User Interface Kit – Monolith (Preview of Entity page)

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Fade
The env_fade icon is used in all Source engine games.
The env_fade icon is used in all Source engine games.
Engine
Availability
In all games

env_fade is a point entity available in all Source Source games. It controls screen fades to or from a solid color. Add Duration and Hold Time together for the total time this entity will be in effect.

Keyvalues

Inputs

Icon-visibility.png Icon-visibility off.png
Fade
Icon-visibility.png Icon-visibility off.png
FadeReverse
Icon-visibility.png Icon-visibility off.png
Alpha
Icon-visibility.png Icon-visibility off.png
OnMapTransition
Fade
Start the screen fade.
FadeReverse
Begin doing the reverse of the current fade.
Alpha
Changes Fade Alpha.
OnMapTransition
Changes Fade Color.

Outputs

Outputs are events that fire when an entity's state changes. For example, a timer will have an output for reaching its end, a button an output for being pressed, and a door an output for coming to a close. Read more.

Icon-visibility.png Icon-visibility off.png
OnBeginFade
OnBeginFade
Fired when the fade has begun.

Flags

ConCommands