentToMakePanelFit DOTAUserName.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll DOTAUserName.BCanSeeInParentScroll()
GetAttributeInt DOTAUserName.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString DOTAUserName.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 DOTAUserName.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt DOTAUserName.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString DOTAUserName.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 DOTAUserName.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace DOTAUserName.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents DOTAUserName.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay DOTAUserName.BReadyForDisplay()
SetReadyForDisplay DOTAUserName.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels DOTAUserName.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data DOTAUserName.Data( js_raw_args js_raw_args_1 )
steamid DOTAUserName.steamid( cstring cstring_1 )
accountid DOTAUserName.accountid( cstring cstring_1 )
SetPanelEvent DOTAUserName.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext DOTAUserName.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus DOTAUserName.rememberchildfocus( boolean boolean_1 )
paneltype DOTAUserName.paneltype()

DOTASettingsCheckbox

Function Signature Description
visible DOTASettingsCheckbox.visible( boolean boolean_1 )
enabled DOTASettingsCheckbox.enabled( boolean boolean_1 )
checked DOTASettingsCheckbox.checked( boolean boolean_1 )
defaultfocus DOTASettingsCheckbox.defaultfocus( cstring cstring_1 )
inputnamespace DOTASettingsCheckbox.inputnamespace( cstring cstring_1 )
hittest DOTASettingsCheckbox.hittest( boolean boolean_1 )
hittestchildren DOTASettingsCheckbox.hittestchildren( boolean boolean_1 )
tabindex DOTASettingsCheckbox.tabindex( float float_1 )
selectionpos_x DOTASettingsCheckbox.selectionpos_x( float float_1 )
selectionpos_y DOTASettingsCheckbox.selectionpos_y( float float_1 )
id DOTASettingsCheckbox.id()
layoutfile DOTASettingsCheckbox.layoutfile()
contentwidth DOTASettingsCheckbox.contentwidth()
contentheight DOTASettingsCheckbox.contentheight()
desiredlayoutwidth DOTASettingsCheckbox.desiredlayoutwidth()
desiredlayoutheight DOTASettingsCheckbox.desiredlayoutheight()
actuallayoutwidth DOTASettingsCheckbox.actuallayoutwidth()
actuallayoutheight DOTASettingsCheckbox.actuallayoutheight()
actualxoffset DOTASettingsCheckbox.actualxoffset()
actualyoffset DOTASettingsCheckbox.actualyoffset()
scrolloffset_y DOTASettingsCheckbox.scrolloffset_y()
scrolloffset_x DOTASettingsCheckbox.scrolloffset_x()
actualuiscale_y DOTASettingsCheckbox.actualuiscale_y()
actualuiscale_x DOTASettingsCheckbox.actualuiscale_x()
style DOTASettingsCheckbox.style()
AddClass DOTASettingsCheckbox.AddClass( cstring cstring_1 )
RemoveClass DOTASettingsCheckbox.RemoveClass( cstring cstring_1 )
BHasClass DOTASettingsCheckbox.BHasClass( cstring cstring_1 )
BAscendantHasClass DOTASettingsCheckbox.BAscendantHasClass( cstring cstring_1 )
SetHasClass DOTASettingsCheckbox.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass DOTASettingsCheckbox.ToggleClass( cstring cstring_1 )
SwitchClass DOTASettingsCheckbox.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass DOTASettingsCheckbox.TriggerClass( cstring cstring_1 )
ClearPanelEvent DOTASettingsCheckbox.ClearPanelEvent( cstring cstring_1 )
SetDraggable DOTASettingsCheckbox.SetDraggable( boolean boolean_1 )
IsDraggable DOTASettingsCheckbox.IsDraggable()
GetChildCount DOTASettingsCheckbox.GetChildCount()
GetChild DOTASettingsCheckbox.GetChild( integer integer_1 )
GetChildIndex DOTASettingsCheckbox.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children DOTASettingsCheckbox.Children()
FindChildrenWithClassTraverse DOTASettingsCheckbox.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent DOTASettingsCheckbox.GetParent()
SetParent DOTASettingsCheckbox.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild DOTASettingsCheckbox.FindChild( cstring cstring_1 )
FindChildTraverse DOTASettingsCheckbox.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile DOTASettingsCheckbox.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile DOTASettingsCheckbox.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren DOTASettingsCheckbox.RemoveAndDeleteChildren()
MoveChildBefore DOTASettingsCheckbox.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter DOTASettingsCheckbox.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow DOTASettingsCheckbox.GetPositionWithinWindow()
ApplyStyles DOTASettingsCheckbox.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode DOTASettingsCheckbox.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync DOTASettingsCheckbox.DeleteAsync( float float_1 )
BIsTransparent DOTASettingsCheckbox.BIsTransparent()
BAcceptsInput DOTASettingsCheckbox.BAcceptsInput()
BAcceptsFocus DOTASettingsCheckbox.BAcceptsFocus()
SetFocus DOTASettingsCheckbox.SetFocus()
UpdateFocusInContext DOTASettingsCheckbox.UpdateFocusInContext()
BHasHoverStyle DOTASettingsCheckbox.BHasHoverStyle()
SetAcceptsFocus DOTASettingsCheckbox.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown DOTASettingsCheckbox.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus DOTASettingsCheckbox.BHasKeyFocus()
SetScrollParentToFitWhenFocused DOTASettingsCheckbox.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused DOTASettingsCheckbox.BScrollParentToFitWhenFocused()
IsSelected DOTASettingsCheckbox.IsSelected()
BHasDescendantKeyFocus DOTASettingsCheckbox.BHasDescendantKeyFocus()
BLoadLayout DOTASettingsCheckbox.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString DOTASettingsCheckbox.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync DOTASettingsCheckbox.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync DOTASettingsCheckbox.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet DOTASettingsCheckbox.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren DOTASettingsCheckbox.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext DOTASettingsCheckbox.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable DOTASettingsCheckbox.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt DOTASettingsCheckbox.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime DOTASettingsCheckbox.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop DOTASettingsCheckbox.ScrollToTop()
ScrollToBottom DOTASettingsCheckbox.ScrollToBottom()
ScrollToLeftEdge DOTASettingsCheckbox.ScrollToLeftEdge()
ScrollToRightEdge DOTASettingsCheckbox.ScrollToRightEdge()
ScrollParentToMakePanelFit DOTASettingsCheckbox.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll DOTASettingsCheckbox.BCanSeeInParentScroll()
GetAttributeInt DOTASettingsCheckbox.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString DOTASettingsCheckbox.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 DOTASettingsCheckbox.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt DOTASettingsCheckbox.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString DOTASettingsCheckbox.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 DOTASettingsCheckbox.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace DOTASettingsCheckbox.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents DOTASettingsCheckbox.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay DOTASettingsCheckbox.BReadyForDisplay()
SetReadyForDisplay DOTASettingsCheckbox.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels DOTASettingsCheckbox.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data DOTASettingsCheckbox.Data( js_raw_args js_raw_args_1 )
SetSelected DOTASettingsCheckbox.SetSelected( boolean boolean_1 )
text DOTASettingsCheckbox.text( cstring cstring_1 )
SetPanelEvent DOTASettingsCheckbox.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext DOTASettingsCheckbox.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus DOTASettingsCheckbox.rememberchildfocus( boolean boolean_1 )
paneltype DOTASettingsCheckbox.paneltype()

DOTASettingsSlider

Function Signature Description
visible DOTASettingsSlider.visible( boolean boolean_1 )
enabled DOTASettingsSlider.enabled( boolean boolean_1 )
checked DOTASettingsSlider.checked( boolean boolean_1 )
defaultfocus DOTASettingsSlider.defaultfocus( cstring cstring_1 )
inputnamespace DOTASettingsSlider.inputnamespace( cstring cstring_1 )
hittest DOTASettingsSlider.hittest( boolean boolean_1 )
hittestchildren DOTASettingsSlider.hittestchildren( boolean boolean_1 )
tabindex DOTASettingsSlider.tabindex( float float_1 )
selectionpos_x DOTASettingsSlider.selectionpos_x( float float_1 )
selectionpos_y DOTASettingsSlider.selectionpos_y( float float_1 )
id DOTASettingsSlider.id()
layoutfile DOTASettingsSlider.layoutfile()
contentwidth DOTASettingsSlider.contentwidth()
contentheight DOTASettingsSlider.contentheight()
desiredlayoutwidth DOTASettingsSlider.desiredlayoutwidth()
desiredlayoutheight DOTASettingsSlider.desiredlayoutheight()
actuallayoutwidth DOTASettingsSlider.actuallayoutwidth()
actuallayoutheight DOTASettingsSlider.actuallayoutheight()
actualxoffset DOTASettingsSlider.actualxoffset()
actualyoffset DOTASettingsSlider.actualyoffset()
scrolloffset_y DOTASettingsSlider.scrolloffset_y()
scrolloffset_x DOTASettingsSlider.scrolloffset_x()
actualuiscale_y DOTASettingsSlider.actualuiscale_y()
actualuiscale_x DOTASettingsSlider.actualuiscale_x()
style DOTASettingsSlider.style()
AddClass DOTASettingsSlider.AddClass( cstring cstring_1 )
RemoveClass DOTASettingsSlider.RemoveClass( cstring cstring_1 )
BHasClass DOTASettingsSlider.BHasClass( cstring cstring_1 )
BAscendantHasClass DOTASettingsSlider.BAscendantHasClass( cstring cstring_1 )
SetHasClass DOTASettingsSlider.SetHasClass( cstring cstring_1, boolean boolean_2 )
ToggleClass DOTASettingsSlider.ToggleClass( cstring cstring_1 )
SwitchClass DOTASettingsSlider.SwitchClass( cstring cstring_1, cstring cstring_2 )
TriggerClass DOTASettingsSlider.TriggerClass( cstring cstring_1 )
ClearPanelEvent DOTASettingsSlider.ClearPanelEvent( cstring cstring_1 )
SetDraggable DOTASettingsSlider.SetDraggable( boolean boolean_1 )
IsDraggable DOTASettingsSlider.IsDraggable()
GetChildCount DOTASettingsSlider.GetChildCount()
GetChild DOTASettingsSlider.GetChild( integer integer_1 )
GetChildIndex DOTASettingsSlider.GetChildIndex( unknown_variant_type unknown_variant_type_1 )
Children DOTASettingsSlider.Children()
FindChildrenWithClassTraverse DOTASettingsSlider.FindChildrenWithClassTraverse( cstring cstring_1 )
GetParent DOTASettingsSlider.GetParent()
SetParent DOTASettingsSlider.SetParent( unknown_variant_type unknown_variant_type_1 )
FindChild DOTASettingsSlider.FindChild( cstring cstring_1 )
FindChildTraverse DOTASettingsSlider.FindChildTraverse( cstring cstring_1 )
FindChildInLayoutFile DOTASettingsSlider.FindChildInLayoutFile( cstring cstring_1 )
FindPanelInLayoutFile DOTASettingsSlider.FindPanelInLayoutFile( cstring cstring_1 )
RemoveAndDeleteChildren DOTASettingsSlider.RemoveAndDeleteChildren()
MoveChildBefore DOTASettingsSlider.MoveChildBefore( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
MoveChildAfter DOTASettingsSlider.MoveChildAfter( unknown_variant_type unknown_variant_type_1, unknown_variant_type unknown_variant_type_2 )
GetPositionWithinWindow DOTASettingsSlider.GetPositionWithinWindow()
ApplyStyles DOTASettingsSlider.ApplyStyles( boolean boolean_1 )
ClearPropertyFromCode DOTASettingsSlider.ClearPropertyFromCode( unknown_variant_type unknown_variant_type_1 )
DeleteAsync DOTASettingsSlider.DeleteAsync( float float_1 )
BIsTransparent DOTASettingsSlider.BIsTransparent()
BAcceptsInput DOTASettingsSlider.BAcceptsInput()
BAcceptsFocus DOTASettingsSlider.BAcceptsFocus()
SetFocus DOTASettingsSlider.SetFocus()
UpdateFocusInContext DOTASettingsSlider.UpdateFocusInContext()
BHasHoverStyle DOTASettingsSlider.BHasHoverStyle()
SetAcceptsFocus DOTASettingsSlider.SetAcceptsFocus( boolean boolean_1 )
SetDisableFocusOnMouseDown DOTASettingsSlider.SetDisableFocusOnMouseDown( boolean boolean_1 )
BHasKeyFocus DOTASettingsSlider.BHasKeyFocus()
SetScrollParentToFitWhenFocused DOTASettingsSlider.SetScrollParentToFitWhenFocused( boolean boolean_1 )
BScrollParentToFitWhenFocused DOTASettingsSlider.BScrollParentToFitWhenFocused()
IsSelected DOTASettingsSlider.IsSelected()
BHasDescendantKeyFocus DOTASettingsSlider.BHasDescendantKeyFocus()
BLoadLayout DOTASettingsSlider.BLoadLayout( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutFromString DOTASettingsSlider.BLoadLayoutFromString( js_raw_args js_raw_args_1 )
LoadLayoutFromStringAsync DOTASettingsSlider.LoadLayoutFromStringAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
LoadLayoutAsync DOTASettingsSlider.LoadLayoutAsync( cstring cstring_1, boolean boolean_2, boolean boolean_3 )
BLoadLayoutSnippet DOTASettingsSlider.BLoadLayoutSnippet( cstring cstring_1 )
BCreateChildren DOTASettingsSlider.BCreateChildren( cstring cstring_1 )
SetTopOfInputContext DOTASettingsSlider.SetTopOfInputContext( boolean boolean_1 )
SetDialogVariable DOTASettingsSlider.SetDialogVariable( cstring cstring_1, cstring cstring_2 )
SetDialogVariableInt DOTASettingsSlider.SetDialogVariableInt( cstring cstring_1, integer integer_2 )
SetDialogVariableTime DOTASettingsSlider.SetDialogVariableTime( cstring cstring_1, int64 int64_2 )
ScrollToTop DOTASettingsSlider.ScrollToTop()
ScrollToBottom DOTASettingsSlider.ScrollToBottom()
ScrollToLeftEdge DOTASettingsSlider.ScrollToLeftEdge()
ScrollToRightEdge DOTASettingsSlider.ScrollToRightEdge()
ScrollParentToMakePanelFit DOTASettingsSlider.ScrollParentToMakePanelFit( unknown_variant_type unknown_variant_type_1, boolean boolean_2 )
BCanSeeInParentScroll DOTASettingsSlider.BCanSeeInParentScroll()
GetAttributeInt DOTASettingsSlider.GetAttributeInt( cstring cstring_1, integer integer_2 )
GetAttributeString DOTASettingsSlider.GetAttributeString( cstring cstring_1, cstring cstring_2 )
GetAttributeUInt32 DOTASettingsSlider.GetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetAttributeInt DOTASettingsSlider.SetAttributeInt( cstring cstring_1, integer integer_2 )
SetAttributeString DOTASettingsSlider.SetAttributeString( cstring cstring_1, cstring cstring_2 )
SetAttributeUInt32 DOTASettingsSlider.SetAttributeUInt32( cstring cstring_1, unsigned unsigned_2 )
SetInputNamespace DOTASettingsSlider.SetInputNamespace( cstring cstring_1 )
RegisterForReadyEvents DOTASettingsSlider.RegisterForReadyEvents( boolean boolean_1 )
BReadyForDisplay DOTASettingsSlider.BReadyForDisplay()
SetReadyForDisplay DOTASettingsSlider.SetReadyForDisplay( boolean boolean_1 )
SetPositionInPixels DOTASettingsSlider.SetPositionInPixels( float float_1, float float_2, float float_3 )
Data DOTASettingsSlider.Data( js_raw_args js_raw_args_1 )
value DOTASettingsSlider.value( float float_1 )
min DOTASettingsSlider.min( float float_1 )
max DOTASettingsSlider.max( float float_1 )
SetPanelEvent DOTASettingsSlider.SetPanelEvent( js_raw_args js_raw_args_1 )
RunScriptInPanelContext DOTASettingsSlider.RunScriptInPanelContext( js_raw_args js_raw_args_1 )
rememberchildfocus DOTASettingsSlider.rememberchildfocus( boolean boolean_1 )
paneltype DOTASettingsSlider.paneltype()

