The Battle of Philadelphia

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The Battle of Philadelphia
Skull and crossbones.png No longer being developed
Battle of Philadelphia screenshot
TypeSingle Player Game
DevelopersType 3 Studios
EngineSource Source
Based onHalf-Life 2 Half-Life 2
 
ModDB

The Battle of Philadelphia The Battle of Philadelphia (BOP) is a single-player Half-Life 2 Half-Life 2 modification set in the Half-Life universe. The story would have chronicled the city of Philadelphia, USA in the weeks following the events of City 17. This project would have been distributed for free and released incrementally in chapters. "The Battle of Philadelphia" was planned to emphasize characters and their extraordinarily difficult situation, and as such will involve story advancement through NPC dialog and their conveying of emotion. This would be familiar to players of Half-Life 2 Half-Life 2.

Features

  • New characters
  • Variations on Half-Life 2 Half-Life 2 gameplay
  • New NPCs
  • Some new weapons
  • & others

Media

Media, including higher resolution copies of the images here, is available from the mods official website.

Oct 2008 Update: The official site will be completely rebuilt soon. when it is, new media will be available here. until then, enjoy these shots from the first map:

The Battle of Philadelphia Screen shot. The Battle of Philadelphia Screen shot.

The Battle of Philadelphia Screen shot.

Requirements

As far as we know, this game will require an installed copy of Half-Life 2 Half-Life 2, as well as the SDK Base - Orangebox. There is some confusion, however It may be the case that any Source game would suffice (in place of Half-Life 2), but at this time the development team is unsure. we do know that it works with HL2.

History

"The Battle of Philadelphia" has been in development since 2005. At its inception, the developers of this mod were in college, and as such, very busy. The two founding developers are now done with college, allowing more time for development work.

Team

The Battle of Philadelphia is being developed by Type 3 Studios.

The team currently includes:

  • czarr - writer, director, choreographer
  • vecima - programmer, level designer, modeler, texture artist, scripter
  • Nicadeamas - level designer
  • Nesretep - community relations

Other info