Intermediate Level Design
Introduction
This is to be a continuation to the tutorials from Your First Map. The purpose of these tutorials is to introduce you to the rest of the information on the wiki and finish teaching you all the basics of using Hammer to a high enough level that you can achive any effect or learn how on your own. The tutorials assume your familiar with the first room tutorials and will more often link to articles that explain features rather than explain them again. If you ever wondered things like "how entities work" or "how to make a corridor" these will be the tutorials for you.
Content
- Designing a Level
- Hammer in Depth
- Intermediate Construction
- Entities in Depth
- Intermediate Lighting
- Detailing Environments
- Optimization
- Troubleshooting
After you're done
The next step is simple: Learn and enjoy. While all the basics are now present there is still a lot to learn and practice. you have the skills to have fun but you may still need to figure out a few more things. Below is a list of some good resources for further education and information, and welcome to level design for source.