SteamUGCQuery

Enumerator Value Description
SteamUGCQuery.RankedByVote 0
SteamUGCQuery.RankedByPublicationDate 1
SteamUGCQuery.AcceptedForGameRankedByAcceptanceDate 2
SteamUGCQuery.RankedByTrend 3
SteamUGCQuery.FavoritedByFriendsRankedByPublicationDate 4
SteamUGCQuery.CreatedByFriendsRankedByPublicationDate 5
SteamUGCQuery.RankedByNumTimesReported 6
SteamUGCQuery.CreatedByFollowedUsersRankedByPublicationDate 7
SteamUGCQuery.NotYetRated 8
SteamUGCQuery.RankedByTotalVotesAsc 9
SteamUGCQuery.RankedByVotesUp 10
SteamUGCQuery.RankedByTextSearch 11
SteamUGCQuery.RankedByTotalUniqueSubscriptions 12
SteamUGCQuery.RankedByPlaytimeTrend 13
SteamUGCQuery.RankedByTotalPlaytime 14
SteamUGCQuery.RankedByAveragePlaytimeTrend 15
SteamUGCQuery.RankedByLifetimeAveragePlaytime 16
SteamUGCQuery.RankedByPlaytimeSessionsTrend 17
SteamUGCQuery.RankedByLifetimePlaytimeSessions 18

SteamUGCMatchingUGCType

Enumerator Value Description
SteamUGCMatchingUGCType.Items 0
SteamUGCMatchingUGCType.Items_Mtx 1
SteamUGCMatchingUGCType.Items_ReadyToUse 2
SteamUGCMatchingUGCType.Collections 3
SteamUGCMatchingUGCType.Artwork 4
SteamUGCMatchingUGCType.Videos 5
SteamUGCMatchingUGCType.Screenshots 6
SteamUGCMatchingUGCType.AllGuides 7
SteamUGCMatchingUGCType.WebGuides 8
SteamUGCMatchingUGCType.IntegratedGuides 9
SteamUGCMatchingUGCType.UsableInGame 10
SteamUGCMatchingUGCType.ControllerBindings 11
SteamUGCMatchingUGCType.GameManagedItems 12
SteamUGCMatchingUGCType.All -1

SteamUniverse

Enumerator Value Description
SteamUniverse.Invalid 0
SteamUniverse.Internal 3
SteamUniverse.Dev 4
SteamUniverse.Beta 2
SteamUniverse.Public 1

DOTA_GameState

Enumerator Value Description
DOTA_GameState.DOTA_GAMERULES_STATE_INIT 0
DOTA_GameState.DOTA_GAMERULES_STATE_WAIT_FOR_PLAYERS_TO_LOAD 1
DOTA_GameState.DOTA_GAMERULES_STATE_HERO_SELECTION 3
DOTA_GameState.DOTA_GAMERULES_STATE_STRATEGY_TIME 4
DOTA_GameState.DOTA_GAMERULES_STATE_PRE_GAME 7
DOTA_GameState.DOTA_GAMERULES_STATE_GAME_IN_PROGRESS 8
DOTA_GameState.DOTA_GAMERULES_STATE_POST_GAME 9
DOTA_GameState.DOTA_GAMERULES_STATE_DISCONNECT 10
DOTA_GameState.DOTA_GAMERULES_STATE_TEAM_SHOWCASE 5
DOTA_GameState.DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP 2
DOTA_GameState.DOTA_GAMERULES_STATE_WAIT_FOR_MAP_TO_LOAD 6
DOTA_GameState.DOTA_GAMERULES_STATE_LAST 0

DOTA_GC_TEAM

Enumerator Value Description
DOTA_GC_TEAM.DOTA_GC_TEAM_GOOD_GUYS 0
DOTA_GC_TEAM.DOTA_GC_TEAM_BAD_GUYS 1
DOTA_GC_TEAM.DOTA_GC_TEAM_BROADCASTER 2
DOTA_GC_TEAM.DOTA_GC_TEAM_SPECTATOR 3
DOTA_GC_TEAM.DOTA_GC_TEAM_PLAYER_POOL 4
DOTA_GC_TEAM.DOTA_GC_TEAM_NOTEAM 5

DOTAConnectionState_t

Enumerator Value Description
DOTAConnectionState_t.DOTA_CONNECTION_STATE_UNKNOWN 0
DOTAConnectionState_t.DOTA_CONNECTION_STATE_NOT_YET_CONNECTED 1
DOTAConnectionState_t.DOTA_CONNECTION_STATE_CONNECTED 2
DOTAConnectionState_t.DOTA_CONNECTION_STATE_DISCONNECTED 3
DOTAConnectionState_t.DOTA_CONNECTION_STATE_ABANDONED 4
DOTAConnectionState_t.DOTA_CONNECTION_STATE_LOADING 5
DOTAConnectionState_t.DOTA_CONNECTION_STATE_FAILED 6

dotaunitorder_t

Enumerator Value Description
dotaunitorder_t.DOTA_UNIT_ORDER_NONE 0
dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_POSITION 1
dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_TARGET 2
dotaunitorder_t.DOTA_UNIT_ORDER_ATTACK_MOVE 3
dotaunitorder_t.DOTA_UNIT_ORDER_ATTACK_TARGET 4
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_POSITION 5
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TARGET 6
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TARGET_TREE 7
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_NO_TARGET 8
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TOGGLE 9
dotaunitorder_t.DOTA_UNIT_ORDER_HOLD_POSITION 10
dotaunitorder_t.DOTA_UNIT_ORDER_TRAIN_ABILITY 11
dotaunitorder_t.DOTA_UNIT_ORDER_DROP_ITEM 12
dotaunitorder_t.DOTA_UNIT_ORDER_GIVE_ITEM 13
dotaunitorder_t.DOTA_UNIT_ORDER_PICKUP_ITEM 14
dotaunitorder_t.DOTA_UNIT_ORDER_PICKUP_RUNE 15
dotaunitorder_t.DOTA_UNIT_ORDER_PURCHASE_ITEM 16
dotaunitorder_t.DOTA_UNIT_ORDER_SELL_ITEM 17
dotaunitorder_t.DOTA_UNIT_ORDER_DISASSEMBLE_ITEM 18
dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_ITEM 19
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_TOGGLE_AUTO 20
dotaunitorder_t.DOTA_UNIT_ORDER_STOP 21
dotaunitorder_t.DOTA_UNIT_ORDER_TAUNT 22
dotaunitorder_t.DOTA_UNIT_ORDER_BUYBACK 23
dotaunitorder_t.DOTA_UNIT_ORDER_GLYPH 24
dotaunitorder_t.DOTA_UNIT_ORDER_EJECT_ITEM_FROM_STASH 25
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_RUNE 26
dotaunitorder_t.DOTA_UNIT_ORDER_PING_ABILITY 27
dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_DIRECTION 28
dotaunitorder_t.DOTA_UNIT_ORDER_PATROL 29
dotaunitorder_t.DOTA_UNIT_ORDER_VECTOR_TARGET_POSITION 30
dotaunitorder_t.DOTA_UNIT_ORDER_RADAR 31
dotaunitorder_t.DOTA_UNIT_ORDER_SET_ITEM_COMBINE_LOCK 32
dotaunitorder_t.DOTA_UNIT_ORDER_CONTINUE 33
dotaunitorder_t.DOTA_UNIT_ORDER_VECTOR_TARGET_CANCELED 34
dotaunitorder_t.DOTA_UNIT_ORDER_CAST_RIVER_PAINT 35
dotaunitorder_t.DOTA_UNIT_ORDER_PREGAME_ADJUST_ITEM_ASSIGNMENT 36
dotaunitorder_t.DOTA_UNIT_ORDER_DROP_ITEM_AT_FOUNTAIN 37
dotaunitorder_t.DOTA_UNIT_ORDER_TAKE_ITEM_FROM_NEUTRAL_ITEM_STASH 38

DOTA_OVERHEAD_ALERT

Enumerator Value Description
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_GOLD 0
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_DENY 1
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_CRITICAL 2
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_XP 3
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BONUS_SPELL_DAMAGE 4
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MISS 5
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_DAMAGE 6
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_EVADE 7
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BLOCK 8
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BONUS_POISON_DAMAGE 9
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_HEAL 10
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MANA_ADD 11
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MANA_LOSS 12
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_LAST_HIT_EARLY 13
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_LAST_HIT_CLOSE 14
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_LAST_HIT_MISS 15
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_MAGICAL_BLOCK 16
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_INCOMING_DAMAGE 17
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_OUTGOING_DAMAGE 18
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_DISABLE_RESIST 19
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_DEATH 20
DOTA_OVERHEAD_ALERT.OVERHEAD_ALERT_BLOCKED 21

DOTA_HeroPickState

Enumerator Value Description
DOTA_HeroPickState.DOTA_HEROPICK_STATE_NONE 0
DOTA_HeroPickState.DOTA_HEROPICK_STATE_AP_SELECT 1
DOTA_HeroPickState.DOTA_HEROPICK_STATE_SD_SELECT 2
DOTA_HeroPickState.DOTA_HEROPICK_STATE_INTRO_SELECT_UNUSED 3
DOTA_HeroPickState.DOTA_HEROPICK_STATE_RD_SELECT_UNUSED 4
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_INTRO 5
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_CAPTAINPICK 6
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN1 7
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN2 8
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN3 9
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN4 10
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN5 11
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN6 12
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN7 13
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN8 14
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN9 15
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN10 16
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN11 17
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_BAN12 18
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT1 19
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT2 20
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT3 21
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT4 22
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT5 23
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT6 24
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT7 25
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT8 26
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT9 27
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_SELECT10 28
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CM_PICK 29
DOTA_HeroPickState.DOTA_HEROPICK_STATE_AR_SELECT 30
DOTA_HeroPickState.DOTA_HEROPICK_STATE_MO_SELECT 31
DOTA_HeroPickState.DOTA_HEROPICK_STATE_FH_SELECT 32
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_INTRO 33
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_CAPTAINPICK 34
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN1 35
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN2 36
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN3 37
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN4 38
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN5 39
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_BAN6 40
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT1 41
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT2 42
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT3 43
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT4 44
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT5 45
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT6 46
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT7 47
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT8 48
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT9 49
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_SELECT10 50
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CD_PICK 51
DOTA_HeroPickState.DOTA_HEROPICK_STATE_BD_SELECT 52
DOTA_HeroPickState.DOTA_HERO_PICK_STATE_ABILITY_DRAFT_SELECT 53
DOTA_HeroPickState.DOTA_HERO_PICK_STATE_ARDM_SELECT 54
DOTA_HeroPickState.DOTA_HEROPICK_STATE_ALL_DRAFT_SELECT 55
DOTA_HeroPickState.DOTA_HERO_PICK_STATE_CUSTOMGAME_SELECT 56
DOTA_HeroPickState.DOTA_HEROPICK_STATE_SELECT_PENALTY 57
DOTA_HeroPickState.DOTA_HEROPICK_STATE_CUSTOM_PICK_RULES 58
DOTA_HeroPickState.DOTA_HEROPICK_STATE_COUNT 59

DOTATeam_t

Enumerator Value Description
DOTATeam_t.DOTA_TEAM_FIRST 2
DOTATeam_t.DOTA_TEAM_GOODGUYS 2
DOTATeam_t.DOTA_TEAM_BADGUYS 3
DOTATeam_t.DOTA_TEAM_NEUTRALS 4
DOTATeam_t.DOTA_TEAM_NOTEAM 5
DOTATeam_t.DOTA_TEAM_CUSTOM_1 6
DOTATeam_t.DOTA_TEAM_CUSTOM_2 7
DOTATeam_t.DOTA_TEAM_CUSTOM_3 8
DOTATeam_t.DOTA_TEAM_CUSTOM_4 9
DOTATeam_t.DOTA_TEAM_CUSTOM_5 10
DOTATeam_t.DOTA_TEAM_CUSTOM_6 11
DOTATeam_t.DOTA_TEAM_CUSTOM_7 12
DOTATeam_t.DOTA_TEAM_CUSTOM_8 13
DOTATeam_t.DOTA_TEAM_COUNT 14
DOTATeam_t.DOTA_TEAM_CUSTOM_MIN 6
DOTATeam_t.DOTA_TEAM_CUSTOM_MAX 13
DOTATeam_t.DOTA_TEAM_CUSTOM_COUNT 8

