Valve Developer Community:RPG's Source modding & development notes
These are my personal notes, please do not edit unless strictly for adding useful information
General Source Engine development notes by theRPGmaster
Source Prop Models
Important: Apparently you need a prop_data clause in your .QC file when compiling Source prop models (If you want a physics prop you could bypass the issue using prop_physics_override in Hammer)
- My Source modeling pipeline -
Export as DMX (or SMD) with Blender using Blender Source Tools > Compile model using Studiomdl (or Crowbar) combined with a QC script file as input alongside the input model
Idle animation (view)model file (hl2)
version 1 nodes 0 "joint0" -1 end skeleton time 0 0 0.000000 0.000000 0.000000 0 0.000000 0.000000 end