(still heavily under construction, will add much more later, just making this so I remember to do it)
Pacing refers to the organization and timing of gameplay in a single-player level.
(how am I going to diagram pacing? a timeline?)
Why do I keep using this map? It's too perfect. I swear. (the part where player descends down portal array and expects crazy combat only to encounter deafening silence and corpses)
The player arrives at the monastery and expects combat, only to encounter... nothing. (must... add.. more.)