DOTA_RUNES

Enumerator Value Description
DOTA_RUNES.DOTA_RUNE_INVALID -1
DOTA_RUNES.DOTA_RUNE_DOUBLEDAMAGE 0
DOTA_RUNES.DOTA_RUNE_HASTE 1
DOTA_RUNES.DOTA_RUNE_ILLUSION 2
DOTA_RUNES.DOTA_RUNE_INVISIBILITY 3
DOTA_RUNES.DOTA_RUNE_REGENERATION 4
DOTA_RUNES.DOTA_RUNE_BOUNTY 5
DOTA_RUNES.DOTA_RUNE_ARCANE 6
DOTA_RUNES.DOTA_RUNE_XP 7
DOTA_RUNES.DOTA_RUNE_COUNT 8

DOTA_UNIT_TARGET_TEAM

Enumerator Value Description
DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_NONE 0
DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_FRIENDLY 1
DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_ENEMY 2
DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_CUSTOM 4
DOTA_UNIT_TARGET_TEAM.DOTA_UNIT_TARGET_TEAM_BOTH 3

DOTA_UNIT_TARGET_TYPE

Enumerator Value Description
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_NONE 0
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_HERO 1
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_CREEP 2
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_BUILDING 4
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_COURIER 16
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_OTHER 32
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_TREE 64
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_CUSTOM 128
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_BASIC 18
DOTA_UNIT_TARGET_TYPE.DOTA_UNIT_TARGET_ALL 55

DOTA_UNIT_TARGET_FLAGS

Enumerator Value Description
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NONE 0
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_RANGED_ONLY 2
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_MELEE_ONLY 4
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_DEAD 8
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_MAGIC_IMMUNE_ENEMIES 16
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_MAGIC_IMMUNE_ALLIES 32
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_INVULNERABLE 64
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_FOW_VISIBLE 128
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NO_INVIS 256
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_ANCIENTS 512
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_PLAYER_CONTROLLED 1024
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_DOMINATED 2048
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_SUMMONED 4096
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS 8192
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_ATTACK_IMMUNE 16384
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_MANA_ONLY 32768
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_CHECK_DISABLE_HELP 65536
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_CREEP_HERO 131072
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_OUT_OF_WORLD 262144
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_NOT_NIGHTMARED 524288
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_PREFER_ENEMIES 1048576
DOTA_UNIT_TARGET_FLAGS.DOTA_UNIT_TARGET_FLAG_RESPECT_OBSTRUCTIONS 2097152

DOTALimits_t

Enumerator Value Description
DOTALimits_t.DOTA_MAX_PLAYERS 64 Max number of players connected to the server including spectators.
DOTALimits_t.DOTA_MAX_TEAM 24 Max number of players per team.
DOTALimits_t.DOTA_MAX_PLAYER_TEAMS 10 Max number of player teams supported.
DOTALimits_t.DOTA_MAX_TEAM_PLAYERS 24 Max number of non-spectator players supported.
DOTALimits_t.DOTA_MAX_SPECTATOR_TEAM_SIZE 40 How many spectators can watch.
DOTALimits_t.DOTA_MAX_SPECTATOR_LOBBY_SIZE 15 Max number of viewers in a spectator lobby.
DOTALimits_t.DOTA_DEFAULT_MAX_TEAM 5 Default number of players per team.
DOTALimits_t.DOTA_DEFAULT_MAX_TEAM_PLAYERS 10 Default number of non-spectator players supported.

DOTAInventoryFlags_t

Enumerator Value Description
DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_NONE 0
DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_MAIN 1
DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_STASH 2
DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_DROP_ON_GROUND 4
DOTAInventoryFlags_t.DOTA_INVENTORY_ALLOW_DROP_AT_FOUNTAIN 8
DOTAInventoryFlags_t.DOTA_INVENTORY_LIMIT_DROP_ON_GROUND 16
DOTAInventoryFlags_t.DOTA_INVENTORY_ALL_ACCESS 3

EDOTA_ModifyGold_Reason

Enumerator Value Description
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Unspecified 0
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Death 1
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Buyback 2
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_PurchaseConsumable 3
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_PurchaseItem 4
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_AbandonedRedistribute 5
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_SellItem 6
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_AbilityCost 7
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_CheatCommand 8
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_SelectionPenalty 9
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_GameTick 10
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_Building 11
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_HeroKill 12
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_CreepKill 13
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_RoshanKill 14
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_CourierKill 15
EDOTA_ModifyGold_Reason.DOTA_ModifyGold_SharedGold 16

DOTAUnitAttackCapability_t

Enumerator Value Description
DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_NO_ATTACK 0
DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_MELEE_ATTACK 1
DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_RANGED_ATTACK 2
DOTAUnitAttackCapability_t.DOTA_UNIT_CAP_RANGED_ATTACK_DIRECTIONAL 4
DOTAUnitAttackCapability_t.DOTA_UNIT_ATTACK_CAPABILITY_BIT_COUNT 3

DOTAUnitMoveCapability_t

Enumerator Value Description
DOTAUnitMoveCapability_t.DOTA_UNIT_CAP_MOVE_NONE 0
DOTAUnitMoveCapability_t.DOTA_UNIT_CAP_MOVE_GROUND 1
DOTAUnitMoveCapability_t.DOTA_UNIT_CAP_MOVE_FLY 2

EShareAbility

Enumerator Value Description
EShareAbility.ITEM_FULLY_SHAREABLE 0
EShareAbility.ITEM_PARTIALLY_SHAREABLE 1
EShareAbility.ITEM_NOT_SHAREABLE 2

DOTAMusicStatus_t

Enumerator Value Description
DOTAMusicStatus_t.DOTA_MUSIC_STATUS_NONE 0
DOTAMusicStatus_t.DOTA_MUSIC_STATUS_EXPLORATION 1
DOTAMusicStatus_t.DOTA_MUSIC_STATUS_BATTLE 2
DOTAMusicStatus_t.DOTA_MUSIC_STATUS_PRE_GAME_EXPLORATION 3
DOTAMusicStatus_t.DOTA_MUSIC_STATUS_DEAD 4
DOTAMusicStatus_t.DOTA_MUSIC_STATUS_LAST 5

DOTA_ABILITY_BEHAVIOR

Enumerator Value Description
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NONE 0
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_HIDDEN 1
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_PASSIVE 2
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NO_TARGET 4
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_UNIT_TARGET 8
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_POINT 16
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_AOE 32
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NOT_LEARNABLE 64
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_CHANNELLED 128
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_ITEM 256
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_TOGGLE 512
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DIRECTIONAL 1024
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IMMEDIATE 2048
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_AUTOCAST 4096
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_OPTIONAL_UNIT_TARGET 8192
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_OPTIONAL_POINT 16384
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_OPTIONAL_NO_TARGET 32768
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_AURA 65536
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_ATTACK 131072
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_RESUME_MOVEMENT 262144
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_ROOT_DISABLES 524288
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_UNRESTRICTED 1048576
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IGNORE_PSEUDO_QUEUE 2097152
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IGNORE_CHANNEL 4194304
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_MOVEMENT 8388608
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_ALERT_TARGET 16777216
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_RESUME_ATTACK 33554432
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_NORMAL_WHEN_STOLEN 67108864
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_IGNORE_BACKSWING 134217728
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_RUNE_TARGET 268435456
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_DONT_CANCEL_CHANNEL 536870912
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_VECTOR_TARGETING 1073741824
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_LAST_RESORT_POINT 2147483648
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_CAN_SELF_CAST 4294967296
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_SHOW_IN_GUIDES 8589934592
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_UNLOCKED_BY_EFFECT_INDEX 17179869184
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_SUPPRESS_ASSOCIATED_CONSUMABLE 34359738368
DOTA_ABILITY_BEHAVIOR.DOTA_ABILITY_BEHAVIOR_FREE_DRAW_TARGETING 68719476736

DAMAGE_TYPES

Enumerator Value Description
DAMAGE_TYPES.DAMAGE_TYPE_NONE 0
DAMAGE_TYPES.DAMAGE_TYPE_PHYSICAL 1
DAMAGE_TYPES.DAMAGE_TYPE_MAGICAL 2
DAMAGE_TYPES.DAMAGE_TYPE_PURE 4
DAMAGE_TYPES.DAMAGE_TYPE_HP_REMOVAL 8
DAMAGE_TYPES.DAMAGE_TYPE_ALL 7

ABILITY_TYPES

Enumerator Value Description
ABILITY_TYPES.ABILITY_TYPE_BASIC 0
ABILITY_TYPES.ABILITY_TYPE_ULTIMATE 1
ABILITY_TYPES.ABILITY_TYPE_ATTRIBUTES 2
ABILITY_TYPES.ABILITY_TYPE_HIDDEN 3

SPELL_IMMUNITY_TYPES

Enumerator Value Description
SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_NONE 0
SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ALLIES_YES 1
SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ALLIES_NO 2
SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ENEMIES_YES 3
SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ENEMIES_NO 4
SPELL_IMMUNITY_TYPES.SPELL_IMMUNITY_ALLIES_YES_ENEMIES_NO 5

DOTADamageFlag_t

Enumerator Value Description
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NONE 0
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_IGNORES_MAGIC_ARMOR 1
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR 2
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_BYPASSES_INVULNERABILITY 4
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_BYPASSES_BLOCK 8
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_REFLECTION 16
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_HPLOSS 32
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NO_DIRECTOR_EVENT 64
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NON_LETHAL 128
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_USE_COMBAT_PROFICIENCY 256
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NO_DAMAGE_MULTIPLIERS 512
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NO_SPELL_AMPLIFICATION 1024
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_DONT_DISPLAY_DAMAGE_IF_SOURCE_HIDDEN 2048
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_NO_SPELL_LIFESTEAL 4096
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_PROPERTY_FIRE 8192
DOTADamageFlag_t.DOTA_DAMAGE_FLAG_IGNORES_BASE_PHYSICAL_ARMOR 16384

EDOTA_ModifyXP_Reason

Enumerator Value Description
EDOTA_ModifyXP_Reason.DOTA_ModifyXP_Unspecified 0
EDOTA_ModifyXP_Reason.DOTA_ModifyXP_HeroKill 1
EDOTA_ModifyXP_Reason.DOTA_ModifyXP_CreepKill 2
EDOTA_ModifyXP_Reason.DOTA_ModifyXP_RoshanKill 3

