Panorama 鼠标响应函数
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// 这是如何使用 GameUI.SetMouseCallback 函数的示例 GameUI.SetMouseCallback( function( eventName, arg ) { var CONSUME_EVENT = true; var CONTINUE_PROCESSING_EVENT = false; if ( GameUI.GetClickBehaviors() !== CLICK_BEHAVIORS.DOTA_CLICK_BEHAVIOR_NONE ) return CONTINUE_PROCESSING_EVENT; if ( eventName == "pressed" ) { // Left-click is move to position if ( arg === 0 ) { var order = {}; order.OrderType = dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_POSITION; order.Position = GameUI.GetScreenWorldPosition( GameUI.GetCursorPosition() ); order.Queue = false; order.ShowEffects = false; Game.PrepareUnitOrders( order ); return CONSUME_EVENT; } // Disable right-click if ( arg === 1 ) { return CONSUME_EVENT; } } else if ( eventName === "wheeled" ) { if ( arg < 0 ) { var order = {}; order.OrderType = dotaunitorder_t.DOTA_UNIT_ORDER_MOVE_TO_POSITION; order.Position = GameUI.GetScreenWorldPosition( GameUI.GetCursorPosition() ); order.Queue = false; order.ShowEffects = false; Game.PrepareUnitOrders( order ); return CONSUME_EVENT; } else if ( arg > 0 ) { var order = {}; order.OrderType = dotaunitorder_t.DOTA_UNIT_ORDER_ATTACK_MOVE; order.Position = GameUI.GetScreenWorldPosition( GameUI.GetCursorPosition() ); order.Queue = false; order.ShowEffects = false; Game.PrepareUnitOrders( order ); return CONSUME_EVENT; } } return CONTINUE_PROCESSING_EVENT; } );