trigger_multiple
		
		
		
		
		
		Jump to navigation
		Jump to search
		
		
	
trigger_multiple  is a   mesh entity  available in all 
 Source 2 games. It is a volume that fires outputs when a specified type of entity enters or leaves it. 
Keyvalues
- Name (targetname) <string>[ Edit ]
 - The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. 
parentnameortarget).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities 
- Delay Before Reset (wait) <float>
 - Delay in seconds before OnTrigger can fire again, 0 defaults to 0.2. If set to -1, it will kill itself when triggered (as trigger_once), which means outputs like OnEntireTeamStartTouch can never fire.
 
 
  | 
Flags
 
 
 
 
 
 
 
 
 
 
 
  |