GameActivity_t

Enumerator Value Description
GameActivity_t.ACT_DOTA_IDLE 1500
GameActivity_t.ACT_DOTA_IDLE_RARE 1501
GameActivity_t.ACT_DOTA_RUN 1502
GameActivity_t.ACT_DOTA_ATTACK 1503
GameActivity_t.ACT_DOTA_ATTACK2 1504
GameActivity_t.ACT_DOTA_ATTACK_EVENT 1505
GameActivity_t.ACT_DOTA_DIE 1506
GameActivity_t.ACT_DOTA_FLINCH 1507
GameActivity_t.ACT_DOTA_FLAIL 1508
GameActivity_t.ACT_DOTA_DISABLED 1509
GameActivity_t.ACT_DOTA_CAST_ABILITY_1 1510
GameActivity_t.ACT_DOTA_CAST_ABILITY_2 1511
GameActivity_t.ACT_DOTA_CAST_ABILITY_3 1512
GameActivity_t.ACT_DOTA_CAST_ABILITY_4 1513
GameActivity_t.ACT_DOTA_CAST_ABILITY_5 1514
GameActivity_t.ACT_DOTA_CAST_ABILITY_6 1515
GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_1 1516
GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_2 1517
GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_3 1518
GameActivity_t.ACT_DOTA_OVERRIDE_ABILITY_4 1519
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_1 1520
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_2 1521
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_3 1522
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_4 1523
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_5 1524
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_6 1525
GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_1 1526
GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_2 1527
GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_3 1528
GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_4 1529
GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_5 1530
GameActivity_t.ACT_DOTA_CHANNEL_END_ABILITY_6 1531
GameActivity_t.ACT_DOTA_CONSTANT_LAYER 1532
GameActivity_t.ACT_DOTA_CAPTURE 1533
GameActivity_t.ACT_DOTA_SPAWN 1534
GameActivity_t.ACT_DOTA_KILLTAUNT 1535
GameActivity_t.ACT_DOTA_TAUNT 1536
GameActivity_t.ACT_DOTA_THIRST 1537
GameActivity_t.ACT_DOTA_CAST_DRAGONBREATH 1538
GameActivity_t.ACT_DOTA_ECHO_SLAM 1539
GameActivity_t.ACT_DOTA_CAST_ABILITY_1_END 1540
GameActivity_t.ACT_DOTA_CAST_ABILITY_2_END 1541
GameActivity_t.ACT_DOTA_CAST_ABILITY_3_END 1542
GameActivity_t.ACT_DOTA_CAST_ABILITY_4_END 1543
GameActivity_t.ACT_MIRANA_LEAP_END 1544
GameActivity_t.ACT_WAVEFORM_START 1545
GameActivity_t.ACT_WAVEFORM_END 1546
GameActivity_t.ACT_DOTA_CAST_ABILITY_ROT 1547
GameActivity_t.ACT_DOTA_DIE_SPECIAL 1548
GameActivity_t.ACT_DOTA_RATTLETRAP_BATTERYASSAULT 1549
GameActivity_t.ACT_DOTA_RATTLETRAP_POWERCOGS 1550
GameActivity_t.ACT_DOTA_RATTLETRAP_HOOKSHOT_START 1551
GameActivity_t.ACT_DOTA_RATTLETRAP_HOOKSHOT_LOOP 1552
GameActivity_t.ACT_DOTA_RATTLETRAP_HOOKSHOT_END 1553
GameActivity_t.ACT_STORM_SPIRIT_OVERLOAD_RUN_OVERRIDE 1554
GameActivity_t.ACT_DOTA_TINKER_REARM1 1555
GameActivity_t.ACT_DOTA_TINKER_REARM2 1556
GameActivity_t.ACT_DOTA_TINKER_REARM3 1557
GameActivity_t.ACT_TINY_AVALANCHE 1558
GameActivity_t.ACT_TINY_TOSS 1559
GameActivity_t.ACT_TINY_GROWL 1560
GameActivity_t.ACT_DOTA_WEAVERBUG_ATTACH 1561
GameActivity_t.ACT_DOTA_CAST_WILD_AXES_END 1562
GameActivity_t.ACT_DOTA_CAST_LIFE_BREAK_START 1563
GameActivity_t.ACT_DOTA_CAST_LIFE_BREAK_END 1564
GameActivity_t.ACT_DOTA_NIGHTSTALKER_TRANSITION 1565
GameActivity_t.ACT_DOTA_LIFESTEALER_RAGE 1566
GameActivity_t.ACT_DOTA_LIFESTEALER_OPEN_WOUNDS 1567
GameActivity_t.ACT_DOTA_SAND_KING_BURROW_IN 1568
GameActivity_t.ACT_DOTA_SAND_KING_BURROW_OUT 1569
GameActivity_t.ACT_DOTA_EARTHSHAKER_TOTEM_ATTACK 1570
GameActivity_t.ACT_DOTA_WHEEL_LAYER 1571
GameActivity_t.ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_START 1572
GameActivity_t.ACT_DOTA_ALCHEMIST_CONCOCTION 1573
GameActivity_t.ACT_DOTA_JAKIRO_LIQUIDFIRE_START 1574
GameActivity_t.ACT_DOTA_JAKIRO_LIQUIDFIRE_LOOP 1575
GameActivity_t.ACT_DOTA_LIFESTEALER_INFEST 1576
GameActivity_t.ACT_DOTA_LIFESTEALER_INFEST_END 1577
GameActivity_t.ACT_DOTA_LASSO_LOOP 1578
GameActivity_t.ACT_DOTA_ALCHEMIST_CONCOCTION_THROW 1579
GameActivity_t.ACT_DOTA_ALCHEMIST_CHEMICAL_RAGE_END 1580
GameActivity_t.ACT_DOTA_CAST_COLD_SNAP 1581
GameActivity_t.ACT_DOTA_CAST_GHOST_WALK 1582
GameActivity_t.ACT_DOTA_CAST_TORNADO 1583
GameActivity_t.ACT_DOTA_CAST_EMP 1584
GameActivity_t.ACT_DOTA_CAST_ALACRITY 1585
GameActivity_t.ACT_DOTA_CAST_CHAOS_METEOR 1586
GameActivity_t.ACT_DOTA_CAST_SUN_STRIKE 1587
GameActivity_t.ACT_DOTA_CAST_FORGE_SPIRIT 1588
GameActivity_t.ACT_DOTA_CAST_ICE_WALL 1589
GameActivity_t.ACT_DOTA_CAST_DEAFENING_BLAST 1590
GameActivity_t.ACT_DOTA_VICTORY 1591
GameActivity_t.ACT_DOTA_DEFEAT 1592
GameActivity_t.ACT_DOTA_SPIRIT_BREAKER_CHARGE_POSE 1593
GameActivity_t.ACT_DOTA_SPIRIT_BREAKER_CHARGE_END 1594
GameActivity_t.ACT_DOTA_TELEPORT 1595
GameActivity_t.ACT_DOTA_TELEPORT_END 1596
GameActivity_t.ACT_DOTA_CAST_REFRACTION 1597
GameActivity_t.ACT_DOTA_CAST_ABILITY_7 1598
GameActivity_t.ACT_DOTA_CANCEL_SIREN_SONG 1599
GameActivity_t.ACT_DOTA_CHANNEL_ABILITY_7 1600
GameActivity_t.ACT_DOTA_LOADOUT 1601
GameActivity_t.ACT_DOTA_FORCESTAFF_END 1602
GameActivity_t.ACT_DOTA_POOF_END 1603
GameActivity_t.ACT_DOTA_SLARK_POUNCE 1604
GameActivity_t.ACT_DOTA_MAGNUS_SKEWER_START 1605
GameActivity_t.ACT_DOTA_MAGNUS_SKEWER_END 1606
GameActivity_t.ACT_DOTA_MEDUSA_STONE_GAZE 1607
GameActivity_t.ACT_DOTA_RELAX_START 1608
GameActivity_t.ACT_DOTA_RELAX_LOOP 1609
GameActivity_t.ACT_DOTA_RELAX_END 1610
GameActivity_t.ACT_DOTA_CENTAUR_STAMPEDE 1611
GameActivity_t.ACT_DOTA_BELLYACHE_START 1612
GameActivity_t.ACT_DOTA_BELLYACHE_LOOP 1613
GameActivity_t.ACT_DOTA_BELLYACHE_END 1614
GameActivity_t.ACT_DOTA_ROQUELAIRE_LAND 1615
GameActivity_t.ACT_DOTA_ROQUELAIRE_LAND_IDLE 1616
GameActivity_t.ACT_DOTA_GREEVIL_CAST 1617
GameActivity_t.ACT_DOTA_GREEVIL_OVERRIDE_ABILITY 1618
GameActivity_t.ACT_DOTA_GREEVIL_HOOK_START 1619
GameActivity_t.ACT_DOTA_GREEVIL_HOOK_END 1620
GameActivity_t.ACT_DOTA_GREEVIL_BLINK_BONE 1621
GameActivity_t.ACT_DOTA_IDLE_SLEEPING 1622
GameActivity_t.ACT_DOTA_INTRO 1623
GameActivity_t.ACT_DOTA_GESTURE_POINT 1624
GameActivity_t.ACT_DOTA_GESTURE_ACCENT 1625
GameActivity_t.ACT_DOTA_SLEEPING_END 1626
GameActivity_t.ACT_DOTA_AMBUSH 1627
GameActivity_t.ACT_DOTA_ITEM_LOOK 1628
GameActivity_t.ACT_DOTA_STARTLE 1629
GameActivity_t.ACT_DOTA_FRUSTRATION 1630
GameActivity_t.ACT_DOTA_TELEPORT_REACT 1631
GameActivity_t.ACT_DOTA_TELEPORT_END_REACT 1632
GameActivity_t.ACT_DOTA_SHRUG 1633
GameActivity_t.ACT_DOTA_RELAX_LOOP_END 1634
GameActivity_t.ACT_DOTA_PRESENT_ITEM 1635
GameActivity_t.ACT_DOTA_IDLE_IMPATIENT 1636
GameActivity_t.ACT_DOTA_SHARPEN_WEAPON 1637
GameActivity_t.ACT_DOTA_SHARPEN_WEAPON_OUT 1638
GameActivity_t.ACT_DOTA_IDLE_SLEEPING_END 1639
GameActivity_t.ACT_DOTA_BRIDGE_DESTROY 1640
GameActivity_t.ACT_DOTA_TAUNT_SNIPER 1641
GameActivity_t.ACT_DOTA_DEATH_BY_SNIPER 1642
GameActivity_t.ACT_DOTA_LOOK_AROUND 1643
GameActivity_t.ACT_DOTA_CAGED_CREEP_RAGE 1644
GameActivity_t.ACT_DOTA_CAGED_CREEP_RAGE_OUT 1645
GameActivity_t.ACT_DOTA_CAGED_CREEP_SMASH 1646
GameActivity_t.ACT_DOTA_CAGED_CREEP_SMASH_OUT 1647
GameActivity_t.ACT_DOTA_IDLE_IMPATIENT_SWORD_TAP 1648
GameActivity_t.ACT_DOTA_INTRO_LOOP 1649
GameActivity_t.ACT_DOTA_BRIDGE_THREAT 1650
GameActivity_t.ACT_DOTA_DAGON 1651
GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ES_ROLL_START 1652
GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ES_ROLL 1653
GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ES_ROLL_END 1654
GameActivity_t.ACT_DOTA_NIAN_PIN_START 1655
GameActivity_t.ACT_DOTA_NIAN_PIN_LOOP 1656
GameActivity_t.ACT_DOTA_NIAN_PIN_END 1657
GameActivity_t.ACT_DOTA_LEAP_STUN 1658
GameActivity_t.ACT_DOTA_LEAP_SWIPE 1659
GameActivity_t.ACT_DOTA_NIAN_INTRO_LEAP 1660
GameActivity_t.ACT_DOTA_AREA_DENY 1661
GameActivity_t.ACT_DOTA_NIAN_PIN_TO_STUN 1662
GameActivity_t.ACT_DOTA_RAZE_1 1663
GameActivity_t.ACT_DOTA_RAZE_2 1664
GameActivity_t.ACT_DOTA_RAZE_3 1665
GameActivity_t.ACT_DOTA_UNDYING_DECAY 1666
GameActivity_t.ACT_DOTA_UNDYING_SOUL_RIP 1667
GameActivity_t.ACT_DOTA_UNDYING_TOMBSTONE 1668
GameActivity_t.ACT_DOTA_WHIRLING_AXES_RANGED 1669
GameActivity_t.ACT_DOTA_SHALLOW_GRAVE 1670
GameActivity_t.ACT_DOTA_COLD_FEET 1671
GameActivity_t.ACT_DOTA_ICE_VORTEX 1672
GameActivity_t.ACT_DOTA_CHILLING_TOUCH 1673
GameActivity_t.ACT_DOTA_ENFEEBLE 1674
GameActivity_t.ACT_DOTA_FATAL_BONDS 1675
GameActivity_t.ACT_DOTA_MIDNIGHT_PULSE 1676
GameActivity_t.ACT_DOTA_ANCESTRAL_SPIRIT 1677
GameActivity_t.ACT_DOTA_THUNDER_STRIKE 1678
GameActivity_t.ACT_DOTA_KINETIC_FIELD 1679
GameActivity_t.ACT_DOTA_STATIC_STORM 1680
GameActivity_t.ACT_DOTA_MINI_TAUNT 1681
GameActivity_t.ACT_DOTA_ARCTIC_BURN_END 1682
GameActivity_t.ACT_DOTA_LOADOUT_RARE 1683
GameActivity_t.ACT_DOTA_SWIM 1684
GameActivity_t.ACT_DOTA_FLEE 1685
GameActivity_t.ACT_DOTA_TROT 1686
GameActivity_t.ACT_DOTA_SHAKE 1687
GameActivity_t.ACT_DOTA_SWIM_IDLE 1688
GameActivity_t.ACT_DOTA_WAIT_IDLE 1689
GameActivity_t.ACT_DOTA_GREET 1690
GameActivity_t.ACT_DOTA_TELEPORT_COOP_START 1691
GameActivity_t.ACT_DOTA_TELEPORT_COOP_WAIT 1692
GameActivity_t.ACT_DOTA_TELEPORT_COOP_END 1693
GameActivity_t.ACT_DOTA_TELEPORT_COOP_EXIT 1694
GameActivity_t.ACT_DOTA_SHOPKEEPER_PET_INTERACT 1695
GameActivity_t.ACT_DOTA_ITEM_PICKUP 1696
GameActivity_t.ACT_DOTA_ITEM_DROP 1697
GameActivity_t.ACT_DOTA_CAPTURE_PET 1698
GameActivity_t.ACT_DOTA_PET_WARD_OBSERVER 1699
GameActivity_t.ACT_DOTA_PET_WARD_SENTRY 1700
GameActivity_t.ACT_DOTA_PET_LEVEL 1701
GameActivity_t.ACT_DOTA_CAST_BURROW_END 1702
GameActivity_t.ACT_DOTA_LIFESTEALER_ASSIMILATE 1703
GameActivity_t.ACT_DOTA_LIFESTEALER_EJECT 1704
GameActivity_t.ACT_DOTA_ATTACK_EVENT_BASH 1705
GameActivity_t.ACT_DOTA_CAPTURE_RARE 1706
GameActivity_t.ACT_DOTA_AW_MAGNETIC_FIELD 1707
GameActivity_t.ACT_DOTA_CAST_GHOST_SHIP 1708
GameActivity_t.ACT_DOTA_FXANIM 1709
GameActivity_t.ACT_DOTA_VICTORY_START 1710
GameActivity_t.ACT_DOTA_DEFEAT_START 1711
GameActivity_t.ACT_DOTA_DP_SPIRIT_SIPHON 1712
GameActivity_t.ACT_DOTA_TRICKS_END 1713
GameActivity_t.ACT_DOTA_ES_STONE_CALLER 1714
GameActivity_t.ACT_DOTA_MK_STRIKE 1715
GameActivity_t.ACT_DOTA_VERSUS 1716
GameActivity_t.ACT_DOTA_CAPTURE_CARD 1717
GameActivity_t.ACT_DOTA_MK_SPRING_SOAR 1718
GameActivity_t.ACT_DOTA_MK_SPRING_END 1719
GameActivity_t.ACT_DOTA_MK_TREE_SOAR 1720
GameActivity_t.ACT_DOTA_MK_TREE_END 1721
GameActivity_t.ACT_DOTA_MK_FUR_ARMY 1722
GameActivity_t.ACT_DOTA_MK_SPRING_CAST 1723
GameActivity_t.ACT_DOTA_NECRO_GHOST_SHROUD 1724
GameActivity_t.ACT_DOTA_OVERRIDE_ARCANA 1725
GameActivity_t.ACT_DOTA_SLIDE 1726
GameActivity_t.ACT_DOTA_SLIDE_LOOP 1727
GameActivity_t.ACT_DOTA_GENERIC_CHANNEL_1 1728
GameActivity_t.ACT_DOTA_GS_SOUL_CHAIN 1729
GameActivity_t.ACT_DOTA_GS_INK_CREATURE 1730
GameActivity_t.ACT_DOTA_TRANSITION 1731
GameActivity_t.ACT_DOTA_BLINK_DAGGER 1732
GameActivity_t.ACT_DOTA_BLINK_DAGGER_END 1733
GameActivity_t.ACT_DOTA_CUSTOM_TOWER_ATTACK 1734
GameActivity_t.ACT_DOTA_CUSTOM_TOWER_IDLE 1735
GameActivity_t.ACT_DOTA_CUSTOM_TOWER_DIE 1736
GameActivity_t.ACT_DOTA_CAST_COLD_SNAP_ORB 1737
GameActivity_t.ACT_DOTA_CAST_GHOST_WALK_ORB 1738
GameActivity_t.ACT_DOTA_CAST_TORNADO_ORB 1739
GameActivity_t.ACT_DOTA_CAST_EMP_ORB 1740
GameActivity_t.ACT_DOTA_CAST_ALACRITY_ORB 1741
GameActivity_t.ACT_DOTA_CAST_CHAOS_METEOR_ORB 1742
GameActivity_t.ACT_DOTA_CAST_SUN_STRIKE_ORB 1743
GameActivity_t.ACT_DOTA_CAST_FORGE_SPIRIT_ORB 1744
GameActivity_t.ACT_DOTA_CAST_ICE_WALL_ORB 1745
GameActivity_t.ACT_DOTA_CAST_DEAFENING_BLAST_ORB 1746
GameActivity_t.ACT_DOTA_NOTICE 1747
GameActivity_t.ACT_DOTA_CAST_ABILITY_2_ALLY 1748
GameActivity_t.ACT_DOTA_SHUFFLE_L 1749
GameActivity_t.ACT_DOTA_SHUFFLE_R 1750

DOTAMinimapEvent_t

Enumerator Value Description
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_ANCIENT_UNDER_ATTACK 2
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_BASE_UNDER_ATTACK 4
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_BASE_GLYPHED 8
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TEAMMATE_UNDER_ATTACK 16
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TEAMMATE_TELEPORTING 32
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TEAMMATE_DIED 64
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TUTORIAL_TASK_ACTIVE 128
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_TUTORIAL_TASK_FINISHED 256
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_HINT_LOCATION 512
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_ENEMY_TELEPORTING 1024
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_CANCEL_TELEPORTING 2048
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_RADAR 4096
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_RADAR_TARGET 8192
DOTAMinimapEvent_t.DOTA_MINIMAP_EVENT_MOVE_TO_TARGET 16384

DOTASlotType_t

Enumerator Value Description
DOTASlotType_t.DOTA_LOADOUT_TYPE_INVALID -1
DOTASlotType_t.DOTA_LOADOUT_TYPE_WEAPON 0
DOTASlotType_t.DOTA_LOADOUT_TYPE_OFFHAND_WEAPON 1
DOTASlotType_t.DOTA_LOADOUT_TYPE_WEAPON2 2
DOTASlotType_t.DOTA_LOADOUT_TYPE_OFFHAND_WEAPON2 3
DOTASlotType_t.DOTA_LOADOUT_TYPE_HEAD 4
DOTASlotType_t.DOTA_LOADOUT_TYPE_SHOULDER 5
DOTASlotType_t.DOTA_LOADOUT_TYPE_ARMS 6
DOTASlotType_t.DOTA_LOADOUT_TYPE_ARMOR 7
DOTASlotType_t.DOTA_LOADOUT_TYPE_BELT 8
DOTASlotType_t.DOTA_LOADOUT_TYPE_NECK 9
DOTASlotType_t.DOTA_LOADOUT_TYPE_BACK 10
DOTASlotType_t.DOTA_LOADOUT_TYPE_LEGS 11
DOTASlotType_t.DOTA_LOADOUT_TYPE_GLOVES 12
DOTASlotType_t.DOTA_LOADOUT_TYPE_TAIL 13
DOTASlotType_t.DOTA_LOADOUT_TYPE_MISC 14
DOTASlotType_t.DOTA_LOADOUT_TYPE_BODY_HEAD 15
DOTASlotType_t.DOTA_LOADOUT_TYPE_MOUNT 16
DOTASlotType_t.DOTA_LOADOUT_TYPE_SUMMON 17
DOTASlotType_t.DOTA_LOADOUT_TYPE_SHAPESHIFT 18
DOTASlotType_t.DOTA_LOADOUT_TYPE_TAUNT 19
DOTASlotType_t.DOTA_LOADOUT_TYPE_AMBIENT_EFFECTS 20
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY_ATTACK 21
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY1 22
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY2 23
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY3 24
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY4 25
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY_ULTIMATE 26
DOTASlotType_t.DOTA_LOADOUT_TYPE_VOICE 27
DOTASlotType_t.DOTA_LOADOUT_TYPE_WEAPON_PERSONA_1 28
DOTASlotType_t.DOTA_LOADOUT_TYPE_OFFHAND_WEAPON_PERSONA_1 29
DOTASlotType_t.DOTA_LOADOUT_TYPE_WEAPON2_PERSONA_1 30
DOTASlotType_t.DOTA_LOADOUT_TYPE_OFFHAND_WEAPON2_PERSONA_1 31
DOTASlotType_t.DOTA_LOADOUT_TYPE_HEAD_PERSONA_1 32
DOTASlotType_t.DOTA_LOADOUT_TYPE_SHOULDER_PERSONA_1 33
DOTASlotType_t.DOTA_LOADOUT_TYPE_ARMS_PERSONA_1 34
DOTASlotType_t.DOTA_LOADOUT_TYPE_ARMOR_PERSONA_1 35
DOTASlotType_t.DOTA_LOADOUT_TYPE_BELT_PERSONA_1 36
DOTASlotType_t.DOTA_LOADOUT_TYPE_NECK_PERSONA_1 37
DOTASlotType_t.DOTA_LOADOUT_TYPE_BACK_PERSONA_1 38
DOTASlotType_t.DOTA_LOADOUT_TYPE_LEGS_PERSONA_1 39
DOTASlotType_t.DOTA_LOADOUT_TYPE_GLOVES_PERSONA_1 40
DOTASlotType_t.DOTA_LOADOUT_TYPE_TAIL_PERSONA_1 41
DOTASlotType_t.DOTA_LOADOUT_TYPE_MISC_PERSONA_1 42
DOTASlotType_t.DOTA_LOADOUT_TYPE_BODY_HEAD_PERSONA_1 43
DOTASlotType_t.DOTA_LOADOUT_TYPE_MOUNT_PERSONA_1 44
DOTASlotType_t.DOTA_LOADOUT_TYPE_SUMMON_PERSONA_1 45
DOTASlotType_t.DOTA_LOADOUT_TYPE_SHAPESHIFT_PERSONA_1 46
DOTASlotType_t.DOTA_LOADOUT_TYPE_TAUNT_PERSONA_1 47
DOTASlotType_t.DOTA_LOADOUT_TYPE_AMBIENT_EFFECTS_PERSONA_1 48
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY_ATTACK_PERSONA_1 49
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY1_PERSONA_1 50
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY2_PERSONA_1 51
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY3_PERSONA_1 52
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY4_PERSONA_1 53
DOTASlotType_t.DOTA_LOADOUT_TYPE_ABILITY_ULTIMATE_PERSONA_1 54
DOTASlotType_t.DOTA_LOADOUT_TYPE_VOICE_PERSONA_1 55
DOTASlotType_t.DOTA_LOADOUT_PERSONA_1_START 28
DOTASlotType_t.DOTA_LOADOUT_PERSONA_1_END 55
DOTASlotType_t.DOTA_LOADOUT_TYPE_PERSONA_SELECTOR 56
DOTASlotType_t.DOTA_LOADOUT_TYPE_COURIER 57
DOTASlotType_t.DOTA_LOADOUT_TYPE_ANNOUNCER 58
DOTASlotType_t.DOTA_LOADOUT_TYPE_MEGA_KILLS 59
DOTASlotType_t.DOTA_LOADOUT_TYPE_MUSIC 60
DOTASlotType_t.DOTA_LOADOUT_TYPE_WARD 61
DOTASlotType_t.DOTA_LOADOUT_TYPE_HUD_SKIN 62
DOTASlotType_t.DOTA_LOADOUT_TYPE_LOADING_SCREEN 63
DOTASlotType_t.DOTA_LOADOUT_TYPE_WEATHER 64
DOTASlotType_t.DOTA_LOADOUT_TYPE_HEROIC_STATUE 65
DOTASlotType_t.DOTA_LOADOUT_TYPE_MULTIKILL_BANNER 66
DOTASlotType_t.DOTA_LOADOUT_TYPE_CURSOR_PACK 67
DOTASlotType_t.DOTA_LOADOUT_TYPE_TELEPORT_EFFECT 68
DOTASlotType_t.DOTA_LOADOUT_TYPE_BLINK_EFFECT 69
DOTASlotType_t.DOTA_LOADOUT_TYPE_EMBLEM 70
DOTASlotType_t.DOTA_LOADOUT_TYPE_TERRAIN 71
DOTASlotType_t.DOTA_LOADOUT_TYPE_RADIANT_CREEPS 72
DOTASlotType_t.DOTA_LOADOUT_TYPE_DIRE_CREEPS 73
DOTASlotType_t.DOTA_LOADOUT_TYPE_RADIANT_TOWER 74
DOTASlotType_t.DOTA_LOADOUT_TYPE_DIRE_TOWER 75
DOTASlotType_t.DOTA_LOADOUT_TYPE_VERSUS_SCREEN 76
DOTASlotType_t.DOTA_PLAYER_LOADOUT_START 57
DOTASlotType_t.DOTA_PLAYER_LOADOUT_END 76
DOTASlotType_t.DOTA_LOADOUT_TYPE_NONE 77
DOTASlotType_t.DOTA_LOADOUT_TYPE_COUNT 78

modifierfunction

Enumerator Value Description
modifierfunction.MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE 0 GetModifierPreAttack_BonusDamage
modifierfunction.MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_TARGET 1 GetModifierPreAttack_BonusDamage_Target
modifierfunction.MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_PROC 2 GetModifierPreAttack_BonusDamage_Proc
modifierfunction.MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE_POST_CRIT 3 GetModifierPreAttack_BonusDamagePostCrit
modifierfunction.MODIFIER_PROPERTY_BASEATTACK_BONUSDAMAGE 4 GetModifierBaseAttack_BonusDamage
modifierfunction.MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PHYSICAL 5 GetModifierProcAttack_BonusDamage_Physical
modifierfunction.MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_MAGICAL 6 GetModifierProcAttack_BonusDamage_Magical
modifierfunction.MODIFIER_PROPERTY_PROCATTACK_BONUS_DAMAGE_PURE 7 GetModifierProcAttack_BonusDamage_Pure
modifierfunction.MODIFIER_PROPERTY_PROCATTACK_FEEDBACK 8 GetModifierProcAttack_Feedback
modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ATTACK_DAMAGE 9 GetModifierOverrideAttackDamage
modifierfunction.MODIFIER_PROPERTY_PRE_ATTACK 10 GetModifierPreAttack
modifierfunction.MODIFIER_PROPERTY_INVISIBILITY_LEVEL 11 GetModifierInvisibilityLevel
modifierfunction.MODIFIER_PROPERTY_INVISIBILITY_ATTACK_BEHAVIOR_EXCEPTION 12 GetModifierInvisibilityAttackBehaviorException
modifierfunction.MODIFIER_PROPERTY_PERSISTENT_INVISIBILITY 13 GetModifierPersistentInvisibility
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT 14 GetModifierMoveSpeedBonus_Constant
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BASE_OVERRIDE 15 GetModifierMoveSpeedOverride
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE 16 GetModifierMoveSpeedBonus_Percentage
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE 17 GetModifierMoveSpeedBonus_Percentage_Unique
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE_UNIQUE_2 18 GetModifierMoveSpeedBonus_Percentage_Unique_2
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE 19 GetModifierMoveSpeedBonus_Special_Boots
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE_2 20 GetModifierMoveSpeedBonus_Special_Boots_2
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT_UNIQUE 21 GetModifierMoveSpeedBonus_Constant_Unique
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_BONUS_CONSTANT_UNIQUE_2 22 GetModifierMoveSpeedBonus_Constant_Unique_2
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE 23 GetModifierMoveSpeed_Absolute
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MIN 24 GetModifierMoveSpeed_AbsoluteMin
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_ABSOLUTE_MAX 25 GetModifierMoveSpeed_AbsoluteMax
modifierfunction.MODIFIER_PROPERTY_IGNORE_MOVESPEED_LIMIT 26 GetModifierIgnoreMovespeedLimit
modifierfunction.MODIFIER_PROPERTY_MOVESPEED_LIMIT 27 GetModifierMoveSpeed_Limit
modifierfunction.MODIFIER_PROPERTY_ATTACKSPEED_BASE_OVERRIDE 28 GetModifierAttackSpeedBaseOverride
modifierfunction.MODIFIER_PROPERTY_FIXED_ATTACK_RATE 29 GetModifierFixedAttackRate
modifierfunction.MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT 30 GetModifierAttackSpeedBonus_Constant
modifierfunction.MODIFIER_PROPERTY_COOLDOWN_REDUCTION_CONSTANT 31 GetModifierCooldownReduction_Constant
modifierfunction.MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT 32 GetModifierBaseAttackTimeConstant
modifierfunction.MODIFIER_PROPERTY_BASE_ATTACK_TIME_CONSTANT_ADJUST 33 GetModifierBaseAttackTimeConstant_Adjust
modifierfunction.MODIFIER_PROPERTY_ATTACK_POINT_CONSTANT 34 GetModifierAttackPointConstant
modifierfunction.MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE 35 GetModifierDamageOutgoing_Percentage
modifierfunction.MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION 36 GetModifierDamageOutgoing_Percentage_Illusion
modifierfunction.MODIFIER_PROPERTY_DAMAGEOUTGOING_PERCENTAGE_ILLUSION_AMPLIFY 37 GetModifierDamageOutgoing_Percentage_Illusion_Amplify
modifierfunction.MODIFIER_PROPERTY_TOTALDAMAGEOUTGOING_PERCENTAGE 38 GetModifierTotalDamageOutgoing_Percentage
modifierfunction.MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE 39 GetModifierSpellAmplify_Percentage
modifierfunction.MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE_UNIQUE 40 GetModifierSpellAmplify_PercentageUnique
modifierfunction.MODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_SOURCE 41 GetModifierHealAmplify_PercentageSource
modifierfunction.MODIFIER_PROPERTY_HEAL_AMPLIFY_PERCENTAGE_TARGET 42 GetModifierHealAmplify_PercentageTarget
modifierfunction.MODIFIER_PROPERTY_HP_REGEN_AMPLIFY_PERCENTAGE 43 GetModifierHPRegenAmplify_Percentage
modifierfunction.MODIFIER_PROPERTY_LIFESTEAL_AMPLIFY_PERCENTAGE 44 GetModifierLifestealRegenAmplify_Percentage
modifierfunction.MODIFIER_PROPERTY_MP_REGEN_AMPLIFY_PERCENTAGE 45 GetModifierMPRegenAmplify_Percentage
modifierfunction.MODIFIER_PROPERTY_MP_RESTORE_AMPLIFY_PERCENTAGE 46 GetModifierMPRestoreAmplify_Percentage
modifierfunction.MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE 47 GetModifierBaseDamageOutgoing_Percentage
modifierfunction.MODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE_UNIQUE 48 GetModifierBaseDamageOutgoing_PercentageUnique
modifierfunction.MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE 49 GetModifierIncomingDamage_Percentage
modifierfunction.MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_PERCENTAGE 50 GetModifierIncomingPhysicalDamage_Percentage
modifierfunction.MODIFIER_PROPERTY_INCOMING_PHYSICAL_DAMAGE_CONSTANT 51 GetModifierIncomingPhysicalDamageConstant
modifierfunction.MODIFIER_PROPERTY_INCOMING_SPELL_DAMAGE_CONSTANT 52 GetModifierIncomingSpellDamageConstant
modifierfunction.MODIFIER_PROPERTY_EVASION_CONSTANT 53 GetModifierEvasion_Constant
modifierfunction.MODIFIER_PROPERTY_NEGATIVE_EVASION_CONSTANT 54 GetModifierNegativeEvasion_Constant
modifierfunction.MODIFIER_PROPERTY_STATUS_RESISTANCE 55 GetModifierStatusResistance
modifierfunction.MODIFIER_PROPERTY_STATUS_RESISTANCE_STACKING 56 GetModifierStatusResistanceStacking
modifierfunction.MODIFIER_PROPERTY_STATUS_RESISTANCE_CASTER 57 GetModifierStatusResistanceCaster
modifierfunction.MODIFIER_PROPERTY_AVOID_DAMAGE 58 GetModifierAvoidDamage
modifierfunction.MODIFIER_PROPERTY_AVOID_SPELL 59 GetModifierAvoidSpell
modifierfunction.MODIFIER_PROPERTY_MISS_PERCENTAGE 60 GetModifierMiss_Percentage
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BASE_PERCENTAGE 61 GetModifierPhysicalArmorBase_Percentage
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_TOTAL_PERCENTAGE 62 GetModifierPhysicalArmorTotal_Percentage
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS 63 GetModifierPhysicalArmorBonus
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE 64 GetModifierPhysicalArmorBonusUnique
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS_UNIQUE_ACTIVE 65 GetModifierPhysicalArmorBonusUniqueActive
modifierfunction.MODIFIER_PROPERTY_IGNORE_PHYSICAL_ARMOR 66 GetModifierIgnorePhysicalArmor
modifierfunction.MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BASE_REDUCTION 67 GetModifierMagicalResistanceBaseReduction
modifierfunction.MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DIRECT_MODIFICATION 68 GetModifierMagicalResistanceDirectModification
modifierfunction.MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS 69 GetModifierMagicalResistanceBonus
modifierfunction.MODIFIER_PROPERTY_MAGICAL_RESISTANCE_BONUS_ILLUSIONS 70 GetModifierMagicalResistanceBonusIllusions
modifierfunction.MODIFIER_PROPERTY_MAGICAL_RESISTANCE_DECREPIFY_UNIQUE 71 GetModifierMagicalResistanceDecrepifyUnique
modifierfunction.MODIFIER_PROPERTY_BASE_MANA_REGEN 72 GetModifierBaseRegen
modifierfunction.MODIFIER_PROPERTY_MANA_REGEN_CONSTANT 73 GetModifierConstantManaRegen
modifierfunction.MODIFIER_PROPERTY_MANA_REGEN_CONSTANT_UNIQUE 74 GetModifierConstantManaRegenUnique
modifierfunction.MODIFIER_PROPERTY_MANA_REGEN_TOTAL_PERCENTAGE 75 GetModifierTotalPercentageManaRegen
modifierfunction.MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT 76 GetModifierConstantHealthRegen
modifierfunction.MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE 77 GetModifierHealthRegenPercentage
modifierfunction.MODIFIER_PROPERTY_HEALTH_REGEN_PERCENTAGE_UNIQUE 78 GetModifierHealthRegenPercentageUnique
modifierfunction.MODIFIER_PROPERTY_HEALTH_BONUS 79 GetModifierHealthBonus
modifierfunction.MODIFIER_PROPERTY_MANA_BONUS 80 GetModifierManaBonus
modifierfunction.MODIFIER_PROPERTY_EXTRA_STRENGTH_BONUS 81 GetModifierExtraStrengthBonus
modifierfunction.MODIFIER_PROPERTY_EXTRA_HEALTH_BONUS 82 GetModifierExtraHealthBonus
modifierfunction.MODIFIER_PROPERTY_EXTRA_MANA_BONUS 83 GetModifierExtraManaBonus
modifierfunction.MODIFIER_PROPERTY_EXTRA_HEALTH_PERCENTAGE 84 GetModifierExtraHealthPercentage
modifierfunction.MODIFIER_PROPERTY_EXTRA_MANA_PERCENTAGE 85 GetModifierExtraManaPercentage
modifierfunction.MODIFIER_PROPERTY_STATS_STRENGTH_BONUS 86 GetModifierBonusStats_Strength
modifierfunction.MODIFIER_PROPERTY_STATS_AGILITY_BONUS 87 GetModifierBonusStats_Agility
modifierfunction.MODIFIER_PROPERTY_STATS_INTELLECT_BONUS 88 GetModifierBonusStats_Intellect
modifierfunction.MODIFIER_PROPERTY_STATS_STRENGTH_BONUS_PERCENTAGE 89 GetModifierBonusStats_Strength_Percentage
modifierfunction.MODIFIER_PROPERTY_STATS_AGILITY_BONUS_PERCENTAGE 90 GetModifierBonusStats_Agility_Percentage
modifierfunction.MODIFIER_PROPERTY_STATS_INTELLECT_BONUS_PERCENTAGE 91 GetModifierBonusStats_Intellect_Percentage
modifierfunction.MODIFIER_PROPERTY_CAST_RANGE_BONUS 92 GetModifierCastRangeBonus
modifierfunction.MODIFIER_PROPERTY_CAST_RANGE_BONUS_TARGET 93 GetModifierCastRangeBonusTarget
modifierfunction.MODIFIER_PROPERTY_CAST_RANGE_BONUS_STACKING 94 GetModifierCastRangeBonusStacking
modifierfunction.MODIFIER_PROPERTY_ATTACK_RANGE_BASE_OVERRIDE 95 GetModifierAttackRangeOverride
modifierfunction.MODIFIER_PROPERTY_ATTACK_RANGE_BONUS 96 GetModifierAttackRangeBonus
modifierfunction.MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_UNIQUE 97 GetModifierAttackRangeBonusUnique
modifierfunction.MODIFIER_PROPERTY_ATTACK_RANGE_BONUS_PERCENTAGE 98 GetModifierAttackRangeBonusPercentage
modifierfunction.MODIFIER_PROPERTY_MAX_ATTACK_RANGE 99 GetModifierMaxAttackRange
modifierfunction.MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS 100 GetModifierProjectileSpeedBonus
modifierfunction.MODIFIER_PROPERTY_PROJECTILE_SPEED_BONUS_PERCENTAGE 101 GetModifierProjectileSpeedBonusPercentage
modifierfunction.MODIFIER_PROPERTY_PROJECTILE_NAME 102 GetModifierProjectileName
modifierfunction.MODIFIER_PROPERTY_REINCARNATION 103 ReincarnateTime
modifierfunction.MODIFIER_PROPERTY_RESPAWNTIME 104 GetModifierConstantRespawnTime
modifierfunction.MODIFIER_PROPERTY_RESPAWNTIME_PERCENTAGE 105 GetModifierPercentageRespawnTime
modifierfunction.MODIFIER_PROPERTY_RESPAWNTIME_STACKING 106 GetModifierStackingRespawnTime
modifierfunction.MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE 107 GetModifierPercentageCooldown
modifierfunction.MODIFIER_PROPERTY_COOLDOWN_PERCENTAGE_ONGOING 108 GetModifierPercentageCooldownOngoing
modifierfunction.MODIFIER_PROPERTY_CASTTIME_PERCENTAGE 109 GetModifierPercentageCasttime
modifierfunction.MODIFIER_PROPERTY_MANACOST_PERCENTAGE 110 GetModifierPercentageManacost
modifierfunction.MODIFIER_PROPERTY_MANACOST_PERCENTAGE_STACKING 111 GetModifierPercentageManacostStacking
modifierfunction.MODIFIER_PROPERTY_DEATHGOLDCOST 112 GetModifierConstantDeathGoldCost
modifierfunction.MODIFIER_PROPERTY_EXP_RATE_BOOST 113 GetModifierPercentageExpRateBoost
modifierfunction.MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE 114 GetModifierPreAttack_CriticalStrike
modifierfunction.MODIFIER_PROPERTY_PREATTACK_TARGET_CRITICALSTRIKE 115 GetModifierPreAttack_Target_CriticalStrike
modifierfunction.MODIFIER_PROPERTY_MAGICAL_CONSTANT_BLOCK 116 GetModifierMagical_ConstantBlock
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK 117 GetModifierPhysical_ConstantBlock
modifierfunction.MODIFIER_PROPERTY_PHYSICAL_CONSTANT_BLOCK_SPECIAL 118 GetModifierPhysical_ConstantBlockSpecial
modifierfunction.MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK_UNAVOIDABLE_PRE_ARMOR 119 GetModifierPhysical_ConstantBlockUnavoidablePreArmor
modifierfunction.MODIFIER_PROPERTY_TOTAL_CONSTANT_BLOCK 120 GetModifierTotal_ConstantBlock
modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ANIMATION 121 GetOverrideAnimation
modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ANIMATION_WEIGHT 122 GetOverrideAnimationWeight
modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ANIMATION_RATE 123 GetOverrideAnimationRate
modifierfunction.MODIFIER_PROPERTY_ABSORB_SPELL 124 GetAbsorbSpell
modifierfunction.MODIFIER_PROPERTY_REFLECT_SPELL 125 GetReflectSpell
modifierfunction.MODIFIER_PROPERTY_DISABLE_AUTOATTACK 126 GetDisableAutoAttack
modifierfunction.MODIFIER_PROPERTY_BONUS_DAY_VISION 127 GetBonusDayVision
modifierfunction.MODIFIER_PROPERTY_BONUS_NIGHT_VISION 128 GetBonusNightVision
modifierfunction.MODIFIER_PROPERTY_BONUS_NIGHT_VISION_UNIQUE 129 GetBonusNightVisionUnique
modifierfunction.MODIFIER_PROPERTY_BONUS_VISION_PERCENTAGE 130 GetBonusVisionPercentage
modifierfunction.MODIFIER_PROPERTY_FIXED_DAY_VISION 131 GetFixedDayVision
modifierfunction.MODIFIER_PROPERTY_FIXED_NIGHT_VISION 132 GetFixedNightVision
modifierfunction.MODIFIER_PROPERTY_MIN_HEALTH 133 GetMinHealth
modifierfunction.MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PHYSICAL 134 GetAbsoluteNoDamagePhysical
modifierfunction.MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_MAGICAL 135 GetAbsoluteNoDamageMagical
modifierfunction.MODIFIER_PROPERTY_ABSOLUTE_NO_DAMAGE_PURE 136 GetAbsoluteNoDamagePure
modifierfunction.MODIFIER_PROPERTY_IS_ILLUSION 137 GetIsIllusion
modifierfunction.MODIFIER_PROPERTY_ILLUSION_LABEL 138 GetModifierIllusionLabel
modifierfunction.MODIFIER_PROPERTY_STRONG_ILLUSION 139 GetModifierStrongIllusion
modifierfunction.MODIFIER_PROPERTY_SUPER_ILLUSION 140 GetModifierSuperIllusion
modifierfunction.MODIFIER_PROPERTY_SUPER_ILLUSION_WITH_ULTIMATE 141 GetModifierSuperIllusionWithUltimate
modifierfunction.MODIFIER_PROPERTY_TURN_RATE_PERCENTAGE 142 GetModifierTurnRate_Percentage
modifierfunction.MODIFIER_PROPERTY_TURN_RATE_OVERRIDE 143 GetModifierTurnRate_Override
modifierfunction.MODIFIER_PROPERTY_DISABLE_HEALING 144 GetDisableHealing
modifierfunction.MODIFIER_PROPERTY_ALWAYS_ALLOW_ATTACK 145 GetAlwaysAllowAttack
modifierfunction.MODIFIER_PROPERTY_ALWAYS_ETHEREAL_ATTACK 146 GetAllowEtherealAttack
modifierfunction.MODIFIER_PROPERTY_OVERRIDE_ATTACK_MAGICAL 147 GetOverrideAttackMagical
modifierfunction.MODIFIER_PROPERTY_UNIT_STATS_NEEDS_REFRESH 148 GetModifierUnitStatsNeedsRefresh
modifierfunction.MODIFIER_PROPERTY_BOUNTY_CREEP_MULTIPLIER 149 Unused
modifierfunction.MODIFIER_PROPERTY_BOUNTY_OTHER_MULTIPLIER 150 Unused
modifierfunction.MODIFIER_PROPERTY_UNIT_DISALLOW_UPGRADING 151 GetModifierUnitDisllowUpgrading
modifierfunction.MODIFIER_PROPERTY_DODGE_PROJECTILE 152 GetModifierDodgeProjectile
modifierfunction.MODIFIER_PROPERTY_TRIGGER_COSMETIC_AND_END_ATTACK 153 GetTriggerCosmeticAndEndAttack
modifierfunction.MODIFIER_EVENT_ON_SPELL_TARGET_READY 154 OnSpellTargetReady
modifierfunction.MODIFIER_EVENT_ON_ATTACK_RECORD 155 OnAttackRecord
modifierfunction.MODIFIER_EVENT_ON_ATTACK_START 156 OnAttackStart
modifierfunction.MODIFIER_EVENT_ON_ATTACK 157 OnAttack
modifierfunction.MODIFIER_EVENT_ON_ATTACK_LANDED 158 OnAttackLanded
modifierfunction.MODIFIER_EVENT_ON_ATTACK_FAIL 159 OnAttackFail
modifierfunction.MODIFIER_EVENT_ON_ATTACK_ALLIED 160 OnAttackAllied
modifierfunction.MODIFIER_EVENT_ON_PROJECTILE_DODGE 161 OnProjectileDodge
modifierfunction.MODIFIER_EVENT_ON_ORDER 162 OnOrder
modifierfunction.MODIFIER_EVENT_ON_UNIT_MOVED 163 OnUnitMoved
modifierfunction.MODIFIER_EVENT_ON_ABILITY_START 164 OnAbilityStart
modifierfunction.MODIFIER_EVENT_ON_ABILITY_EXECUTED 165 OnAbilityExecuted
modifierfunction.MODIFIER_EVENT_ON_ABILITY_FULLY_CAST 166 OnAbilityFullyCast
modifierfunction.MODIFIER_EVENT_ON_BREAK_INVISIBILITY 167 OnBreakInvisibility
modifierfunction.MODIFIER_EVENT_ON_ABILITY_END_CHANNEL 168 OnAbilityEndChannel
modifierfunction.MODIFIER_EVENT_ON_PROCESS_UPGRADE 169 Unused
modifierfunction.MODIFIER_EVENT_ON_REFRESH 170 Unused
modifierfunction.MODIFIER_EVENT_ON_TAKEDAMAGE 171 OnTakeDamage
modifierfunction.MODIFIER_EVENT_ON_DEATH_PREVENTED 172 OnDamagePrevented
modifierfunction.MODIFIER_EVENT_ON_STATE_CHANGED 173 OnStateChanged
modifierfunction.MODIFIER_EVENT_ON_ORB_EFFECT 174 Unused
modifierfunction.MODIFIER_EVENT_ON_PROCESS_CLEAVE 175 OnProcessCleave
modifierfunction.MODIFIER_EVENT_ON_DAMAGE_CALCULATED 176 OnDamageCalculated
modifierfunction.MODIFIER_EVENT_ON_ATTACKED 177 OnAttacked
modifierfunction.MODIFIER_EVENT_ON_DEATH 178 OnDeath
modifierfunction.MODIFIER_EVENT_ON_RESPAWN 179 OnRespawn
modifierfunction.MODIFIER_EVENT_ON_SPENT_MANA 180 OnSpentMana
modifierfunction.MODIFIER_EVENT_ON_TELEPORTING 181 OnTeleporting
modifierfunction.MODIFIER_EVENT_ON_TELEPORTED 182 OnTeleported
modifierfunction.MODIFIER_EVENT_ON_SET_LOCATION 183 OnSetLocation
modifierfunction.MODIFIER_EVENT_ON_HEALTH_GAINED 184 OnHealthGained
modifierfunction.MODIFIER_EVENT_ON_MANA_GAINED 185 OnManaGained
modifierfunction.MODIFIER_EVENT_ON_TAKEDAMAGE_KILLCREDIT 186 OnTakeDamageKillCredit
modifierfunction.MODIFIER_EVENT_ON_HERO_KILLED 187 OnHeroKilled
modifierfunction.MODIFIER_EVENT_ON_HEAL_RECEIVED 188 OnHealReceived
modifierfunction.MODIFIER_EVENT_ON_BUILDING_KILLED 189 OnBuildingKilled
modifierfunction.MODIFIER_EVENT_ON_MODEL_CHANGED 190 OnModelChanged
modifierfunction.MODIFIER_EVENT_ON_MODIFIER_ADDED 191 OnModifierAdded
modifierfunction.MODIFIER_PROPERTY_TOOLTIP 192 OnTooltip
modifierfunction.MODIFIER_PROPERTY_MODEL_CHANGE 193 GetModifierModelChange
modifierfunction.MODIFIER_PROPERTY_MODEL_SCALE 194 GetModifierModelScale
modifierfunction.MODIFIER_PROPERTY_IS_SCEPTER 195 GetModifierScepter
modifierfunction.MODIFIER_PROPERTY_RADAR_COOLDOWN_REDUCTION 196 GetModifierRadarCooldownReduction
modifierfunction.MODIFIER_PROPERTY_TRANSLATE_ACTIVITY_MODIFIERS 197 GetActivityTranslationModifiers
modifierfunction.MODIFIER_PROPERTY_TRANSLATE_ATTACK_SOUND 198 GetAttackSound
modifierfunction.MODIFIER_PROPERTY_LIFETIME_FRACTION 199 GetUnitLifetimeFraction
modifierfunction.MODIFIER_PROPERTY_PROVIDES_FOW_POSITION 200 GetModifierProvidesFOWVision
modifierfunction.MODIFIER_PROPERTY_SPELLS_REQUIRE_HP 201 GetModifierSpellsRequireHP
modifierfunction.MODIFIER_PROPERTY_FORCE_DRAW_MINIMAP 202 GetForceDrawOnMinimap
modifierfunction.MODIFIER_PROPERTY_DISABLE_TURNING 203 GetModifierDisableTurning
modifierfunction.MODIFIER_PROPERTY_IGNORE_CAST_ANGLE 204 GetModifierIgnoreCastAngle
modifierfunction.MODIFIER_PROPERTY_CHANGE_ABILITY_VALUE 205 GetModifierChangeAbilityValue
modifierfunction.MODIFIER_PROPERTY_ABILITY_LAYOUT 206 GetModifierAbilityLayout
modifierfunction.MODIFIER_EVENT_ON_DOMINATED 207 OnDominated
modifierfunction.MODIFIER_PROPERTY_TEMPEST_DOUBLE 208 GetModifierTempestDouble
modifierfunction.MODIFIER_PROPERTY_PRESERVE_PARTICLES_ON_MODEL_CHANGE 209 PreserveParticlesOnModelChanged
modifierfunction.MODIFIER_EVENT_ON_ATTACK_FINISHED 210 OnAttackFinished
modifierfunction.MODIFIER_PROPERTY_IGNORE_COOLDOWN 211 GetModifierIgnoreCooldown
modifierfunction.MODIFIER_PROPERTY_CAN_ATTACK_TREES 212 GetModifierCanAttackTrees
modifierfunction.MODIFIER_PROPERTY_VISUAL_Z_DELTA 213 GetVisualZDelta
modifierfunction.MODIFIER_PROPERTY_INCOMING_DAMAGE_ILLUSION 214
modifierfunction.MODIFIER_PROPERTY_DONT_GIVE_VISION_OF_ATTACKER 215 GetModifierNoVisionOfAttacker
modifierfunction.MODIFIER_PROPERTY_TOOLTIP2 216 OnTooltip2
modifierfunction.MODIFIER_EVENT_ON_ATTACK_RECORD_DESTROY 217 OnAttackRecordDestroy
modifierfunction.MODIFIER_EVENT_ON_PROJECTILE_OBSTRUCTION_HIT 218 OnProjectileObstructionHit
modifierfunction.MODIFIER_PROPERTY_SUPPRESS_TELEPORT 219 GetSuppressTeleport
modifierfunction.MODIFIER_EVENT_ON_ATTACK_CANCELLED 220 OnAttackCancelled
modifierfunction.MODIFIER_PROPERTY_SUPPRESS_CLEAVE 221 GetSuppressCleave
modifierfunction.MODIFIER_PROPERTY_BOT_ATTACK_SCORE_BONUS 222 BotAttackScoreBonus
modifierfunction.MODIFIER_FUNCTION_LAST 223
modifierfunction.MODIFIER_FUNCTION_INVALID 255

modifierstate

Enumerator Value Description
modifierstate.MODIFIER_STATE_ROOTED 0
modifierstate.MODIFIER_STATE_DISARMED 1
modifierstate.MODIFIER_STATE_ATTACK_IMMUNE 2
modifierstate.MODIFIER_STATE_SILENCED 3
modifierstate.MODIFIER_STATE_MUTED 4
modifierstate.MODIFIER_STATE_STUNNED 5
modifierstate.MODIFIER_STATE_HEXED 6
modifierstate.MODIFIER_STATE_INVISIBLE 7
modifierstate.MODIFIER_STATE_INVULNERABLE 8
modifierstate.MODIFIER_STATE_MAGIC_IMMUNE 9
modifierstate.MODIFIER_STATE_PROVIDES_VISION 10
modifierstate.MODIFIER_STATE_NIGHTMARED 11
modifierstate.MODIFIER_STATE_BLOCK_DISABLED 12
modifierstate.MODIFIER_STATE_EVADE_DISABLED 13
modifierstate.MODIFIER_STATE_UNSELECTABLE 14
modifierstate.MODIFIER_STATE_CANNOT_TARGET_ENEMIES 15
modifierstate.MODIFIER_STATE_CANNOT_MISS 16
modifierstate.MODIFIER_STATE_SPECIALLY_DENIABLE 17
modifierstate.MODIFIER_STATE_FROZEN 18
modifierstate.MODIFIER_STATE_COMMAND_RESTRICTED 19
modifierstate.MODIFIER_STATE_NOT_ON_MINIMAP 20
modifierstate.MODIFIER_STATE_LOW_ATTACK_PRIORITY 21
modifierstate.MODIFIER_STATE_NO_HEALTH_BAR 22
modifierstate.MODIFIER_STATE_FLYING 23
modifierstate.MODIFIER_STATE_NO_UNIT_COLLISION 24
modifierstate.MODIFIER_STATE_NO_TEAM_MOVE_TO 25
modifierstate.MODIFIER_STATE_NO_TEAM_SELECT 26
modifierstate.MODIFIER_STATE_PASSIVES_DISABLED 27
modifierstate.MODIFIER_STATE_DOMINATED 28
modifierstate.MODIFIER_STATE_BLIND 29
modifierstate.MODIFIER_STATE_OUT_OF_GAME 30
modifierstate.MODIFIER_STATE_FAKE_ALLY 31
modifierstate.MODIFIER_STATE_FLYING_FOR_PATHING_PURPOSES_ONLY 32
modifierstate.MODIFIER_STATE_TRUESIGHT_IMMUNE 33
modifierstate.MODIFIER_STATE_UNTARGETABLE 34
modifierstate.MODIFIER_STATE_IGNORING_MOVE_AND_ATTACK_ORDERS 35
modifierstate.MODIFIER_STATE_ALLOW_PATHING_TROUGH_TREES 36
modifierstate.MODIFIER_STATE_NOT_ON_MINIMAP_FOR_ENEMIES 37
modifierstate.MODIFIER_STATE_UNSLOWABLE 38
modifierstate.MODIFIER_STATE_TETHERED 39
modifierstate.MODIFIER_STATE_IGNORING_STOP_ORDERS 40
modifierstate.MODIFIER_STATE_FEARED 41
modifierstate.MODIFIER_STATE_TAUNTED 42
modifierstate.MODIFIER_STATE_LAST 43

DOTAModifierAttribute_t

Enumerator Value Description
DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_NONE 0
DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_PERMANENT 1
DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_MULTIPLE 2
DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE 4
DOTAModifierAttribute_t.MODIFIER_ATTRIBUTE_AURA_PRIORITY 8

Attributes

Enumerator Value Description
Attributes.DOTA_ATTRIBUTE_STRENGTH 0
Attributes.DOTA_ATTRIBUTE_AGILITY 1
Attributes.DOTA_ATTRIBUTE_INTELLECT 2
Attributes.DOTA_ATTRIBUTE_MAX 3
Attributes.DOTA_ATTRIBUTE_INVALID -1

ParticleAttachment_t

Enumerator Value Description
ParticleAttachment_t.PATTACH_INVALID -1
ParticleAttachment_t.PATTACH_ABSORIGIN 0
ParticleAttachment_t.PATTACH_ABSORIGIN_FOLLOW 1
ParticleAttachment_t.PATTACH_CUSTOMORIGIN 2
ParticleAttachment_t.PATTACH_CUSTOMORIGIN_FOLLOW 3
ParticleAttachment_t.PATTACH_POINT 4
ParticleAttachment_t.PATTACH_POINT_FOLLOW 5
ParticleAttachment_t.PATTACH_EYES_FOLLOW 6
ParticleAttachment_t.PATTACH_OVERHEAD_FOLLOW 7
ParticleAttachment_t.PATTACH_WORLDORIGIN 8
ParticleAttachment_t.PATTACH_ROOTBONE_FOLLOW 9
ParticleAttachment_t.PATTACH_RENDERORIGIN_FOLLOW 10
ParticleAttachment_t.PATTACH_MAIN_VIEW 11
ParticleAttachment_t.PATTACH_WATERWAKE 12
ParticleAttachment_t.PATTACH_CENTER_FOLLOW 13
ParticleAttachment_t.PATTACH_CUSTOM_GAME_STATE_1 14
ParticleAttachment_t.MAX_PATTACH_TYPES 15

DOTA_MOTION_CONTROLLER_PRIORITY

Enumerator Value Description
DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_LOWEST 0
DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_LOW 1
DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_MEDIUM 2
DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_HIGH 3
DOTA_MOTION_CONTROLLER_PRIORITY.DOTA_MOTION_CONTROLLER_PRIORITY_HIGHEST 4

DOTASpeechType_t

Enumerator Value Description
DOTASpeechType_t.DOTA_SPEECH_USER_INVALID 0
DOTASpeechType_t.DOTA_SPEECH_USER_SINGLE 1
DOTASpeechType_t.DOTA_SPEECH_USER_TEAM 2
DOTASpeechType_t.DOTA_SPEECH_USER_TEAM_NEARBY 3
DOTASpeechType_t.DOTA_SPEECH_USER_NEARBY 4
DOTASpeechType_t.DOTA_SPEECH_USER_ALL 5
DOTASpeechType_t.DOTA_SPEECH_GOOD_TEAM 6
DOTASpeechType_t.DOTA_SPEECH_BAD_TEAM 7
DOTASpeechType_t.DOTA_SPEECH_SPECTATOR 8
DOTASpeechType_t.DOTA_SPEECH_RECIPIENT_TYPE_MAX 9

DOTAAbilitySpeakTrigger_t

Enumerator Value Description
DOTAAbilitySpeakTrigger_t.DOTA_ABILITY_SPEAK_START_ACTION_PHASE 0
DOTAAbilitySpeakTrigger_t.DOTA_ABILITY_SPEAK_CAST 1

DotaCustomUIType_t

Enumerator Value Description
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_HUD 0
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_HERO_SELECTION 1
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_GAME_INFO 2
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_GAME_SETUP 3
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_FLYOUT_SCOREBOARD 4
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_HUD_TOP_BAR 5
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_END_SCREEN 6
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_COUNT 7
DotaCustomUIType_t.DOTA_CUSTOM_UI_TYPE_INVALID -1

DotaDefaultUIElement_t

Enumerator Value Description
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVALID -1
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_TIMEOFDAY 0
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_HEROES 1
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_FLYOUT_SCOREBOARD 2
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ACTION_PANEL 3
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ACTION_MINIMAP 4
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_PANEL 5
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_SHOP 6
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_ITEMS 7
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_QUICKBUY 8
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_COURIER 9
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_PROTECT 10
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_INVENTORY_GOLD 11
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_SHOP_SUGGESTEDITEMS 12
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_SHOP_COMMONITEMS 13
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_TEAMS 14
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_GAME_NAME 15
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_HERO_SELECTION_CLOCK 16
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_MENU_BUTTONS 17
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_BAR_BACKGROUND 18
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_BAR_RADIANT_TEAM 19
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_BAR_DIRE_TEAM 20
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_BAR_SCORE 21
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME 22
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ENDGAME_CHAT 23
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_QUICK_STATS 24
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_PREGAME_STRATEGYUI 25
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_KILLCAM 26
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_TOP_BAR 27
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_CUSTOMUI_BEHIND_HUD_ELEMENTS 28
DotaDefaultUIElement_t.DOTA_DEFAULT_UI_ELEMENT_COUNT 29

PlayerUltimateStateOrTime_t

Enumerator Value Description
PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_READY 0
PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_NO_MANA -1
PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_NOT_LEVELED -2
PlayerUltimateStateOrTime_t.PLAYER_ULTIMATE_STATE_HIDDEN -3

PlayerOrderIssuer_t

Enumerator Value Description
PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_SELECTED_UNITS 0
PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_CURRENT_UNIT_ONLY 1
PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_HERO_ONLY 2
PlayerOrderIssuer_t.DOTA_ORDER_ISSUER_PASSED_UNIT_ONLY 3

OrderQueueBehavior_t

Enumerator Value Description
OrderQueueBehavior_t.DOTA_ORDER_QUEUE_DEFAULT 0
OrderQueueBehavior_t.DOTA_ORDER_QUEUE_NEVER 1
OrderQueueBehavior_t.DOTA_ORDER_QUEUE_ALWAYS 2

CLICK_BEHAVIORS

Enumerator Value Description
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_NONE 0
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_MOVE 1
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_ATTACK 2
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_CAST 3
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_DROP_ITEM 4
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_DROP_SHOP_ITEM 5
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_DRAG 6
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_LEARN_ABILITY 7
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_PATROL 8
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_VECTOR_CAST 9
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_UNUSED 10
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_RADAR 11
CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_LAST 12

AbilityLearnResult_t

Enumerator Value Description
AbilityLearnResult_t.ABILITY_CAN_BE_UPGRADED 0
AbilityLearnResult_t.ABILITY_CANNOT_BE_UPGRADED_NOT_UPGRADABLE 1
AbilityLearnResult_t.ABILITY_CANNOT_BE_UPGRADED_AT_MAX 2
AbilityLearnResult_t.ABILITY_CANNOT_BE_UPGRADED_REQUIRES_LEVEL 3
AbilityLearnResult_t.ABILITY_NOT_LEARNABLE 4

DOTAKeybindCommand_t

Enumerator Value Description
DOTAKeybindCommand_t.DOTA_KEYBIND_NONE 0
DOTAKeybindCommand_t.DOTA_KEYBIND_FIRST 1
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_UP 1
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_DOWN 2
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_LEFT 3
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_RIGHT 4
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_GRIP 5
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_YAW_GRIP 6
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_1 7
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_2 8
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_3 9
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_4 10
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_5 11
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_6 12
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_7 13
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_8 14
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_9 15
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_SAVED_POSITION_10 16
DOTAKeybindCommand_t.DOTA_KEYBIND_HERO_ATTACK 17
DOTAKeybindCommand_t.DOTA_KEYBIND_HERO_MOVE 18
DOTAKeybindCommand_t.DOTA_KEYBIND_HERO_MOVE_DIRECTION 19
DOTAKeybindCommand_t.DOTA_KEYBIND_PATROL 20
DOTAKeybindCommand_t.DOTA_KEYBIND_HERO_STOP 21
DOTAKeybindCommand_t.DOTA_KEYBIND_HERO_HOLD 22
DOTAKeybindCommand_t.DOTA_KEYBIND_HERO_SELECT 23
DOTAKeybindCommand_t.DOTA_KEYBIND_COURIER_SELECT 24
DOTAKeybindCommand_t.DOTA_KEYBIND_COURIER_DELIVER 25
DOTAKeybindCommand_t.DOTA_KEYBIND_COURIER_BURST 26
DOTAKeybindCommand_t.DOTA_KEYBIND_COURIER_SHIELD 27
DOTAKeybindCommand_t.DOTA_KEYBIND_PAUSE 28
DOTAKeybindCommand_t.DOTA_SELECT_ALL 29
DOTAKeybindCommand_t.DOTA_SELECT_ALL_OTHERS 30
DOTAKeybindCommand_t.DOTA_RECENT_EVENT 31
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_TEAM 32
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_GLOBAL 33
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_TEAM2 34
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_GLOBAL2 35
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_VOICE_PARTY 36
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_VOICE_TEAM 37
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL 38
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL2 39
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_CARE 40
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_BACK 41
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_NEED_WARDS 42
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_STUN 43
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_HELP 44
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_GET_PUSH 45
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_GOOD_JOB 46
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_MISSING 47
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_MISSING_TOP 48
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_MISSING_MIDDLE 49
DOTAKeybindCommand_t.DOTA_KEYBIND_CHAT_WHEEL_MISSING_BOTTOM 50
DOTAKeybindCommand_t.DOTA_KEYBIND_HERO_CHAT_WHEEL 51
DOTAKeybindCommand_t.DOTA_KEYBIND_SPRAY_WHEEL 52
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY1 53
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY2 54
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY3 55
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY1 56
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY2 57
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_ULTIMATE 58
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY1_QUICKCAST 59
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY2_QUICKCAST 60
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY3_QUICKCAST 61
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY1_QUICKCAST 62
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY2_QUICKCAST 63
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_ULTIMATE_QUICKCAST 64
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY1_EXPLICIT_AUTOCAST 65
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY2_EXPLICIT_AUTOCAST 66
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY3_EXPLICIT_AUTOCAST 67
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY1_EXPLICIT_AUTOCAST 68
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY2_EXPLICIT_AUTOCAST 69
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_ULTIMATE_EXPLICIT_AUTOCAST 70
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY1_QUICKCAST_AUTOCAST 71
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY2_QUICKCAST_AUTOCAST 72
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY3_QUICKCAST_AUTOCAST 73
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY1_QUICKCAST_AUTOCAST 74
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY2_QUICKCAST_AUTOCAST 75
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_ULTIMATE_QUICKCAST_AUTOCAST 76
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY1_AUTOMATIC_AUTOCAST 77
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY2_AUTOMATIC_AUTOCAST 78
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_PRIMARY3_AUTOMATIC_AUTOCAST 79
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY1_AUTOMATIC_AUTOCAST 80
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_SECONDARY2_AUTOMATIC_AUTOCAST 81
DOTAKeybindCommand_t.DOTA_KEYBIND_ABILITY_ULTIMATE_AUTOMATIC_AUTOCAST 82
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY1 83
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY2 84
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY3 85
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY4 86
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY5 87
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY6 88
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORYTP 89
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORYNEUTRAL 90
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY1_QUICKCAST 91
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY2_QUICKCAST 92
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY3_QUICKCAST 93
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY4_QUICKCAST 94
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY5_QUICKCAST 95
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY6_QUICKCAST 96
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORYTP_QUICKCAST 97
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORYNEUTRAL_QUICKCAST 98
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY1_AUTOCAST 99
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY2_AUTOCAST 100
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY3_AUTOCAST 101
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY4_AUTOCAST 102
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY5_AUTOCAST 103
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY6_AUTOCAST 104
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORYTP_AUTOCAST 105
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORYNEUTRAL_AUTOCAST 106
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY1_QUICKAUTOCAST 107
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY2_QUICKAUTOCAST 108
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY3_QUICKAUTOCAST 109
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY4_QUICKAUTOCAST 110
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY5_QUICKAUTOCAST 111
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORY6_QUICKAUTOCAST 112
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORYTP_QUICKAUTOCAST 113
DOTAKeybindCommand_t.DOTA_KEYBIND_INVENTORYNEUTRAL_QUICKAUTOCAST 114
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP1 115
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP2 116
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP3 117
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP4 118
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP5 119
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP6 120
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP7 121
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP8 122
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP9 123
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUP10 124
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUPCYCLE 125
DOTAKeybindCommand_t.DOTA_KEYBIND_SELECT_ALLY1 126
DOTAKeybindCommand_t.DOTA_KEYBIND_SELECT_ALLY2 127
DOTAKeybindCommand_t.DOTA_KEYBIND_SELECT_ALLY3 128
DOTAKeybindCommand_t.DOTA_KEYBIND_SELECT_ALLY4 129
DOTAKeybindCommand_t.DOTA_KEYBIND_SELECT_ALLY5 130
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_TOGGLE 131
DOTAKeybindCommand_t.DOTA_KEYBIND_SCOREBOARD_TOGGLE 132
DOTAKeybindCommand_t.DOTA_KEYBIND_SCREENSHOT 133
DOTAKeybindCommand_t.DOTA_KEYBIND_ESCAPE 134
DOTAKeybindCommand_t.DOTA_KEYBIND_CONSOLE 135
DOTAKeybindCommand_t.DOTA_KEYBIND_DEATH_SUMMARY 136
DOTAKeybindCommand_t.DOTA_KEYBIND_LEARN_ABILITIES 137
DOTAKeybindCommand_t.DOTA_KEYBIND_LEARN_STATS 138
DOTAKeybindCommand_t.DOTA_KEYBIND_ACTIVATE_GLYPH 139
DOTAKeybindCommand_t.DOTA_KEYBIND_ACTIVATE_RADAR 140
DOTAKeybindCommand_t.DOTA_KEYBIND_PURCHASE_QUICKBUY 141
DOTAKeybindCommand_t.DOTA_KEYBIND_PURCHASE_STICKY 142
DOTAKeybindCommand_t.DOTA_KEYBIND_GRAB_STASH_ITEMS 143
DOTAKeybindCommand_t.DOTA_KEYBIND_TOGGLE_AUTOATTACK 144
DOTAKeybindCommand_t.DOTA_KEYBIND_TAUNT 145
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_CONSUMABLES 146
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_ATTRIBUTES 147
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_ARMAMENTS 148
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_ARCANE 149
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_BASICS 150
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SUPPORT 151
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_CASTER 152
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_WEAPONS 153
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_ARMOR 154
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_ARTIFACTS 155
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SIDE_PAGE_1 156
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SIDE_PAGE_2 157
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SECRET 158
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SEARCHBOX 159
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_1 160
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_2 161
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_3 162
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_4 163
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_5 164
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_6 165
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_7 166
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_8 167
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_9 168
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_10 169
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_11 170
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_12 171
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_13 172
DOTAKeybindCommand_t.DOTA_KEYBIND_SHOP_SLOT_14 173
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_UP 174
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_DOWN 175
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_LEFT 176
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_RIGHT 177
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_GRIP 178
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_1 179
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_2 180
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_3 181
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_4 182
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_5 183
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_6 184
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_7 185
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_8 186
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_9 187
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CAMERA_SAVED_POSITION_10 188
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_UNIT_SELECT 189
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_HERO_SELECT 190
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_PAUSE 191
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_CHAT 192
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_SCOREBOARD 193
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_INCREASE_REPLAY_SPEED 194
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DECREASE_REPLAY_SPEED 195
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_STATS_HARVEST 196
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_STATS_ITEM 197
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_STATS_GOLD 198
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_STATS_XP 199
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_STATS_FANTASY 200
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_STATS_WINCHANCE 201
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOW_TOGGLEBOTH 202
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOW_TOGGLERADIENT 203
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOW_TOGGLEDIRE 204
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_OPEN_BROADCASTER_MENU 205
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_KDA 206
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_LASTHITS_DENIES 207
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_LEVEL 208
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_XP_PER_MIN 209
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_GOLD 210
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_TOTALGOLD 211
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_GOLD_PER_MIN 212
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_BUYBACK 213
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_NETWORTH 214
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_FANTASY 215
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_SORT 216
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_DROPDOWN_CLOSE 217
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_1 218
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_2 219
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_3 220
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_4 221
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_5 222
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_6 223
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_7 224
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_8 225
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_9 226
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_FOCUS_PLAYER_10 227
DOTAKeybindCommand_t.DOTA_KEYBIND_SPEC_COACH_VIEWTOGGLE 228
DOTAKeybindCommand_t.DOTA_KEYBIND_INSPECTHEROINWORLD 229
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_ZOOM_IN 230
DOTAKeybindCommand_t.DOTA_KEYBIND_CAMERA_ZOOM_OUT 231
DOTAKeybindCommand_t.DOTA_KEYBIND_CONTROL_GROUPCYCLEPREV 232
DOTAKeybindCommand_t.DOTA_KEYBIND_DOTA_ALT 233
DOTAKeybindCommand_t.DOTA_KEYBIND_COUNT 234

DOTA_SHOP_TYPE

Enumerator Value Description
DOTA_SHOP_TYPE.DOTA_SHOP_HOME 0
DOTA_SHOP_TYPE.DOTA_SHOP_SIDE 1
DOTA_SHOP_TYPE.DOTA_SHOP_SECRET 2
DOTA_SHOP_TYPE.DOTA_SHOP_GROUND 3
DOTA_SHOP_TYPE.DOTA_SHOP_SIDE2 4
DOTA_SHOP_TYPE.DOTA_SHOP_SECRET2 5
DOTA_SHOP_TYPE.DOTA_SHOP_CUSTOM 6
DOTA_SHOP_TYPE.DOTA_SHOP_NEUTRALS 7
DOTA_SHOP_TYPE.DOTA_SHOP_NONE 8